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Thread Statistics | Show CCP posts - 10 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
27468
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Posted - 2014.12.19 00:28:39 -
[571] - Quote
Oh wow, win. My 50 mil SP Falcon Rains thank you.
Dat Pilgrim too.
I have a heavy neut troll fit that just got way more interesting, easier, and better.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Richard Justice
THE BOARD OF EDUCATION
2
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Posted - 2014.12.19 00:30:54 -
[572] - Quote
CCP Rise, can we have the neut amount bonus for the Pilgrim back instead or range please? Pilgrim operates in web range typically and so range is not really that much of a factor where as the amount of energy neuted is more so of an issue.
-D. Justice |
Mixu Paatelainen
Eve Refinery
189
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Posted - 2014.12.19 00:35:02 -
[573] - Quote
What about only being invisible from d-scan if mods are inactive?
That'd go some way to addressing concerns about FW camping, using them as invisible pve boats etc. Guys who forget to online damage controls in their excitement when they land would be easier to kill off etc.
Still. I sorta feel like I'm thinking up safeguards against rampant abuse, which suggests it's not a very good idea in the first place. |
Rain6637
GoonWaffe Goonswarm Federation
27468
|
Posted - 2014.12.19 00:35:56 -
[574] - Quote
Canenald wrote:Please also make Huginn a missile boat. It's a Bellicose hull after all. That or change the hull to Stabber or Rupture. I kinda like the look of the rifle on a bipod
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Komi Toran
Paragon Trust The Bastion
465
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Posted - 2014.12.19 00:37:33 -
[575] - Quote
Komodo Askold wrote:Komi Toran wrote:Komodo Askold wrote:Third, cloaky ships already are inmune to D-Scan (as long as they are cloaked). Yet nobody complains about them. Now posting in a stealth nerf AFK cloakers thread. Not my intention. I don't think cloaking devices are OP. And I find the "nerf AFK cloakers" as ridiculous as most people (AFK means not playing...). What I mean with that sentence is that there is a lot of rage for the proposed change to Combat Recons, while cloaked ships have been doing that for a very long time, and they haven't broken the game either. Oh, I know it's not your intention. I was just pointing out that yes, people do complain about cloaks. Quite a bit. The afk cloak is just the most obvious example. |
Serendipity Lost
Repo Industries Chelonaphobia
716
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Posted - 2014.12.19 00:41:15 -
[576] - Quote
God's Apples wrote:Who gives a damn about the d-scan change. Now all the weaknesses recons had before (being slow, having awful cap, less tanky) are just completely removed. Perma-MWDing recons going 3km/s with 70k ehp will be really fun to deal with. Thanks CCP for breaking the game.
You forgot the part where i'm neuting you dry from 40km.
So ends the age of the ishtar and begins the reign of the curse.
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Kriorth
Deadspace Knights
1
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Posted - 2014.12.19 00:44:00 -
[577] - Quote
I don't understand the need for such drastic changes in the combat recon like adding the immunity to d-scan. Recon ships don't need to "stand out" they already have decent powers (web/newt/scram/etc). One is sneaky and one has some teeth (thought not that sharp). now you are making the beefy one also sneaky??. This completely breaks the game. I know eve is meant to be played in groups, but this basically trashes a lot of solo work, trashes small wormhole groups and basically gives an insane edge to attackers. A large group of recon ships right now isn't all that scary, but now a large group can sneak up on ANY smaller group it wants and still pack the punch to trash them.
There is less and less advantage to small/medium groups as changes have been made over the years, but this is over the top.
If you want to get people out of womrholes, there are easier ways. |
God's Apples
Pod Liberation Authority HYDRA RELOADED
514
|
Posted - 2014.12.19 00:48:38 -
[578] - Quote
Serendipity Lost wrote:God's Apples wrote:Who gives a damn about the d-scan change. Now all the weaknesses recons had before (being slow, having awful cap, less tanky) are just completely removed. Perma-MWDing recons going 3km/s with 70k ehp will be really fun to deal with. Thanks CCP for breaking the game. You forgot the part where i'm neuting you dry from 40km. So ends the age of the ishtar and begins the reign of the curse.
Well of course they're doing all the stuff I mentioned while still being... recons.
"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX
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RavenNyx
The Cursed Navy Important Internet Spaceship League
18
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Posted - 2014.12.19 00:50:38 -
[579] - Quote
Wow...
TL;DR: don't like the "no d-scan" thing...
Longer version: FW takes a hit... "oh, but the farmers...." ... will just move down to small plex' and you solved nothing. That'll also be no more "I wanna' have some fun for 30 minutes and none of my 4 corpmates are online" PvP, in anything larger than a faction frig or dessy. My guess is that will drive some casual players away.
Griefer-wars in high-sec? It's got potential to become more nasty to low SP players than it already is. I know nothing about WHs, so not gonna' go there, and I haven't been living in null for some time, so I don't really know how anoms are handled or how much a problem AFK cloakers are.
I do however see low-sec small-gang taking a turn for the worse, and blobs really take over. Gatecamps will now be something you'd avoid messing with, even if you're about of even strength on paper; target system has 8 in local, 4 on gate - 2 lachesis and 2 huginns sitting perched, or are those 4 docked, or in one of those velators on scan? Don't know, and can't spare a guy to probe to see if I should be worried. The result would be that I would avoid camps, not taking the fight because of the unknown variables - I'd be forced to use more time on each system with a neut in it, where I'd potentially fight - time that I A.) don't get, because the enemy's already forming a blob, or B.) time that I don't have because I'm an old fart with a family and don't want to waste my precious hours gaming probing for stuff that may, or may not be there instead of just shooting people. Getting even (== interesting) fights is pretty rare these days as it is - you want to make it harder and you even wanna' give the blobs more tools?
I really hope that someone with a bit love for small-gang and low-sec puts their foot down before this becomes reality. |
Grath Telkin
Sniggerdly Pandemic Legion
2670
|
Posted - 2014.12.19 00:52:23 -
[580] - Quote
I LOVE EVERY INCH OF ALL OF IT.
TBH I was a bit skeptical about the bonus change on the pilgrim considering good pilgrim pilots could neut out just about any ship in game in about 70 seconds or less (neuts overheat for 90 so no big deal) however I think taken as a whole the pilgrim will get a little better (and easier to fit).
The Rapier will finally be scary again.
The new Lach will be....a pain in the ass to deal with but hey, those are words literally never uttered in EVE so who cares, its not like its got a ton of tank fit when you finally run it down.
The Dscan role bonus is what sells this whole thing.
Theres no way I'm reading through all these pages of angry wormhole/FW dudes bitching about how living somewhere that was supposed to be hard to live in suddenly got not super easy to live in, the change is great.
It gives this group of ships a unique bonus that you hadn't slapped on other ships like the MWD and or Bubble immune bonus, its unique, and its new, and its kind of baller as long as they're the only ships to ever get it.
I've been waiting for this set since you started the tiericide, I'm not at all let down.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
471
|
Posted - 2014.12.19 00:56:36 -
[581] - Quote
why the literal **** isnt the curse getting a 5th low? do you still want shield tanking curses? i mean thats totaly un amarr.
Amarr Militia Representative - A jar of nitro
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Tira Janau
Royal Amarr Institute Amarr Empire
0
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Posted - 2014.12.19 00:59:46 -
[582] - Quote
Laying out my argument AGAINST this direction as simply as I can.
All Ewar by itself (even ecm, especially on a small scale) is very powerful even when it is not on a bonused hull.
Ewar on bonused hulls is ridiculously powerful, and please don't say bring friends when a single EAF can shut down 2-3 ships (mostly ecm, damps and TDs) Also range bonused webs are freakishly powerful, but they can be fought usually since rapiers and huginns generally have the tank of a mid-heavy t1 cruiser)
Ewar bonused cruiser hulls with full t2 resists (and probably full tank considering that the ones who will abuse this VERY powerful EWAR are the ones that dont need that Recon to do any dps) are going to be stupidly strong.
The icing on the cake is going to be combat recons not showing up on dscan, an ability that force recons possess with covert cloaks and that come with appropriate penalties.
Combat recons do not require this ability to "seperate themselves with a unique ability," they already possess an ability in having bonused EWAR, this in itself is very powerful. A more measured balancing of combats and force are to give force recons less dps and tank (perhaps even t1 or slightly better resists) and making combat recons simply beefier options with more direct combat ability.
All in all, EWAR is VERY powerful on its own merits, you do not have to give them an ability that makes them almost undetectable until it's too late. This is a very poor method of balancing in addition to giving them HAC level tanks.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
75
|
Posted - 2014.12.19 01:00:37 -
[583] - Quote
coik el tuerto wrote:I always hoped for the huggin to become a rapid light boat just like the bellicose, but it seems you took the easy way out with projectiles =( but im still happy with buff.
Its looking like the rapier will be the new belli. I think the 10% missile dmg suits RLML way better than a RoF bonus. Means more possible damage per clip, and equal or higher alpha than standard bellicose. Plus web or tp bonus with more mids and resist profile.. the rapier has some potential. Though, dps will prob be about the same as the belli.
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Lelden Praxis
Waves of Aegir
0
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Posted - 2014.12.19 01:00:50 -
[584] - Quote
Welp, time to train my missile skills for my Rapier. It's going to be useless to me until then... Just got to figure out what of all the 250 days of skills I wanted to train before then I can kick back.
Seriously annoyed, but I guess having good gunnery skills, but only okay missile skills and liking minmatar ships meant I'd get screwed over at some changes. |
Iyokus Patrouette
No Vacancies
228
|
Posted - 2014.12.19 01:02:52 -
[585] - Quote
Grath Telkin wrote:I LOVE EVERY INCH OF ALL OF IT.
TBH I was a bit skeptical about the bonus change on the pilgrim considering good pilgrim pilots could neut out just about any ship in game in about 70 seconds or less (neuts overheat for 90 so no big deal) however I think taken as a whole the pilgrim will get a little better (and easier to fit).
The Rapier will finally be scary again.
The new Lach will be....a pain in the ass to deal with but hey, those are words literally never uttered in EVE so who cares, its not like its got a ton of tank fit when you finally run it down.
The Dscan role bonus is what sells this whole thing.
Theres no way I'm reading through all these pages of angry wormhole/FW dudes bitching about how living somewhere that was supposed to be hard to live in suddenly got not super easy to live in, the change is great.
It gives this group of ships a unique bonus that you hadn't slapped on other ships like the MWD and or Bubble immune bonus, its unique, and its new, and its kind of baller as long as they're the only ships to ever get it.
I've been waiting for this set since you started the tiericide, I'm not at all let down.
100% not bitching about it, just wondering out loud at the potential lack of people running anoms in wormholes with no way to protect themselves anymore. The hunter side of me is doing back flips at being able to jump into a wormhole and not be spotted until i have point on something.
At the end of the day, the Directional Scanner is a very valid intel tool. How about we change the new role bonus to "makes this character not appear in local chat"
how many Null sec tears would we see then? :p
---- Advocate for the initiation of purple coloured wormholes----
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Coltain Tellan
Third Herd
0
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Posted - 2014.12.19 01:06:18 -
[586] - Quote
Quote:Well that's just complete and utter bullsh!t...
As if Solo pvp wasn't hard enough, we can not even rely on our D-Scan now?? somthing that we have relied on for the past 10 years.. You are basicaly breaking around some core mechanics here. Faction Warefare has been completely broken since Incarna, now you are telling me that recons with web, neut, damp & ECM bonuses will be able to hide in plain site in FW plexes and there is no conventional way to find them.
Even if combats work to find them, we would have to do that for every plex...
I smelt somthing bad in the air when the mobile scan inhib came into game, didn't realise things were going to be this bad.
POWER CREEP is getting excessive..
You understand that cloaked ships don't appear on d scan also right? You also understand Tech 3 cruisers can already do all of the above? |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
75
|
Posted - 2014.12.19 01:06:41 -
[587] - Quote
Flyinghotpocket wrote:why the literal **** isnt the curse getting a 5th low? do you still want shield tanking curses? i mean thats totaly un amarr.
I know right! Thats like minmatar having to armor tank a muninn... oh? That exists.. probably deal with it like minny pilots do. You at least have wtfpwn neuts going for you.
Well look on the brightside, at least your kin and explo resists will be really high. |
Grath Telkin
Sniggerdly Pandemic Legion
2670
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Posted - 2014.12.19 01:10:36 -
[588] - Quote
Iyokus Patrouette wrote:Grath Telkin wrote:I LOVE EVERY INCH OF ALL OF IT.
TBH I was a bit skeptical about the bonus change on the pilgrim considering good pilgrim pilots could neut out just about any ship in game in about 70 seconds or less (neuts overheat for 90 so no big deal) however I think taken as a whole the pilgrim will get a little better (and easier to fit).
The Rapier will finally be scary again.
The new Lach will be....a pain in the ass to deal with but hey, those are words literally never uttered in EVE so who cares, its not like its got a ton of tank fit when you finally run it down.
The Dscan role bonus is what sells this whole thing.
Theres no way I'm reading through all these pages of angry wormhole/FW dudes bitching about how living somewhere that was supposed to be hard to live in suddenly got not super easy to live in, the change is great.
It gives this group of ships a unique bonus that you hadn't slapped on other ships like the MWD and or Bubble immune bonus, its unique, and its new, and its kind of baller as long as they're the only ships to ever get it.
I've been waiting for this set since you started the tiericide, I'm not at all let down. 100% not bitching about it, just wondering out loud at the potential lack of people running anoms in wormholes with no way to protect themselves anymore.
If only they made a probe that could detect ships in space that weren't cloaked.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Harvey James
The Sengoku Legacy
1059
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Posted - 2014.12.19 01:14:31 -
[589] - Quote
maybe both minnies should be missile based, but maybe rapier could be armour tanked instead give it a 5th lowslot and more armour than shields
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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MaxPower 519
Damage Distribution Incorporated
2
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Posted - 2014.12.19 01:17:46 -
[590] - Quote
Morwen Lagann wrote:Pilgrim without its neut amount bonus? One word: Ugh.
If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this change it's just a weak Curse with a cloak. Which isn't all that big a ~thing~ with the whole "invisible to d-scan" bonus that you want to give to combat recons. With these changes there'd be even fewer reasons to fly a Pilgrim than there are right now.
As a Pilgrim pilot I would agree with this. |
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Deych
Far East Inc The Gorgon Empire
14
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Posted - 2014.12.19 01:20:03 -
[591] - Quote
CCP Rise, please! Can we have one more low-slot for Huginn and Lachesis? Armor gangs really need some love. |
Grath Telkin
Sniggerdly Pandemic Legion
2670
|
Posted - 2014.12.19 01:22:29 -
[592] - Quote
MaxPower 519 wrote:Morwen Lagann wrote:Pilgrim without its neut amount bonus? One word: Ugh.
If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this change it's just a weak Curse with a cloak. Which isn't all that big a ~thing~ with the whole "invisible to d-scan" bonus that you want to give to combat recons. With these changes there'd be even fewer reasons to fly a Pilgrim than there are right now. As a Pilgrim pilot I would agree with this.
As a guy who's been flying pilgrims for years you're both wrong, the thing you want the pilgrim to do it can't do anymore and hasn't been able to do since Anoms were introduced and people started ratting together in systems.
I know, its literally my favorite ship in EVE, only EVE changed, and that thing it does isn't really a thing anymore. Your DPS is so lackluster that theres zero chance of you killing a ratter now without help arriving for him.
So, the pilgrim needed to be redesigned around the current environment of Blops gangs where the pilgrim (you know, the one that can use the blops bridge, not the Dscan immune one that still has to take gates or titan bridges with tell tale cynos) was the only ship left that had to go danger close to a target to be effective at all.
Now a pilgrim will effectively be able to support its blops fleet with TD's and neuts from range, without having to go into scram and web range.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Dr Jihad Alhariri
Dr Jihad's Brigade of Interstellar Mujahideen Corrosive.
15
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Posted - 2014.12.19 01:33:16 -
[593] - Quote
So far, there has been a lot of negative feedback regarding the proposed dscan immunity for the combat recons. Specifically, people are stating it is going to be OP. Some predict it will ruin PvE entirely in C1, C2, and C3 wormholes. Here are my thoughts...
We already have frigates that can warp around cloaked and launch bombs that decimate huge fleets of battleships (and other ships too!). Before they launch their bombs, these frigates cannot be detected on dscan.
We already have combat cruisers that can warp around cloaked with over 100k EHP and deliver a satisfactory 500 DPS within scram range. Before they decloak and attack, they cannot be detected on dscan.
We already have a subset of recon ships, force recons, that can warp around cloaked and cripple enemies with their enhanced Ewar capabilities. Before they decloak and attack, they cannot be detected on dscan. These recons will retain their ability to be undetectable on dscan after the upcoming patch with their covert ops cloaks.
Now, the other subset of recon ships, combat recons, is proposed to be given the ability to be undetectable on dscan in the upcoming patch. They still cannot fit a covert ops cloak and warp around cloaked, though. And combat probes will still be able to sniff them out!
So I am not seeing how the proposed dscan immunity will be OP. We already have a plethora of ships in the game that are effectively undetectable on dscan before they launch their attacks, including other recons that have Ewar capabilities that are identical or very similar to that of combat recons. Yet wormhole PvE still persists. Am I missing an important detail regarding combat recons that would make them severly OP when given the proposed ability to be immune from dscan? |
Alty McAltypants
Eretz Israel
3
|
Posted - 2014.12.19 01:37:44 -
[594] - Quote
CCP Rise wrote:Hello again o/
Hi.
You guys and ladies have been on fire recently, but I think you are possibly overheating with these changes.
Comments:
a) a role bonus making a ship undetectable to D-Scan is a terrible idea. As stated already, arbitrary immunities are lazy game design and feel horrible. All other changes in this thread seem palatable, but this really tastes acidic.
b) by making a ship immune to D-scan, you affect WH groups and highlight local as a source of intel. Please consider fixing the local chat channel, how players use local and D-Scan before introducing a ship that is immume to one (i.e. D-Scan) in k-space and immume to both in WH space.
c) if you are trying to close the gap between combat recons and T3 ships, why not nerf the T3 ships back instead of buffing the T2's? If you thought about this already, please share your thoughts. Let me remind you that the T3 ships have some of the same bonuses as the recons line, why not try removing these from the T3 lines/modules or rebalancing T3? Of course, T3's overlap with logistics (shield/armour transfer) as well and arguably interceptors (i.e. interdiction nullifiers), but who said they had to make sense.
d) In null sec, neut enters local = run to pos/station/safe. In low sec (at the moment), hostile enters low sec = mash and tune D-Scan, the hostile will decloak at a complex's entrance at least. Only if you are in one of the few non-gated mission (level 5 and very few Level 4s), higher tier FW sites and some expo sites might you be caught with you pants down but you could mitigate this by dropping a can at the warp in, moving away from the entrance, aligning out and mashing warp in the 4-5s window you have if a recon decloaked within scram/disruptor range. This proposed change, in essence, makes low sec activities more risky, sure I can bring an alt and park them on the warp gate cloaked but is that honestly the anticipated counter? In other words, my feeling is that this will affect low sec game play the most.
e) Increasing resists to HAC levels, uping the speed, etc. Great but why. See point c).
f) Pilgrim change to range is a but meh, give it another low (plus a sprinkling of grid/cpu) and leave the neuted amount bonus.
g) Merry Xmas lachesis pilots which gets an extra 2 turrets and more drones. Couple this with D-Scan immunity and trollolollolol.
peace |
Ben Ishikela
Medico - Health Provisions
10
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Posted - 2014.12.19 01:48:32 -
[595] - Quote
uh oh to all pve i had some issues with recon ships. they are as vital as dangerous in fleet engagements. people get punished already on the nooblevel for flying ewar and get primary at beginning of fights. ewar does not need guns! imho they need tank! they are support. they have a great strength in small-gangs. they are the second most social friendship after logi. So i suggest: 1st drop some highslots to have a minimum of 2 for cloak and a nos or scanner. add some med or lowslots to be able to add more tank. similar to the amarrian recons lesser medslots and more low or make recons able to use neuts in a midslot (i dont know if this switch of slots for one item is doable at all) 2nd: divert damage boni to tank boni like resistance or repair. a overall signature reduction might also help. also make sure, they can all be shield or armor tanked. 3rd: rename to "electronic support" or "electronic defense cruiser"
thats for the combat one. the cloaky can use some agility and mwd speed. again, damage not needed imho. they should be best at killing enemy scouts and providing intel. maybe add an ability that they can see all cloaked ships on grid when they are cloaked themself. and instead of damagebonus give it a bonus to ecmburst range.
on the dscan part: plexing mediums at FW in a combat recon would be so easy ................... and dangerous because of other combatrecons. Funny Suggestion: make them appear on dscan as a random shiptype. a huginn could appear as ragnarok or reaper. Suggestion: do the above proposed changes to "electronic support" and you wont need the dscan change anymore to make combat recons used in fleets. |
Aralieus
The Inf1dels
233
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Posted - 2014.12.19 01:48:59 -
[596] - Quote
Wow!
Did they make combat probes not show up on scan as well? This doesn't give recons the ability to warp wherever you are instantaneously as soon as they jump into system. If a new recon warps in on you then any ship could have cause you weren't watching for the old as time tell tale ~combat probes~ on d-scan and probably deserve that recon in your anom.
Oderint Dum Metuant
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Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
883
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Posted - 2014.12.19 01:58:13 -
[597] - Quote
I don't really get what is wrong with Roden ships being missile ships. Amarr have Khanid missile ships (though for symetry maybe Caldari and Minmatar should ahve gotten some T2 drone boats.
All you REALLY needed to do is make the Enyo a Duvolle ship and the Nemesis a Roden ship. === As for the ships themselves, I do like the sentiment behind a range bonus for the Pilgrim to let it control the field better, but I don't think I like it losing the strength bonus for it.
As for the D-scanner change: O_o |
Moac Tor
Cy-Core Industries Stain Confederation
16
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Posted - 2014.12.19 02:11:02 -
[598] - Quote
Grath Telkin wrote:MaxPower 519 wrote:Morwen Lagann wrote:Pilgrim without its neut amount bonus? One word: Ugh.
If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this change it's just a weak Curse with a cloak. Which isn't all that big a ~thing~ with the whole "invisible to d-scan" bonus that you want to give to combat recons. With these changes there'd be even fewer reasons to fly a Pilgrim than there are right now. As a Pilgrim pilot I would agree with this. As a guy who's been flying pilgrims for years you're both wrong, the thing you want the pilgrim to do it can't do anymore and hasn't been able to do since Anoms were introduced and people started ratting together in systems. Hmmm, I am on the fence with this one.
When I first saw the amount bonus replaced with range, well, that completely screws how I was using them beforehand. They were the best close range covert cyno ship, as could fit a fairly decent tank, and the web/scram needed to pin the enemy synergised well with the nuet/nos amount bonus.
On the other hand, it makes them operate much better in fleets as they can tracking disrupt, drone damage, and now also nuet from range. They were the only recon ship which didn't synergise well with the others in terms of its primary ewar bonus. |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
29
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Posted - 2014.12.19 02:14:22 -
[599] - Quote
Dr Jihad Alhariri wrote:So far, there has been a lot of negative feedback regarding the proposed dscan immunity for the combat recons. Specifically, people are stating it is going to be OP. Some predict it will ruin PvE entirely in C1, C2, and C3 wormholes. Here are my thoughts... We already have frigates that can warp around cloaked and launch bombs that decimate huge fleets of battleships (and other ships too!). Before they launch their bombs, these frigates cannot be detected on dscan. We already have combat cruisers that can warp around cloaked with over 100k EHP and deliver a satisfactory 500 DPS within scram range. Before they decloak and attack, they cannot be detected on dscan. We already have a subset of recon ships, force recons, that can warp around cloaked and cripple enemies with their enhanced EWar capabilities. Before they decloak and attack, they cannot be detected on dscan. These recons will retain their ability to be undetectable on dscan after the upcoming patch with their covert ops cloaks. Now, the other subset of recon ships, combat recons, is proposed to be given the ability to be undetectable on dscan in the upcoming patch. They still cannot fit a covert ops cloak and warp around cloaked, though. And combat probes will still be able to sniff them out! So I am not seeing how the proposed dscan immunity will be OP. We already have a plethora of ships in the game that are effectively undetectable on dscan before they launch their attacks, including other recons that have EWar capabilities that are identical or very similar to that of combat recons. Yet wormhole PvE still persists. Am I missing an important detail regarding combat recons that would make them severely OP when given the proposed ability to be immune from dscan?
You still see those ships on dscan before/when they are cloaking. Eve is hard.
~lvl 60 paladin~
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Kontraband Venning
Mecha Enterprises Fleet
0
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Posted - 2014.12.19 02:20:56 -
[600] - Quote
I don't normally post or get too involved in the rage over changes but as a FW small gang pilot I just couldnt stay quiet. This change will be terrible in the fw zone.
Small gang/solo rules for fw space after this change.
Never fly anything larger then what fits in a small. Otherwise you will be jumped. Never warp into a medium with others in system. Never sit in a medium. Never sit outside of a plex. Move out.
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