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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Ehud Gera
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.12.22 07:04:45 -
[1471] - Quote
Nevyn Auscent wrote:Ehud Gera wrote: Wait.... you can rat while cloaked? Teach me this Voodoo!
So what you are saying is MORE people might be ratting in WH's now. Since anyone who already Rats in WH's won't leave because they are already used to cloakies hunting them So..... This is actually a boost to WH population if people will use Recons to rat, not a nerf. Follow your thoughts through to their actual conclusion. Not simply try to score points.
Mate, here's how this works.
I jump into a WH in my Recon, I dscan normally, no hits? I Dscan anoms on my "Wrecks" Tab. Find wrecks in an unfinished anom? Go pay it a visit. Whaddya know! A Ratting Recon, juicy KM inbound.
All advantages to the attacker. No disadvantage given to balance out the dscan immunity. Blanket super Buff.
Especially in WH's where intel is already hard to get and not given for free (IE: no local, no gates), now there's a piece of intel you can't even work to get without a probing alt, 2 or more visual scout alts, and extra time to run those probe scans. |
Zappity
Stay Frosty. A Band Apart.
1669
|
Posted - 2014.12.22 07:06:43 -
[1472] - Quote
Squatdog wrote:Zappity wrote:Squatdog wrote:Zappity wrote:Ganthrithor wrote:Now: ship is just as un-detectable as a force recon They are more detectable. Combat probes have much larger radius than d-scan. How many PVP or PVE ships typically fit combat probes? Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine. Being forced to gimp your fit to deal with an absurdly broken game mechanic is NOT fine. At least you CAN detect them, which is more than can be said for covops cloaked ships. If anything is absurdly broken it is that. D-scan immunity which can at least be defeated by actively looking for it seems fine in comparison.
Zappity's Adventures for a taste of lowsec.
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afkalt
Republic Military School Minmatar Republic
576
|
Posted - 2014.12.22 08:04:45 -
[1473] - Quote
Jeremiah Saken wrote:Aiyshimin wrote:Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here. Force recons have decloaking delay bonus? Zappity wrote:Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine. It's not. Lanucher for combat probes are hard to fit (CPU) which means you will need another ship to scout, which means usually activity will take more time, hulls, alt. If this game need another account to play something is wrong here.
You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured.
People also forget this goes both ways - the recon warping to the ratter might be warping to a ratter and another few recons.... |
BaSSoM
Black Betty Inc
0
|
Posted - 2014.12.22 08:18:08 -
[1474] - Quote
CCP Rise wrote:Hello again o/
Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.
We had a few big goals with Recons:
Give Combat Recons something to make them stand out as a unique and interesting set of ships Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example) Address any other general balance issues or pain points (hello Pilgrim) Those goals lead us to the following major changes:
Combat Recons will now be permanently undetectable by directional scanners
"Dear" CCP Rise!
Personally, I and my guys the last two updates arrive to put it mildly shocked... The feeling of solid, artful, INTERESTING game in which before each departure weigh and calculate many aspects, Your team creates a soft and fluffy rabbit, which can Pat eight year old girl.
Along with that you enter such "INCREDIBLE" pack,You'd better worry about the technical sides of the client and if you have the answer that You are working on it, apparently not enough. Fourth update You forget to remove the BUG, white screen after the explosion, BUGS when writing text in the chat when you pass the gate and exiting the station.
Regarding the disappearance of ships with radar, it is already aerobatics is not knowledge, I urge You to read physics textbooks for 5th and 6th grades, carefully study what the radio signal!
Stop saturate EVE delusional innovations which affect the established game mechanics, get graphics, development of new vehicles that will expand the capabilities of the players. Now the mass majority of players are still misunderstanding what is happening and if it goes on, the newly arrived pilots will be no one to transfer knowledge about the game and teach the General concept of survival in EVE!
P. S. Not that yours! |
TuCZnak
Brave Newbies Inc. Brave Collective
16
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Posted - 2014.12.22 08:36:44 -
[1475] - Quote
The lack of dev posts in this threadnought is disappointing... |
Jeremiah Saken
The Fall of Leviathan
171
|
Posted - 2014.12.22 08:53:06 -
[1476] - Quote
afkalt wrote:You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured. Sometimes? What is this russian roulette? Do i even have to fly my ships or it will be a "10 minute-lost ship" rule? If i lost ship to unscanned gate camp it will be my fault. What did i suppose to do with ship without drawbacks to gank me? D-scan was the only tool to help and it won't guarantee i will escape.
With current resolution (EFT), Rook for example, have 3,9 sec locking time on cruiser hull (without mods). No targeting delay. No chance to escape. Sure s... happens. What is the purpose of this hulls (combat recons) because it won't be recon.
Please Turn wrote:At the same time, I do believe these changes are just another step in the "look guys, we have no ******* clue what we're doing, but let's try this and see how it works" CCP's master plan.
Ooga-Chaka Ooga-Ooga...
I can't stop this feeling Deep inside of me
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Pine Marten
Laurus Manus Concordia Incorporated II
80
|
Posted - 2014.12.22 08:53:07 -
[1477] - Quote
Love. It. All. |
Edward Olmops
DUST Expeditionary Team
230
|
Posted - 2014.12.22 09:09:25 -
[1478] - Quote
One more about D-Scan immunity:
How will this work in combination wih FW plexes? If I understand it correctly, the Recon will be able to run the clock down WHILE BEING "CLOAKY".
That is much more powerful than anything we had in those complexes before (except maybe having the enemies NPCs attack intruders but not you with standings 5.0+ like in old days :-D). Also it defeats several nerfs to cloaking in those complexes.
Shouldn't these rules be changed to either: - Recons show on D-Scan if sitting next to a FW timer - Recons can't run FW timers down ???
Also: will anyone read this after 74 pages of threadnought? |
ChromeStriker
0ne Percent. Odin's Call
805
|
Posted - 2014.12.22 09:19:38 -
[1479] - Quote
TuCZnak wrote:The lack of dev posts in this threadnought is disappointing...
Its the weekend before Christmas dude.... seriously... entitled much lol
No Worries
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Melody Axon
AA and MA
0
|
Posted - 2014.12.22 09:27:11 -
[1480] - Quote
Grm Makentor wrote:>dscan immune ships with covops cloaks in w-space jesus christ what were they thinking, so mandatory scouting alts on every hole now?
Combat recon != Cloaky recon.
Combats will be D-scan immune The cloaky ones will have the covops cloak.
Neither have both. |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1965
|
Posted - 2014.12.22 09:35:12 -
[1481] - Quote
BaSSoM wrote:CCP Rise wrote:Hello again o/
Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.
We had a few big goals with Recons:
Give Combat Recons something to make them stand out as a unique and interesting set of ships Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example) Address any other general balance issues or pain points (hello Pilgrim) Those goals lead us to the following major changes:
Combat Recons will now be permanently undetectable by directional scanners "Dear" CCP Rise! Personally, I and my guys the last two updates arrive to put it mildly shocked... The feeling of solid, artful, INTERESTING game in which before each departure weigh and calculate many aspects, Your team creates a soft and fluffy rabbit, which can Pat eight year old girl. Along with that you enter such "INCREDIBLE" pack,You'd better worry about the technical sides of the client and if you have the answer that You are working on it, apparently not enough. Fourth update You forget to remove the BUG, white screen after the explosion, BUGS when writing text in the chat when you pass the gate and exiting the station. Regarding the disappearance of ships with radar, it is already aerobatics is not knowledge, I urge You to read physics textbooks for 5th and 6th grades, carefully study what the radio signal! Stop saturate EVE delusional innovations which affect the established game mechanics, get graphics, development of new vehicles that will expand the capabilities of the players. Now the mass majority of players are still misunderstanding what is happening and if it goes on, the newly arrived pilots will be no one to transfer knowledge about the game and teach the General concept of survival in EVE! P. S. Not that yours!
Dude.. he is a GAME DESIGNER. You are complaining about hings of OTHER departments!!!!
And youa re UTTERLY WRONG. GAme design changes are what keeps the game interesting.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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afkalt
Republic Military School Minmatar Republic
580
|
Posted - 2014.12.22 09:44:01 -
[1482] - Quote
Jeremiah Saken wrote:afkalt wrote:You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured. If i lost ship to unscanned gate camp it will be my fault.
How exactly are you scanning a gate camp BEFORE jumping in?
Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.
Honestly, people are acting like there's going to be a half dozen recons around every corner. |
Adrie Atticus
Shadows of Rebellion The Bastion
743
|
Posted - 2014.12.22 09:46:29 -
[1483] - Quote
afkalt wrote:Jeremiah Saken wrote:Aiyshimin wrote:Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here. Force recons have decloaking delay bonus? Zappity wrote:Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine. It's not. Lanucher for combat probes are hard to fit (CPU) which means you will need another ship to scout, which means usually activity will take more time, hulls, alt. If this game need another account to play something is wrong here. You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured. People also forget this goes both ways - the recon warping to the ratter might be warping to a ratter and another few recons....
"But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"
Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with. |
Cassius Invictus
Thou shalt not kill A Nest of Vipers
105
|
Posted - 2014.12.22 09:53:15 -
[1484] - Quote
Ehud Gera wrote:Delt0r Garsk wrote:How the hell does this affect WHs? We don't use ships that you dscan anyway. Wait.... you can rat while cloaked? Teach me this Voodoo!
Lol if you are only able to PvE, maybe move to Hi Sec... i live in WH and those changes don't bother me at all.
1) You can still have a friend at the WH to detect any incoming.
2) Scan immune Recons will die to WH capms.
3) Recon gangs will die to standrad T3 gangs.
4) If u solo sleepers and and have no way to detect recons, than guess what: today cloacky proteus, loki or statios can kill you just as easily.
5) With the amount of firepower we have on grid when doing sleepers in C5-C6 i wish there was someone dumb enough to try to gank us with recons...
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1965
|
Posted - 2014.12.22 10:01:01 -
[1485] - Quote
Iebi Vyethar wrote:I wonder why people get more Loyalty Points when plexing alone rather than getting more when doing it with friends. FW needs to be looked at, especially now when doing anything bigger than small outposts will be close to a death wish if doing it alone. Ratting in nullsec ? Yeah right Covert HACs COVERT HACS
That is just one example of the serious problem with reward system in game. It is skewed completely.
Activities that are in dangerous locations and would benefit from a community must pay 2 times more than safe lone activities to be worth. But then anything that can be done by 2 average players can be done by a single high SP player with pimped setup ALONE. and then people will minmax it and do it alone
The only place were this has been partially corrected (And the result is great in community manteinance) is incursions. A reward system that pays per member, not per final result.
All activities should pay more or less like incursions. Otherwise minmaxing will ALWAYS result in people doing the activities alone.
Simple example of solution. Make ratting of all forms pay part of its income with LP (concord LP). MAke everyone in fleet get the LP based on a curve of results the fleet had on the time of the income tick. That means... would be good to have PVPERs in fleet with the PVer. While the PVE people make money the people patrolling is also making SOME money. If you try to do it alone, you will NOT make more, because you are not sharing that LP.. it should be added to each member of the fleet within the constellation.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Belinda HwaFang
Coreli Corporation Corelum Syndicate
39
|
Posted - 2014.12.22 10:05:33 -
[1486] - Quote
Cassius Invictus wrote:
Lol if you are only able to PvE, maybe move to Hi Sec... i live in WH and those changes don't bother me at all.
1) You can still have a friend at the WH to detect any incoming.
2) Scan immune Recons will die to WH capms.
3) Recon gangs will die to standrad T3 gangs.
4) If u solo sleepers and and have no way to detect recons, than guess what: today cloacky proteus, loki or statios can kill you just as easily.
5) With the amount of firepower we have on grid when doing sleepers in C5-C6 i wish there was someone dumb enough to try to gank us with recons...
Yes, i can see it won't affect you at all, but the (already deserted) lower class holes can now have combat recons camping in it and are invisible from dscan without a cloak.... This is fairly gamebreaking imo. Expect even more people to move out of lower class wormholes as a result.
In nullsec where you have local it's fine, and in higher class wormholes where the stakes are already high it's fine, but this somewhat cripples the low end wormhole dweller / daytripper. HAC resist profile combat recon which you get no warning of until it's on grid! Sure, you can be constantly combat probing on an alt for it but.....I thought CCP was moving away from such nonsense. |
Jeremiah Saken
The Fall of Leviathan
171
|
Posted - 2014.12.22 10:06:55 -
[1487] - Quote
afkalt wrote:How exactly are you scanning a gate camp BEFORE jumping in?
Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.
Honestly, people are acting like there's going to be a half dozen recons around every corner. I lived in lowsec and i know how pirates are ganking ships at explo sites. It will be way to easy with new recons.
Adrie Atticus wrote:"But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"
Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with. Soooo friendly game mechanism to have scout on warp gate in combat site. We been there with loot bukkake, forcing team play when we don't want to team up. Every aspect of this game must force team play? It should not be easy to play solo but not impossible.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
StuRyan
Space Mutts
53
|
Posted - 2014.12.22 10:09:39 -
[1488] - Quote
Love it, what would round this off is if you make recon pilots invisible in local too..... delicious tears. |
Ehud Gera
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.12.22 10:13:14 -
[1489] - Quote
A lot of people seem to think this game is about their style of play only. And I have tried most of the styles (Currently pvp focused)
I assert that the Dscan Immunity is unhealthy for the game in general. For all styles of play.
Gankers think its paradise until their targets dry up.
PVE'rs who like to use small groups or solo find it an imbalance to risk/reward.
Solo and small gang pilots find it daunting to not even be able to gather intel without gimping their fit with an expanded probe launcher. (Especially in lowsec!)
I guess null fleets and the very large pvp groups might not be hurt... cause recons can only do so much to hurt them...
Think about it in terms of overall game health please before spouting that the rest of us who don't like the change are ignorant.
AND btw, it's a sandbox.... so maybe we shouldn't punish carebears and pve'rs for building their sandcastles just because they like a different layout...
Food for thought.
The day eve becomes one way to play is the day the sandbox dies. Punishing certain play types is the first and worst step toward this. |
afkalt
Republic Military School Minmatar Republic
580
|
Posted - 2014.12.22 10:41:30 -
[1490] - Quote
Jeremiah Saken wrote:afkalt wrote:How exactly are you scanning a gate camp BEFORE jumping in?
Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.
Honestly, people are acting like there's going to be a half dozen recons around every corner. I lived in lowsec and i know how pirates are ganking ships at explo sites. It will be way to easy with new recons.
So now you've moved to crying about exploration sites?
If only there was a class of ship that could probe these sites and get there cloaked so that the big bad horrible recon can't hurt them. Man that would be super. They should call it like....covert ops or something. That would fix this problem right up.
Oh. Wait.
The only legitimate complaint point of note is medium plexes and even then, that boils down to "someone might PvP my isk farming ship" which is....yeah....let's leave that one there. |
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afkalt
Republic Military School Minmatar Republic
580
|
Posted - 2014.12.22 10:48:46 -
[1491] - Quote
Ehud Gera wrote:AND btw, it's a sandbox.... so maybe we shouldn't punish carebears and pve'rs for building their sandcastles just because they like a different layout...
We're not, the assertion is that PvEers should be exposed to danger and moving their risk away from 100% safety is not a bad thing.
Destruction is the lifeblood of the game - if nothing blew up, the game wouldnt last 3 months. Industry: dead. Mining: Dead. Mission LP farming: Dead. Exploration loot: Dead. WH loot: Dead. Everything....dead.
The entire game feeds ships exploding. More of those make it better for everyone in the long run/bigger picture.
Even if sometimes it's inconvenient for the person exploding. |
Jeremiah Saken
The Fall of Leviathan
172
|
Posted - 2014.12.22 10:56:28 -
[1492] - Quote
afkalt wrote:So now you've moved to crying about exploration sites? Crying? No, i was about to start hunting lowsec explorers in my SB and with recon change there will be less targets to shoot. We will see who is crying after 3 months with this change, i'm not pvpers, i bet it wouldn't be me.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
Squatdog
State Protectorate Caldari State
165
|
Posted - 2014.12.22 10:57:35 -
[1493] - Quote
Quote:At least you CAN detect them, which is more than can be said for covops cloaked ships. If anything is absurdly broken it is that. D-scan immunity which can at least be defeated by actively looking for it seems fine in comparison.
Oh boy...
In order to fit a cov-ops cloak, Force Recons sacrifice a lot of combat utility compared to their Combat Recon counterparts. Likewise, covops T3s are restricted to a crappy subsystem in place of something actually useful.
Then there's the matter of getting decloaked on gates (and by anything within 2000m) on top of the targeting delay penalty. Something the new Jesus Recons won't have to deal with.
That's how it's balanced. |
Cassius Invictus
Thou shalt not kill A Nest of Vipers
107
|
Posted - 2014.12.22 11:04:49 -
[1494] - Quote
Belinda HwaFang wrote:
Yes, i can see it won't affect you at all, but the (already deserted) lower class holes can now have combat recons camping in it and are invisible from dscan without a cloak.... This is fairly gamebreaking imo. Expect even more people to move out of lower class wormholes as a result.
In nullsec where you have local it's fine, and in higher class wormholes where the stakes are already high it's fine, but this somewhat cripples the low end wormhole dweller / daytripper. HAC resist profile combat recon which you get no warning of until it's on grid! Sure, you can be constantly combat probing on an alt for it but.....I thought CCP was moving away from such nonsense.
I can see your point and i partially agree, but remember that 1) today the risk is the same it's just that there will be another ship class to be feared 2) guys form c5-c5 roam lower class WH and will remove any recon camp for you . Recons maybe good for killing lone PvE pilots, but will die to most standard WH fleets. |
Delt0r Garsk
Shits N Giggles
253
|
Posted - 2014.12.22 11:09:19 -
[1495] - Quote
Cassius Invictus wrote:Ehud Gera wrote:Delt0r Garsk wrote:How the hell does this affect WHs? We don't use ships that you dscan anyway. Wait.... you can rat while cloaked? Teach me this Voodoo! .... 5) With the amount of firepower we have on grid when doing sleepers in C5-C6 i wish there was someone dumb enough to try to gank us with recons... EDIT: I just realized that a d-can immunity is essentialy a weaker cov ops cloak - it works the same expept you cant hide on grid and u can be combat probed. Thats it. Nothing broken.
Yea us too. But alas most people that are prepared to hunt in C5-C6s tend to know better. Also if someone was stupid enough to take us on in a combat site, pop an extra escalation and watch them die to sleepers while whoring on the kills. Getting your enemies killed by NPCs --priceless.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
253
|
Posted - 2014.12.22 11:12:25 -
[1496] - Quote
Jeremiah Saken wrote: Soooo friendly game mechanism to have scout on warp gate in combat site. We been there with loot bukkake, forcing team play when we don't want to team up. Every aspect of this game must force team play? It should not be easy to play solo but not impossible.
This is an MMOG. Massive *Multiplayer* Online Game.
MMOG are like sex. Sure you can go solo, but its more fun in a group.
Death and Glory!
Well fun is also good.
|
Shaqil
Pator Tech School Minmatar Republic
2
|
Posted - 2014.12.22 11:19:31 -
[1497] - Quote
Max Velocity PILGRIM = 198 (+34) CURSE = 205 (+30) FALCON = 192 (+23) ROOK = 194 (+24) ARAZU = 207 (+27) LACHESIS = 220 (+29) RAPIER = 230 (+38) HUGINN = 240 (+31)
TALOS = 220!!!
Well at least matari T2 Cruisers are faster then non matari Battle Cruiser! Is it just me or there is really something wrong with that? |
Aiyshimin
Shiva Furnace
270
|
Posted - 2014.12.22 11:25:24 -
[1498] - Quote
Ganthrithor wrote:Aiyshimin wrote:Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here.
Are you a moron? That's a massive change! Before: ship visible on d-scan for the last 14 au of their warp Now: ship is just as un-detectable as a force recon The ENTIRE POINT of distinguishing between combat and force recons was that one was difficult to detect but fairly useless in direct combat, while the other combined the support abilites of the force recon with the damage and tank of a combat hull, but AT THE EXPENSE OF STEALTHINESS. Giving the combat recon the same element of surprise as the force recon completely steps all over the force recon's role in the game. It's stupid, and if you can't understand why then you're stupid. On another note, I'm really glad that "COMBAT RECONS WILL BE INVULNERABLE TO D-SCAN" is proudly announced as part of the Proteus featureset in the latest dev blog. What ever happened to consulting the community and getting feedback before unilaterally taking a dump on game mechanics?
No, but apparently you are. NBS.
Before: Force Recon is not visible on dscan After: Combat Recon is not visible on dscan
And 9 times out of 10 the tackler will still be an inty, because they are the only ships with even the slimmest chance of catching anything because of Local Chat. Recons aren't fast enough, that isn't changing. If you didn't use Force Recons before, you won't Combat Recons either.
Basically the main issue with this change, but not with this change alone, is the increasing altification. Please Turn from Tuskers expressed this well in her post above. Fitting combat probes is simply not viable on most combat ships, so to keep your current capability you need to bring an alt, or force one gang member to a non-combat role.
I'm afraid the pressure to roll new alts for everything is intendend business design by CCP.
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Adrie Atticus
Shadows of Rebellion The Bastion
747
|
Posted - 2014.12.22 11:36:03 -
[1499] - Quote
Jeremiah Saken wrote:afkalt wrote:How exactly are you scanning a gate camp BEFORE jumping in?
Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.
Honestly, people are acting like there's going to be a half dozen recons around every corner. I lived in lowsec and i know how pirates are ganking ships at explo sites. It will be way to easy with new recons. Adrie Atticus wrote:"But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"
Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with. Soooo friendly game mechanism to have scout on warp gate in combat site. We been there with loot bukkake, forcing team play when we don't want to team up. Every aspect of this game must force team play? It should not be easy to play solo but not impossible.
It's not impossible to play solo, a number of ships can just get away from a recon. If you're not prepared to jump into a recon, then that isn't really an issue which CCP should help you with.
What is the mechanic which makes the game impossible if you cannot see recons on dscan? Fight aligned? Fit appropriate tank to handle a recon or 2 (they're not HAC-level DPS)? Don't run a site with multiple neuts in local? |
Worrff
Viziam Amarr Empire
51
|
Posted - 2014.12.22 12:04:16 -
[1500] - Quote
Kmelx wrote:CCP Rise wrote: Dscan immunity is staying. Asking for player feedback and then ignoring that feedback for the win. I seriously wonder why you even bother...
So that it gives the IMPRESSION that they are listening. They will do whatever they want regardless.
All the feedback about the new UI went unheeded and ignored. Been the same for years, nothing new.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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