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1. A Billion Worth Team !!! - in Science and Industry [original thread]
Vyktor Abyss wrote: There have been a few really "overpriced" bids on teams I've noticed so far... Oddly enough another Marauders manufacturing bonus team went for 250m to some backwater lowsec system and quite a few 500m plus bids for Capital...
- by Tamarana - at 2014.07.29 12:01:00
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2. Charon prizes? - in Science and Industry [original thread]
Current profitability of Charon and the other freighters is, indeed, very low compared with normal times. This if you take the sell prices of minerals at Jita. A couple of types of freighters, now, are not worth to be built. Many builders, I supp...
- by Tamarana - at 2013.09.11 19:25:00
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3. Metal Scraps - in Science and Industry [original thread]
Calipygian wrote: Jenn Makanen wrote: Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. This clearly benefits both salvagers and anybody ...
- by Tamarana - at 2011.12.11 00:51:00
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4. Metal Scraps - in Science and Industry [original thread]
With the current change Metals Scraps become a very dense type of Tritanium. This could have a very interesting logistical application when dealing with moving large quantities of Tritanium in Low Sec and 0.0 (and W-Space). A single Blockade Runne...
- by Tamarana - at 2011.12.05 20:47:00
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5. Orca or dedicated hauler? - in Science and Industry [original thread]
Deploy a Small Tower with many hangar arrays. Unload the Orca there. Then use a freighter to move the stuff in station. In this way you can mine in systems without a station and never lose the Orca bonuses when the Orca is full and need to drop th...
- by Tamarana - at 2011.07.05 11:46:00
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6. Cap Ship Production - in Science and Industry [original thread]
Do a freighter is able to manipulate its cargo and transfer it to the Orca in space?
- by Tamarana - at 2010.12.19 23:21:00
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7. Public petition to STOP T2 BPO - in Science and Industry [original thread]
I agree with the idea, My only worry is about implementation, because taking something from others without their consent is always wrong. Maybe, proposing a conversion of a T2 BPO with a Limited Issue Battleship (Nation, State, Tribal, Empire) co...
- by Tamarana - at 2010.12.18 19:57:00
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8. Mining ops - in Science and Industry [original thread]
An Orca can fleet usefully up to 10 groups, everyone with a group commander and ten pilots. The number of pilots one Orca can serve is around 20. But it must run to and from a POS CHA to unload the ores without pause. I don't know how fast 20 HULK...
- by Tamarana - at 2010.11.29 11:17:00
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9. Best Mining Fleet Setup - in Science and Industry [original thread]
In the quest of the God Mode of Mining, I was thinking about how a fleet of mining ships could be setup and what would be its efficiency. IIRC, the bonuses of the Fleet Commander (none), the Wing Commander and the Squad Commander stack together in...
- by Tamarana - at 2010.11.12 04:29:00
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10. ORE Table - The ultimate mining-tool =) - in Science and Industry [original thread]
The difference in price is often enough to inspire many miners to move their minerals from the place they are to a near hub or Jita. Also, moving the minerals where you have the best standing will reduce the taxes paid.
- by Tamarana - at 2010.08.18 11:24:00
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11. Searching moons for building Nanotransistors in Caldari low sec - in Science and Industry [original thread]
You can look at this site for info about moon location andthe materials available on them: http://evemaps.dotlan.net/ BTW, good luck in finding an available moon AKA the good ones were all taken a couple of years ago. If you want them you must fi...
- by Tamarana - at 2010.08.10 11:34:00
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12. PI rage-quit - in Science and Industry [original thread]
I, also, am a bit tired of clicking the extractors. But, I now understand that: 1) You need Planetology lvl 4 and Advance Planetology at minimum lvl 4 (better 5 5) to be able to place your extractors to the best spots. 2) You need to work with pla...
- by Tamarana - at 2010.07.10 00:25:00
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13. Planetary Interaction Profitability - in Science and Industry [original thread]
Originally by: Devon Five Edited by: Devon Five on 09/07/2010 03:54:01 one time i thought i'd make a cruiser. i bought all the mats for a cruiser, bought the bpc, moved everything, watched the countdown. i spent 8 mil buying all this s...
- by Tamarana - at 2010.07.09 16:03:00
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14. Mineral Supply Problem: Solution? - in Science and Industry [original thread]
The problem is that people already mine in missions. They do the mission, dust the Hulk and mine there. You could take away the belt everywhere and simply people would mine in missions. A band of miners would simply open a few missions, kill fast ...
- by Tamarana - at 2010.07.09 12:10:00
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15. Actually enjoying PI - in Science and Industry [original thread]
From what I see, PI extraction (producing P0 and refining it to P1) is worth enough only in 0.0, WH and, maybe, some low-sec. My opinion is that people in 0.0 will specialize in these, then will move the P1 to high sec for selling it, where other ...
- by Tamarana - at 2010.07.09 11:56:00
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16. Extractors next to competitor's extractors - in Science and Industry [original thread]
Definitely, if you extract resources heavily (like many 30' periods), you will deplete the stuff. Mine whent from 1200 to 999 in a few weeks. What we don't know is how fast the minerals will replenish after they are depleted. Do the quantity will ...
- by Tamarana - at 2010.07.03 15:48:00
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17. Suggestion regarding plantetary interaction UI - in Science and Industry [original thread]
Edited by: Tamarana on 03/07/2010 15:32:34 My suggestions are: 1) Have a dialog like the POS, so you a going around clicking is not needed 2) Let choose directly the time cycle for all extractors and simply click on one of the at time to resta...
- by Tamarana - at 2010.07.03 15:26:00
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18. PI Questions from a Non-Industry Player - in Science and Industry [original thread]
The best way to do PI is partially AFK: you do it with EVE in background and every half hour you restart the extractors (an alarm clock is useful). You fill up the storage or, better, the spaceport (that consume the same power as the storage) and ...
- by Tamarana - at 2010.06.30 16:04:00
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19. PI - 1 quick question about production overflow - in Science and Industry [original thread]
Confirm the processed materials will be consumed and wasted.
- by Tamarana - at 2010.06.30 14:49:00
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20. whay is the best way to deploy Giant secure containers? - in Science and Industry [original thread]
Put them 150 KM from the belt, so you are able to warp there from everywhere in the belt. You bookmark the can and can go there with the industrial ship.
- by Tamarana - at 2010.06.30 14:39:00
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