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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

MeBiatch
GRR GOONS
2026
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Posted - 2014.12.18 16:54:42 -
[1] - Quote
bah... i am late to the party... lemme read and let the battle commence
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2026
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Posted - 2014.12.18 17:24:40 -
[2] - Quote
Querns wrote:RTSAvalanche wrote:CCP Rise wrote:
Those goals lead us to the following major changes:
Combat Recons will now be permanently undetectable by directional scanners
Well that's just complete and utter bullsh!t... As if Solo pvp wasn't hard enough, we can not even rely on our D-Scan now?? somthing that we have relied on for the past 10 years.. You are basicaly breaking around some core mechanics here. Faction Warefare has been completely broken since Incarna, now you are telling me that recons with web, neut, damp & ECM bonuses will be able to hide in plain site in FW plexes and there is no conventional way to find them. Even if combats work to find them, we would have to do that for every plex... I smelt somthing bad in the air when the mobile scan inhib came into game, didn't realise things were going to be this bad. POWER CREEP is getting excessive.. Do they not have combat probes where you live?
One more step to making the nestor a thing.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2026
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Posted - 2014.12.18 23:16:13 -
[3] - Quote
wrote:I don't think I have ever been killed by just a recon before. Was there some massive boost in firepower I didn't see in the OP?
never been killed by a curse?
i did see one kill back in o6 where it was a curse and a vegabond.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2026
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Posted - 2014.12.18 23:36:39 -
[4] - Quote
Kagura Nikon wrote:MeBiatch wrote: wrote:I don't think I have ever been killed by just a recon before. Was there some massive boost in firepower I didn't see in the OP? never been killed by a curse? i did see one kill back in o6 where it was a curse and a vegabond. MAybe you shoudl re read his sentence. JUST A RECON.. that means a recon and nothign else. That curse and vagabond would appear very well on D-SCAN.
NO I DID READ. I LIKE CAPS TOO.
it was the closest i could find for his losses that was solo.
though solo curse before the nos nerf was totally a thing back in the day.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2026
|
Posted - 2014.12.18 23:39:37 -
[5] - Quote
Marlona Sky wrote:S'No Flake wrote:Marlona Sky wrote:There is a couple things here I am concerned about:
- ECM still offers no counter play. Effectively rendering a player unable to do anything for at least 20 seconds plus the time it takes them to relock anything. 99.99% fo all combat in this game involves locking a target. ECM drones turn any ship into a diet Blackbird. ECM needs to be revamped from the ground up and should not involve removing a players ability to play the game.
- Celestis being incredibly powerful from 100+km is silly.
- If it turns out combat recons not being on the directional scanner is an option, perhaps showing the ships as the T1 version of the ship instead would be a good compromise. i.e. the directional scanner shows an Arbitrator on scan when in fact it is really a Curse.
Semi-related, but what are the odds of a new high slot module that can not be fit if there is any type of cyno fit as well, only allowed for recons and means they do not appear in local? Perhaps I am dreaming a bit too hard here. The counterplay to ECM it's the damp from Arazu/Lachesis/Celestis.. Hell, Keres does a great job at that too :) How do you do that when you are jammed? 
I think since day 1 rise has wanted to change ECM
my fav ideas are to either make ECM affect missiles like TD's do for turrets.
or to make ECM and Sensor strength affect how X is cacluated in the damage application formula... you have the chance to hit which is a number that is then compared to a random number which is X . X is used to determin if that is a barely scratch or a perfect hit.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2026
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Posted - 2014.12.18 23:42:13 -
[6] - Quote
Dani Maulerant wrote:As if FW needed any more incentive to stay at the frigate/destroyer meta level in novices and smalls.
We totally need Pirate Faction Faction warfare...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2040
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Posted - 2014.12.23 16:31:49 -
[7] - Quote
TrouserDeagle wrote:CCP Rise wrote:We are disappointed too with having to pull back the resists for fleets. These ships just need that drawback to balance them at smaller scales where they are more likely to get used anyway.
We have T3 rebalance, black ops rebalance, and potential ewar module changes on the horizon to help address this as well. when is the logi rebalance (nerf)?
fingers crossed for stacking penilties
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2040
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Posted - 2014.12.23 16:38:53 -
[8] - Quote
Altrue wrote:Removing T2 resists : Not cool.
This is mandatory for large fleet fights. And in small fights, given the skills requirements and the pricetags of these ships, this is far from OP.
yeah not too sure why removal of the resist the one thing that make the ships good was removed.
Kinda Lame if you ask me.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2040
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Posted - 2014.12.23 16:46:06 -
[9] - Quote
cant see why without tech II resist i would use a lach over a celestis for a fleet fight.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2041
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Posted - 2014.12.23 21:02:06 -
[10] - Quote
Orchid Fury wrote:please scrap the dscan immunity and give combat recons t2 resits instead. fleets really need viable support cruisers, currently combat recons implode if they receive a fart. and the only alternative are t3s. dscan immunity seems nice however force recons seem better suited for these roles.
I second that. If you want to keep concept of dscan then just make it so acceleration gates dont decloak force recons and give combat recons tech ii resistance
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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