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1. Market Quickbar Change - Easy and Important! - in Player Features and Ideas Discussion [original thread]
already posted that a few times now.... /signed
- by Tendu - at 2008.02.07 12:04:00
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2. Implant extraction from a char or a frozen corpse - in Player Features and Ideas Discussion [original thread]
Nice idea. But chance of extracting should be lower then that : lets say : 1% if no chirurgical skill (need science V, electronics V). +1% for each lvl of the skill (rank 7) an adding +1% for each lvl of advanced chir (rank 12). That make a to...
- by Tendu - at 2008.01.31 11:53:00
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3. Rigs adding High med low slots - in Player Features and Ideas Discussion [original thread]
very nice idea.....but as i used to say in this forum : ship should be fully customizable at the creation. So no rig, no standard ship, and all will have is own type. Part of ship would be exactly like modules and ship can only old a certain volum...
- by Tendu - at 2008.01.31 11:45:00
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4. Alternative Learning Skills - in Player Features and Ideas Discussion [original thread]
so many things to do before changing something that actually work !! WTH do you want to change the learning skills ?
- by Tendu - at 2008.01.23 21:44:00
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5. Painting Your Ship - in Player Features and Ideas Discussion [original thread]
Like in City of Hero, EVERY avatar is different, and the server handle it very easily. Just make 2 or 3 colors you can change and maybe some little add to your ship.....like antenna, jaw's at front, change the color of fire engine... All those, ...
- by Tendu - at 2008.01.23 21:39:00
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6. Add more overview filters - in Player Features and Ideas Discussion [original thread]
And empty, full can also be nice....The best would have been a special overview exclusively for enemies.
- by Tendu - at 2008.01.22 22:20:00
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7. Trade Skill Idea: Internal Logistic - in Player Features and Ideas Discussion [original thread]
Hum, strange idea, it's great but it sux like it is now. Lets me explain : - Your skill can be great but should work like all others trade skills : lvl1 : system, then 2 jump per skill, lvl5 : entire region. mean at lvl5 you can get all items you ...
- by Tendu - at 2008.01.22 22:11:00
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8. Salvage proffesion - in Player Features and Ideas Discussion [original thread]
Wreck should last longer IF THEY ARE NOT EMPTY ....empty wreck should last ..let's say.. 5mn, the more inside the wreck, the more it should last, up to 2h30 as a max. For exemple : - wreck nŠ0 is empty : lasting 5mn (not including loot) - wrec...
- by Tendu - at 2008.01.22 21:51:00
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9. Add visible modules - in Player Features and Ideas Discussion [original thread]
plenty of other thing to do before that (ie : full remap of UI, creating new content, debugging, etc...) THEN when all those things will be done : /signed......
- by Tendu - at 2008.01.22 21:39:00
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10. volume of items visible in items lists - in Player Features and Ideas Discussion [original thread]
Like i'd said in 20 different post, because Full UI need to be customize by players (just like in most other MMORG,.....who said "WoW" ?? ) - For the Assets, what we need is a table with : -----For the station : - Security lvl - Number of...
- by Tendu - at 2008.01.22 04:24:00
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11. new options and skills for trading and ordering, help me - in Player Features and Ideas Discussion [original thread]
Edited by: Tendu on 22/01/2008 03:33:09 ll UI most be rebuild, not only the market. But for the market : - highlight your own orders - permit to modify/cancel your orders in the list window - filters orders by number of jumps (outside...
- by Tendu - at 2008.01.22 03:33:00
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12. Make the universe seem big again. - in Player Features and Ideas Discussion [original thread]
cool idea....but missing plenty of things. In lots of space movie and soap you can see number of things in space, like : - strange plant, big huge animal (no life in EVE ?? ), - abandoned old civilization ship (rogue drones just aren't enough !!...
- by Tendu - at 2008.01.22 03:11:00
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13. How about faction drones - in Player Features and Ideas Discussion [original thread]
there is also faction missiles and faction modules.... What about deepspace drones ? And faction Miner turret ?
- by Tendu - at 2008.01.22 02:24:00
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14. Solving the jita issues! - in Player Features and Ideas Discussion [original thread]
in real life, a system (let's say a town) with all that traffic and money that pass throw will get money from it (ie : big tax on it). So that idea isn't stupid at all.
- by Tendu - at 2008.01.22 00:26:00
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15. Slowly expanding regions - in Player Features and Ideas Discussion [original thread]
Edited by: Tendu on 22/01/2008 00:21:08 I love both idea here. That should be easy enough to code and implement. The chance that a gate (or a wormhole) exist should be REALLY small (ie : 1/1000000 chance), and all in the new system must be ra...
- by Tendu - at 2008.01.22 00:19:00
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16. New T2 Destroyer: Salvager - in Player Features and Ideas Discussion [original thread]
nice idea....old but nice. /signed indeed would be cool if TB range and speed up with skills. Maybe need more skills.
- by Tendu - at 2008.01.21 02:46:00
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17. faction implant sets, idea - in Player Features and Ideas Discussion [original thread]
Originally by: Ishan Mons Originally by: Britannica Khanid Kingdon - Orion - reduced duration of AB and MWD no one would use this set... i think he mean AUGMENTATION of duration. More implant = more choice = more fun. ...
- by Tendu - at 2008.01.18 02:57:00
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18. Real Research - in Player Features and Ideas Discussion [original thread]
Originally by: Tmarte I would cap it at LVL 5, so as not to interfere with T2 balance and officer/deadspace/faction items either. For weapon (and most of the others module) Meta lvl4 items are better then T2 items (even if they are m...
- by Tendu - at 2008.01.18 01:42:00
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19. Another bad idea in a forum of bad ideas... - in Player Features and Ideas Discussion [original thread]
should be a warfar that stop an entier rack for..lets say 60sec, and can't re-use it for 3-4mn.
- by Tendu - at 2008.01.18 00:35:00
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20. Love for pos miners?? - in Player Features and Ideas Discussion [original thread]
Jump freighters not filling the void !!! There are too hard to train, too expensive to buy and too hard to find. We need a new type of ship T1, with skills rank 6 (like Battlecruiser) and cost about 15-30M (like Battlecruiser). About the small...
- by Tendu - at 2008.01.18 00:29:00
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