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101. well.; with easter coming close - in Player Features and Ideas Discussion [original thread]
I'd be happy to see old models of pod instead of decorated )
- by SyntaxPD - at 2010.03.25 12:43:00
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102. Beyond Incarna - in Player Features and Ideas Discussion [original thread]
2022. Arcana LOTS of new skills introduced, many of them are related to any kind of incarnation. But CCP doesn't forget their lovely pilots: no more pre-designed ships, now you're free to design and to build what you want (if you collect enough...
- by SyntaxPD - at 2010.03.25 12:36:00
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103. More space - in Player Features and Ideas Discussion [original thread]
Hmm... i like it. Must work same way and easier to implement. Thanks. That also might result in more and deeper enclave constellations.
- by SyntaxPD - at 2010.03.25 11:58:00
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104. Beyond Incarna - in Player Features and Ideas Discussion [original thread]
2021. Expansion CCP introduces galaxy expansion, like new gate technology was discovered by Ishukone corp. Expanded galaxy uses some data from real galaxy for better modeling. As a candy, now you can connect your pets to EVE. So don't forget to...
- by SyntaxPD - at 2010.03.25 11:46:00
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105. Beyond Incarna - in Player Features and Ideas Discussion [original thread]
2021 (summer). Continuity CCP finally remove downtime. But local-node non-scheluded maintenances still happen from time to time.
- by SyntaxPD - at 2010.03.25 11:37:00
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106. Beyond Incarna - in Player Features and Ideas Discussion [original thread]
ok, let's do it )
- by SyntaxPD - at 2010.03.25 11:19:00
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107. Beyond Incarna - in Player Features and Ideas Discussion [original thread]
2020 Blue Moon Rising (incarna upgrade) No more stereotypes. Special new decorations for male characters, gender change service, ingame ritual services, housing. //author, ask if you want this post deleted.
- by SyntaxPD - at 2010.03.25 10:45:00
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108. More space - in Player Features and Ideas Discussion [original thread]
No highways. There must distance(time) barrier exist to prevent both-side play. So powerfull corporations\alliances\coalitions have to decide and planning strategy if they got to move over there. Like if you are in the far corner, it makes impossi...
- by SyntaxPD - at 2010.03.25 05:17:00
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109. New bonus type: stacking penalty reduction - in Player Features and Ideas Discussion [original thread]
Originally by: Sith LordX Stacking Penalty Reduction (Rank 16) Level 1. Reduces stacking penalty for module, 20% per level, per module. At level 5 no stacking penalty is given to modules. Skills Required. Advanced weapons upgrades 5....
- by SyntaxPD - at 2010.03.25 03:34:00
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110. More space - in Player Features and Ideas Discussion [original thread]
topic bump. I still want more space (looks-like-empty space). Not WH-space, it's already here. But WH will really make sense as short routes. **Just wished, long way< you and your fiends, epic story< which will be told new coming player li...
- by SyntaxPD - at 2010.03.25 02:42:00
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111. More space - in Player Features and Ideas Discussion [original thread]
Originally by: Atima You can do this already, go start an account at evechina Not the same. I'm talking about the space, separated and connected at the same time.
- by SyntaxPD - at 2010.03.24 06:26:00
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112. More space - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 24/03/2010 00:13:33 The point is you haven't to do it all the time. But you have to make a choice, to move here or not to move. Like you have to make server choice in another mmo, but different and still able to move.
- by SyntaxPD - at 2010.03.24 00:11:00
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113. More space - in Player Features and Ideas Discussion [original thread]
topic bump. Need discusion here, i could wrong at my mind and universe feeling, so discussion must solve it.
- by SyntaxPD - at 2010.03.23 22:34:00
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114. Time to Remodel the EVE ships - in Player Features and Ideas Discussion [original thread]
I am same as you, but i like asymmetry. Maybe because it makes EVE space ships different from my phone, my bed and my car, i dunno. But real life has enough. And EVE has both variables, drake and abaddon are perfect, but that tempest looks dangero...
- by SyntaxPD - at 2010.03.23 13:18:00
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115. Time to Remodel the EVE ships - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 23/03/2010 11:50:26 i like this assymetry. But the models might be more detailed. And i'd like to see in devblog, how current models was made (drawings, basics, beta-models, steps, final)
- by SyntaxPD - at 2010.03.23 11:47:00
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116. Time to Remodel the EVE ships - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 23/03/2010 09:56:31 heey u! yeah, you! he guy in ferrari, do u think u'r fast, huh? i assembled this boat in a dump, using only hammer and clammy hands. Do you think you can beat me ? It looks like garbage, it smells lik...
- by SyntaxPD - at 2010.03.23 09:54:00
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117. Time to Remodel the EVE ships - in Player Features and Ideas Discussion [original thread]
no, just trying to tell you, asymmetry is a thing, which often make it attractive. Finally, it force your imagination to work harder (that's why miners like their work, lol). But you partially right, the models are too imple for 2010, eve with go...
- by SyntaxPD - at 2010.03.23 09:36:00
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118. Time to Remodel the EVE ships - in Player Features and Ideas Discussion [original thread]
will you drop your girlfriend if you find a birthmark on her buttock ?
- by SyntaxPD - at 2010.03.23 09:26:00
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119. More space - in Player Features and Ideas Discussion [original thread]
Well, research and discovery will possible only for fastest players. But the bigger picture is that people who decided to stay here will be separated from old empire. In long run that will result differences between them and old space. That will...
- by SyntaxPD - at 2010.03.23 09:04:00
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120. Time to Remodel the EVE ships - in Player Features and Ideas Discussion [original thread]
and now more serious. What will you joke anout if all the ships will look cool and symmetric ? It become boring in several weeks and kill ship-view-roleplay. I asked my frineds why they fly matar ships, and they told me, it is interesting to watc...
- by SyntaxPD - at 2010.03.23 08:52:00
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