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Chadawahee
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Posted - 2005.06.07 13:54:00 -
[1]
a competition !
ok, we have 4 resistances/damagetypes, kin, em, therm and exp. in theory the best tank possible (invulnerability) is 100 % to all resistance. now, no matter what ship or what mods you use, what is the biggest tank in eve for all resistances ! so, design a configuration for either shield or armor combined with uberskills and post them here :)
the total score for all resistances is the winning value, example : 80% kin, 80% em, 65% therm, 55% exp would give a score of : 280. the one closest to the 400 wins
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Zaintiraris
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Posted - 2005.06.07 13:59:00 -
[2]
Seems easy... take a assault cruiser with as many med/lo slots, add active hardeners one by one for whatever is lowest, and you've got a winner. This could be done on paper  ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Phoenicia
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Posted - 2005.06.07 14:03:00 -
[3]
Actually... A Scorp with 3x EM, 2x Thermal, 1x Kinetic, 1x Explosive, 1x Invul. Then all PDU II¦s in low... Hm.
Hey, we¦re talking pure tank right? No need to be actually effective? Then its the Scorp:
HI: Empty MID: 3x EM, 2x Thermal, 1x Kinetic, 1x Explosive, 1x Invul field LOW: 4x PDU II
Should give you 80% or more resists on all damage types.
---=-=-=-=-=-=-=-=-=-=-=-=--- CCP deleted my sig pic cause it was 50 pixels too wide and all I got was this lousy text. |

Thanit
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Posted - 2005.06.07 14:07:00 -
[4]
Originally by: Chadawahee a competition !
ok, we have 4 resistances/damagetypes, kin, em, therm and exp. in theory the best tank possible (invulnerability) is 100 % to all resistance.
rrrrr
wrong answer.
Resistances dont work like that. Getting to 100% is impossible.
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sableye
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Posted - 2005.06.07 14:09:00 -
[5]
Originally by: Phoenicia Actually... A Scorp with 3x EM, 2x Thermal, 1x Kinetic, 1x Explosive, 1x Invul. Then all PDU II¦s in low... Hm.
Hey, we¦re talking pure tank right? No need to be actually effective? Then its the Scorp:
HI: Empty MID: 3x EM, 2x Thermal, 1x Kinetic, 1x Explosive, 1x Invul field LOW: 4x PDU II
Should give you 80% or more resists on all damage types.
geddon has 8 lows I think, since armour starts of with natural more resists and the actiev hardners give more my guess would be the geddon would win out for resists, although possibly an assault cruiser would.
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Vee Bot
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Posted - 2005.06.07 14:09:00 -
[6]
but the closest wins :)
sacralige one active heat hardener, 4x adaptive nano IIs
:)
------------------ (_8(|) BEWARE. EBIL HOMER. IF SPOTTED CALL THIS NUMBER 0-800-I-C-HOMER |

Alektro
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Posted - 2005.06.07 14:10:00 -
[7]
your right, 400 of course is impossible, thus the one closest to 400 wins, my guess is thats max would be around 370ish
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Zaintiraris
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Posted - 2005.06.07 14:14:00 -
[8]
I totally lost track of my count of hardeners, but a zealot with nothing but the best named hardeners can score between 370-380. Its very strong, but who knows how long that armor would last since there might not be room for any sort of defense anymore. Let alone offense. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Jernau Gurgeh
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Posted - 2005.06.07 14:17:00 -
[9]
Surely the true Ubertank would have maximum resistances on both shields and armour - so shouldn't the score be out of 800?
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Takrolimus
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Posted - 2005.06.07 14:38:00 -
[10]
A Zealot with 1 Centus X-Type Hardners (64%) and 6 Shaquils (30.3%) Modified Adaptive Nano gives EM 89.98 KN 90.60 EX 94.99 TH 90.84
TOTAL SCORE: 366.45
This is better than a Sacrilege by far, probably unbeatable.
I win.
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Chadawahee
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Posted - 2005.06.08 08:19:00 -
[11]
funny to see that the ubershieldtank and the uberarmor tank are both around 388 now. i didnt do the math yet, but an imperial apoc with 8 lows, will this work ? |

Angus Torg
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Posted - 2005.06.08 08:27:00 -
[12]
Edited by: Angus Torg on 08/06/2005 08:27:02 The Imperial Apoc has the same amount of Low-slots as the Armageddon, and also the same resistances. So, there is no benefit there. But the resistances of Amarr HACs just rule.
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Tethis
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Posted - 2005.06.08 08:32:00 -
[13]
Edited by: Tethis on 08/06/2005 08:32:57 Polaris Dev frigate.
99% resists to all
  
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Takrolimus
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Posted - 2005.06.08 08:43:00 -
[14]
Originally by: Captin Biltmore Edited by: Captin Biltmore on 07/06/2005 17:12:31
Originally by: Takrolimus Actually that is beaten by a Scorp with 8 Luther Theron Omni Hardeners. EM 96.30 KN 97.78 EX 98.52 TH 97.04
TOTAL 389.64
Now THAT can't be beaten :)
Sacralige with 1 Chlem EM, 1 Chlem Thermal, and 1 Chlem Kinetic and 1 Cormarack Adaptive gives:
EM: 97.5 Explosive: 97.21 Kinetic: 97.65 Thermal: 95.93
Total: 388.29
This might not beat your setup, but this setup as room for an armor rep (yours doesn't) and it can be run indefinately....but according to the rules of the competition you won 
-EDIT-
If you take off the adaptive nano you can put two Med armor reps on it and with 4 cap charger II's you can run everything indefinately. This would give you these resists:
EM: 97.12 Explosive: 96 Kinetic: 97.3 Thermal: 95.32
Total: 385.74
And if you used 2 Centium A Type Med Armor reps you are getting 9360hp repaired every 60sec. 
Either you are ignoring stacking penalty or you are just an idiot because there is NO WAY to get those numbers with those mods.
With the second setup you are looking at more like: EM: 90 Explosive: 85 Kinetic: 90.5 Thermal: 82.5
Ie; **** and not a contender. With the first setup you are still WAY under the setup for a zealot I outlined.
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Aramoro
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Posted - 2005.06.08 09:33:00 -
[15]
Assuming the Sacrilige bonus is added in one 25% lump and not 5 5% increments with 4 Cormacks Modified Armour Hardners (1 of each) you get
EM : 89.2 Exp : 94.6 Kin : 89.875 Therm : 82.45
Total of 356.125
If your wacky and dont want to fit a armour rep then throw on a Cormack Modified Nano and you get
EM : 92.4724 Exp : 96.2362 Kin : 92.942875 Therm : 87.76765
Total of 369.419125
Then you could fit a couple of those Estemals passive sheild hardeners 2 for EM and 2 for thermal and you get
EM : 74.5984 Exp : 90 Kin : 70 Therm : 79.67872
For a total of : 314.27712
Overall out of 800 of 683.696245 Not huge but it is sustainable.
Aramoro [S]tateCorp - "We are the Presscorp" |

Captin Biltmore
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Posted - 2005.06.08 18:44:00 -
[16]
Originally by: Takrolimus
Either you are ignoring stacking penalty or you are just an idiot because there is NO WAY to get those numbers with those mods.
With the second setup you are looking at more like: EM: 90 Explosive: 85 Kinetic: 90.5 Thermal: 82.5
Ie; **** and not a contender. With the first setup you are still WAY under the setup for a zealot I outlined.
OK...instead of "calculating" your results why don't you get the ship fit tool and find out for sure....my resists are listed corectly. Also, there IS NO STACKING PENELTY on my second setup because there is only 1 hardener of every type used. The reason these resists are so easy to get are because of the natural resists of the sac.
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Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
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Posted - 2005.06.09 00:13:00 -
[17]
Originally by: Dimitri Forgroth
That is of course assuming that leaked alpha version with lots of bugs that you're not meant to be using is working absolutely correctly.
Yes sir, that is an assumption....but on every ship I can fly and have the fit out for it is calculating the armor resists correctly as displayed in game...stacking penilty and all.
It's great being Amarr isn't it.
Khanid MKII |

U'puauht
hirr
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Posted - 2005.06.09 00:46:00 -
[18]
Edited by: U''puauht on 09/06/2005 01:00:46 Edited by: U''puauht on 09/06/2005 00:55:04
Originally by: Captin Biltmore Yes sir, that is an assumption....but on every ship I can fly and have the fit out for it is calculating the armor resists correctly as displayed in game...stacking penilty and all.
Try a Maller; that tool of a tool keeps telling me my base resistances are 92/85/84/87 EM/Kin/Expl/Therm and I'm **** sure they're not... 
Anyways, using that tool on a Sacriledge (which I can't pilot), I get this:
2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each --> 97,12 EM --> 97,30 Kinetic --> 98,56 Explosive --> 97,67 Thermal
-> 390,65 pts total
This is a sustainable 'tank', too, cap should level out at ~75%. You just can't really 'tank', as that usually involves running a repairer. ______________________________________________________ Deep Space Services : Risk is our business, security our service. |

Meridius
Amarr Destructive Influence Band of Brothers
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Posted - 2005.06.09 04:45:00 -
[19]
Originally by: U'puauht
2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each --> 97,12 EM --> 97,30 Kinetic --> 98,56 Explosive --> 97,67 Thermal
-> 390,65 pts total
Uhh how?
Just physically put on 2 centus x-type thermal, 1 exp, 1 em and 1 kin (all 64%) on a Sacrilege.
89.2% EM 94.6% EXP 89.875% KIN 91.25% THRM
364.925 total
- _____
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KilROCK
Minmatar Angel Deep Corporation
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Posted - 2005.06.09 05:55:00 -
[20]
I cant beleive noone tried the Ishtar yet. 5 / 5 slots! Shield and armor lol
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KingsGambit
Caldari Knights
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Posted - 2005.06.09 06:43:00 -
[21]
Originally by: U'puauht Anyways, using that tool on a Sacriledge (which I can't pilot), I get this:
2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each --> 97,12 EM --> 97,30 Kinetic --> 98,56 Explosive --> 97,67 Thermal
-> 390,65 pts total
Is that even possible? 
Originally by: U'puauht This is a sustainable 'tank', too, cap should level out at ~75%. You just can't really 'tank', as that usually involves running a repairer.
With the above numbers, would you actually need a repairer? A raven pilot with lvl 5 torps could unleash a full salvo mjolnirs and would do about 97 dmg (no dmg mods). Could one hardener be replaced by a small T2 repairer perhaps, without compormising the resists too far, and remain sustainable? If so, I might just train amarr cruiser 5! Umm....how much are those hardeners BTW?  |

Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2005.06.09 07:07:00 -
[22]
Edited by: Nyphur on 09/06/2005 07:23:32 Edited by: Nyphur on 09/06/2005 07:08:48
Originally by: KingsGambit
Originally by: U'puauht Anyways, using that tool on a Sacriledge (which I can't pilot), I get this: 2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each --> 97,12 EM --> 97,30 Kinetic --> 98,56 Explosive --> 97,67 Thermal -> 390,65 pts total
Is that even possible? 
No, no it's not. He completely ignored stacking penalty to come up with those figures and then somehow added a load of resistance from absolutely nowhere. The real values with that setup would be: EM89.2 Explosive94.6 Kinetic89.88 Thermal91.25 Total Resistance: 364.93 As a previous poste mentioned he got using that exact setup with centum hardeners. I think perhaps he assumed the 25% bonus was static, which it never is.
As a note, I see nobody's managed to get a sensible tank that beats my zealot loadout. I'll save you all the bother, I played about with every ship and every possibility. You won't get higher without making the setup physcially impossible to run by using 8 T2/officer invulnerability fields. Granted, you could ahve remote energy transefer arrays, but those resources would be wasted on resistances. Just for completeness, this would be the loadout on a scorpion using that:
8 x T2 invulnerability fields yields: EM81.67 Explosive92.67 Kinetic89 Thermal85.34 Total Resistance: 348.68
This setup is infeasible due to using 128 energy per second and there being no mid slots for you to run capacitor rechargers on, however a sister ship could be set up for capacitor charging and send it capacitor to run the fields. This would be sufficient. Not entirely infeasible, but impractical since my Tech I Zealot tank was 345.58 and only requires your own ship, not a sister ship. Is anyone willing to commit another battleship to the field as a hospital ship for a 1% increase in tank effectiveness? I don't think so.
And since we're all going crazy and using officer loot: 8 x Vepas' Modified Invulnerability Field yields: EM95.06 Explosive98.03 Kinetic97.04 Thermal96.05 Total Resistance: 386.18 Someone else already mentioned this, of course. It's the highest you can feasibly get and if I had 8 vespas fields, I'd certainly commit a hospital ship to send it energy when using it ti tank a complex. You'd be taking an average of 3.45% of the damage dealt out. Your shield HP would be 28.95 times more effective. However, I don't think these setups are valid for this competition because you asked for the highest resistances one ship could get and this setup cannot run indefinitely with just one ship. If anyone gets it running indefinitely, I'll eat my words, but I can't see anyone pulling 128 energy per second out of a scorpion with no mid slots. You've only got a few low slots for cap relays and that won't be enough.
WTB: 8 x Vepas' Modified Invulnerability Field
Eve-Tanking.com - For tanking spreadsheet and resources. |

Muad 'dib
Caldari Smoking Hillbillys
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Posted - 2005.06.09 08:37:00 -
[23]
well if your mad enoug to use 8x vespas invul. feilds you might as well use 4x Chelm's Modified Capacitor Power Relays in the low slots at a comfortable 32.5% recharge :) Im sure that would make the tanke slightly more achevable.
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Angus Torg
GREY COUNCIL Breidablik
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Posted - 2005.06.09 10:00:00 -
[24]
Even these Chelm's Cap relays will boost your cap regeneration (with max energy skills) to only 63cap/sec. Of course, you could use your High-Slots with some T2 Heavy Nosferatus (Indeed, use T2 to save some money) and boost your Cap regeneration to something over 120cap/sec. That will make your cap loose about 10 cap/sec, so you can run your Invulnerability tank for about 500 sec. Wow.
Now, that's the theory. Practically, we will not have the chance to put 6 Heavy Nos on a Scorpion. So, we have to use 5 heavies and 1 medium. The total fitting might look like this:
High-Slots: 5 * True Sansha Heavy Nosferatu 1 * True Sansha Medium Nosferatu
Mid-Slots: 8 * Estamel's Invulnerability Field
Low-Slots: 4 * Chelm's Power Relay
With max skills, we have a cap of 5312,5, recharging it in 135,46 sec, giving a maximum recharge rate of about 63,93 cap/sec. Now, we use our nice Nossies on our beloved enemy and getting 672 cap within 12 seconds, or 56 cap/sec. Adding these to our cool battery makes around 119,93 cap/sec. Our Invu Fields drain the battery each with 16,67 cap/sec, what makes a total drain of 133,33 cap/sec. This leaves us with a drain of 13,41 cap/sec. So, we can run our Super-Uber-Tank for about 396 seconds...
__________________________________________________ (c) doomed since 2003 |

Angus Torg
GREY COUNCIL Breidablik
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Posted - 2005.06.09 10:08:00 -
[25]
Now, we take our Scorp out for a Dinner and encounter the evil Torg with his Bulldozer-Megathron, 7 Neutron Blaster II powered by 7 Mag Field Stabilizer II - giving him a Damage mod of 12,15 and a RoF of 3,51 secs. As he loaded nice AM ammo into his big guns, he will do 28 Kinetic and 20 Thermal damage with each bullett (a raw damage of about 1100 per sec). But the glorius resistance will keep the damage low - about 35 dam/sec. So, the 5313 HP shield will last for about 152 sec...
Now. After loosing a 10 Billion isk ship - at least someone will have to eat his words, as the problem was NOT the capacitor! Thanks for your patience. __________________________________________________ (c) doomed since 2003 |

Kakita Jalaan
Viriette Commerce and Holding Placid Coalition
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Posted - 2005.06.09 10:52:00 -
[26]
Edited by: Kakita Jalaan on 09/06/2005 10:57:06 @Torg: You forgot the natural recharge rate of the shield. Also, all of these setup are pointless if they can't repair any damage they take.
The original question was not how long damage can be tanked, the question was what the maximum possible resist are. These questions are quite different.
If you want the highest damage tanked per time, you need to look at the maximum effective HP regeneration rate. Even if you have zilch resists, but recharge your shields in 3 seconds, you can tank really really much damage (lesser strain mother drone or what's it called, anyone?). So you need to maximize your effectiveness in terms of resistances versus recharge rate, more hardeners vs. more repairers and more cap recharge rate. Since your in-game effectiveness then again depends on the type of opposition you're facing, this is rather pointless (I enjoy thought experiments though). ______________ Join the Family |

Angus Torg
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Posted - 2005.06.09 13:12:00 -
[27]
Well, this whole thread was just an thought experiment. It was never meant to be realistic. If you want to find out what is the optimum in resistance and regeneration you'll have to log into EVE and do some PVP.
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Angus Torg
GREY COUNCIL Breidablik
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Posted - 2005.06.09 13:12:00 -
[28]
Well, this whole thread was just an thought experiment. It was never meant to be realistic. If you want to find out what is the optimum in resistance and regeneration you'll have to log into EVE and do some PVP. __________________________________________________ (c) doomed since 2003 |

U'puauht
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Posted - 2005.06.09 14:04:00 -
[29]
Originally by: Nyphur No, no it's not. He completely ignored stacking penalty to come up with those figures and then somehow added a load of resistance from absolutely nowhere.
Like I said, I used the ShipFit tool, which was bound to produce wrong numbers. ______________________________________________________ Deep Space Services : Risk is our business, security our service. |

U'puauht
hirr
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Posted - 2005.06.09 14:04:00 -
[30]
Originally by: Nyphur No, no it's not. He completely ignored stacking penalty to come up with those figures and then somehow added a load of resistance from absolutely nowhere.
Like I said, I used the ShipFit tool, which was bound to produce wrong numbers. ______________________________________________________ Deep Space Services : Risk is our business, security our service. |
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