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1. A proposal to fairly reduce the suicide ganks in eve - in Player Features and Ideas Discussion [original thread]
Originally by: Lidirt No. This is a horrible idea. Think about how that would apply to RL. What, litigation? Are you proposing they add litigation to the game? Sue the people that ganked you? No thanks. No, I am not proposing any lit...
- by Syndicus - at 2009.06.30 09:58:00
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2. A proposal to fairly reduce the suicide ganks in eve - in Player Features and Ideas Discussion [original thread]
Edited by: Syndicus on 30/06/2009 01:21:26 Originally by: Blane Xero Originally by: Syndicus Originally by: Armoured C if you want to stop people suicide ganking you DONT PUT ANYTHING IN YOUR SHIP THAT WORTH MORE THAN...
- by Syndicus - at 2009.06.30 01:20:00
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3. A proposal to fairly reduce the suicide ganks in eve - in Player Features and Ideas Discussion [original thread]
Originally by: Armoured C if you want to stop people suicide ganking you DONT PUT ANYTHING IN YOUR SHIP THAT WORTH MORE THAN THE SHIP <<<<<<<<<DIGEST<<<<<<<<< if you foolish to cary...
- by Syndicus - at 2009.06.30 01:10:00
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4. A proposal to fairly reduce the suicide ganks in eve - in Player Features and Ideas Discussion [original thread]
Not sure if this idea has been proposed before, but it's fair and simple. In empire space, the aggressor's wallet is deducted the amount equaling the insurance cost, for the victim's ship. (Does not apply to war-dec'd victims) It wouldn't stop ...
- by Syndicus - at 2009.06.30 01:00:00
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5. Cloak Field Module / Cloak Disruptor Module - in Player Features and Ideas Discussion [original thread]
Maybe exiting the cloak field means you cannot target things for 30 seconds.
- by Syndicus - at 2009.03.05 00:47:00
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6. Cloak Field Module / Cloak Disruptor Module - in Player Features and Ideas Discussion [original thread]
Two modules: Cloak Field module makes you and any ship in a 5km radius from you invisible. The downside could be fitting requirements, ie only certain ships can fit the module, and it uses an insane amount of cap. Cloak Disruptor Module will de-...
- by Syndicus - at 2009.03.05 00:08:00
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7. New idea for cynosural field mechanics - in Player Features and Ideas Discussion [original thread]
Edited by: Syndicus on 02/03/2009 21:49:37 ^^^^^^ Yeah, and? Edit: they are primarily personal assets, FYI.
- by Syndicus - at 2009.03.02 21:49:00
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8. New idea for cynosural field mechanics - in Player Features and Ideas Discussion [original thread]
It'd be great if you could install some kind of cynosural field emitter at a station, which would negate the need for someone to open a cyno at the undocks. It could be like installing jump clones.. and cost fuel and/or isk to operate. Player con...
- by Syndicus - at 2009.03.02 21:47:00
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9. Alliance Fix... The BOB senario - in Assembly Hall [original thread]
Edited by: Syndicus on 08/02/2009 02:20:03 BoB and everyone else this week, have learned a powerful lesson about world government.
- by Syndicus - at 2009.02.08 02:20:00
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10. TY CCP - Or I stand corrected - in EVE General Discussion [original thread]
Are you high or something?
- by Syndicus - at 2009.01.18 11:18:00
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11. MC - Cashing Out - in Corporation, Alliance and Organization Discussions [original thread]
CAN I HAS UR STUF
- by Syndicus - at 2008.05.05 22:47:00
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12. Trinity 1.1 Feedback thread - Linux - in Linux [original thread]
The game hangs on "Entering game as..." on both Linux and Windows. Ctrl-Q successfully quits.
- by Syndicus - at 2008.03.14 21:30:00
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13. Never loads after I click on character - in Windows [original thread]
Aye. I've been having this problem since yesterday. I'm glad I have long range skills trained up.
- by Syndicus - at 2008.03.14 21:23:00
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14. [auction] Avatar - in Sell Orders [original thread]
Edited by: Syndicus on 12/11/2007 16:01:36 But is this the first of five brand new Titans that BoB is building? Wars can be expensive.
- by Syndicus - at 2007.11.12 16:01:00
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15. The Cloaking Problem - in Test Server Feedback [original thread]
Just beg CCP to change Local settings, such that you only appear in local if you type. Only then will everyone be happy.
- by Syndicus - at 2007.09.24 10:57:00
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16. Factional Warfare Deb Blog by Ginger - in EVE Information Portal [original thread]
Edited by: Syndicus on 24/09/2007 00:33:25 Would we get to see, for example, fleets of Amarr NPCs shooting at Gallente stations or Minmatar stargates? Would there be dilapidations, wreckages, and ruins left in the wake of factional warfare? H...
- by Syndicus - at 2007.09.24 00:33:00
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17. Return of the NOS domi! - in Ships and Modules [original thread]
Edited by: Syndicus on 23/09/2007 12:31:13 Most of you guys still do not understand how Nos works. This was a terrible idea, because it will drain both of your capacitors. You will not be tapping into any unused/free cap. It does not work tha...
- by Syndicus - at 2007.09.23 12:30:00
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18. DECKERX - in Crime and Punishment [original thread]
Edited by: Syndicus on 23/09/2007 12:10:54 HhahAHha DeckerX, you win Eve. I take back those bad things I thought of you. I totally bought into everything the scammer said about you. You are right about reputation, now you have to repair it. ...
- by Syndicus - at 2007.09.23 12:05:00
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19. The Nostradamus of EvE? - in EVE General Discussion [original thread]
Edited by: Syndicus on 23/09/2007 11:51:18 That was a fine read. I'm all for 0.0 between empires, and dissolving concord to let the faction military/police units punish evildoers. It would be awesome, as he suggested, if an amarr pirate can...
- by Syndicus - at 2007.09.23 11:51:00
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20. Inaugural Economy Dev Blog from Dr.EyjoG - in EVE Information Portal [original thread]
I would like to see more in-depth data, and more insightful analysis in the next econ blog-- the kind of data and analysis that goes beyond a compilation of server statistics into pretty charts. Others have said it, and I will echo them too: ther...
- by Syndicus - at 2007.09.23 11:38:00
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