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Thread Statistics | Show CCP posts - 10 post(s) |

Suitonia
Corp 54 Curatores Veritatis Alliance
380
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Posted - 2014.12.18 16:51:27 -
[211] - Quote
Hello Rise
I'm not really sure what direction you're taking the Combat Recons in, the undetectable on directional scanner feels like a really situational bonus that will either incredibly powerful if you're in situation which allows you show up to a fight your opponent is unprepared for (like at a 5000km bookmark off a gate, or in wormholes). Or otherwise negliable, I don't think the Combat Recons offer anything for small-med gangs aside from people who are setting up traps. And when you're setting up a trap, why not use a Falcon instead of a 5000km bookmark Rook, or their varients, it doesn't offer much in addition to the Falcon. The main problem with Combat Recons is that they don't offer much different game play from the Covert variant, with exception of the Curse. Why take a Huginn in a fleet when a Rapier does the same job with more tank, with cynosural field and covert cloak.
I would much rather see a heavier focus on damage bonuses on the Combat Recons, remove the directional scan immunity. Take them in a direction similar to the Heavy Interdictor changes that you rolled out in Oceanus. Which will make them more appealing to use in small gangs and solo, where people care more about DPS.
Here are a few examples
Huginn High: 4, Mid: 6. Low: 4 (3 Launchers) MC: 5% to Missile Launcher Rate of Fire, 10% to TP effectiveness RC: 60% to web optimal, 10% to Missile launcher velocity, 5% to missile launcher explosion velocity Role Bonus: 100% bonus to missile damage. Drone: 40m3 (8 Effective Launchers)
I think this is much more interesting than a projectile focused Huginn, and also provides progession from Bellicose -> Huginn. Both Short and Long range missile launchers benefit from longer ranged webs and bonused target painters which has more synergy. The Rapier already has more of a focus on turrets anyway, and it provides it with something to differentiate itself from the standard web loki which uses projectiles.
Rook: High: 4, Mid 7: low: 4 (3 Launchers) CC: 10% to Kinetic Missile damage, 10% to ECM capacitor cost RC: 30% to ECM Strength, 10% to launcher velocity, 5% to missile launcher explosion velocity Drone: 25m3 (10 effective launchers kinetic locked, 6 effective launchers non kinetic)
The Rook needs to differentiate itself more from the Falcon, an extra low allows it to achieve better DPS output, better tank, or more EWAR power at the expense of not having the covert cloak. In contrast to the Huginn, the Rook has higher raw damage output than the Huginn but locked into kinetic, not having the synergetic web/TP bonuses that the Huginn has, and being slower, it comes close to the Cerberus/Othrus in terms of raw DPS output, but at the expense of being much less mobile, more vulnerable and with lower cap stability.
Lachesis High: 4, Mid: 6, Low: 4 (3 turrets) GC: 5% to Medium hybrid damage, 7.5% to damp effectiveness RC: 20% to Warp Disruption range, 10% to Medium Hybrid Optimal range, 7.5% to medium hybrid tracking Drone: 50m3 (+10) Role Bonus: 100% bonus to Medium Hybrid damage (7.5 effective turrets)
I like your redesign of the Lachesis a lot, but think it should be focused more towards higher damage, 5 effective turrets isn't enough imo.
Curse. - Keep it the same, remove the directional scanner immunity, 3rd bonus added to recon ship skill, +5% to Drone MWD Speed and Tracking.
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Sofia Evanglene
Ridge Mineral Holdings
6
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Posted - 2014.12.18 16:52:10 -
[212] - Quote
Bronson Hughes wrote:Rollo Brinalle wrote:The not detectable on d-scan has to be the stupidest decision ever to come out.
Let's makes some really cool changes to the New Eden and then make a bunch of ships which are completely undetectable so you can't enjoy those new changes. Especially the WH changes I mean D-scan is your only eyes in wormholes. You realize that some of these new "really cool changes" to New Eden include 100 wormhole systems that combat recons can't enter, right? you mean 25 right |

Anariasis
Hard Knocks Inc.
48
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Posted - 2014.12.18 16:52:54 -
[213] - Quote
I just hope the combat recons will appear on d-scan while they are on the same grid as you are - otherwise it's just stupid that you have stuff on your overview that your scanner can't see. |

Heinrich Rotwang
Caldari Provisions Caldari State
52
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Posted - 2014.12.18 16:53:38 -
[214] - Quote
Im gonna comment once I know how likely the ECM changes are to make the Falcon and the Rook join the Drake and the Crow on the Scrapyard. |

GREYBOBSASS
Science and Trade Institute Caldari State
19
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Posted - 2014.12.18 16:53:42 -
[215] - Quote
then again when it comes to ecm when we will see changes to them?
scriptet ecm that work ONLY on the right sensor types is the way to go to prevent the fact that a falcon with 6 different jammers can jam you with the wrong ecm types, needs to be done then again it makes ECM boats nicer to fly,
I would rather have a falcon with 1 or 2 scripted jammer and shield tank with ecm mods in lows than the current armor abomination |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
153
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Posted - 2014.12.18 16:53:44 -
[216] - Quote
Rook needs more ECM range.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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MeBiatch
GRR GOONS
2026
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Posted - 2014.12.18 16:54:42 -
[217] - Quote
bah... i am late to the party... lemme read and let the battle commence
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Shizuken
Venerated Stars
332
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Posted - 2014.12.18 16:55:41 -
[218] - Quote
Ross Sylibus wrote:I don't see how this doesn't make WH space completely unlivable for most of EVE.
The Dscan change is so radical it almost seems like CCP is throwing grenades to watch people argue over it. They need to at least explain their reasoning for something like this. Otherwise we can rename the game to Combat Recon Online. "Ohh my, 100 pilots in local and no one on Dscan."
And you can kiss wormholes goodbye. Who wants to risk assets with that kind of gank possibility out there.
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Misaniovent
Origin. Black Legion.
17
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Posted - 2014.12.18 16:55:46 -
[219] - Quote
I would greatly prefer having pilots in recons not appear in local, but I imagine that would be harder to implement than simply not having recons appear on D-Scan. |

Edward Olmops
DUST Expeditionary Team
230
|
Posted - 2014.12.18 16:55:55 -
[220] - Quote
D-Scan immunity is a cool new trait. I do not think its overpowered in comparison to regular cloaking in PvP. Just more variance.
But. People will use these things not to ambush people exclusively. This is like a "free ratting" card. You can be anywhere, doing anything WHILE being invisible on D-Scan. Regular cloaked ships can only sit around and produce a scary entry in local chat... Means people who want to ambush YOU will have to search the entire system - if you are in a Plex they will have to get into your room until they can see you. Which means in turn - at least in the environment as it is now - that you would be able to PvE completely unmolested.
Are there concerns that Combat Recons might become OMGWTFBBQOP-PvE-Boats? Or is that no issue due to the mediocre PvE combat value of this class? |
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Altrue
Exploration Frontier inc Brave Collective
1485
|
Posted - 2014.12.18 16:56:01 -
[221] - Quote
Ok, I like the general goal of these changes :) D-scan detection is definitely a good idea!
Now for the specifics (I can fly all 8 recons and hope to be able to provide feedback based on experience): - Pilgrim : The nos range alone won't fix it, I agree that it lacks range, but at the cost of nos amount? Definitely not. Both would be nice! Don't destroy the niche of the pilgrim for solo pvp please... That kind of players don't need the range, and that's the only kind of player to actually use the ship. If anything, other recons should be inspired by the pilgrim gameplay! My suggestion : 30% bonus to range and amount of nos/neut per level. Or 40 + 20 for range + amount if you don't fear extended level bonuses descriptions.
- Falcon : For real, it needs more drones. At least 25mb
Signature Tanking - Best Tanking
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Skyler Hawk
The Ironmongery
32
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Posted - 2014.12.18 16:57:17 -
[222] - Quote
Suitonia wrote:Hello Rise, I think the changes you've made to the covert recon line are great and all make perfect sense.
I'm not really sure what direction you're taking the Combat Recons in, the undetectable on directional scanner feels like a really situational bonus that will either incredibly powerful if you're in situation which allows you show up to a fight your opponent is unprepared for (like at a 5000km bookmark off a gate, or in wormholes). Or otherwise negliable, I don't think the Combat Recons offer anything for small-med gangs aside from people who are setting up traps. And when you're setting up a trap, why not use a Falcon instead of a 5000km bookmark Rook, or their varients, it doesn't offer much in addition to the Falcon. The main problem with Combat Recons is that they don't offer much different game play from the Covert variant, with exception of the Curse. Why take a Huginn in a fleet when a Rapier does the same job with more tank, with cynosural field and covert cloak.
I would much rather see a heavier focus on damage bonuses on the Combat Recons, remove the directional scan immunity. Take them in a direction similar to the Heavy Interdictor changes that you rolled out in Oceanus. Which will make them more appealing to use in small gangs and solo, where people care more about DPS.
Here are a few examples
Huginn High: 4, Mid: 6. Low: 4 (3 Launchers) MC: 5% to Missile Launcher Rate of Fire, 10% to TP effectiveness RC: 60% to web optimal, 10% to Missile launcher velocity, 5% to missile launcher explosion velocity Role Bonus: 100% bonus to missile damage. Drone: 40m3 (8 Effective Launchers)
I think this is much more interesting than a projectile focused Huginn, and also provides progession from Bellicose -> Huginn. Both Short and Long range missile launchers benefit from longer ranged webs and bonused target painters which has more synergy. The Rapier already has more of a focus on turrets anyway, and it provides it with something to differentiate itself from the standard web loki which uses projectiles.
Rook: High: 4, Mid 7: low: 4 (3 Launchers) CC: 10% to Kinetic Missile damage, 10% to ECM capacitor cost RC: 30% to ECM Strength, 10% to launcher velocity, 5% to missile launcher explosion velocity Drone: 25m3 Role Bonus: 100% bonus to missile damage (9 effective launchers kinetic locked, 6 effective launchers non kinetic)
The Rook needs to differentiate itself more from the Falcon, an extra low allows it to achieve better DPS output, better tank, or more EWAR power at the expense of not having the covert cloak. In contrast to the Huginn, the Rook has higher raw damage output than the Huginn but locked into kinetic, not having the synergetic web/TP bonuses that the Huginn has, and being slower, it comes close to the Cerberus/Othrus in terms of raw DPS output, but at the expense of being much less mobile, more vulnerable and with lower cap stability.
Lachesis High: 4, Mid: 6, Low: 4 (3 turrets) GC: 5% to Medium hybrid damage, 7.5% to damp effectiveness RC: 20% to Warp Disruption range, 10% to Medium Hybrid Optimal range, 7.5% to medium hybrid tracking Drone: 50m3 (+10) Role Bonus: 100% bonus to Medium Hybrid damage (7.5 effective turrets)
I like your redesign of the Lachesis a lot, but think it should be focused more towards higher damage, 5 effective turrets isn't enough imo.
Curse. - Keep it the same, remove the directional scanner immunity, 3rd bonus added to recon ship skill, +5% to Drone MWD Speed and Tracking.
these are all good ideas imo |

LakeEnd
FinFleet Northern Coalition.
68
|
Posted - 2014.12.18 16:57:44 -
[223] - Quote
Nice one Rise.
But could you make some of the recons viable for armor fleets so armor fleets wont be terrible once you nerf our tech3 tackle? |

PinkKnife
Future Corps Sleeper Social Club
512
|
Posted - 2014.12.18 16:57:51 -
[224] - Quote
Explain to me why anyone would ever fly a Pilgrim now that the curse is even more dominant over it? The only advantage it did have was that it could cloak and be stealthy. Now that the Curse is immune to dscan, there's no reason to ever fly the Pilgrim since the curse is basically better in every way.
The bonus to cloaking CPU use is a ****** bonus. You need the cloak just to use the ship properlly, why get a bonus to a module that is inherently required on the ship?
Give the pilgrim its neut strength back (even if reduced) otherwise there simply is no usage case for it over the curse, let alone the geddon or Shimmu. |

Wulfy Johnson
NorCorp Security
53
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Posted - 2014.12.18 16:58:19 -
[225] - Quote
Rip lowsec.
Dscan immunity is way out of balance.. Creative, but bad. |

Legion40k
Hard Knocks Inc.
87
|
Posted - 2014.12.18 16:58:48 -
[226] - Quote
Little rant about Pilgrim; - 2 to 3 neuts and now they're unbonused strength..so they cant cap out a cruiser+ quickly. Why? - range bonus completely useless, you cant kite with it being armour
i spose you can always shield f-*vomits* |

MonkeyBusiness Thiesant
randomly named no tax corp v2
31
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Posted - 2014.12.18 16:59:33 -
[227] - Quote
Pilgrim certainly needs a boost, and at first glance this seemed useful.
However, it has 3 med neuts, 540 cap hit every 12 secs, with 3x range. That's interesting, but how useful is it in practice? Frigs will escape its range, and it's only enough cap pressure to affect targets over multiple cycles.
Compare a cloaky neut legion, 6 bonused neuts, 1620 cap hit every 12 secs. Yes, doesn't have the range, but with the cloak you can dictate that in a lot of situations. It's also zero cap for most cruiser targets in one alpha.
Thus, I'm still struggling to see a reason to use the Pilgrim - the Legion is still better at cloaky work, and the Curse (1440 neut alpha) has the same neut range as well as the dscan change.
One thing I will use: the lolfit single heavy faction neut with 88km range :-) |

biz Antollare
Aperture Harmonics No Holes Barred
44
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Posted - 2014.12.18 16:59:44 -
[228] - Quote
Recon fleets appearing out of nowhere through wormholes seems a bit overpowered. But again this is another idea not well thought out in regards to it in wh space. |

Odithia
Rondass
73
|
Posted - 2014.12.18 16:59:53 -
[229] - Quote
I'm afraid the d-scan immunity will make Force Recon much less desirable. Also good luck at running solo site in low sec and especialy WH when this patch hit. |

RTSAvalanche
The Imperial Fedaykin Amarrian Commandos
56
|
Posted - 2014.12.18 16:59:55 -
[230] - Quote
Faren Shalni wrote:Querns wrote:RTSAvalanche wrote:CCP Rise wrote:
Those goals lead us to the following major changes:
Combat Recons will now be permanently undetectable by directional scanners
Well that's just complete and utter bullsh!t... As if Solo pvp wasn't hard enough, we can not even rely on our D-Scan now?? somthing that we have relied on for the past 10 years.. You are basicaly breaking around some core mechanics here. Faction Warefare has been completely broken since Incarna, now you are telling me that recons with web, neut, damp & ECM bonuses will be able to hide in plain site in FW plexes and there is no conventional way to find them. Even if combats work to find them, we would have to do that for every plex... I smelt somthing bad in the air when the mobile scan inhib came into game, didn't realise things were going to be this bad. POWER CREEP is getting excessive.. Do they not have combat probes where you live? you have combats on your PvP ship?
Ofcause not. This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros. |
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Sofia Evanglene
Ridge Mineral Holdings
7
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Posted - 2014.12.18 17:01:54 -
[231] - Quote
Edward Olmops wrote:D-Scan immunity is a cool new trait. I do not think its overpowered in comparison to regular cloaking in PvP. Just more variance.
But. People will use these things not to ambush people exclusively. This is like a "free ratting" card. You can be anywhere, doing anything WHILE being invisible on D-Scan. Regular cloaked ships can only sit around and produce a scary entry in local chat... Means people who want to ambush YOU will have to search the entire system - if you are in a Plex they will have to get into your room until they can see you. Which means in turn - at least in the environment as it is now - that you would be able to PvE completely unmolested.
Are there concerns that Combat Recons might become OMGWTFBBQOP-PvE-Boats? Or is that no issue due to the mediocre PvE combat value of this class? im going to huff wormhole gas in a rook and theres not a damned thing you can do about it
this **** is just stupid |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1242
|
Posted - 2014.12.18 17:02:14 -
[232] - Quote
RTSAvalanche wrote:Ofcause not. This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros. I dare say that your particular views towards PvP are not inviolate GÇö-áthe game can change. Maybe you need to start bringing a probing ship or using scouts!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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maCH'EttE
Mafia Redux
129
|
Posted - 2014.12.18 17:02:44 -
[233] - Quote
CCP Rise wrote:Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.
15:02 - I have to step out for a meeting. Back in an hour to start responding. 15:49 - fixed typos in Huginn and Curse slot layout =/ you have totally ruined this amazing game. Now every one will be flying falcons, jam everything, at 100+km and sit pretty while other people get raped. |

sycore101
From Our Cold Dead Hands The Kadeshi
58
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Posted - 2014.12.18 17:03:21 -
[234] - Quote
Roll out the ships being removed from dscan to cov-ops as well, to assume that they are using a covert operational ship, kinda makes sense to me. |

Stefan Silviu
Knowledge is Money - Money is Power
1
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Posted - 2014.12.18 17:03:30 -
[235] - Quote
new models for gallente recons would make this change sooooo much sweet |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1242
|
Posted - 2014.12.18 17:03:55 -
[236] - Quote
maCH'EttE wrote:CCP Rise wrote:Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.
15:02 - I have to step out for a meeting. Back in an hour to start responding. 15:49 - fixed typos in Huginn and Curse slot layout =/ you have totally ruined this amazing game. Now every one will be flying falcons, jam everything, at 100+km and sit pretty while other people get raped. oh not to mention that they will no longer be on the directional, you are the worst. Falcons aren't immune to directional scan. Rooks are.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Ripard Teg
Stimulus Rote Kapelle
974
|
Posted - 2014.12.18 17:04:18 -
[237] - Quote
That enormous, world-shattering THUMP you just heard was the ball being dropped big-time on the Pilgrim rebalance. Why take away the one thing it was actually good at to give it something that it desperately doesn't need? Ashs and neut Legions already vastly, wildly overshadow Pilgrims in small-gang armor fleets. This range change isn't going to do a thing about that... while taking away its one solid weapon when used in ultra-small gang and solo ratter ganking. What good is a range bonus gonna do for a cloaky ship?
I'm incredibly sad the Rook didn't get a RLML bonus to go with its HML/HAM bonus. This sounds OP but it really isn't: a RLML Rook isn't even close to a good option right now, giving only 130 DPS (and long reload time) versus 190 (and much better alpha) for the HML version. So add this bonus, please. That would make it a viable take-along on small-gang RLML Caracal/Cerb fleets.
I'm also incredibly sad and confused that the Huginn/Rapier weapon bonuses have been flip-flopped. TP-bonused missiles were the only thing that made the Huginn interesting. This profile should have been improved, not eliminated. What was the justification for doing this, if you don't mind my asking?
I'm torn on the invisible-to-dscan thing. It feels OP, particularly in w-space. It also makes me nervous because you guys don't have a good strategy around "What intelligence tools should there be in EVE?" So you probably shouldn't be screwing around with the intel tools we do have until you know what the strategy is going to be.
aka Jester, who apparently was once entrusted to Wield The Banhammer to good effect.
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WaTeR Ubersnol
TURN LEFT The Camel Empire
2
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Posted - 2014.12.18 17:05:14 -
[238] - Quote
CCP Rise wrote:Hello again o/
Combat Recons will now be permanently undetectable by directional scanners
Really ? To start off with , looking at the amount of typo's in your post really makes me wonder. Are these changes actually thought through ?
I really cant think of any way this change is going to give "good fights" Especially in combination with the tank buff.
As being mentioned by several . people should be able to trust on their d-scan. Of course with the exception of cloaky ships , then again , they all have trade offs for it. Making random stuff invisible on scan really makes for a lazy part of game design
To go even further , it is potentially a deal breaker for small gang pvp.
I could probably rant on for a hour giving you good arguments on how this change is bad. Wich i wont. Instead i will ask you this ; How do you really see this turn out on TQ ? Since you are giving so many options to abuse the crap out of it.
Rebalance will be needed again right after you implemented these. Wich is kinda weird , since most recons werent in that bad of a place to start off with....
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Joni Hariere
The Imperial Fedaykin Amarrian Commandos
19
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Posted - 2014.12.18 17:05:47 -
[239] - Quote
Querns wrote:RTSAvalanche wrote:Ofcause not. This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros. I dare say that your particular views towards PvP are not inviolate GÇö-áthe game can change. Maybe you need to start bringing a probing ship or using scouts!
Thanks for following me where ever i go and scan for me, that way i can enjoy my pvp in this one character, without alts/links/scouts whatever. |

War Kitten
Panda McLegion
5629
|
Posted - 2014.12.18 17:06:33 -
[240] - Quote
CCP Rise wrote:Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.
There's still a typo on the Arazu. For some boneheaded reason it only reads 40/40 drone bandwidth/bay still, and there's no drone bonuses.
Capital W Capital T Capital F Capital !
Hellooo... Gallente... drone folks... ship that fights far far away... drones fit here. I don't care if you have to make it a Creodrone ship or some other lore fluff, make it so!
Good grief, I've waited years to see the Arazu get the fixing it needs and it just falls farther behind.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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