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Thread Statistics | Show CCP posts - 10 post(s) |
Zappity
Stay Frosty. A Band Apart.
1653
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Posted - 2014.12.18 20:24:43 -
[1] - Quote
D-scan immunity is an awesome idea! Please give it to my Stratios too.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1653
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Posted - 2014.12.19 08:57:57 -
[2] - Quote
Adam C wrote:for trolly ideas i would of preferred combat recons dont appear in local but on dscan. is that even possible :D Oh yes, PLEASE do that but for the Force Recons! No local would make them perfect solo and scout ships.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1653
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Posted - 2014.12.19 09:15:27 -
[3] - Quote
I don't understand all the complaints about the d-scan thing. How is this different in principle to the covert ops cloak? It 'breaks' just as many things as d-scan immunity does. But then I've always thought that there should be a specific probe to detect (if not necessarily resolve) cloaked ships.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1653
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Posted - 2014.12.19 10:44:36 -
[4] - Quote
Dracvlad wrote:A Force Recon ship and the one that worries me the most is the Lachesis with its long point will undock and I will not see it, it will warp to a belt and I will see it when it arrives on grid, it will have no cloak delay, so its locking will be fast, they will brick tank it and fit it for fast locking. Lachesis is Combat, not Force, but I do agree with your premise. Lachesis will probably be a problem with the ultra long point. Not much risk there.
I wonder if CCP could slow down the speed with which these exit warp? You can still see them on the overview so having a battleship-type warp exit would give a few extra seconds before they can start locking while still being visible on grid.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1656
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Posted - 2014.12.19 12:58:29 -
[5] - Quote
Gully Alex Foyle wrote:Just for the sake of discussion:
1. Try Pirate's Little Helper. Awesome intel on carebears vs. pvpers (based on zkill stats), corp/alliance and affiliation, common EWAR/cap ship/cyno bait pilots, etc. It's super easy to use (just ctrl-a ctrl-c local). And come on, even on weekends there's rarely more than 20-30 or so in lowsec local...
2. This only applies to medium FW plexes and PVE acceleration gates. Just go fight somewhere else, space is big.
3. Not much difference from having the calvary cloaked or >14 AU away
Not saying that you're flat wrong, but thankfully EVE PVP is complex enough that players will always find solutions to other players' tactics. That's part of the fun.
Just saying you honestly can't be 100% (or even 90%) sure that this d-scan thing will be bad, instead of fun for all. Excellent post which pretty much sums it up for me. A typical solo system would see 5-10 in local. Copy into PLH will quickly identify the PvP toons and a quick rollover will show any with recent Combat Recon kills. You already do this when you enter system. If you identify a probable pilot, go to the Small or Novice, or go to the next system, or drop probes, or YOLO. Or hop in a Combat Recon and go hunting!
Seriously, yes this will shake things up a bit. But it isn't the dire crisis some are predicting.
I would LOVE to see a solid solo hunter ship get local immunity. Maybe the Stratios...
Zappity's Adventures for a taste of lowsec.
|
Zappity
Stay Frosty. A Band Apart.
1656
|
Posted - 2014.12.19 13:19:31 -
[6] - Quote
baltec1 wrote:Bentakhar wrote:To all the people freaking out about the Dscan thing,
Remember how you all freaked out about the interdiction nullifier susbsystem on T3 cruisers... And keep in mind the recons are cloaky anyway and can still be scanned down with combat probes.
So relax But but my FW plexing! Oh my goodness, I am going to catch SO MANY of those miserable stabbed plexers with my Lachesis. There will be rivers in local.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1656
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Posted - 2014.12.19 13:31:04 -
[7] - Quote
Levina Windstar wrote:Meaby I missed the info but if the recon is immune to D-Scan, will we be able to scan it with combat probe?
So the only way to be "immune" to combat probe is to be cloaked?
EDIT : Typo You will still be able to combat probe a Combat Recon unless it is cloaked.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1662
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Posted - 2014.12.20 02:55:30 -
[8] - Quote
Onslaughtor wrote:Since you seem set on d scan immunity, lets at least add a fun and more interesting way to get intel other than d scan.
Core scout probes. Basically combat probes that fit inside core launchers, doesn't allow you to get a warp but lets you see what is hiding out there.
Depending on balance it would make a fun addition, large range scout probes could be used to check far out gates quickly, and gather fundamental intel. Also being used in a team with combat probes would let you get very percise locations on enemy ships with out nessisarily giving away you are looking for them. Interesting. I think there needs to be a broader discussion about intel. I would very much like to see more ways to mess with the current perfect intel (local, d-scan, watchlists) and perfect counters to intel (cloaking). Probes which only provide partial intel would be a reasonable counter to anti-intel tools like d-scan immunity. I think this should also extend to cover loaking because that is extremely powerful.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1664
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Posted - 2014.12.21 04:44:24 -
[9] - Quote
Kaarous Aldurald wrote:Thanatos Marathon wrote: rofl, its called clicking your mouse button.
Well, that's what you say, but it's a pretty big coincidence if you can be clicking d-scan literally constantly and spot the guy when he randomly pops in. I honestly doubt that you do that literally once a second, every second. If so I'd like to see your CTS surgery scars, lol. Now, I would easily believe that wormholers use d-scan bots, however. I've known that to be a thing for a long time, and I suspect having that taken away from them is a large portion of why some are so upset about this. Well this just says that there need to be MANY more ways to mess with d-scan. Clicking the same button every few seconds for intel is just stupid game design.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1665
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Posted - 2014.12.22 00:50:21 -
[10] - Quote
The more I think about it, the more I like the idea of 'Information Warfare' abilities being built into covert and recon ships.
- A module or mode that allowed you to turn off local detection would be great. You could fool people into thinking you had left local while still being in system.
- The trade off would be the introduction of a new probe which detects cloaked ships. There would have to be some careful balancing to make sure it didn't just become the default probe type.
In combination with d-scan immune ships this would reduce the reliance on local and d-scan as perfect intel sources which I think would be good for the meta as a whole. It has come too calculated.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1665
|
Posted - 2014.12.22 01:56:43 -
[11] - Quote
Ganthrithor wrote:Now: ship is just as un-detectable as a force recon They are more detectable. Combat probes have much larger radius than d-scan.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1667
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Posted - 2014.12.22 03:52:01 -
[12] - Quote
Squatdog wrote:Zappity wrote:Ganthrithor wrote:Now: ship is just as un-detectable as a force recon They are more detectable. Combat probes have much larger radius than d-scan. How many PVP or PVE ships typically fit combat probes? Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine.
Zappity's Adventures for a taste of lowsec.
|
Zappity
Stay Frosty. A Band Apart.
1669
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Posted - 2014.12.22 07:06:43 -
[13] - Quote
Squatdog wrote:Zappity wrote:Squatdog wrote:Zappity wrote:Ganthrithor wrote:Now: ship is just as un-detectable as a force recon They are more detectable. Combat probes have much larger radius than d-scan. How many PVP or PVE ships typically fit combat probes? Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine. Being forced to gimp your fit to deal with an absurdly broken game mechanic is NOT fine. At least you CAN detect them, which is more than can be said for covops cloaked ships. If anything is absurdly broken it is that. D-scan immunity which can at least be defeated by actively looking for it seems fine in comparison.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1676
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Posted - 2014.12.24 01:11:15 -
[14] - Quote
I listened to Podside 266 - yes please for cloaking granulation! Local cloak and d-scan cloak would be awesome. And a special upgrade for the Nestor d-scan so it can detect cloaked ships and decloak them if it isolates to 5 degrees!
Zappity's Adventures for a taste of lowsec.
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