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141. Missing alignment for fleets - in Player Features and Ideas Discussion [original thread]
Zion Sax wrote: NOPE - no jump fleet command - that's just lame. You have to make your own thread if you wanna advocate that option. I was posting something that was just as lame as your suggestion to point out how stupid it is. Zion Sax...
- by Tappits - at 2014.10.26 23:03:06
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142. Larger fleets: Introducing The Armada - in Player Features and Ideas Discussion [original thread]
You know the idea is not good when a goon guy (the people that it would help the most in eve) says its a bad idea and would be bad for the game.
- by Tappits - at 2014.10.26 22:22:23
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143. Missing alignment for fleets - in Player Features and Ideas Discussion [original thread]
NOPE. Lets take all responsibility away from people having to do things.... fights some times happen because people mess up aligning. lets take away all possible ways people can mess up . While your at it why is there not a jump fleet command......
- by Tappits - at 2014.10.26 11:53:58
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144. Give titans % bonus to links - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: ... the old topic turned out bad, so i decided to make a new one. Idea is simple, give Titans bonuses like the comand ships have to make them more relevant, because they will be much less relevant post Phobe. Super...
- by Tappits - at 2014.10.26 11:47:51
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145. Larger fleets: Introducing The Armada - in Player Features and Ideas Discussion [original thread]
I am pretty shore CCP have said they like the massive fights from a publicity point of view but donGÇÖt really like having them as itGÇÖs a pain on their end.. So I donGÇÖt see them coming up with a system to help massive coalitions forming massiv...
- by Tappits - at 2014.10.26 11:41:19
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146. Corporate Skill plans window? - in Player Features and Ideas Discussion [original thread]
This seems a nice idea as long as its limited to like 5 and not 1000's of skill plans to make it super confusing to the new bros.
- by Tappits - at 2014.10.25 00:03:45
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147. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Tappits wrote: James Baboli wrote: I would like to see logi changes that make sense, and don't kill my preferred gameplay style I don't mind changes as long as it does not change the way I do things... but you can ...
- by Tappits - at 2014.10.24 22:37:26
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148. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: neuts and damps. put both on geddons. 2 un bonus damps puts a guardian with links down to 40km (OH damps) almost within geddon neut range. Why would any roaming fleet be anywhere near neut Armageddons? and why would bringin...
- by Tappits - at 2014.10.24 21:14:29
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149. F2P model proposal - in Player Features and Ideas Discussion [original thread]
no
- by Tappits - at 2014.10.24 18:10:22
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150. A Role Not Filled - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: forget the offlien POS. peopel only care for the offline ones because the online ones are UNKILLABLE, exaclty because of ECM. That is the role that is needed. Not a kill offline POS Because there's not a BS that can go i...
- by Tappits - at 2014.10.24 17:19:45
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151. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Applying e-war to a single logi boat to counter 50% of their reps, or 100% if they are in a cap chain mode, is not the same unsolvable problem as doing it to a member of a 20+ ship logi wing. This just shows how little...
- by Tappits - at 2014.10.24 16:40:38
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152. A Role Not Filled - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: Ralph King-Griffin wrote: what's wrong with vindis? You'd be better off using a Kronos. Even then, it doesn't hold a flame to the Dreadnaughts, Carriers, and Titans that can exist in Null and Low. Capitals can even...
- by Tappits - at 2014.10.24 15:08:07
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153. A Role Not Filled - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: I propose BS's (one for each faction of course) which get the ability to equip weapons meant for capitals. That's it. Simple, elegant, effective. NO! Just no, lets move on.
- by Tappits - at 2014.10.24 14:52:04
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154. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: If PvE logi were alt-tabbed with reppers on a target, incursion fleet would completely die every night. Neut hard enough to prevent reppers from cycling and target swaps would insure the sites don't get completed but I gu...
- by Tappits - at 2014.10.24 14:44:14
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155. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
afkalt wrote: You could flip logi so that they boost resists and thus force everyone to local tank. That is an interesting way to do it. I am shore it has problems but interesting nether the less.
- by Tappits - at 2014.10.24 10:00:26
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156. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: I am talking about incursions, and some ways of running c3 and c4 sites Incursion rats eat drones. They especially eat logi drones. If you can suddenly lose 20% of the rep on each of your logi as your drones are alpha'd off...
- by Tappits - at 2014.10.24 07:57:23
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157. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: This hits the PvE side, where fights large enough to require logi as it requires a 5B investment in tank and a 1B hull, along with a t2 battleship to locally tank the content to do it by going local. I need context becaus...
- by Tappits - at 2014.10.24 00:10:23
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158. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Also, this still does nothing about the fact that any ship which can catch reps is nigh invulnerable once the reps catch in PVP. There is 100% no counter to drones. James Baboli wrote: So, absolutely destroy several...
- by Tappits - at 2014.10.23 23:56:28
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159. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
No more active rep mods bonus, can still fit them but nowhere near as good. Make the Rep drone bonus 100-200% per Level Make the drones bays bigger (bandwidth stays the same)
- by Tappits - at 2014.10.23 23:39:56
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160. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
I don't see anything wrong with the current Warp speeds for all the ships in game. Smaller faster bigger slower..
- by Tappits - at 2014.10.23 12:04:48
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