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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Kynric
Sky Fighters
239
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Posted - 2015.01.08 17:15:09 -
[2221] - Quote
Harvey James wrote:Kynric wrote:Before the change it is possible to fit the Huginn with weapons that project sufficient to match the webs without resorting to fitting modules. The proposed will have to use the new low for a reactor if arty is desired. A bit more powergrid to facilitate fitting artillery or a strong falloff bonus for autocannons or switching the ship back to launchers would make the vessel more attractive. As it stands it seems rather less interesting than the current version which rarely gets used as another ship always seems like a much better choice. mm.. a cloaky RLML rapier with same layout seems a better option
I have no complaints with the rapier. I use it now and it seems to only get better. The Huginn on the other hand goes from worse than the rapier to much worse than the rapier for anything other than c5 escalation fleets. I played with it in and cant find a fit for the new one which seems useful, I kept end up with dual reactor cores or dual t2 ancil current routers and still showed really bad dps. What is the reason for adding a low if the weapon change gobbles both it and another one? It is a weak ship which is getting weaker. |

CW Itovuo
The Executioners Capital Punishment.
54
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Posted - 2015.01.09 04:55:13 -
[2222] - Quote
elitatwo wrote:As of two day ago the Recon changes are on SiSi for review.
All recons still have terrible capacitors...
That's disturbing.
I was thinking the changes to plus-raw-cap, plus-cap-regen, & minus-warp-initiation would finally address one of classes most glaring faults. |

Samchitto Ormand
Serenity Collective
0
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Posted - 2015.01.09 12:21:22 -
[2223] - Quote
The D-SCAN immunity just doesn't make sense to me. The thing is, that when using a cloaking mod, you have to pretty much make the whole fit around it and it kind of makes the ship pretty specific, when it comes to what it actually can do. Not that they might not have a specific use when this rebalance will be released as it is, but it just doesn't suit the game IMHO. It looks to me like these ships might be used a lot more to set up traps and just wait for somebody to get caught, which is not my kind of play style. There are more interesting things, that could be done with these ships, that might result into more fun gameplay. Just my opinion though  |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
119
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Posted - 2015.01.09 13:55:12 -
[2224] - Quote
Hey guys does shield tank on curse really make sense? You need 3 slots for a mwd, scram and cap booster and are left with 3 slot tank. You should put in one tracking disruptor too...
So whats the point? Make it 5/5 or 4/6 as a true amarr/khanid ship. If someone has such whish he can shield tank pilgrim as it is...
edit:
CCP Rise wrote:
Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
Where appropriate, bonuses will be adjusted to match ship developer trends
So maybe +4% armor res bonus instead of tracking disruption? you can keep 6/4 then . |

Harvey James
The Sengoku Legacy
1076
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Posted - 2015.01.09 14:38:25 -
[2225] - Quote
i see there already in the patch notes which means this thread is now dead ... what a shame so many useful ideas that should have been used have been ignored.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Serendipity Lost
Repo Industries
765
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Posted - 2015.01.09 14:42:41 -
[2226] - Quote
I've always accepted that the shield curse is a support platform that can't do it all. Put the prop mod of your choice and your best shield tank. Leave the tackle, scramming and disruption to others. You can't have it all in one. You can make a really special cap stable full neut shield curse - which is powerful enough in my book.
If you want to rock a cap stable, full nuet shield curse - bring friend(s).
I mean heck, who wouldn't want to abuse a cap stable, nano, shield nueting curse w/ 5 sentries and ASB, med MJD and a faction point. This is obviously too much. I'm OK w/ where the shield curse is. If you push the fit and make it a shield platform, then you have to give a few things up. |

2D34DLY4U
BACKUPLEGION
22
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Posted - 2015.01.09 15:02:28 -
[2227] - Quote
Harvey James wrote:i see there already in the patch notes which means this thread is now dead ... what a shame so many useful ideas that should have been used have been ignored.
Not everything was wasted.
Plan of training alt into Recons is now on hold and this just saved me a month of dual training.
In a sense I just won a couple of beers. GG |

Shilalasar
Dead Sky Inc.
143
|
Posted - 2015.01.09 16:01:50 -
[2228] - Quote
Harvey James wrote:i see there already in the patch notes which means this thread is now dead ... what a shame so many useful ideas that should have been used have been ignored.
Didn-Št you just hear CCP Rise in the in-development video? It is still in the feedback-stage now. So that is how it works: 1. Announcementphase: Someone says something about something 2. Discussionphase: Features and Ideas sticky is created and used by players and Devs 3. Decicionphase: Dev(s) decide what they want and do it. Also known as "The last blue post". 4. Feedbackstage: Players keep pointing out the flaws but are completely ignored This last stage lasts for an unknown time, there are still Hyperion feedbackstickies in the wormholesection... |

Faren Shalni
Future Corps Sleeper Social Club
112
|
Posted - 2015.01.09 16:23:05 -
[2229] - Quote
Shilalasar wrote: there are still Hyperion feedbackstickies in the wormholesection...
Because If they took them down players will create new ones.
So Much Space
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Lloyd Roses
786
|
Posted - 2015.01.09 16:27:00 -
[2230] - Quote
Cassius Invictus wrote:Hey guys does shield tank on curse really make sense? You need 3 slots for a mwd, scram and cap booster and are left with 3 slot tank. You should put in one tracking disruptor too... So whats the point? Make it 5/5 or 4/6 as a true amarr/khanid ship. If someone has such whish he can shield tank pilgrim as it is... edit: CCP Rise wrote:
Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
Where appropriate, bonuses will be adjusted to match ship developer trends
So maybe +4% armor res bonus instead of tracking disruption? you can keep 6/4 then  .
A resist bonus is roughly one free resist mod stats wise. Even then, wouldn't be enough to justify armortanking.
Shieldtank Curse is the smartest choice, since you're naturally squishy but got moderate range to work with (35+, 40+ and 80+ depending on fit), and shields yield sufficient tank while allowing for DDAs and nanos to become better at what you're supposed to be good at: neuting people at range or screw over a turret ship.
"I honestly thought I was in lowsec"
Proud member of exactly one player-made chat channel.
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Lady Rift
What Shall We Call It
156
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Posted - 2015.01.09 18:14:27 -
[2231] - Quote
Cassius Invictus wrote:Hey guys does shield tank on curse really make sense? You need 3 slots for a mwd, scram and cap booster and are left with 3 slot tank. You should put in one tracking disruptor too... So whats the point? Make it 5/5 or 4/6 as a true amarr/khanid ship. If someone has such whish he can shield tank pilgrim as it is... edit: CCP Rise wrote:
Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
Where appropriate, bonuses will be adjusted to match ship developer trends
So maybe +4% armor res bonus instead of tracking disruption? you can keep 6/4 then  .
why scram? you neut from 30+km your dmg is at 60 km. you either 4 slot tank it and use it as a neut boat or 3 slot tank and use it with a TD or you trust your logi to always feed you cap and you 4 slot tank and have a TD on it.
Or you armor tank it with no damage mods and have full 6 slot mids to play with. |

Harvey James
The Sengoku Legacy
1076
|
Posted - 2015.01.09 18:42:13 -
[2232] - Quote
with a 3-2 neut/nos combo its actually capstable without a cap booster, but it is amarr so its still bizarre that he has left it as effectively a shield tanker especially with the lack of grid and 4 lows making armour tanking it pretty hard.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

PastyWhiteDevil
Mayhem and Ruin Point Blank Alliance
5
|
Posted - 2015.01.09 23:57:31 -
[2233] - Quote
Gabriel Karade wrote:PastyWhiteDevil wrote: this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES
The Roden missiles brain-bug has been stupid since the day it appeared. It's only taken like 5 years to get it squashed - now (as per my ancient 'Gallente Mk II' thread) at least there is some sense restored to the Gallente line: Duvolle - Blasters Roden - Railguns Creodron - Drones
an un-damage-bonused rail lachesis is going to be absolute crap. secondly, weapon types are not split like that. it's hybrids, missiles, and drones. for example you don't have amarr ships that are considered to be pulse or beam laser. you have amarr laser ships, drone ships, and missile ships. the roden missile "brain-bug" needs to be expanded upon. give them the option to fit more missiles. I would love to see a missile ares -- it might actually be worth flying if you could missile fit it. |

PastyWhiteDevil
Mayhem and Ruin Point Blank Alliance
5
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Posted - 2015.01.10 00:14:44 -
[2234] - Quote
CCP Rise wrote:Okay, first major update just edited into the OP.
Major changes:
We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still like the goal of making them more fleet viable, their tank was one of their only stand-out weaknesses and we felt that removing it could make them oppressive at smaller scales. To compensate somewhat we've trimmed 5 more sig radius of each ship.
With the Pilgrim we decided to split the difference between neut range and strength by wrapping both into one bonus. The amounts will be smaller than either of the singular bonuses but this should do a nice job of giving more engagement range flexibility while still allowing for plenty of cap pressure.
We are going to move one high slot on the Lachesis to a low slot, making armor slightly more viable while still preserving room in the mids for damps as well as long range warp disruption. The damage potential for the Lach is still on par with other combat recons even without the fifth high so we feel this fits better than giving up a mid.
The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus.
Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any necessary adjustments.
Have a great Christmas o/
why have you chosen to nerf the lachesis' capacity to solo pvp? all the others look to have received an increase. because before it was possibly one of the best (up there with the curse). now it is probably the worst. the only way to really compensate is to either radically rework the shield scram fit or forget hybrids all together and fit either 425 autos, 200 autos, or smart bombs and then load up on as many drone damage amps as you can afford. |

Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
205
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Posted - 2015.01.10 00:36:53 -
[2235] - Quote
CCP Rise wrote:The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus.
Actually this isn't correct. The Crow is a Kaalakiota ship, and the damage bonus was just changed from a Kinetic bonus to:
- 5% bonus to Light Missile and Rocket explosion radius
- 10% bonus to Light Missile and Rocket max velocity
Please stop locking Caldari ships in to Kinetic damage types. The point of missiles is versatility, and this takes away from the situations where it would be useful to change ammo types to take advantage of that.
P.S. Speaking of ammo reloads, how's that ammo swap mechanic for Rapid Missiles coming along? Are we still iterating on that after Rubicon 1.1?
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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ASKEN KURLEE
Republic Military School Minmatar Republic
1
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Posted - 2015.01.10 01:08:39 -
[2236] - Quote
I wanted to fly a Curse for so long so I trained and trained. I was happy. They were just so sexy....... then somebody changed em to look like every other ordinary ship. Why in the world would you do that? Really...why would you take something beautiful and make it plain? I just dont get it. I know this is probly a waste of time but I gotta say.....Can we bring back the real Curse plz. |

Catherine Laartii
Dominion Fleet Group Templis CALSF
459
|
Posted - 2015.01.10 02:55:44 -
[2237] - Quote
PastyWhiteDevil wrote:Gabriel Karade wrote:PastyWhiteDevil wrote: this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES
The Roden missiles brain-bug has been stupid since the day it appeared. It's only taken like 5 years to get it squashed - now (as per my ancient 'Gallente Mk II' thread) at least there is some sense restored to the Gallente line: Duvolle - Blasters Roden - Railguns Creodron - Drones an un-damage-bonused rail lachesis is going to be absolute crap. secondly, weapon types are not split like that. it's hybrids, missiles, and drones. for example you don't have amarr ships that are considered to be pulse or beam laser. you have amarr laser ships, drone ships, and missile ships. the roden missile "brain-bug" needs to be expanded upon. give them the option to fit more missiles. I would love to see a missile ares -- it might actually be worth flying if you could missile fit it. I'm sorry but you're wrong with making the comparison between lasers and hybrids. Caldari get ishukone which is exclusively bonused around rails, with the double range bonus. The problem with it is that they're trying to shoehorn bonuses into a ship where it doesn't work in the least bit with only 2 combat skills...primary skills for Roden should be range and damage, not range and tracking. Rails are applicable mainly when they have decent alpha which the lach won't be doing.
What will likely happen is you'll have the Lach have a web and be blaster fit, so anything that comes into close range gets smoked by its fast-tracking blasters. Sure rails are great for fleet when you can hit everything with it, but you'll be doing sh*t for dps with them.
That said, I would like to see the falcon turned into a Lai Dai boat and given missiles. It has the worst offensive power out of all of these recons by an absolutely pathetically large margin. |

PastyWhiteDevil
Mayhem and Ruin Point Blank Alliance
5
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Posted - 2015.01.10 03:17:29 -
[2238] - Quote
Catherine Laartii wrote:PastyWhiteDevil wrote:Gabriel Karade wrote:PastyWhiteDevil wrote: this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES
The Roden missiles brain-bug has been stupid since the day it appeared. It's only taken like 5 years to get it squashed - now (as per my ancient 'Gallente Mk II' thread) at least there is some sense restored to the Gallente line: Duvolle - Blasters Roden - Railguns Creodron - Drones an un-damage-bonused rail lachesis is going to be absolute crap. secondly, weapon types are not split like that. it's hybrids, missiles, and drones. for example you don't have amarr ships that are considered to be pulse or beam laser. you have amarr laser ships, drone ships, and missile ships. the roden missile "brain-bug" needs to be expanded upon. give them the option to fit more missiles. I would love to see a missile ares -- it might actually be worth flying if you could missile fit it. I'm sorry but you're wrong with making the comparison between lasers and hybrids. Caldari get ishukone which is exclusively bonused around rails, with the double range bonus. The problem with it is that they're trying to shoehorn bonuses into a ship where it doesn't work in the least bit with only 2 combat skills...primary skills for Roden should be range and damage, not range and tracking. Rails are applicable mainly when they have decent alpha which the lach won't be doing. What will likely happen is you'll have the Lach have a web and be blaster fit, so anything that comes into close range gets smoked by its fast-tracking blasters. Sure rails are great for fleet when you can hit everything with it, but you'll be doing sh*t for dps with them. That said, I would like to see the falcon turned into a Lai Dai boat and given missiles. It has the worst offensive power out of all of these recons by an absolutely pathetically large margin.
but since when are the enyo, eris, and phobos considered rail ships? and why would i want to fit blasters and a web when it is better as it currently is? single scram heavy missiles and 425 autos and basically 70k ehp before bonuses. that would mean a lot of tank being dropped. aren't we supposed to be buffing them so they get used more? the current lach beats the hell out of the one being put forward. those hybrid turrets will be useless rails won't do **** for dmg and blasters will put me in neut range were i don't want to be. all the other combat recons r not to bad off if things get close. this absolutely gimps the lachesis' solo capabilities. |

SyntaxPD
PowerDucks PowerDucks Alliance
30
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Posted - 2015.01.10 10:23:07 -
[2239] - Quote
I think i have an idea. Maybe already said by someone:
0. No invisible dscan ships 1. Remove D-Scan. 2. Make a module for recons, that add D-Scan functionality.
This way you will not restrict or affect existing tool, but you'll make a whole new role to play |

Aiyshimin
Shiva Furnace
301
|
Posted - 2015.01.10 10:27:14 -
[2240] - Quote
SyntaxPD wrote:I think i have an idea. Maybe already said by someone:
0. No invisible dscan ships 1. Remove D-Scan. 2. Make a module for recons, that add D-Scan functionality.
This way you will not restrict or affect existing tool, but you'll make a whole new role to play
lol
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Lugh Crow-Slave
429
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Posted - 2015.01.10 12:00:05 -
[2241] - Quote
Cassius Invictus wrote:So maybe +4% armor res bonus instead of tracking disruption? you can keep 6/4 then  .
remove the E-War bonus from an E-war ship and you're doing it wrong |

Gabriel Karade
Noir. Suddenly Spaceships.
216
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Posted - 2015.01.10 12:20:01 -
[2242] - Quote
PastyWhiteDevil wrote:Gabriel Karade wrote:PastyWhiteDevil wrote: this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES
The Roden missiles brain-bug has been stupid since the day it appeared. It's only taken like 5 years to get it squashed - now (as per my ancient 'Gallente Mk II' thread) at least there is some sense restored to the Gallente line: Duvolle - Blasters Roden - Railguns Creodron - Drones an un-damage-bonused rail lachesis is going to be absolute crap. secondly, weapon types are not split like that. it's hybrids, missiles, and drones. for example you don't have amarr ships that are considered to be pulse or beam laser. you have amarr laser ships, drone ships, and missile ships. the roden missile "brain-bug" needs to be expanded upon. give them the option to fit more missiles. I would love to see a missile ares -- it might actually be worth flying if you could missile fit it. Then re train to fly Caldari...
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Yahrr
The Tuskers The Tuskers Co.
25
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Posted - 2015.01.10 13:04:50 -
[2243] - Quote
Catherine Laartii wrote:The problem with it is that they're trying to shoehorn bonuses into a ship where it doesn't work in the least bit with only 2 combat skills...primary skills for Roden should be range and damage, not range and tracking. Rails are applicable mainly when they have decent alpha which the lach won't be doing. What I don't get about CCP's balancing is that they stick to a set number of bonuses per ship. By limiting them to say, two, you invite crappy combinations like range and tracking. I don't care how many bonuses a ship has, as long as the result is balanced.
Also if bringing ships in line with their maker brings the ship out of balance, maybe they should just rebalance the makers...  |

Big Lynx
Chaotic Tranquility Warp to Cyno.
847
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Posted - 2015.01.10 13:36:21 -
[2244] - Quote
Does the Moracha get a tuning too? |

Rowells
ANZAC ALLIANCE Fidelas Constans
1908
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Posted - 2015.01.10 14:28:55 -
[2245] - Quote
Probably too late for this release, but I'd like to bring up the idea of adding a cpu reduction bonus for probe launchers to recons again. I feel it would add extra value to these ships in both large engagements and smaller gangs. no bonuses to probe strength, but possibly a bonus to scan time. |

Omnathious Deninard
Novis Initiis
2671
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Posted - 2015.01.10 15:46:01 -
[2246] - Quote
PastyWhiteDevil wrote:Gabriel Karade wrote:PastyWhiteDevil wrote: this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES
The Roden missiles brain-bug has been stupid since the day it appeared. It's only taken like 5 years to get it squashed - now (as per my ancient 'Gallente Mk II' thread) at least there is some sense restored to the Gallente line: Duvolle - Blasters Roden - Railguns Creodron - Drones an un-damage-bonused rail lachesis is going to be absolute crap. secondly, weapon types are not split like that. it's hybrids, missiles, and drones. for example you don't have amarr ships that are considered to be pulse or beam laser. you have amarr laser ships, drone ships, and missile ships. the roden missile "brain-bug" needs to be expanded upon. give them the option to fit more missiles. I would love to see a missile ares -- it might actually be worth flying if you could missile fit it. CCP officially changed Rhiden to a rail based ship system. |

Lee Crumbs
Imperium Technologies Evictus.
0
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Posted - 2015.01.10 18:10:22 -
[2247] - Quote
Could we get a before and after post so we can see the changes please? I have to search the current fittings/bonuses to compare at the moment.
Lee |

Harvey James
The Sengoku Legacy
1077
|
Posted - 2015.01.10 20:06:21 -
[2248] - Quote
Lee Crumbs wrote:Could we get a before and after post so we can see the changes please? I have to search the current fittings/bonuses to compare at the moment.
Lee
check the patch notes
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Jaysen Larrisen
Agony Unleashed Agony Empire
64
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Posted - 2015.01.10 20:26:59 -
[2249] - Quote
Lee Crumbs wrote:Could we get a before and after post so we can see the changes please? I have to search the current fittings/bonuses to compare at the moment.
Lee
Pretty sure the OP and patch notes has this.
"Endless money forms the sinews of War" - Cicero
Biomassed - Dust & EVE Podcast
Twitter - @JaysynLarrissen
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AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
272
|
Posted - 2015.01.10 20:44:27 -
[2250] - Quote
I'm late to this party but the directional immunity idea is terrible. It rewards/encourages bad gameplay and is a solution in search of a problem. CCP has been so great lately, it's a shame this colossally bad idea is being implemented.
If it were instead a bonus to directional range (giving recons like 20 or 25 AU dscanner) or even prevented recons from being dscanned from >1AU away, that would be fine. |
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