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1. Battleships... FC - in Player Features and Ideas Discussion [original thread]
mmmm, what?
- by TaatelinTallaaja - at 2008.09.09 05:12:00
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2. Nano and Cloaks - in Test Server Feedback [original thread]
Reason you see so many cloakers (even nanos have them now..) is that people that are actually playing the game instead of trying to nerf everything they dont like are already adapting to coming speed changes. What are they gonna do when they can n...
- by TaatelinTallaaja - at 2008.09.07 11:14:00
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3. Removal of (Most) Stargates w/ free limited warping - in Player Features and Ideas Discussion [original thread]
Edited by: TaatelinTallaaja on 04/09/2008 15:54:17 Originally by: Clansworth Server Performance: I know this looks like a lot of information that needs to be thrown about among fleet members, and it is. However, I envision each s...
- by TaatelinTallaaja - at 2008.09.04 15:52:00
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4. isk farmers and counters - in Test Server Feedback [original thread]
1. Remove local as an intel tool. 2. Allow cloakers to be scanned and probed normaly for 15 ... 20 minutes after the prober or someone in same gang gets a lock on cloaker (Knows what they are lookign for - RP side). Would add new role for cov.op ...
- by TaatelinTallaaja - at 2008.09.02 18:25:00
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5. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Originally by: Acidictadpole Originally by: TaatelinTallaaja its the fact that cloakers presence had a purely spychological effect on ... spychological.. I like it. Thanks for fixing my grammar, noone else does it for me th...
- by TaatelinTallaaja - at 2008.09.02 17:48:00
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6. High sec perspective vs High sec piracy - in Player Features and Ideas Discussion [original thread]
Interesting.. I can see a problem with creating free ISK areas in a game that is based on economical competition. ..but still wery interesting.
- by TaatelinTallaaja - at 2008.09.01 17:03:00
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7. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Edited by: TaatelinTallaaja on 01/09/2008 16:35:34 Originally by: Fullmetal Jackass Originally by: TaatelinTallaaja Besides there's nothing wrong in being AFK and cloaked. its the fact that cloakers presence had a purely spycho...
- by TaatelinTallaaja - at 2008.09.01 16:35:00
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8. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Originally by: OffBeaT i dont see a real problem here, just make probs that find clocked ships when needed.. ...The same day they make probes that sling ships out of outposts and POS bubles, or did you have some other means of balancin...
- by TaatelinTallaaja - at 2008.08.31 21:10:00
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9. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Originally by: Sydonis Like I said, feel free to shoot them down. And yes, I know CCP has too much on their plate right now... You can be sure that I will be one of the first to discuss and comment on new ideas. Sometimes I think they...
- by TaatelinTallaaja - at 2008.08.31 18:04:00
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10. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Edited by: TaatelinTallaaja on 31/08/2008 17:36:07 Originally by: lebrata Ppl claim to be against afk cloaking so why not add a simple timer that needs to be clicked every 30 mins or so (the time can be longer or shorter depending on...
- by TaatelinTallaaja - at 2008.08.31 17:32:00
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11. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Edited by: TaatelinTallaaja on 31/08/2008 16:16:49 Originally by: Sydonis Just going to show that you don't know much about cloaking then, given that you cannot cloak while locked... although it's been a while since I allowed anyone t...
- by TaatelinTallaaja - at 2008.08.31 16:16:00
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12. Naglfar=overpowered. CCCP, please read and fix. - in Ships and Modules [original thread]
Edited by: TaatelinTallaaja on 31/08/2008 13:39:06 Originally by: Furb Killer Edited by: Furb Killer on 31/08/2008 10:13:43 Originally by: Mobius 1 EFT warrior ftl? try getting a dread and acually PUTTING 4 siege modules o...
- by TaatelinTallaaja - at 2008.08.31 13:39:00
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13. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Originally by: Sydonis Personally, I see 3 seperate issues with cloaking... 1) Ships not intended to cloak. These should be really hit hard or even not allowed to cloak without requiring a HUGE cap/tank/CPU/pg hit to make them harder to f...
- by TaatelinTallaaja - at 2008.08.31 13:26:00
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14. Naglfar=overpowered. CCCP, please read and fix. - in Ships and Modules [original thread]
Originally by: Furb Killer How are people stupid enough to not see he is just trolling? NO WAI Im sure CCCP will get on this right away
- by TaatelinTallaaja - at 2008.08.31 10:06:00
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15. Naglfar=overpowered. CCCP, please read and fix. - in Ships and Modules [original thread]
Originally by: Space Fascist High: 6x2500mm Repeating Artillery I Siege Module I Siege Module I Siege Module I Siege Module I According to EFT , everything fits fine using 5% CPU implant. Also used are 5% XL projectile turret damage a...
- by TaatelinTallaaja - at 2008.08.31 09:08:00
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16. Collidable Objects.... if u say so - in Player Features and Ideas Discussion [original thread]
Technically this would be possible without making server fall to its knees. Without knowing what kind of data structures EvE uses to handle collision detection, theres no point in going into details of how this could or could not be done though. ...
- by TaatelinTallaaja - at 2008.08.31 08:36:00
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17. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Edited by: TaatelinTallaaja on 31/08/2008 06:09:51 Edited by: TaatelinTallaaja on 31/08/2008 06:09:19 Originally by: Fullmetal Jackass One mechanic that would help greatly I think, without destroying cloaks, would be to have onboar...
- by TaatelinTallaaja - at 2008.08.31 06:09:00
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18. Cloak nerf suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: TaatelinTallaaja on 30/08/2008 22:26:14 Originally by: Phoenix493 A carebear option, would be to create a Probe that could decloak anyone within 0.5au of it, and is effective for 2 minutes or something. So you have to minut...
- by TaatelinTallaaja - at 2008.08.30 22:26:00
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19. Cloaking is fine. Stop trying to get it nerfed. - in Player Features and Ideas Discussion [original thread]
Edited by: TaatelinTallaaja on 30/08/2008 19:14:30 Originally by: Meina Lamia So are you saying we don't have ships now that arnt ment to do certain things? Such as Dreads and Carriers? Bombers and Coventers? Are you saying that build...
- by TaatelinTallaaja - at 2008.08.30 19:09:00
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20. The Fundamental Blob Problem - in Test Server Feedback [original thread]
Edited by: TaatelinTallaaja on 30/08/2008 18:44:55 Originally by: Meina Lamia I really don't there there is anything wrong with having a natural disadvantage do to over crowding a area. Such as light of sight issues etc. I just don't b...
- by TaatelinTallaaja - at 2008.08.30 18:43:00
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