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21. New map proposals - in Player Features and Ideas Discussion [original thread]
No it' not. http://i.imgur.com/QcBx9EX.jpg
It's possible to stretch window to nearly fullscreen with no such effect. But if you make it fullscreen, you receive small system-map window inside cluster-map window.
- by SyntaxPD - at 2015.06.10 11:42:57
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22. New map proposals - in Player Features and Ideas Discussion [original thread]
I'll keep it simple: 1. Bring back tactical overlay to system map. Show distance to celestials. 2. Make it possible to fullscreen system map. Right now it's more like hard window inside bigger window of cluster map.
- by SyntaxPD - at 2015.06.10 05:44:42
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23. EVE Online: Complexity - in Player Features and Ideas Discussion [original thread]
Foxicity wrote: tl;dr Mechanical complexity: yes. Interface complexity: no. In-game choices where there's only one right answer: no. Exactly this. Scanning is the good example.
- by SyntaxPD - at 2015.01.14 15:06:00
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24. EVE Online: Complexity - in Player Features and Ideas Discussion [original thread]
It's been a while a play this game now and i care about EVE's state now. Most of latest patches made EVE simplier (from scanning to manufacturing), i see a problem here: things in EVE become not just simple, but easy. An example: new tech 3 ship h...
- by SyntaxPD - at 2015.01.14 12:26:02
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25. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I think i have an idea. Maybe already said by someone: 0. No invisible dscan ships 1. Remove D-Scan. 2. Make a module for recons, that add D-Scan functionality. This way you will not restrict or affect existing tool, but you'll make a whole new ...
- by SyntaxPD - at 2015.01.10 10:23:07
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26. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Levina Windstar wrote: I like the undetectable feature but I think this will be wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyy too OP in WH. CCP plz... think about WH too! :/ Agreed. EVE pvp was always built on 2 factors: 1. Ganker's availability to get...
- by SyntaxPD - at 2014.12.21 07:02:28
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27. Thera system effects? - in Player Features and Ideas Discussion [original thread]
To make it alive and breathing CCP have to add value to said system. Value, that cannot be substituted by activity in any other place. Value, that will attract people here. value, that will make this system completelly different from reular NPC 0....
- by SyntaxPD - at 2014.11.11 11:48:48
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28. Sticky:Reserved #3 - in Wormholes [original thread]
Pathas wrote: It's fairly easy to tell if this was a good or bad move - just look at WH prices. i'll look at nanoribbons prices after a while
- by SyntaxPD - at 2014.08.27 18:34:00
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29. Sticky:Reserved #3 - in Wormholes [original thread]
Cant call it good or bad yet. It's high attention to w-space due to update. As a wh-players, we'll adopt to theese changes once post-update interest calms down a bit. There's an obvious thing: W-space is now officially more connected than k-space...
- by SyntaxPD - at 2014.08.27 18:07:00
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30. Sticky:Reserved #3 - in Wormholes [original thread]
this is what nearly all c3s look like since update: http://s17.postimg.org/u94fuhrsf/2014_08_27_16_30_27.png
- by SyntaxPD - at 2014.08.27 17:19:00
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31. Sticky:Dev blog: Into the Known Unknowns: Wormhole Updates with Hyperio... - in EVE Information Portal [original thread]
Is this what ccp exactly want ? http://s17.postimg.org/u94fuhrsf/2014_08_27_16_30_27.png (decent c3 hole since update)
- by SyntaxPD - at 2014.08.27 16:40:35
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32. Sticky:Dev blog: Into the Known Unknowns: Wormhole Updates with Hyperio... - in EVE Information Portal [original thread]
Is this what ccp exactly want ? http://s17.postimg.org/u94fuhrsf/2014_08_27_16_30_27.png (decent c3 hole since update)
- by SyntaxPD - at 2014.08.27 16:40:00
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33. Mobile Depot - in Test Server Feedback [original thread]
yes. And this is not sandbox-like at all.
- by SyntaxPD - at 2013.11.18 09:17:00
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34. Mobile Depot - in Test Server Feedback [original thread]
Hello, i just tried Depot unit and found something interesting about it. 5k shield HP (25% is 1250), what means, it can be easilly repaired by a single shield drone. Said drone can be easilly fitted using said unit. Unit can be scooped and re-dep...
- by SyntaxPD - at 2013.11.18 06:18:00
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35. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
I'd more like square targeted icons... Circle is just... fine, but i better like corners.
- by SyntaxPD - at 2012.10.10 22:48:00
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36. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Okay, here are the numbers. Since the topic is about weapon systems, compare naked ships with only t2 guns set at their maximum range. All BCs got Warden II, to keep the line of firing at around 60km. Drake charged with Nova Fury HML due to fact t...
- by SyntaxPD - at 2012.10.06 10:17:00
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37. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Onictus wrote: ...and certainly Harbi and Mrym need to be nerfed If it comes to main advantages in weapon systems, so... Limit dronebay on myrm or replace current drone bonus with "Drones control range bonus" . Harbinger is non-issue, it...
- by SyntaxPD - at 2012.10.06 09:31:00
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38. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Did you read the OP? The hurrican is loosing 225grid. so no more 425s plus neuts, and the armor cane looses 20% of its tank because you need to use an ACR to fit guns at all. Okay, then just take some cpu from Drake, so it ca...
- by SyntaxPD - at 2012.10.06 09:11:00
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39. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Once in the past there was a thingin United States. It called "Pay as you go" and was about covering backend costs, if you come with an idea. There is an idea - nerf HML. As HML range is the main ability for Drake\Tengu\NightHawk\Cerberus , lets ...
- by SyntaxPD - at 2012.10.06 09:06:00
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40. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Jackie Butters wrote: One thing people have overlooked is that if you fire light, heavy or cruise missiles at someone, if you unlock the target...the missiles still hit that target. they hit with no damage.
- by SyntaxPD - at 2012.09.19 01:23:00
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