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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Komi Toran
Paragon Trust The Bastion
462
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Posted - 2014.12.18 17:46:53 -
[301] - Quote
Blodhgarm Dethahal wrote:What 'flexibility' are we gaining exactly? The ability to neut something 37km away is nice... Make that 80km away. And it can either do that without faction mods, or with a faction mod and still have room for non-PG-related modules.
Sniper Curse just became Sniper Pilgrim. |
BKuCKy
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.12.18 17:47:10 -
[302] - Quote
Asayanami Dei wrote:Diivil wrote:Combat recons should at least show up in dscan if you are on the same grid with them. Majority of Eve use dscan tools and it would be extremely frustrating to not be able to copy a certain ship type from dscan list when you can clearly see it in your own overview. Good point. Lol no-scan recons is a death to WH carebears. Less WH carebears -> more price on T3 ships -> more $ players spend for PLEX -> PROFIT for CCP! |
RTSAvalanche
The Imperial Fedaykin Amarrian Commandos
58
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Posted - 2014.12.18 17:48:20 -
[303] - Quote
Lonan O'Labhradha wrote:Boltorano wrote:You've basically made scout alts mandatory for "solo" complex runners. Thanks so much. See below. If you look in the Role Bonus section, the D-Scan-proof recons cannot fit covert cyno, so you can't be unaware of a in incoming hot drop on your accelerator... Not showing up on D-Scan is already a property of any ship that can fit a Covert Cloak, like the T3 cruisers, which are already more dangerous than Recon ships and will continue to be so. If you're in a plex, you're already protected from close warp ins, so if you don't want to use a warp gate scout, just make sure you stay out of point range from the beacon and fight aligned. SOP? PILGRIM Role Bonus: 80% reduction in Cynosural Field Generator liquid ozone consumption 50% reduction in Cynosural Field Generator duration GÇó Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
GÇó Cloak reactivation delay reduced to 5 seconds CURSE Role Bonus: Cannot be detected by directional scanners
These will be the new "falcon alts"
That will appear with out warning mid fight. &
Perhaps you see a ship on scan towards a small / medium / large plex - you warp there only to find that the ship you saw is sebo fit with a recon waiting there to denie the fight eg. a sebo thrasher on a small gate |
Syrias Bizniz
Krautfleet Warp to Cyno.
392
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Posted - 2014.12.18 17:49:20 -
[304] - Quote
CCP Rise wrote:Appreciate all the discussion. The work day is ending here so I'll let this continue tonight and talk over the feedback with my colleagues in the morning and then get back to you with responses to specific issues.
Thanks
Dear Rise,
Have you considered shifting the midslots / lowslots on the Curse? It's pretty much the only ship in the whole Amarr Lineup that somehow oddly favors shield tanking. Since there is the need to fit medium neuts, which eat tons of PG, there is only few Powergrid left to make an armor tank work. The achievable EHP are quite similar on Shield and Armor, however this should, at least in my opinion, not be true for a ship which's race is exclusively focused on armortanking.
I know that the power of a Curse on grid is immense, but somehow it just doesn't feel right to tank it on armor. The buffer is roughly the same, with significantly less chances of survival on an incoming damage spike while armor tanked, just for the reason of Armor Reppings landing on the end of the cycle.
Which all in all translates into a Recon that is either flying in a shield gang - and sacrificing half it's ewar bonuses - or in an armor gang, severly impacting it's own chance of survival.
I'm not asking for 'Ze Brick', but you really should consider switching the slot movement of Combat Recons to Force Recons where the 'cloaky', more gtfo'ing variants have actually more capability to tank on armor.
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Syrias Bizniz
Krautfleet Warp to Cyno.
392
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Posted - 2014.12.18 17:50:20 -
[305] - Quote
RTSAvalanche wrote:
These will be the new "falcon alts"
That will appear with out warning mid fight. &
Perhaps you see a ship on scan towards a small / medium / large plex - you warp there only to find that the ship you saw is sebo fit with a recon waiting there to denie the fight eg. a sebo thrasher on a small gate
If you know the GateSlide, it doesn't matter how fast the recon can lock you. ;)
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1245
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Posted - 2014.12.18 17:50:33 -
[306] - Quote
BKuCKy wrote:Asayanami Dei wrote:Diivil wrote:Combat recons should at least show up in dscan if you are on the same grid with them. Majority of Eve use dscan tools and it would be extremely frustrating to not be able to copy a certain ship type from dscan list when you can clearly see it in your own overview. Good point. Lol no-scan recons is a death to WH carebears. Less WH carebears -> more price on T3 ships -> more $ players spend for PLEX -> PROFIT for CCP! This is a pretty far-fetched chain of thought, here. There are several alternatives, not the least of which is "flying ships other than strategic cruisers."
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Harvey James
The Sengoku Legacy
1055
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Posted - 2014.12.18 17:52:23 -
[307] - Quote
oh so many things too address here.
-sig radius on all these ships are horrendously high.. looks at the supposed shield tanking caldari ones.. -why add full T2 resists? wasn't the HAC's main point resilience? .. and what are you doing here?...
-you state about developer trends yet the curse being khanid displays none of the normal characteristics associated with them. something like this would be more characteristic of khanid
CURSE
Role Bonus: Cannot be detected by directional scanners
Amarr Cruiser Bonuses: 7.5% bonus to Tracking Disruptor effectiveness 20% bonus to missile damage
Recon Ships Bonuses: 40% bonus to Energy Vampire and Energy Neutralizer transfer range 20% bonus to Energy Vampire and Energy Neutralizer transfer amount
Slot layout: 5H, 5M(-1), 5L(+1); 0 turrets, 3(-1) launchers Fittings: 900 PWG, 380 CPU appropriate increase for plates Defense (shields / armor / hull) : 1650(-187) / 2000 / 1075(+203) Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83) Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s) Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10 Sensor strength: 28 Radar Signature radius: 140
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Orinda Cinderheart
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2014.12.18 17:53:30 -
[308] - Quote
"We decided that the Pilgrim really needed Nos/Neut range, rather than strength, to give it the engagement flexibility that other Recons enjoy".
while I appreciate the idea of flexibility, is this not just making the amarr recon choice : armour or shield?
the pilgrim while in dire need of a fix works superbly well as a close range brawler that can pick its fights and get under the guns of an enemy, with no cap neutraliser bonus to amount it feels to me that this change is a step in the wrong direction, I'd be more inclined to give it a higher drone damage bonus to improve its solo viability. ofc I am biased, this was the first true pvp ship I trained for as a newbro so I have a soft spot for them.
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Lonan O'Labhradha
Lith 'n' Brannor Enterprises Absolution Alliance
0
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Posted - 2014.12.18 17:56:07 -
[309] - Quote
RTSAvalanche wrote:Perhaps you see a ship on scan towards a small / medium / large plex - you warp there only to find that the ship you saw is sebo fit with a recon waiting there to denie the fight eg. a sebo thrasher on a small gate
Aaah... I didn't think about that. T'would be a great way to bait someone into a plex. |
Gaven Darklighter
FinFleet Northern Coalition.
5
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Posted - 2014.12.18 17:56:59 -
[310] - Quote
Hey Rise i think the changes are overall good and needed, would be nice to see the exact resists profiles.
However the Combat recon idea is a bad one imo, you are punishing somehow active player who sue scanner instead of punishing lazy ones who just check local so i would do this instead:
- Player in combat recons dont show in local but show in scanner as normally so people who are actually engaged with the game scanning arent punished |
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Lumpymayo
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
97
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Posted - 2014.12.18 17:57:41 -
[311] - Quote
I have been waiting for over a year and a half for the Rorqual rebalance. |
Catherine Laartii
Dominion Fleet Group Templis CALSF
438
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Posted - 2014.12.18 17:57:49 -
[312] - Quote
Stacy Lone wrote:CCP Rise wrote:Combat Recons will now be permanently undetectable by directional scanners Have you considered the implications this will have for wspace? I mean it might work for 0.0 where you can see that *something* is there through local, but in wspace, this will be absolutely OP and hilarious. No local, not even DScan anymore, how are you supposed to even get any intel? The only way to detect such a ship is by having either eyes on all wholes (requires multitude of characters) and thus seeing it enter or by constant combat probing, which can be seen by the enemy. I fear that this will make this ship far out of line in wspace, where intel is already harder to get than in 0.0. inb4 spider-tanking curse roaming games for wh pve |
Shiva Makoto
Pyre Falcon Defence and Security
39
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Posted - 2014.12.18 17:58:18 -
[313] - Quote
Nice to see something done with Recons.
While I like the No-Dscan-Bonus on Combat Recons I can't see me using the Arazu/Rapier anymore to hunt mission/plex runners in low sec. With the Covert Ops Cloak people can see me activating the gate to the mission/plex for each gate I have to take and a lot of the time it's multiple gates so multiple chances for the target to see me on scan and react.
It's weird that the non-cloaky Recons are now better at hunting than the cloaky ones but I don't mind switching to the Lach/Huginn. |
BKuCKy
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.12.18 17:58:29 -
[314] - Quote
Querns wrote:[quote=BKuCKy][quote=Asayanami Dei][quote=Diivil]Combat recons should at least show up in dscan if you are on This is a pretty far-fetched chain of thought, here. There are several alternatives, not the least of which is "flying ships other than strategic cruisers."
LOL and lose to fleets of RMT-ers? ahah yeah sure. Hello to goons CEO for rmt support ;) They have low price ;) |
BKuCKy
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.12.18 18:00:21 -
[315] - Quote
Catherine Laartii wrote: I fear that this will make this ship far out of line in wspace, where intel is already harder to get than in 0.0.
Lol no-scan recons is a death to WH carebears. Less WH carebears -> more price on T3 ships -> more $ players spend for PLEX -> PROFIT for CCP! |
Harvey James
The Sengoku Legacy
1055
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Posted - 2014.12.18 18:01:15 -
[316] - Quote
both caldari recons have cap bonuses for ecm .. this is a waste of a slot. the falcon needs better damage projection and output, along with more drones.. also most recons don't need so much cpu anymore with the cloak changes made over time..
the range bonuses on webs and points are still too high and need a nerf along with the warfare links .. getting webs over 100km shouldn't be possible and web strength needs a nerf in general its far too easy too kill a ships speed out of scram range and in general.. and also tends too make target painters look very bad.
the issue of slots needs addressing is it ok for the force recons which according too role bonuses means half its highs are supposed too be used for non weapons and then have the -1 slot on top of that effectively 3 slots down on combats..
gallente are supposed too armour tank btw, .. they need more lows and grid as do the amarr ones..
huginn dps and projection is distinctly underwhelming, have you read the autocannon thread btw?
oh also on amarr why isn't the pilgrim laser based? ... amarr without lasers just aren't very amarrian.. also points at the laser thread, lasers need more work.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1246
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Posted - 2014.12.18 18:04:18 -
[317] - Quote
BKuCKy wrote:Querns wrote:[quote=BKuCKy][quote=Asayanami Dei][quote=Diivil]Combat recons should at least show up in dscan if you are on This is a pretty far-fetched chain of thought, here. There are several alternatives, not the least of which is "flying ships other than strategic cruisers." LOL and lose to fleets of RMT-ers? ahah yeah sure. Hello to goons CEO for rmt support ;) They have low price ;) We stomp T3 fleets with Dominixes on the regular. Strategic cruisers aren't the end-all, be-all of Eve.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Eeio
Sebiestor Tribe Minmatar Republic
15
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Posted - 2014.12.18 18:06:40 -
[318] - Quote
At least the camouflage skins will make more sense now |
Athamai
Storms of Vengeance
0
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Posted - 2014.12.18 18:06:49 -
[319] - Quote
colera deldios wrote:Morwen Lagann wrote:Pilgrim without its neut amount bonus? One word: Ugh.
If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this change it's just a weak Curse with a cloak. Which isn't all that big a ~thing~ with the whole "invisible to d-scan" bonus that you want to give to combat recons. With these changes there'd be even fewer reasons to fly a Pilgrim than there are right now. No it's a perfect change. Without the amount bonus Pilgrim will still drain most of it's prior target's in about the same time bit more now. Range bonus is much better than amount bonus.
Pilgrim change: Highly negative.
It's a perfectly terrible change. How is -100% neut strength equal to "draining the target cap in about the same time"? The range bonus is crap, especially since you have to stay in point range anyway.
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scarify ardonn
The First Kiss
8
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Posted - 2014.12.18 18:06:58 -
[320] - Quote
this is really big bullshit: Give Combat Recons something to make them stand out as a unique and interesting set of ships this is not even OP, this is stupid
Better rezist, why not Reduce capacitor warping cost - hell yes
pilgrim without strenght bonus, I dont know. This ship is strong. If not many people flying any ship, it doestn mean its not good ship. Pilgrim is just hard to fly for many people |
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Blodhgarm Dethahal
Doughboys Snuffed Out
184
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Posted - 2014.12.18 18:08:36 -
[321] - Quote
Querns wrote:It's actually pretty surprising to see the number of people who think that neut range is somehow worse than neut amount. Have any of you actually flown a pilgrim against, well, anything? Pilgrims needed the range very badly to avoid getting fridged by anything with even a remote ability to kite.
You are assuming that as a recon ship is has no allies in the fight... which is hilarious as Recons almost always need back up...
Who cares if it gets kited? I have friends to deal with that...
-Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space.
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l0rd carlos
Friends Of Harassment The Camel Empire
1114
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Posted - 2014.12.18 18:10:32 -
[322] - Quote
Lonan O'Labhradha wrote:Boltorano wrote:You've basically made scout alts mandatory for "solo" complex runners. Thanks so much. See below. If you look in the Role Bonus section, the D-Scan-proof recons cannot fit covert cyno, so you can't be unaware of a in incoming hot drop on your accelerator... Not showing up on D-Scan is already a property of any ship that can fit a Covert Cloak, like the T3 cruisers, which are already more dangerous than Recon ships and will continue to be so. If you're in a plex, you're already protected from close warp ins, so if you don't want to use a warp gate scout, just make sure you stay out of point range from the beacon and fight aligned. SOP?
If you run DED sites, you can just check d-scan for incomming tackle. Right now you see the covert ops (recon / t3 / frigs) get decloacked on the gate. It's hard for them to suppries you.
And if you are 1 - 2 pockets into the site, you have quite a good warning time to position yourself. With the recon now getting more tank, cap and unable to see on the d-scan, it will be very hard to do somthing about that.
I mean I like pvp, I fly the DED exploration sites with PvP fitting, but what can I do when suddently two ships appear with no warning that can tackle and jam me from 93 km away? After they got point, the rest of the gang can come in.
I really reallly like DED sites pvp, but this will make it SUPER easy to get hard countered by a larger group. It doesn't add any particularly interestuing game play apart from rather idiotic ganks.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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BKuCKy
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.12.18 18:10:47 -
[323] - Quote
scarify ardonn wrote:this is really big bullshit: Give Combat Recons something to make them stand out as a unique and interesting set of ships this is not even OP, this is stupid
Better rezist, why not Reduce capacitor warping cost - hell yes
pilgrim without strenght bonus, I dont know. This ship is strong. If not many people flying any ship, it doestn mean its not good ship. Pilgrim is just hard to fly for many people
You just don't understand
Lol no-scan recons is a death to WH carebears. Less WH carebears -> more price on T3 ships -> more $ players spend for PLEX -> PROFIT for CCP!
THAT"S ALL! |
Orange Something
Enchanting Wizards of Rhythm
0
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Posted - 2014.12.18 18:11:16 -
[324] - Quote
Grm Makentor wrote:>dscan immune ships with covops cloaks in w-space jesus christ what were they thinking, so mandatory scouting alts on every hole now?
Combat recons are getting the d-scan buff, and unless I misread something they still cant use covops cloaks. |
Iain Cariaba
771
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Posted - 2014.12.18 18:11:21 -
[325] - Quote
To everyone saying, 'how is dscan immunity different than covops cloak,' I will simply remind them that, if you're actively paying attention to dscan, there is always a brief period of time between losing jump cloak and activating cloak module. During this time, you are seen on dscan. With dscan immunity, you lose even this brief period of visibility. If you're in an anomaly, trying to make isk to buy PvP ships, you get zero warning before the recon ship lands on grid. Even the most rabid dscan spammer won't see this coming.
EvE is hard. It's harder if you're stupid.
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Catherine Laartii
Dominion Fleet Group Templis CALSF
438
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Posted - 2014.12.18 18:11:51 -
[326] - Quote
Lorac Gemini wrote:Surprised there's more WH tears than FW tears here. Figured FW farmers not being able to see a recon on dscan would make them like this change less. That's because we'll be using them more often; general equipment upgrades benefit BOTH sides of the war, so we rarely complain about power creep if the races we like get their ships upgraded. Even though the caldari recons could use a fitting buff, the cap regen bonus and the wonders that will be amarr recon will be excellent. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1249
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Posted - 2014.12.18 18:12:32 -
[327] - Quote
Blodhgarm Dethahal wrote:Querns wrote:It's actually pretty surprising to see the number of people who think that neut range is somehow worse than neut amount. Have any of you actually flown a pilgrim against, well, anything? Pilgrims needed the range very badly to avoid getting fridged by anything with even a remote ability to kite. You are assuming that as a recon ship is has no allies in the fight... which is hilarious as Recons almost always need back up... Who cares if it gets kited? I have friends to deal with that... Back in the day, force recons were actually used as solo boats for their ability to dictate range. It was more about not getting caught than sheer destructive force. The pilgrim failed at this because it always had to engage in scram range in order to bring its bonuses to bear; something that its other force recon cousins could not do. The pilgrim, additionally, was too slow to, practically, get into neut range in the first place, and even if it did, it was difficult to keep anyone there.
With neut range, it will be able to more effectively dictate range in an encounter, allowing it greater solo potential.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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BKuCKy
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.12.18 18:13:28 -
[328] - Quote
l0rd carlos wrote:
If you run DED sites, you can just check d-scan for incomming tackle. Right now you see the covert ops (recon / t3 / frigs) get decloacked on the gate. It's hard for them to suppries you.
And if you are 1 - 2 pockets into the site, you have quite a good warning time to position yourself. With the recon now getting more tank, cap and unable to see on the d-scan, it will be very hard to do somthing about that.
I mean I like pvp, I fly the DED exploration sites with PvP fitting, but what can I do when suddently two ships appear with no warning that can tackle and jam me from 93 km away? After they got point, the rest of the gang can come in.
I really reallly like DED sites pvp, but this will make it SUPER easy to get hard countered by a larger group. It doesn't add any particularly interestuing game play apart from rather idiotic ganks.
lol CCP don't care about this. They just want you to buy PLEX for real money. |
Blodhgarm Dethahal
Doughboys Snuffed Out
184
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Posted - 2014.12.18 18:13:35 -
[329] - Quote
Komi Toran wrote:Blodhgarm Dethahal wrote:What 'flexibility' are we gaining exactly? The ability to neut something 37km away is nice... Make that 80km away. And it can either do that without faction mods, or with a faction mod and still have room for non-PG-related modules. Sniper Curse just became Sniper Pilgrim.
riiiiight... with one Heavy neut... it s a novelty fit and you know it... no practical purpose
-Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space.
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Hiasa Kite
Brave Newbies Inc. Brave Collective
75
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Posted - 2014.12.18 18:14:13 -
[330] - Quote
No real wormhole experience here, but won't this make wormhole space even more dangerous unless you're ain a fleet?
Not that more danger is a bad thing, it just strikes me as odd that there appears to be no way to see if these things are coming before they're on grid with you.
People to vote for CSM X(in order): Sabriz Adoudel, Steve Ronuken, Manfred Sideous, Mike Azariah, Gorski Car
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