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1. Disruptors over powered? - in Ships and Modules [original thread]
you still dont get it do you? current system makes us blob or go home that system would make us blob or go home... but with a little side effect, people might actually go and look for trouble knowing that they have slight chance to get away when...
- by Terrutder - at 2010.07.26 06:51:00
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2. Salvage Theives - in Missions & Complexes [original thread]
Originally by: CeneUJiti Even better solution, wait for SW:TOR to come out, cancel your account, trash all your stuff and biomass your character. Im afraid that swtor will be even 10 times worse than wow. anyways I mission in lowsec o...
- by Terrutder - at 2010.07.26 06:25:00
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3. Salvage Theives - in Missions & Complexes [original thread]
i know it all.. but it still sucks imo and nothing changes that.
- by Terrutder - at 2010.07.25 21:13:00
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4. Disruptors over powered? - in Ships and Modules [original thread]
Edited by: Terrutder on 25/07/2010 21:07:24 Edited by: Terrutder on 25/07/2010 21:06:25 Originally by: Zeba Originally by: n0thing You do know that chance based disruptors will promote blobbing, right? Atm, you need 1-2 sh...
- by Terrutder - at 2010.07.25 21:04:00
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5. Salvage Theives - in Missions & Complexes [original thread]
loot belongs to me? salvage doesnt? because.. its not loot? what is it? its..... "the mysterious thing" that doesnt belong to anybody... great stuff that you guys are smoking, really. It cant be more obvius than it is that ccp just forgot about ...
- by Terrutder - at 2010.07.25 20:59:00
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6. Disruptors over powered? - in Ships and Modules [original thread]
Edited by: Terrutder on 25/07/2010 19:45:45 Originally by: Zeba Originally by: Terrutder d'oh Yeah, that was probably the better way to express my feelings about his homer simpson idea. CCP: Warp disruptor and scramblers now...
- by Terrutder - at 2010.07.25 19:43:00
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7. Disruptors over powered? - in Ships and Modules [original thread]
Originally by: Zeba Originally by: logeoff now What part of my text you didnt understand? have you ever pvp-ed? only doing lvl4-s right? oh okay... k.. you see.. if people have more chances getting away from certain death then the...
- by Terrutder - at 2010.07.25 19:16:00
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8. CNR or Golem for blitzing? - in Missions & Complexes [original thread]
Edited by: Terrutder on 20/07/2010 13:20:55 Originally by: Astald Ohtar Originally by: CanI haveyourstuff Siege golem 1117 dps @ ~30 km BUT with rigs , up to 35 km Siege CNR 1390 dps @ <27 km BUT with rigs they fly up to 42...
- by Terrutder - at 2010.07.20 13:19:00
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9. Nightmare support: CNR vs Tengu - in Missions & Complexes [original thread]
Originally by: Lugalzagezi666 Fit tachys to your nightmare. And tengu is more comfortable to use /especially when you are multiboxing/. Why? and why is tengu more comfortable when multiboxing? please do explain or all you said is w...
- by Terrutder - at 2010.07.20 12:23:00
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10. Why CERBERUS nerf? - in Ships and Modules [original thread]
O rly, thanks for clearing this out
- by Terrutder - at 2009.05.15 10:37:00
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11. Explain me the Sealth Bombers please-how someone should really use it? - in Warfare & Tactics [original thread]
Edited by: Terrutder on 30/03/2009 08:44:27 Originally by: Kaaii Originally by: Merin Ryskin Edited by: Merin Ryskin on 29/03/2009 21:27:09 Because bombs are useless. Just give your 15 mil to a random scammer in Jita, it'll...
- by Terrutder - at 2009.03.30 08:43:00
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12. PVP in high sec with friends... - in Player Features and Ideas Discussion [original thread]
Well who said that canflipping cant stay? And you dont have to flag for pvp if you dont want to.... It just eliminates problem that players must be in one and the same player driven corp. Nothing else...
- by Terrutder - at 2009.03.29 21:00:00
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13. PVP in high sec with friends... - in Player Features and Ideas Discussion [original thread]
Why not give players option to choose "highsec pvp enabled/disabled in fleet" ? So friends who are in different corps / militias / where ever.. or even friends who are on trial trying out game - we actually could do duels. Can flipping is kinda ...
- by Terrutder - at 2009.03.29 20:40:00
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14. Gief us bombs that decloak! please. - in Player Features and Ideas Discussion [original thread]
Yeah lets NOT make sb-s useful.. great idea! AFK cloakers ftw!
- by Terrutder - at 2009.03.22 13:18:00
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15. Gief us bombs that decloak! please. - in Player Features and Ideas Discussion [original thread]
Ship to use it: stealth bombers ofc. charge type: EMDI bomb (electro magnetic decloak impulse - preventing cloaking in area of effect for 30 seconds and breaks cloaks that are already active) range: whole system or to make it harder 10AU range at ...
- by Terrutder - at 2009.03.22 11:40:00
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16. New feature: Duel mode - in Player Features and Ideas Discussion [original thread]
Well.. if it`s already done as you guys say then why not to make it a "formal way" of having duel/team duel with bets. CCP is trying to make eve real-a-like as possible, thats good - but in real life we do have such events with cars, motorcycles,...
- by Terrutder - at 2007.12.15 08:09:00
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17. New feature: Duel mode - in Player Features and Ideas Discussion [original thread]
Edited by: Terrutder on 14/12/2007 23:06:21 how lame and bad arquement :D well.. havent played wow nor diablo.. and its only loss for CCP if they ignore it. if people get what they need = more players = good for ccp.
- by Terrutder - at 2007.12.14 23:04:00
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18. Spy missions proposal - in Player Features and Ideas Discussion [original thread]
/signed
- by Terrutder - at 2007.12.14 17:26:00
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19. Customization of Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Terrutder on 14/12/2007 17:23:01 Cool idea but its hard to do it! Think about all other players who must download you customized textures so they can actually see your skull. It would lag the server even more. But if you meant tha...
- by Terrutder - at 2007.12.14 17:23:00
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20. New feature: Duel mode - in Player Features and Ideas Discussion [original thread]
What about duel mode? Team duel mode? Sec status where you can have duel: 0.0 -> 0.7 If above 0.5 then concord will interfere if 3rd party is trying to attack or smth. The formal way should be like "contracts", many types of prizes. ex. both ...
- by Terrutder - at 2007.12.14 17:19:00
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