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121. Time to Remodel the EVE ships - in Player Features and Ideas Discussion [original thread]
i love drake, it's symmetric and it's model was made by mirroring one side )
- by SyntaxPD - at 2010.03.23 08:42:00
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122. More space - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 23/03/2010 08:24:29 agreed, but if you play one hour a day, just don't go so faraway or re-think it twice. Such travel MUST be hard decision.
- by SyntaxPD - at 2010.03.23 08:24:00
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123. yet another cloaking idea (plz read first post in here) - in Player Features and Ideas Discussion [original thread]
Originally by: ghengis khan2 Edited by: ghengis khan2 on 23/03/2010 07:57:24 Ive been hearing a lot of people moaning about how cloaking works and how there is no counter for it. Well i've had an idea (dunno if its been said before) ...
- by SyntaxPD - at 2010.03.23 08:18:00
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124. More space - in Player Features and Ideas Discussion [original thread]
From day to day solar systems in EVE become inhabited. How about more? 1. Really epic trips, like a week to achieve destination point. Yeah, it must be hard decision to get move there, coz i's long and dangerous adventure. What for? reserach, d...
- by SyntaxPD - at 2010.03.23 07:56:00
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125. New Dev Blog: Organizational tools, standings and other changes - in EVE Information Portal [original thread]
Edited by: SyntaxPD on 26/02/2010 11:02:20 ^ | agreed Don't forget. EVE is sci-fi game. What does it mean ? It means, the players LOVE to have as much facilities as possible, love micro-management, love to tune up, tweak and go deeper and dee...
- by SyntaxPD - at 2010.02.26 11:00:00
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126. New Dev Blog: Organizational tools, standings and other changes - in EVE Information Portal [original thread]
Do not cut 0.01 step and standing slider. That's the micro i like to play with
- by SyntaxPD - at 2010.02.26 08:39:00
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127. Twisted metal \ ship pieces - in Player Features and Ideas Discussion [original thread]
dunno about 400v400, but RF seems to be. Actually, your EVE already loading models and textures for each of theese 800 ships. What might go wrong with loading scratched textures for 8 targets? And that's enough, coz all your attention is concentr...
- by SyntaxPD - at 2010.01.19 03:57:00
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128. Twisted metal \ ship pieces - in Player Features and Ideas Discussion [original thread]
Draw only for ships with known HP. Yes, you will not see whole damaged fleets etc, but it still must look true - some ships damaged and other not. Yes, your picture will differ from your friend's one, but both looks cool Loading of thousands te...
- by SyntaxPD - at 2010.01.19 03:45:00
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129. Twisted metal \ ship pieces - in Player Features and Ideas Discussion [original thread]
and it must look awesome in trailers\screenshots\videos
- by SyntaxPD - at 2010.01.18 13:15:00
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130. Twisted metal \ ship pieces - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 18/01/2010 12:14:21 but actually they use same ship models with different textures. I mean simple damage model, not dynamic, but based on armor and hull HP triggers ( 25%, 50% and 100% for example ) this old idea was us...
- by SyntaxPD - at 2010.01.18 12:10:00
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131. Twisted metal \ ship pieces - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 18/01/2010 12:07:29 ship particles shouldn't be server-side objects, just client models. Burning hull works in the same way, it's just a trigger, when your hull goes down, so you can see fire, but your mates can't. Anywa...
- by SyntaxPD - at 2010.01.18 11:55:00
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132. Twisted metal \ ship pieces - in Player Features and Ideas Discussion [original thread]
Well, no. But I think, textures of hitted armor are not hard to draw. Same with lost parts of the ship, current models don't need to be changed, just make lost parts invisible and your imagination make other work.
- by SyntaxPD - at 2010.01.18 06:29:00
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133. Twisted metal \ ship pieces - in Player Features and Ideas Discussion [original thread]
How about visualize damage a bit better ? Now we only have burning hull. Yeah... I want to see my raven without right or left "wing" and lots of bare wires
- by SyntaxPD - at 2010.01.18 04:20:00
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134. Roles and access rights - in Player Features and Ideas Discussion [original thread]
Found a little problem. Manufacturer can not do his work without hangar and wallet take access. He just has no choices under input option. That's not a bug, he just need take rights. Tell me, CCP, you have simple workers, who do their work using ...
- by SyntaxPD - at 2009.10.30 09:53:00
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135. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
I don't care about t2 economy. It's already broken by bpo holders.
- by SyntaxPD - at 2009.09.14 23:19:00
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136. Damage from station\ships explosions - in Player Features and Ideas Discussion [original thread]
That should be an old idea, but especially actual for role players. How about a little amount of damage for the first time ? In future, it can make a sense for fleets formations and etc. sorry for any misstakes, my english is really poor.
- by SyntaxPD - at 2009.09.13 01:27:00
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