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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Jerry T Pepridge
Meta Game Analysis and Investment INC.
228
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Posted - 2014.12.18 16:32:44 -
[181] - Quote
Great changes, esp the cap issues.
Memories of using a 2nd warp whenever i flew a lach -_- |
Tibo Paralian
Phoibe Enterprises
39
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Posted - 2014.12.18 16:34:38 -
[182] - Quote
Putting the risk of losing the cost of ship aside, DSCAN immunity needs to have a big trade-off, as with everything in this game.
Bombers have a paper thin tank, covert-ops have no dps. A ship with a tank profile close to those of a HAC + DSCAN immunity + a decent amount of DPS/utility needs to have some type of negative downside. |
GREYBOBSASS
Science and Trade Institute Caldari State
19
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Posted - 2014.12.18 16:35:04 -
[183] - Quote
Combat recons should do combat, not some ***** ditching usable only in griefing tactics meanwhile breaking some areas of gamplay (FW)
A pg buff to get those hi slot filled should be enough alongside with the tank and speed buff
no to dscan imunity, this is just plain broken and makes solo even harder,
FFS sake Rise you used to do solo roaming and stuff wtf is wrong with you?
I wasnt happy about changes you guys were doing Fozzie/Rise but after you got hired i thought you getting better and better at gamplay design, this change proves i was wrong.
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Sofia Evanglene
Ridge Mineral Holdings
6
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Posted - 2014.12.18 16:35:40 -
[184] - Quote
Innominate wrote:Arbitrary immunities are dumb everywhere they exist. They are lazy amateurish game design.
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Aladar Dangerface
Doughboys Snuffed Out
48
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Posted - 2014.12.18 16:37:36 -
[185] - Quote
Pelea Ming wrote:I love all the bitching from the WH residents. Duh, they still have to probe your ass out, and your d-scan still picks the damned probes up! If your still on grid for the recon to find you by that point, your blown up even now, since you failed to get safe while they were probing you down!
Other then that, I do agree that overall, the Pilgrim still fails to shine.
Duh, you clearly havent ever been in wh space, when running annomolies no one needs to probe you out; they are warpable from the probe scanner.
I still like the idea of the undetectable recons addsa new dynamic, but it is pretty OP in wh space. Should maybe bump ribbon prices up though if no one runs C1-3 so im happy :p
I don't need twitter.
I'm already following you.
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RTSAvalanche
The Imperial Fedaykin Amarrian Commandos
55
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Posted - 2014.12.18 16:37:58 -
[186] - Quote
X ATM092 wrote:Warp into a fw plex. There is a curse. Game was good.
Checks Dscan in Medium Plex..... 2 Vexors..... punches gate...... oh, 2 Vexors + 2 Rooks.... gg
Checks Dscan.... Thrasher at small plex.... warps to small plex..... Thrasher is sebo fit, insta pointed & his Rook friend is sitting there.... gg
Sitting in plex a SFI (stabber fleet).... Vexor appears on shart scan.... Vexor comes in... We start fighting... Suddenly ROOK appears.... gg
#EVEBROKEN |
Angrod Losshelin
Oath of the Forsaken Half Massed
96
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Posted - 2014.12.18 16:38:08 -
[187] - Quote
Lim Hiaret wrote:Quote:Combat Recons will now be permanently undetectable by directional scanners Did I miss something? Where Combat Recons temporarily "undetectable by directional scanners" sofar? And don't waste your time on this one, instead remove dscan. Its hardly used anyways, confusing, especially for newer players and also reasons. Realy! It's not worth your high paid DEV hours. Fix it later when you have proper time to revisit this one and such...
WOW have you ever heard of combat? Anything related to shooting people or trying to find them to shoot them...I would say now. D-scan is huge in any combat situation.
There is not a single PVP fleet that does not use it.
There is not a single WH resident that doesn't use it.
Check out my Podcast!
CSM X: Candidate - Wormholes, Multiboxing, and New Bro's!
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PIRJANIN
Brutor Tribe Minmatar Republic
18
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Posted - 2014.12.18 16:38:17 -
[188] - Quote
D-SCAN Immunity kills all kind of solo and small warfare. Strongly oppose that concept. If you wanna make recons something special give em warp speed, or just more speed. NOT THIS |
Hakan MacTrew
MUTED VOID Takahashi Alliance
877
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Posted - 2014.12.18 16:39:20 -
[189] - Quote
CCP Rise wrote: Give Combat Recons something to make them stand out as a unique and interesting set of ships
Friends
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Theon Severasse
Sniggerdly Pandemic Legion
99
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Posted - 2014.12.18 16:39:30 -
[190] - Quote
Undetectable to DSCAN is an absolutely appalling change. This gives them all of the advantages that a the cloaky versions have with none of the drawbacks.
All a gang needs to do is hide one of these offgrid and then warp it in once they have their target tackled. There's no locking delay that the cloaky recons have, AND they will be far tankier.
- Rooks hidden offgrid of every gatecamp.
- Lachs and Huginns hidden inside every combat site.
- Unable to accurately report on intel, even if ongrid with enemy fleet.
Nobody has been thinking "Oh wouldn't it be great if my recon was undetectable", because that was already a thing.
There is literally 0 counters to someone hiding one of these offgrid, short of having either an alt or friend who can do the facechecking for you, or to combat scan every system that you enter just to make sure that there isn't one hiding.
For all of your claims (as in CCP in general) to making changes to make the game more "intuitive", this is something that directly goes against that.
Not to mention the fact that there isn't a Falcon nerf in there. |
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Marcel Devereux
Aideron Robotics
401
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Posted - 2014.12.18 16:40:34 -
[191] - Quote
PIRJANIN wrote:D-SCAN Immunity kills all kind of solo and small warfare. Strongly oppose that concept. If you wanna make recons something special give em warp speed, or just more speed. NOT THIS
Jump drives ?-) |
Psianh Auvyander
Noir. Suddenly Spaceships.
115
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Posted - 2014.12.18 16:40:39 -
[192] - Quote
I am concerned with the Pilgrim after these changes. Its unique nature is gone now, and I'd really like to see this revisited.
Instead of essentially copying the Curse, I sincerely urge you to consider finding new, interesting ways to implement the Pilgrim. Its heavy bonus to neutralizing strength is still part of its core, I believe, and while it certainly was struggling, this doesn't provide us with a great choice. Instead, choosing between the Pilgrim and Curse is going to boil down to: do I need a cyno?
Perhaps let it focus more on the tracking disrupters, utilizing them for their survival more than they do now. Regardless, I do hope you'll revisit this hull and help it find a unique place.
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@wsethbrown
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Bob Shaftoes
TURN LEFT The Camel Empire
27
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Posted - 2014.12.18 16:40:46 -
[193] - Quote
Yeah , don't really like these changes very much I am afraid
Recons are force multipliers , having them be insanely tanky and immune to d-scan is borderline broken because their inherent fragility was a balancing effect in of itself. The cloaky ones certainly should not have the resist bonus , but the combat ones having better resists is a bit more warranted due to their front-line role. I would still pre nerf the resists to stop them from being too powerful with logistics.
The D-scan thing is just an awful awful idea. No ship should be exempt from d-scan , especially ships that have the potential to turn fights on their own due to powerful ewar bonuses. Lots of gatecampers are going to sit with combat recons off grid and warp them in when a fight starts. Unlike de-cloaking there is no lock delay or any downside for doing this
The cap and speed changes are awesome. Those were two things that were really holding back the class
Pilgrim getting a range bonus finally is great.
I dunno what the deal is with the huggin and rapier weapon systems. Surely the huggin would be the missile boat as it started out with missiles while the rapier mostly used projectiles? |
hell
Epic Woah Industries Guardians of the Morrigan
1
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Posted - 2014.12.18 16:40:48 -
[194] - Quote
CCP Rise wrote:
Combat Recons will now be permanently undetectable by directional scanners What. the. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
911
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Posted - 2014.12.18 16:41:47 -
[195] - Quote
seriously you just give them the same stuff as hacs, but with ewar and silly tackle bonuses instead of guns. how is it possible to **** this up so much? |
Soldarius
Deadman W0nderland The 99 Percent
937
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Posted - 2014.12.18 16:42:01 -
[196] - Quote
Combat Recons no longer show up on d-scan. My tear cup runneth over.
Really don't understand why this makes so many people cry. Unless said pilot pops probes, its not like he can just warp on top of you. He will still have to warp to the beacon. So stay away from the beacon. Recon warps in... he's 120km away. gg, warp out. If he pops probes so that he can warp on top of you, you can see those.
Pilgrim has been absolute trash forever. Now it is no longer trash. gj.
I'm really looking forward to the new focus on hybrids for the Lachesis. 10% tracking and optimal on a ship with bonused scram range is gonna be sweet.
I would like to see the Rook get a bonus to Rapid Light Missile Launchers since Heavies are such shite and bringing it into HAM range is generally not a good idea.
http://youtu.be/YVkUvmDQ3HY
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bizz Antollare
The Scope Gallente Federation
2
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Posted - 2014.12.18 16:42:12 -
[197] - Quote
I'm sorry but no ship should be immune to dscan unless its cloaked. Yes I like how we could catch stuff REALLY easily with them... But its a dumb idea. |
Fonac
Imperial Academy Amarr Empire
104
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Posted - 2014.12.18 16:43:28 -
[198] - Quote
The pilgrim, seems underpowered compared to athe Curse. The curse has a range bonus, and a neut amount bonus. The pilgrim, only has one of the things.
I've always found it weird, that people have trouble getting into range, while being cloaked.
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Sobic
Appetite 4 Destruction
32
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Posted - 2014.12.18 16:43:39 -
[199] - Quote
+1 To people asking for Huginn missile boat! |
Airi Cho
Dark-Rising Executive Outcomes
48
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Posted - 2014.12.18 16:43:50 -
[200] - Quote
GREYBOBSASS wrote:Combat recons should do combat, not some ***** ditching usable only in griefing tactics meanwhile breaking some areas of gamplay (FW)
A pg buff to get those hi slot filled should be enough alongside with the tank and speed buff
no to dscan imunity, this is just plain broken and makes solo even harder,
FFS sake Rise you used to do solo roaming and stuff wtf is wrong with you?
I wasnt happy about changes you guys were doing Fozzie/Rise but after you got hired i thought you getting better and better at gamplay design, this change proves i was wrong.
solo roam in a recon is a thing too :) |
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Sanctus Maleficus
Lambent Enterprises
1
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Posted - 2014.12.18 16:44:34 -
[201] - Quote
Instead of just a general immunity to d-scan, I'd rather see it allowing them to fit a module that then makes them immune to dscan. Might require rebalancing the stats further, but would be nice to see that tension of a more powerful ship versus scan immunity. |
Adarnof
Free Trade Monopoly You Are Being Monitored
49
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Posted - 2014.12.18 16:45:31 -
[202] - Quote
Airi Cho wrote:bombers have 0 calibration delay IIRC. that is no different. you see neither on dscan.
and actually bombers are worse ... if you arent sitting on the warp in spot with the combat recon, you actually see him while he tries to approach you e.g.
Bombers were also balanced for this by having negligible defences, and even recently their agility dropped.
And you do in fact see bombers on dscan if you're vigilant. Takes a few ticks to cloak after jumping a hole, you can easily catch this. |
Danhiil Xadi
Tri-empire Trading
12
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Posted - 2014.12.18 16:45:33 -
[203] - Quote
Overall I like the changes, I look forward to being able to warp into a fight and actually have the cap to do stuff.
However I am of the opinion that complete D-Scan imunity is too strong especially in lower class wormholes and FW space, as these are areas where a single recon can make a pretty massive difference due to the general fleet sizes and compositions. I dont know about the technical fesibility but I would suggest that having combat recons only appear on scans of 5AU or less would help quite a bit. My napkin maths seems to indicate that given the base warp speed/lock time of a recon 5AU gives somebody who is actively d-scanning roughly the same response time (around 4 seconds) as seeing a T3 uncloak or picking up an Inty on long scan. This also helps out solo players and small FW gangs as entering a plex is no longer has a chance of containing a load of invisible sebo'd arty Huginns alowing them to actually choose whether they want to engage that in advance.
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Adrie Atticus
Shadows of Rebellion The Bastion
693
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Posted - 2014.12.18 16:47:27 -
[204] - Quote
JetCord wrote:60% bonus to Stasis Webifier optimal range
you mean per level?
Recon ships skill is now only one level and you cannot train it into levle 2, 3, 4 or 5.
What do you think? |
Rollo Brinalle
Center for Advanced Studies Gallente Federation
6
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Posted - 2014.12.18 16:47:54 -
[205] - Quote
The not detectable on d-scan has to be the stupidest decision ever to come out.
Let's makes some really cool changes to the New Eden and then make a bunch of ships which are completely undetectable so you can't enjoy those new changes. Especially the WH changes I mean D-scan is your only eyes in wormholes. So someone just shows up on grid and you're suppose to do what? Hold on let me go get my 55 gallons drum of lube http://www.amazon.com/Passion-Natural-Water-Based-Lubricant-Gallon/dp/B005MR3IVO/ref=sr_1_1?s=hpc&ie=UTF8&qid=1418838127&sr=1-1&keywords=55+gallon+drum+of+lube&pebp=1418838127785 because that's what I'm going to need while doing WH stuff.
Take this back to the drawing board because while it sounded good in the brainstorming room the implementation and how it will affect the game overall is not going to be good.
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Theon Severasse
Sniggerdly Pandemic Legion
100
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Posted - 2014.12.18 16:48:58 -
[206] - Quote
Sanctus Maleficus wrote:Instead of just a general immunity to d-scan, I'd rather see it allowing them to fit a module that then makes them immune to dscan. Might require rebalancing the stats further, but would be nice to see that tension of a more powerful ship versus scan immunity.
This dscan immunity module should act like the glass cannon modules and remove all resists just by being fit.
You want to sit a massive advantage offgrid? Fine, but it will die if the other person sneezes at it. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
932
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Posted - 2014.12.18 16:50:16 -
[207] - Quote
Rollo Brinalle wrote:The not detectable on d-scan has to be the stupidest decision ever to come out.
Let's makes some really cool changes to the New Eden and then make a bunch of ships which are completely undetectable so you can't enjoy those new changes. Especially the WH changes I mean D-scan is your only eyes in wormholes. You realize that some of these new "really cool changes" to New Eden include 100 wormhole systems that combat recons can't enter, right?
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Arla Sarain
186
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Posted - 2014.12.18 16:50:35 -
[208] - Quote
Unless combat scanners become negligible in fitting, D-SCAN invisibility is dumb. |
Angrod Losshelin
Oath of the Forsaken Half Massed
96
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Posted - 2014.12.18 16:51:01 -
[209] - Quote
Airi Cho wrote:
solo roam in a recon is a thing too :)
In the pilgrim it was a thing....
Check out my Podcast!
CSM X: Candidate - Wormholes, Multiboxing, and New Bro's!
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CCP Rise
C C P C C P Alliance
4690
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Posted - 2014.12.18 16:51:18 -
[210] - Quote
Appreciate all the discussion. The work day is ending here so I'll let this continue tonight and talk over the feedback with my colleagues in the morning and then get back to you with responses to specific issues.
Thanks
@ccp_rise
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