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41. They're coming! - in EVE General Discussion [original thread]
loothwores get ready
- by Thanit - at 2005.07.01 15:43:00
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42. Tech 2 Guns on a Mega - cost the only practical gain? - in Ships and Modules [original thread]
Quote: Also that Advanced Weapon Upgrades skill should help lots. ? What advanced weapons upgrades skill ?
- by Thanit - at 2005.07.01 13:15:00
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43. Tech 2 Guns on a Mega - cost the only practical gain? - in Ships and Modules [original thread]
Edited by: Thanit on 01/07/2005 13:16:18 Get faction hardeners, save 12 cpu each. Get 5% turret cpu reduction implant. Tbh, I find: 7x gauss 1x siege 1x lif fueled AB, 3x cap II 1x Large repairer 3x hardener 1x PDU II 1x damage mod 1x trackin...
- by Thanit - at 2005.07.01 13:14:00
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44. Best guns for my purpose megapulse, megabeam, or tachyons? - in Ships and Modules [original thread]
Originally by: Too Legit Originally by: Papermate 7 tech2 megapulse 1 trakcing, 1 sensor booster, 1 AB 6 heat sink2, medrep2, hardener I won't need any cap charge to maintain the guns? You dont need to maintain them long, t...
- by Thanit - at 2005.06.29 22:52:00
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45. Scaning Services - in Science and Industry [original thread]
I think most of the 0.0 systems reasonably close to stations and most low sec empire systems have already been scanned. If there's very good moons to be found there it's the ones with pos on it, or with cans on them.
- by Thanit - at 2005.06.29 15:41:00
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46. NWO For Dummies - in Corporation, Alliance and Organization Discussions [original thread]
unles sall of your alliance pos are nextdoor to your blobbing base, you are gonna need to move around alot more. Moving around (think instas) favours smaller gangs massively and makes blobs vulnerable. agressive smaller effective gangs ftw.
- by Thanit - at 2005.06.29 12:37:00
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47. whats longest warp you'v seen from gate to gate? - in EVE General Discussion [original thread]
X-70 and 9-2 are the longest that spring to mind. 9-2 is definately the longest f thise two tho. With indeed about 283 AU.
- by Thanit - at 2005.06.29 11:39:00
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48. Homeworld 2 Mod: Bad News... But it wont stop me. SO GET THE IDEAS IN! - in EVE General Discussion [original thread]
Problem. Not jus the models, but the fiction, names, and everything associated with Eve is CCP copyright. I'd love more fanwork tbh, but if they dont want you to use the models, would they want you to use the fiction ?
- by Thanit - at 2005.06.29 11:37:00
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49. Diemos Setup - in Ships and Modules [original thread]
Been messing arounf with it abit and got this so far: 3 ion II's, 1 modal ion, 1 modal electron (4th ion II will prolly just fit but i hadn't one available at the time) + 1x med diminishing nos. Y-T8 20k scrambler tracking disruptor 1x med armo...
- by Thanit - at 2005.06.27 22:59:00
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50. HAC for PVP - in Ships and Modules [original thread]
they are all good, just at different things. At this time, I like nothing more then hac's when it comes to fighting.
- by Thanit - at 2005.06.27 10:27:00
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51. NPC Megathron setup for angels - in Ships and Modules [original thread]
That wont last long, with 2 large repairers and no extra recharge that cap is gone in no time. Take on more then a dual 500K and youre toast
- by Thanit - at 2005.06.26 13:12:00
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52. NPC Megathron setup for angels - in Ships and Modules [original thread]
Used to go 7 425's and one siege on them at long range. Worked decent enough against the friggies when combined with drones, you just wont have much of a tank :p
- by Thanit - at 2005.06.26 12:10:00
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53. 10/10 Complexs - in Missions & Complexes [original thread]
Originally by: Nyphur Can you give me the location of the three serpentis ones, please? I know where serpentis HQ is, in Fountain, but I'd like to have a look at those other two. There's just one model of complex for each tier. The thr...
- by Thanit - at 2005.06.17 09:42:00
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54. Tech 1 and Tech 2 Hardners ....no diff???? - in EVE General Discussion [original thread]
Originally by: Garnerius De'Nugent Edited by: Garnerius De''Nugent on 17/06/2005 09:07:29 As tech II hardners haven't been released, and the Devs have already stated they want to improve tanking to take Eve away from pure gank setups, ...
- by Thanit - at 2005.06.17 09:09:00
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55. POS supplies - in EVE General Discussion [original thread]
Yes, I'd say there's a big market for that.
- by Thanit - at 2005.06.16 10:44:00
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56. "Biggest ship wins." The disease of Eve. - in EVE General Discussion [original thread]
No, I'd say that the attacking gang in that case used ****ty tactics. They'd have been far better off jumping in a covops first and moving that into positions behind one of your gruops so that the incoming gang could warp to it after jumpin and b...
- by Thanit - at 2005.06.13 12:46:00
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57. 50% reduction in fuel cost for POS ? - in Science and Industry [original thread]
Edited by: Thanit on 12/06/2005 20:12:19 You can only claim sovereignty over 0.0 space. the following reagions are (partly) claimed by npc factions: Curse Great Wildlands Stain Fountain Outer ring (or is it cloud ring ? the one nextdoor to f...
- by Thanit - at 2005.06.12 20:10:00
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58. Corp Name competition - in EVE General Discussion [original thread]
If there wasnt some kind of silly 3 person girslscout movement that happens to like singing associated with it, I'd love the name 'Destiny's children' for a corp. Has rp factor, occ factor, is unlimited ins cope yet still implies strength and doe...
- by Thanit - at 2005.06.12 15:04:00
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59. Tempest - in Ships and Modules [original thread]
lose the nos and cruise iof youre going fleet. fit tracking disruptors and target painters, train up the skills to make them work at range, wtfpn anything in one salvo with just three mates.
- by Thanit - at 2005.06.12 12:05:00
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60. What happened to the difficulty level of complexes. - in EVE General Discussion [original thread]
Originally by: Dionysus Davinci Originally by: Dark Shikari IMO they are far too easy. A 4/10 Guristas Scout complex can be done in a barely-tanked Moa with stock tech 1 fittings quite easily. Try that in the Mut'Zumah Ministary...
- by Thanit - at 2005.06.09 15:35:00
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