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41. With Citadels on the horizon, NPC-station offices need a rework. - in Player Features and Ideas Discussion [original thread]
We prob need less offices in npc stations not more.
- by Tappits - at 2015.08.31 16:55:09
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42. CCP The Phoenix needs a Rapid Cruise Missile Launcher ASAP. - in Player Features and Ideas Discussion [original thread]
WALAMOSHU wrote: No IFs and or BUTs about it. The Phoenix needs a Rapid Cruise Missile Launcher now CCP. Make it happen so the Phoenix can be a BOSS for once. It all-ready is the best dread for blazing...
- by Tappits - at 2015.08.31 16:52:57
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43. Make all items in the game work like rigs - in Player Features and Ideas Discussion [original thread]
I don't really see a problem with this.
- by Tappits - at 2015.08.30 22:10:28
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44. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
This is just a change for changes sake. It does not address the problem of Why Would you attack some one,why would you Defend something until something changes so the WHY is not a WHY its all for nothing.
- by Tappits - at 2015.08.19 17:17:27
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45. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Equto wrote: Rowells wrote: Equto wrote: hell it took a week with "instant" travel as you call it. You are either lying, over-exaggerating, or are completely ignorant. These numbers you keep ripping out of your bum have a striking resem...
- by Tappits - at 2015.08.17 12:52:51
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46. Inappropriate Name For In-Game Ship Browser Tool - in Player Features and Ideas Discussion [original thread]
Madrox420 wrote: The in game ship browser tool shares the name of a terrorist group. As many players are former and current military I believe this name is inappropriate for in game. As a global company you (CCP) should recognize that many peop...
- by Tappits - at 2015.08.15 00:06:26
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47. Get rid of Vulnerability Kiting - in Player Features and Ideas Discussion [original thread]
Petrified wrote: Once the Vulnerability window closes any further entosis cycles should automatically fail. The presence of this vulnerability "kiting" defeats the purpose of the vulnerability window: to allow groups to actually sleep/work/li...
- by Tappits - at 2015.08.10 21:42:40
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48. Two Birds One Stone - Two Null Sec Problems Solved with One Change - in Player Features and Ideas Discussion [original thread]
Sigras wrote: The Problems 1. PvP players have no way to make ISK / no reason to exist on a day to day basis - Lets face it, once you take the space, there isnt any reason for your PvP groups to form up or actually defend the space. Roaming...
- by Tappits - at 2015.08.03 12:51:14
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49. Make space different - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Would this be accompanied by a change to the existing structures? Or would it accompany the change to destructible structures? I'm laughing at the idea of having a research station, factory, or refinery in the wrong constella...
- by Tappits - at 2015.08.03 12:31:28
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50. Yet another wasted thread about : capital changes. - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Situation raised multiple times, we can really hope that some from CCP care to respond . Carriers and super carriers are fine - they operate in the way every one expects them to do. I suggest to even boost them , give...
- by Tappits - at 2015.08.03 11:37:06
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51. Make space different - in Player Features and Ideas Discussion [original thread]
This is just a copy paste from our forums.... (A Tappits and Hedliner PL London 2015 meet suggestion) Constellation bonuses: Make each constellations a bit different from each other in each region by giving them bonuses to things. Each constellat...
- by Tappits - at 2015.08.03 11:23:51
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52. New Diplomatic System (Will remove Blobbing) - in Player Features and Ideas Discussion [original thread]
Amunari Talar wrote: Standings are in an in-game mechanic that allow coalitions to have easy when playing sov-war games. removing that ease creates an immense amount of stress upon fleet commanders. Iv for example had to micro-manage 2 enemy f...
- by Tappits - at 2015.08.03 10:26:41
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53. Very minor entosis tweak QOL - notification time change - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Could the alert on structure lasering perhaps be moved back to the start of the warm up cycle? Benefits as I see it: Greater benefit to a fast warmup cycle to get the ball rolling - i.e. incentive to use T2 mods. On the ball own...
- by Tappits - at 2015.08.03 10:05:59
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54. Show skills effecting mods - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: What you are actually seeking is called 'friends' They can be found in various chat channels, corporations and forum threads. If you gather 2 or more friends and then apply some 'due dilligence' all skill inter-relatio...
- by Tappits - at 2015.07.31 15:41:52
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55. Remove CAP QUARTERS button pls! - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Sonya M wrote: Hello. I'd like to say, that every time i missclick UNDOCK button and and client start loading Captain's Quarters while my friends fighting on undock, everytime i start raging and really wanna give a big...
- by Tappits - at 2015.07.31 14:45:35
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56. New Diplomatic System (Will remove Blobbing) - in Player Features and Ideas Discussion [original thread]
I don't know what these changes do at all? What is this fixing?
- by Tappits - at 2015.07.31 14:41:42
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57. Fozzie Sov - A potential nerf to trollceptors. - in Player Features and Ideas Discussion [original thread]
I can fix this super easy.... REMOVE T1 ENTOSIS LINKS FROM THE GAME.... Ok thanks.
- by Tappits - at 2015.07.30 16:57:55
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58. Faster Travel - in Player Features and Ideas Discussion [original thread]
-1 Moving should be hard, moving should be slow...
- by Tappits - at 2015.07.12 14:34:21
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59. Blowing up Citadels, and other new structures!!! - in Player Features and Ideas Discussion [original thread]
This seems to be a super complicated system... easy way is to set a 30-60-90 day self destruct timer. bam done. People have time to get there stuff out and or win the station back before it goes boom.
- by Tappits - at 2015.07.04 08:45:55
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60. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Give all T2 missiles more HP and T2 resists (like hacs) so people have an option of all-round good damage range and application with lower HP (FACTION/pure T1) Deeps/Application (Rage/Precession) And Massive HP tanks but with there limited ranges ...
- by Tappits - at 2015.07.04 08:12:54
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