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61. Short Range VS Long Range setup - in EVE General Discussion [original thread]
Quote: A few reasons are 1. Having to tank less damage so more flexibility in MODS 2. Having the ability to withdrawal if things go bad (You have time to see that it has) 3. You're out of range of virtually all useful enemy MODS (Scramblers...
- by Thanit - at 2005.06.08 15:27:00
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62. ubertank ! 400% competetion - in Ships and Modules [original thread]
Originally by: Chadawahee a competition ! ok, we have 4 resistances/damagetypes, kin, em, therm and exp. in theory the best tank possible (invulnerability) is 100 % to all resistance. rrrrr wrong answer. Resistances dont work like...
- by Thanit - at 2005.06.07 14:07:00
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63. Shipyard Theft - in Missions & Complexes [original thread]
I've witnessed someone that used a low-slot heavy bs fitted with mainly overdrives to take on quite heavy odds and draw their agression. With an AB II his speed (megathron) was about 1000m/s, allowing him to open up distance extremely fast, while...
- by Thanit - at 2005.06.04 20:00:00
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64. Is there a medium gistii shield boost? Can't find one anywhere... - in Ships and Modules [original thread]
small gistti drops from 1/10-3/10. medium from 4/10-6/10. Hence, mediums are alot rarer then small ones.
- by Thanit - at 2005.06.03 19:10:00
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65. ....... Mining ...... - in EVE General Discussion [original thread]
Do the math on crockite, then come barge mining for me in 0.0. If you don't think it's safe or doable, then you probably wont mind giving me everything above 20mill worth or ore you miner per hours if I prove you wrong, right ? I can guarantee yo...
- by Thanit - at 2005.06.03 16:38:00
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66. Questions for the DEV's - in EVE General Discussion [original thread]
Edited by: Thanit on 03/06/2005 16:37:31 nm
- by Thanit - at 2005.06.03 16:37:00
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67. Cruisers unfeasible at long range? - in Ships and Modules [original thread]
Well, some npc BS should be doable enough in a rupture. Take the raven-based 750K and 1.5 mill gurista ones for example. They only spam missiles at you, and some defenders take careof those nicely while you keep your range at say 50km and kill th...
- by Thanit - at 2005.06.03 13:33:00
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68. Named spawns respawn rate different? - in EVE General Discussion [original thread]
You obviously lack the cpacity to deal enough damage to take down these spawns. That is what the respawns are for: focring a treshold of effectivity on you that you need to pass to be able to kill the spawn. Ive killed officer spawns as well. La...
- by Thanit - at 2005.06.02 11:23:00
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69. Complex - in EVE General Discussion [original thread]
Originally by: Ra ra They drop any officer Bs loot? No. Complexes drop C-type, B-type, a-type or X-type. The altter is the best, and equal to or even better then the best officer loot in most cases. The modules that drop are limited t...
- by Thanit - at 2005.06.01 14:05:00
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70. Complex - in EVE General Discussion [original thread]
Originally by: Ra ra Hows the loot in 6/10? is it any good loot like officers loot? or just normal crap. 6/10's can drop a-type cruiser sized loot. That's officer grade loot yes. Pretty damn good stuff. But note that they dont always ...
- by Thanit - at 2005.06.01 13:53:00
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71. Megathorn NPC hunter - in Ships and Modules [original thread]
Edited by: Thanit on 01/06/2005 13:38:16 With large hybrid lvl3 and all fitting skills to lvl 5 you can fit a very good npc hunting megathron. If you like your ease and safety while still retaining enough of a punch to kill any NPC out there,...
- by Thanit - at 2005.06.01 13:38:00
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72. unanchoring skill - in EVE General Discussion [original thread]
I'd love to be able to unanchor the half dozen of abandoned pos ive found in the last week in 0.0. It would be a nice income actually. Provided i can get em out fast and in one piece.
- by Thanit - at 2005.06.01 12:09:00
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73. Complex - in EVE General Discussion [original thread]
Hmm, afaik there's no 6/10's in empire anywhere, that includes low sec empire. There's quite some in 0.0. But ive yet to see one in empire. 5/10's there are tho, but those I know off are drone complexes, and arent much fun.
- by Thanit - at 2005.05.31 22:04:00
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74. High End Meta Module Balence - in Ships and Modules [original thread]
Gist X-type only drops from teh angel 10/10 complex. You need to do the whole complex, involving a dozen pilots adn hours of work, to get a chance of getting your hands on that loot. And when you do, it may not even be the shieldbooster, but just...
- by Thanit - at 2005.05.28 00:02:00
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75. Dread Pith Massacrer - in Missions & Complexes [original thread]
Aren't there like 3.5 mill commander NPC's ? I seem to recall seeing one in a belt once or twice. If so, there's no ships currently spawning you can't take out solo in Eve. And I seem to recal that that dread massacrer died pretty fast to 7 425mm...
- by Thanit - at 2005.05.27 19:02:00
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76. Time for tales ... - in EVE General Discussion [original thread]
Edited by: Thanit on 27/05/2005 11:10:24 I dont know what they are 'supposed' to do, since only the guy that made their loot tables can tell us, and afaik he hasn't. It's scik to get an officer and it not having drop a can tho. I killed one s...
- by Thanit - at 2005.05.27 11:06:00
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77. Death - in EVE General Discussion [original thread]
Edited by: Thanit on 26/05/2005 13:19:20 Ive died with implants in my head, lost no skillpoints. Afaik the skillpoint loss bug is extremely rare if not a myth to start with. I clonejump about once a week on average nowadays, never lost a sing...
- by Thanit - at 2005.05.26 13:19:00
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78. lvl 4 kill agent at 0.3 space help - in Missions & Complexes [original thread]
Exactly like you did before, just make sure to have a few safespots in system and instajumps from those to all gates and stations. When you get a mission at a station or gate location however, is when it gets interesting. Those spots could be boo...
- by Thanit - at 2005.05.26 11:14:00
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79. How to get into worp faster?? - in Ships and Modules [original thread]
Nanofiers help due to increased agility. For battleships, one tap on the mwd helps too (still), since it indeed pushes your speed high and when the mwd cycle ends you'll be over 80% since it does not drop immediately but gradually. That measn wi...
- by Thanit - at 2005.05.25 19:21:00
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80. war and griefing - the rules? - in Crime and Punishment [original thread]
Edited by: Thanit on 25/05/2005 09:22:07 Originally by: Ebil Fred Easiest way to avoid piracy wars if your not geared up for fighting is to create a second corp (costs less than the ransom ) everyone join that corp except one "caretake...
- by Thanit - at 2005.05.25 09:21:00
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