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1. Way of deleting all fits - in Player Features and Ideas Discussion [original thread]
Can you not right click delete right click delete? The time it takes some one to log into the forums find the right section and make a post about it that person could of deleted most if not all of the fitting they might have? Delete all might be ...
- by Tappits - at 2016.09.10 20:33:21
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2. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Tappits wrote: FT Diomedes wrote: SurrenderMonkey wrote: I can't believe people are responding to this idiot-**** idea as if it requires any actual consideration or refutation. It's the design equivalent of cutting ...
- by Tappits - at 2015.12.09 00:08:28
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3. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: SurrenderMonkey wrote: I can't believe people are responding to this idiot-**** idea as if it requires any actual consideration or refutation. It's the design equivalent of cutting off your head because you don't like you...
- by Tappits - at 2015.12.07 16:12:58
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4. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: What's on screen there is probably only about 200-400 ships + drones. The rest of that fight is off the edges of the screen, hence the massive clutter of brackets around the edge. Which means it's irrelevant that it was a...
- by Tappits - at 2015.12.07 11:56:59
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5. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Please explain how you'd target anything in this, when you're running at 1 FPS if you're lucky. http://i.imgur.com/GaWTfqd.jpg Nice pick. shame no one cares for 4k fights anymore... the players or ccp.
- by Tappits - at 2015.12.07 01:07:12
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6. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: As several people have said, you turn brackets off fora large fight or your system will die. While you probably view this as a feature not a bug, it would render the game unplayable whenever you have more than fifty ships...
- by Tappits - at 2015.12.06 20:09:51
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7. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Other than that... the overview and broadcast system will continue to be an integral (if not the primary) way of how players see and process information regarding the environment around them. To even consider removing these ...
- by Tappits - at 2015.12.06 18:52:06
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8. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: With no overview, if you turn off brackets then good luck clicking on anything. Small fights would be a case of 'now everyone try desperately to click on the 6km/s frig/d3/whatever while also doing that speed yourself' so...
- by Tappits - at 2015.12.06 17:05:36
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9. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So what, it should be physically impossible to play without brackets, target an interceptor or focus fire? I never said anything about removing brackets. I said remove Broadcasts or Overview or both. Fights small fights...
- by Tappits - at 2015.12.06 16:49:17
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10. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
I know you might think my idea is super crazy dumb.... BUT, CCP have all ready had the idea are are planning on semi implementing it for the new Titan DD's and for all the fighter squads for Carriers and Super Carriers, In the form of weapon syste...
- by Tappits - at 2015.12.06 14:10:14
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11. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Mierin Arthie wrote: Tappits wrote: Nor most of the time do they have a magic button that broadcasts to the whole fleet instantly who to fire on How often do you see in a Sci-Fi film The FC of the fleet broadcasts targets and every one fir...
- by Tappits - at 2015.12.06 04:49:12
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12. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Tappits wrote: I think you mean in space not overview.... And i counter than with..... The camera controls let you move the cam anywhere on grid so getting it into a good place to find stuff should not be a problem. :) ...
- by Tappits - at 2015.12.06 04:47:07
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13. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: [quote=Iain Cariaba] As for OP, bad mechanics forcing people to try and click on a single pixel on their overview are not good gameplay. People would quit because the interface sucks. I think you mean in space not over...
- by Tappits - at 2015.12.06 04:35:06
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14. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Current alpha meta is caused by the way remote reps work. You have to take the target down before reps can land, otherwise you'll never break the remote tank. Wait til after the RR nerf comes out and see how that changes ...
- by Tappits - at 2015.12.06 03:17:46
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15. How to Fix the Blob (a bit) Random idea - in Player Features and Ideas Discussion [original thread]
So been watching a bunch of Sci-Fi films the last few weeks and they all have something in common, none of them have an overview that lists every ship in the fight by type or name or distance. Nor most of the time do they have a magic button that ...
- by Tappits - at 2015.12.06 03:03:50
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16. Overview idea - states tabs - in Player Features and Ideas Discussion [original thread]
I came from reddit, and i believe we need this which is why i am taking the time to post. +1
- by Tappits - at 2015.11.23 08:55:07
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17. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: If you think HIC's are going to be common even with this change, you are quite delusional. Can most people fly a HIC? No. Will most people train to fly a HIC? Also no. PL checking in 0/
- by Tappits - at 2015.11.07 11:09:03
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18. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
This change totally kills Transport ships as all of its tricks are countered with a single high slot mod. No MWDing back to gate, No MJDing away, + the 2 inbuilt WCS's are neuted by the infi point. = totally useless In low and in null.
- by Tappits - at 2015.11.06 15:41:51
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19. Counter Cyno-Module - in Player Features and Ideas Discussion [original thread]
per wrote: well the idea is simple: if someone lits a cyno you will be able to activate your Counter-Cyno-Module (CCM) and everyone around will be able to jump back to the guy who is generating the cyno bridge - ppl with fatique wont be able t...
- by Tappits - at 2015.11.05 23:59:17
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20. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Daret wrote: I realize that CPP has stated that bumping is a game mechanic and is probably never going to be changed. But that doesn't stop someone from bumping a charon for hours on end, so I'm proposing something to help solve the problem and...
- by Tappits - at 2015.11.05 23:49:20
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