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1. Auto-Hand-In Completed Missions at Downtime - in Player Features and Ideas Discussion [original thread]
Originally by: Amish Juggernaut Why doesn't it make sense? You didn't do something you were responsible for. The IRS doesn't auto-file your taxes for you and then reward you for doing it. Your car doesn't go out and fill up its gas ta...
- by TCL987 - at 2009.10.28 14:50:00
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2. Auto-Hand-In Completed Missions at Downtime - in Player Features and Ideas Discussion [original thread]
Edited by: TCL987 on 22/10/2009 02:44:00 Edited by: TCL987 on 22/10/2009 02:42:20 Edited by: TCL987 on 22/10/2009 02:39:47 Originally by: FISHANDCHIPS So because YOU where forgetful and it was YOUR own fault for not checking YO...
- by TCL987 - at 2009.10.22 02:39:00
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3. Auto-Hand-In Completed Missions at Downtime - in Player Features and Ideas Discussion [original thread]
Recently I got a message from my agent telling me I had failed a mission, I was confused as I hadn't accepted any missions recently. I then realized that I had forgotten to hand-in a completed mission and pointlessly lost standing. This seems like...
- by TCL987 - at 2009.10.21 04:28:00
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4. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Cygnet Lythanea I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their at...
- by TCL987 - at 2009.09.25 04:46:00
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5. Space Diseases? - in Player Features and Ideas Discussion [original thread]
Better question how would you get sick in the first place there's no way to transmit the disease in space.
- by TCL987 - at 2009.01.04 11:26:00
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6. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
Make a T2 Ship on the Destroyer hulls that is a specialized salvage ship that gives some kind of bonus to salvaging chance as a role bonus, a bonus to tractor beam speed and range for the destroyer skill and a bonus to speed and cargo for the Salv...
- by TCL987 - at 2008.08.30 04:57:00
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7. [Destroyable Outposts] How to account for clones and hangar contents - in Player Features and Ideas Discussion [original thread]
Why not make it so that the hangar contents is ejected in a large lifeboat and is programed to make an emergency jump based on how much jump fuel it has to a station of the Station Managers choosing 0.3 lowsec and below. The jump wouldn't be ins...
- by TCL987 - at 2008.08.30 02:02:00
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8. Make titans more... titany? - in Player Features and Ideas Discussion [original thread]
The Minmatar idea doesn't exactly scream Doomsday, also if I recall CCP has said that the titan's weren't meant to be cost effective.
- by TCL987 - at 2008.08.24 03:25:00
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9. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
Would these BPs have waste on them if so wouldn't it increase the cost for people attempting to run a POS with pellets from un-researched BPs?
- by TCL987 - at 2008.07.15 03:16:00
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10. Checks executed when a corp closes to delete science & industry jobs. - in Player Features and Ideas Discussion [original thread]
bump due to edit.
- by TCL987 - at 2008.07.15 03:10:00
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11. Checks executed when a corp closes to delete science & industry jobs. - in Player Features and Ideas Discussion [original thread]
I was having some trouble starting a research job, I was getting the error that I had too many jobs to start another but I only had four jobs so I sent in a petition and it turns out I had an another active job in one of my previous corps which ha...
- by TCL987 - at 2008.07.14 07:30:00
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