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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Chadawahee
 
 
       | Posted - 2005.06.07 13:54:00 -
          [1] 
 a competition !
 
 ok, we have 4 resistances/damagetypes, kin, em, therm and exp. in theory the best tank possible (invulnerability) is 100 % to all resistance. now, no matter what ship or what mods you use, what is the biggest tank in eve for all resistances ! so, design a configuration for either shield or armor combined with uberskills and post them here :)
 
 the total score for all resistances is the winning value, example : 80% kin, 80% em, 65% therm, 55% exp would give a score of : 280. the one closest to the 400 wins
 
 
 
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        |  Zaintiraris
 
 
       | Posted - 2005.06.07 13:59:00 -
          [2] 
 Seems easy... take a assault cruiser with as many med/lo slots, add active hardeners one by one for whatever is lowest, and you've got a winner. This could be done on paper
  ---
 
  Originally by: CCP Hammer This game was so much better back before people knew math.
 
 
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        |  Phoenicia
 
 
       | Posted - 2005.06.07 14:03:00 -
          [3] 
 Actually... A Scorp with 3x EM, 2x Thermal, 1x Kinetic, 1x Explosive, 1x Invul. Then all PDU II¦s in low... Hm.
 
 Hey, we¦re talking pure tank right? No need to be actually effective? Then its the Scorp:
 
 HI: Empty
 MID: 3x EM, 2x Thermal, 1x Kinetic, 1x Explosive, 1x Invul field
 LOW: 4x PDU II
 
 Should give you 80% or more resists on all damage types.
 
 ---=-=-=-=-=-=-=-=-=-=-=-=---
 CCP deleted my sig pic cause it was 50 pixels too wide and all I got was this lousy text.
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        |  Thanit
 
 
       | Posted - 2005.06.07 14:07:00 -
          [4] 
 
  Originally by: Chadawahee a competition !
 
 ok, we have 4 resistances/damagetypes, kin, em, therm and exp. in theory the best tank possible (invulnerability) is 100 % to all resistance.
 
 
 
 rrrrr
 
 wrong answer.
 
 Resistances dont work like that. Getting to 100% is impossible.
 
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        |  sableye
 
 
       | Posted - 2005.06.07 14:09:00 -
          [5] 
 
  Originally by: Phoenicia Actually... A Scorp with 3x EM, 2x Thermal, 1x Kinetic, 1x Explosive, 1x Invul. Then all PDU II¦s in low... Hm.
 
 Hey, we¦re talking pure tank right? No need to be actually effective? Then its the Scorp:
 
 HI: Empty
 MID: 3x EM, 2x Thermal, 1x Kinetic, 1x Explosive, 1x Invul field
 LOW: 4x PDU II
 
 Should give you 80% or more resists on all damage types.
 
 
 
 geddon has 8 lows I think, since armour starts of with natural more resists and the actiev hardners give more my guess would be the geddon would win out for resists, although possibly an assault cruiser would.
 
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        |  Vee Bot
 
 
       | Posted - 2005.06.07 14:09:00 -
          [6] 
 but the closest wins :)
 
 sacralige
 one active heat hardener, 4x adaptive nano IIs
 
 :)
 
 ------------------
 (_8(|) BEWARE. EBIL HOMER. IF SPOTTED CALL THIS NUMBER 0-800-I-C-HOMER
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        |  Alektro
 
 
       | Posted - 2005.06.07 14:10:00 -
          [7] 
 your right, 400 of course is impossible, thus the one closest to 400 wins, my guess is thats max would be around 370ish
 
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        |  Zaintiraris
 
 
       | Posted - 2005.06.07 14:14:00 -
          [8] 
 I totally lost track of my count of hardeners, but a zealot with nothing but the best named hardeners can score between 370-380. Its very strong, but who knows how long that armor would last since there might not be room for any sort of defense anymore. Let alone offense.
 ---
 
  Originally by: CCP Hammer This game was so much better back before people knew math.
 
 
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        |  Jernau Gurgeh
 
 
       | Posted - 2005.06.07 14:17:00 -
          [9] 
 Surely the true Ubertank would have maximum resistances on both shields and armour - so shouldn't the score be out of 800?
 
 
 There are 10 sorts of people in the world - those who understand binary, and those who do not.
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        |  Takrolimus
 
 
       | Posted - 2005.06.07 14:38:00 -
          [10] 
 A Zealot with 1 Centus X-Type Hardners (64%) and 6 Shaquils (30.3%) Modified Adaptive Nano gives
 EM 89.98
 KN 90.60
 EX 94.99
 TH 90.84
 
 TOTAL SCORE: 366.45
 
 This is better than a Sacrilege by far, probably unbeatable.
 
 I win.
 
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        |  Chadawahee
 
 
       | Posted - 2005.06.08 08:19:00 -
          [11] 
 funny to see that the ubershieldtank and the uberarmor tank are both around 388 now. i didnt do the math yet, but an imperial apoc with 8 lows, will this work ?
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        |  Angus Torg
 
 
       | Posted - 2005.06.08 08:27:00 -
          [12] 
 Edited by: Angus Torg on 08/06/2005 08:27:02
 The Imperial Apoc has the same amount of Low-slots as the Armageddon, and also the same resistances. So, there is no benefit there. But the resistances of Amarr HACs just rule.
 
 
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        |  Tethis
 
 
       | Posted - 2005.06.08 08:32:00 -
          [13] 
 Edited by: Tethis on 08/06/2005 08:32:57
 Polaris Dev frigate.
 
 99% resists to all
 
 
    
 
 
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        |  Takrolimus
 
 
       | Posted - 2005.06.08 08:43:00 -
          [14] 
 
  Originally by: Captin Biltmore Edited by: Captin Biltmore on 07/06/2005 17:12:31
 
  Originally by: Takrolimus Actually that is beaten by a Scorp with 8 Luther Theron Omni Hardeners.
 EM 96.30
 KN 97.78
 EX 98.52
 TH 97.04
 
 TOTAL 389.64
 
 Now THAT can't be beaten :)
 
 
 Sacralige with 1 Chlem EM, 1 Chlem Thermal, and 1 Chlem Kinetic and 1 Cormarack Adaptive gives:
 
 EM: 97.5
 Explosive: 97.21
 Kinetic: 97.65
 Thermal: 95.93
 
 Total: 388.29
 
 This might not beat your setup, but this setup as room for an armor rep (yours doesn't) and it can be run indefinately....but according to the rules of the competition you won
  
 -EDIT-
 
 If you take off the adaptive nano you can put two Med armor reps on it and with 4 cap charger II's you can run everything indefinately. This would give you these resists:
 
 EM: 97.12
 Explosive: 96
 Kinetic: 97.3
 Thermal: 95.32
 
 Total: 385.74
 
 And if you used 2 Centium A Type Med Armor reps you are getting 9360hp repaired every 60sec.
  
 
 
 Either you are ignoring stacking penalty or you are just an idiot because there is NO WAY to get those numbers with those mods.
 
 With the second setup you are looking at more like:
 EM: 90
 Explosive: 85
 Kinetic: 90.5
 Thermal: 82.5
 
 Ie; **** and not a contender. With the first setup you are still WAY under the setup for a zealot I outlined.
 
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        |  Aramoro
 
 
       | Posted - 2005.06.08 09:33:00 -
          [15] 
 Assuming the Sacrilige bonus is added in one 25% lump and not 5 5% increments with 4 Cormacks Modified Armour Hardners (1 of each) you get
 
 EM : 89.2
 Exp : 94.6
 Kin : 89.875
 Therm : 82.45
 
 Total of 356.125
 
 If your wacky and dont want to fit a armour rep then throw on a Cormack Modified Nano and you get
 
 EM : 92.4724
 Exp : 96.2362
 Kin : 92.942875
 Therm : 87.76765
 
 Total of 369.419125
 
 Then you could fit a couple of those Estemals passive sheild hardeners 2 for EM and 2 for thermal and you get
 
 EM : 74.5984
 Exp : 90
 Kin : 70
 Therm : 79.67872
 
 For a total of : 314.27712
 
 Overall out of 800 of 683.696245 Not huge but it is sustainable.
 
 Aramoro
 [S]tateCorp - "We are the Presscorp"
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        |  Captin Biltmore
 
 
       | Posted - 2005.06.08 18:44:00 -
          [16] 
 
  Originally by: Takrolimus 
 Either you are ignoring stacking penalty or you are just an idiot because there is NO WAY to get those numbers with those mods.
 
 With the second setup you are looking at more like:
 EM: 90
 Explosive: 85
 Kinetic: 90.5
 Thermal: 82.5
 
 Ie; **** and not a contender. With the first setup you are still WAY under the setup for a zealot I outlined.
 
 
 OK...instead of "calculating" your results why don't you get the ship fit tool and find out for sure....my resists are listed corectly. Also, there IS NO STACKING PENELTY on my second setup because there is only 1 hardener of every type used. The reason these resists are so easy to get are because of the natural resists of the sac.
 
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        |  Captin Biltmore
 Damage Unlimited Inc
 Veritas Immortalis
 
 
       | Posted - 2005.06.09 00:13:00 -
          [17] 
 
  Originally by: Dimitri Forgroth 
 
 That is of course assuming that leaked alpha version with lots of bugs that you're not meant to be using is working absolutely correctly.
 
 
 Yes sir, that is an assumption....but on every ship I can fly and have the fit out for it is calculating the armor resists correctly as displayed in game...stacking penilty and all.
 
 It's great being Amarr isn't it.
 
 Khanid MKII
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        |  U'puauht
 hirr
 
 
       | Posted - 2005.06.09 00:46:00 -
          [18] 
 Edited by: U''puauht on 09/06/2005 01:00:46
 Edited by: U''puauht on 09/06/2005 00:55:04
 
  Originally by: Captin Biltmore Yes sir, that is an assumption....but on every ship I can fly and have the fit out for it is calculating the armor resists correctly as displayed in game...stacking penilty and all.
 
 Try a Maller; that tool of a tool keeps telling me my base resistances are 92/85/84/87 EM/Kin/Expl/Therm and I'm **** sure they're not...
  
 Anyways, using that tool on a Sacriledge (which I can't pilot), I get this:
 
 2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each
 --> 97,12 EM
 --> 97,30 Kinetic
 --> 98,56 Explosive
 --> 97,67 Thermal
 
 -> 390,65 pts total
 
 This is a sustainable 'tank', too, cap should level out at ~75%. You just can't really 'tank', as that usually involves running a repairer.
 ______________________________________________________
 Deep Space Services : Risk is our business, security our service.
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        |  Meridius
 Amarr
 Destructive Influence
 Band of Brothers
 
 
       | Posted - 2005.06.09 04:45:00 -
          [19] 
 
  Originally by: U'puauht 
 2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each
 --> 97,12 EM
 --> 97,30 Kinetic
 --> 98,56 Explosive
 --> 97,67 Thermal
 
 -> 390,65 pts total
 
 
 
 Uhh how?
 
 Just physically put on 2 centus x-type thermal, 1 exp, 1 em and 1 kin (all 64%) on a Sacrilege.
 
 89.2% EM
 94.6% EXP
 89.875% KIN
 91.25% THRM
 
 364.925 total
 
 
 
 -
 _____
 
 
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        |  KilROCK
 Minmatar
 Angel Deep Corporation
 
 
       | Posted - 2005.06.09 05:55:00 -
          [20] 
 I cant beleive noone tried the Ishtar yet. 5 / 5 slots! Shield and armor lol
 
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        |  KingsGambit
 Caldari Knights
 
 
       | Posted - 2005.06.09 06:43:00 -
          [21] 
 
 Is that even possible? Originally by: U'puauht Anyways, using that tool on a Sacriledge (which I can't pilot), I get this:
 
 2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each
 --> 97,12 EM
 --> 97,30 Kinetic
 --> 98,56 Explosive
 --> 97,67 Thermal
 
 -> 390,65 pts total
 
  
 
 With the above numbers, would you actually need a repairer? Originally by: U'puauht This is a sustainable 'tank', too, cap should level out at ~75%. You just can't really 'tank', as that usually involves running a repairer.
 
  A raven pilot with lvl 5 torps could unleash a full salvo mjolnirs and would do about 97 dmg (no dmg mods). Could one hardener be replaced by a small T2 repairer perhaps, without compormising the resists too far, and remain sustainable? If so, I might just train amarr cruiser 5! Umm....how much are those hardeners BTW?  | 
      
      
        |  Nyphur
 Pillowsoft
 Interstellar Starbase Syndicate
 
 
       | Posted - 2005.06.09 07:07:00 -
          [22] 
 Edited by: Nyphur on 09/06/2005 07:23:32
 Edited by: Nyphur on 09/06/2005 07:08:48
 
  Originally by: KingsGambit 
 Is that even possible? Originally by: U'puauht Anyways, using that tool on a Sacriledge (which I can't pilot), I get this:
 2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each
 --> 97,12 EM
 --> 97,30 Kinetic
 --> 98,56 Explosive
 --> 97,67 Thermal
 -> 390,65 pts total
 
  
 No, no it's not. He completely ignored stacking penalty to come up with those figures and then somehow added a load of resistance from absolutely nowhere. The real values with that setup would be:
 EM89.2
 Explosive94.6
 Kinetic89.88
 Thermal91.25
 Total Resistance: 364.93
 As a previous poste mentioned he got using that exact setup with centum hardeners. I think perhaps he assumed the 25% bonus was static, which it never is.
 
 As a note, I see nobody's managed to get a sensible tank that beats my zealot loadout. I'll save you all the bother, I played about with every ship and every possibility. You won't get higher without making the setup physcially impossible to run by using 8 T2/officer invulnerability fields. Granted, you could ahve remote energy transefer arrays, but those resources would be wasted on resistances. Just for completeness, this would be the loadout on a scorpion using that:
 
 8 x T2 invulnerability fields yields:
 EM81.67
 Explosive92.67
 Kinetic89
 Thermal85.34
 Total Resistance: 348.68
 
 This setup is infeasible due to using 128 energy per second and there being no mid slots for you to run capacitor rechargers on, however a sister ship could be set up for capacitor charging and send it capacitor to run the fields. This would be sufficient. Not entirely infeasible, but impractical since my Tech I Zealot tank was 345.58 and only requires your own ship, not a sister ship. Is anyone willing to commit another battleship to the field as a hospital ship for a 1% increase in tank effectiveness? I don't think so.
 
 And since we're all going crazy and using officer loot:
 8 x Vepas' Modified Invulnerability Field yields:
 EM95.06
 Explosive98.03
 Kinetic97.04
 Thermal96.05
 Total Resistance: 386.18
 Someone else already mentioned this, of course. It's the highest you can feasibly get and if I had 8 vespas fields, I'd certainly commit a hospital ship to send it energy when using it ti tank a complex. You'd be taking an average of 3.45% of the damage dealt out. Your shield HP would be 28.95 times more effective. However, I don't think these setups are valid for this competition because you asked for the highest resistances one ship could get and this setup cannot run indefinitely with just one ship. If anyone gets it running indefinitely, I'll eat my words, but I can't see anyone pulling 128 energy per second out of a scorpion with no mid slots. You've only got a few low slots for cap relays and that won't be enough.
 
 WTB: 8 x Vepas' Modified Invulnerability Field
 
 
 Eve-Tanking.com - For tanking spreadsheet and resources.
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        |  Muad 'dib
 Caldari
 Smoking Hillbillys
 
 
       | Posted - 2005.06.09 08:37:00 -
          [23] 
 well if your mad enoug to use 8x vespas invul. feilds you might as well use 4x Chelm's Modified Capacitor Power Relays in the low slots at a comfortable 32.5% recharge :) Im sure that would make the tanke slightly more achevable.
 
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        |  Angus Torg
 GREY COUNCIL
 Breidablik
 
 
       | Posted - 2005.06.09 10:00:00 -
          [24] 
 Even these Chelm's Cap relays will boost your cap regeneration (with max energy skills) to only 63cap/sec. Of course, you could use your High-Slots with some T2 Heavy Nosferatus (Indeed, use T2 to save some money) and boost your Cap regeneration to something over 120cap/sec. That will make your cap loose about 10 cap/sec, so you can run your Invulnerability tank for about 500 sec. Wow.
 
 Now, that's the theory. Practically, we will not have the chance to put 6 Heavy Nos on a Scorpion. So, we have to use 5 heavies and 1 medium. The total fitting might look like this:
 
 High-Slots:
 5 * True Sansha Heavy Nosferatu
 1 * True Sansha Medium Nosferatu
 
 Mid-Slots:
 8 * Estamel's Invulnerability Field
 
 Low-Slots:
 4 * Chelm's Power Relay
 
 With max skills, we have a cap of 5312,5, recharging it in 135,46 sec, giving a maximum recharge rate of about 63,93 cap/sec. Now, we use our nice Nossies on our beloved enemy and getting 672 cap within 12 seconds, or 56 cap/sec. Adding these to our cool battery makes around 119,93 cap/sec. Our Invu Fields drain the battery each with 16,67 cap/sec, what makes a total drain of 133,33 cap/sec. This leaves us with a drain of 13,41 cap/sec. So, we can run our Super-Uber-Tank for about 396 seconds...
 
 
 __________________________________________________
 (c) doomed since 2003
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        |  Angus Torg
 GREY COUNCIL
 Breidablik
 
 
       | Posted - 2005.06.09 10:08:00 -
          [25] 
 Now, we take our Scorp out for a Dinner and encounter the evil Torg with his Bulldozer-Megathron, 7 Neutron Blaster II powered by 7 Mag Field Stabilizer II - giving him a Damage mod of 12,15 and a RoF of 3,51 secs. As he loaded nice AM ammo into his big guns, he will do 28 Kinetic and 20 Thermal damage with each bullett (a raw damage of about 1100 per sec).
 But the glorius resistance will keep the damage low - about 35 dam/sec. So, the 5313 HP shield will last for about 152 sec...
 
 
 Now. After loosing a 10 Billion isk ship - at least someone will have to eat his words, as the problem was NOT the capacitor! Thanks for your patience.
 __________________________________________________
 (c) doomed since 2003
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        |  Kakita Jalaan
 Viriette Commerce and Holding
 Placid Coalition
 
 
       | Posted - 2005.06.09 10:52:00 -
          [26] 
 Edited by: Kakita Jalaan on 09/06/2005 10:57:06
 @Torg: You forgot the natural recharge rate of the shield. Also, all of these setup are pointless if they can't repair any damage they take.
 
 
 The original question was not how long damage can be tanked, the question was what the maximum possible resist are. These questions are quite different.
 
 If you want the highest damage tanked per time, you need to look at the maximum effective HP regeneration rate. Even if you have zilch resists, but recharge your shields in 3 seconds, you can tank really really much damage (lesser strain mother drone or what's it called, anyone?). So you need to maximize your effectiveness in terms of resistances versus recharge rate, more hardeners vs. more repairers and more cap recharge rate. Since your in-game effectiveness then again depends on the type of opposition you're facing, this is rather pointless (I enjoy thought experiments though).
 ______________
 Join the Family
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        |  Angus Torg
 
 
       | Posted - 2005.06.09 13:12:00 -
          [27] 
 Well, this whole thread was just an thought experiment. It was never meant to be realistic. If you want to find out what is the optimum in resistance and regeneration you'll have to log into EVE and do some PVP.
 
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        |  Angus Torg
 GREY COUNCIL
 Breidablik
 
 
       | Posted - 2005.06.09 13:12:00 -
          [28] 
 Well, this whole thread was just an thought experiment. It was never meant to be realistic. If you want to find out what is the optimum in resistance and regeneration you'll have to log into EVE and do some PVP.
 __________________________________________________
 (c) doomed since 2003
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        |  U'puauht
 
 
       | Posted - 2005.06.09 14:04:00 -
          [29] 
 
  Originally by: Nyphur No, no it's not. He completely ignored stacking penalty to come up with those figures and then somehow added a load of resistance from absolutely nowhere.
 
 Like I said, I used the ShipFit tool, which was bound to produce wrong numbers.
 ______________________________________________________
 Deep Space Services : Risk is our business, security our service.
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        |  U'puauht
 hirr
 
 
       | Posted - 2005.06.09 14:04:00 -
          [30] 
 
  Originally by: Nyphur No, no it's not. He completely ignored stacking penalty to come up with those figures and then somehow added a load of resistance from absolutely nowhere.
 
 Like I said, I used the ShipFit tool, which was bound to produce wrong numbers.
 ______________________________________________________
 Deep Space Services : Risk is our business, security our service.
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        |  Nyphur
 
 
       | Posted - 2005.06.13 04:51:00 -
          [31] 
 Where's my prize? :p
 
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        |  Nyphur
 Pillowsoft
 Interstellar Starbase Syndicate
 
 
       | Posted - 2005.06.13 04:51:00 -
          [32] 
 Where's my prize? :p
 
 
 Eve-Tanking.com - For tanking spreadsheet and resources.
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        |  lofty29
 Tolarri Conglomerate
 
 
       | Posted - 2006.11.14 21:02:00 -
          [33] 
 
  Originally by: Nyphur WTB: 8 x Vepas' Modified Invulnerability Field
 
 Estamel are better
  ---
 
 Praxiteles Inc. is Recruiting!
 
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        |  Deathbarrage
 
 
       | Posted - 2006.11.14 21:05:00 -
          [34] 
 winner would be a wyvern for sure
 
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        |  Deathbarrage
 
 
       | Posted - 2006.11.14 21:06:00 -
          [35] 
 
  Originally by: U'puauht Edited by: U''puauht on 09/06/2005 01:00:46
 Edited by: U''puauht on 09/06/2005 00:55:04
 
  Originally by: Captin Biltmore Yes sir, that is an assumption....but on every ship I can fly and have the fit out for it is calculating the armor resists correctly as displayed in game...stacking penilty and all.
 
 Try a Maller; that tool of a tool keeps telling me my base resistances are 92/85/84/87 EM/Kin/Expl/Therm and I'm **** sure they're not...
  
 Anyways, using that tool on a Sacriledge (which I can't pilot), I get this:
 
 2x Chelm's Thermic and 1 Chelm's Kin/Expl/EM each
 --> 97,12 EM
 --> 97,30 Kinetic
 --> 98,56 Explosive
 --> 97,67 Thermal
 
 -> 390,65 pts total
 
 This is a sustainable 'tank', too, cap should level out at ~75%. You just can't really 'tank', as that usually involves running a repairer.
 
 
 this would mean your chelm's EM gives 92,8% EM resistance so it's incorrect
 
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        |  Ituralde
 Jericho Fraction
 The Star Fraction
 
 
       | Posted - 2006.11.14 21:08:00 -
          [36] 
 How would a Rattler do with a stack of hardeners in the mids plus the damage control in the lows?
 
 I am too lazy to test these things myself
  
 
 Fear is the mind-killer.
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        |  Pottsey
 Gallente
 Acme Shipping Inc
 
 
       | Posted - 2006.11.14 21:09:00 -
          [37] 
 Edited by: Pottsey on 14/11/2006 21:09:54
 There should be a 100 million fine for necroing old threads without good reason.
 
 When this thread was started a lot of modules did not work like they do now.
 
 Passive shield tanking guide click here
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        |  Deathbarrage
 
 
       | Posted - 2006.11.14 21:10:00 -
          [38] 
 
  Originally by: Takrolimus Actually that is beaten by a Scorp with 8 Luther Theron Omni Hardeners.
 EM 96.30
 KN 97.78
 EX 98.52
 TH 97.04
 
 TOTAL 389.64
 
 Now THAT can't be beaten :)
 
 
 wtf are luther theron omni hardeners
 
 and screw stacking penalty right
 
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        |  Mr Popov
 Tabula Rasa Systems
 The Star Fraction
 
 
       | Posted - 2006.11.14 21:13:00 -
          [39] 
 Edited by: Mr Popov on 14/11/2006 21:15:13
 Have you guys forgotten the siege warfare shield harmonizing link.
 
 Bring a vulture pilot with a siege warfare mindlink with squadron command level 5 and command ships level 5, along with the Luther ...whatever scorp.
 
 EDIT and fit a best damage control in the low slot.
 
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        |  Pottsey
 Gallente
 Acme Shipping Inc
 
 
       | Posted - 2006.11.14 21:13:00 -
          [40] 
 "and screw stacking penalty right"
 Deathbarrage things work differently over 1 year ago when those people wrote that stuff. Just like at the cap on the old invul field to now. Back then it was 20cap/s sec or something like that now its 2.5 ish off the top of my head.
 
 Passive shield tanking guide click here
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        |  Deathbarrage
 
 
       | Posted - 2006.11.14 21:15:00 -
          [41] 
 
  Originally by: Pottsey "and screw stacking penalty right"
 Deathbarrage things work differently over 1 year ago when those people wrote that stuff. Just like at the cap on the old invul field to now. Back then it was 20cap/s sec or something like that now its 2.5 ish off the top of my head.
 
 
 sorry didn't realize it was a necro thread heh
 
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        |  Crellion
 Art of War
 Anarchy Empire
 
 
       | Posted - 2006.11.14 21:19:00 -
          [42] 
 Edited by: Crellion on 14/11/2006 21:19:41
 **** necros
  Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim.
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        |  Hayward Cyprus
 Caldari
 Hunters Agency
 
 
       | Posted - 2006.11.14 21:40:00 -
          [43] 
 Edited by: Hayward Cyprus on 14/11/2006 21:42:52
 ==[ SCORPION ]==
 (Scorpion)
 
 null
 
 
 
 HIGH-SLOTS :
 ~~~~~~~~~~~~
 - [1654 | 66] Siege Missile Launcher II 2420 (group 508) (mkt 644) 2420 (group 508) (mkt 644)
 
 
 - [1654 | 66] Siege Missile Launcher II 2420 (group 508) (mkt 644) 2420 (group 508) (mkt 644)
 
 
 - [1654 | 66] Siege Missile Launcher II 2420 (group 508) (mkt 644) 2420 (group 508) (mkt 644)
 
 
 - [1654 | 66] Siege Missile Launcher II 2420 (group 508) (mkt 644) 2420 (group 508) (mkt 644)
 
 
 - [2362 | 57] 425mm Railgun II 3090 (group 74) (mkt 566) 3090 (group 74) (mkt 566)
 
 
 - [2362 | 57] 425mm Railgun II 3090 (group 74) (mkt 566) 3090 (group 74) (mkt 566)
 
 
 
 MED-SLOTS :
 ~~~~~~~~~~~~
 - [ 0 | 42] Estamel's Modified Explosion Dampening Field 14759 (group 77) (mkt 9968) 14759 (group 77) (mkt 9968)
 
 - [ 0 | 37] Estamel's Modified Invulnerability Field 14767 (group 77) (mkt 9968) 14767 (group 77) (mkt 9968)
 
 - [ 0 | 42] Estamel's Modified Heat Dissipation Field 14763 (group 77) (mkt 9968) 14763 (group 77) (mkt 9968)
 
 - [ 0 | 42] Estamel's Modified Heat Dissipation Field 14763 (group 77) (mkt 9968) 14763 (group 77) (mkt 9968)
 
 - [ 0 | 42] Estamel's Modified Ballistic Deflection Field 14751 (group 77) (mkt 9968) 14751 (group 77) (mkt 9968)
 
 - [ 0 | 42] Estamel's Modified Photon Scattering Field 14755 (group 77) (mkt 9968) 14755 (group 77) (mkt 9968)
 
 - [ 0 | 42] Estamel's Modified Photon Scattering Field 14755 (group 77) (mkt 9968) 14755 (group 77) (mkt 9968)
 
 - [ 0 | 37] Estamel's Modified Invulnerability Field 14767 (group 77) (mkt 9968) 14767 (group 77) (mkt 9968)
 
 LOW-SLOTS :
 ~~~~~~~~~~~~
 - [ 1 | 17] Internal Force Field Array I 5839 (group 60) (mkt 615) 5839 (group 60) (mkt 615)
 
 - [ 0 | 16] Ahremen's Modified Power Diagnostic System 15106 (group 57) (mkt 9968) 15106 (group 57) (mkt 9968)
 
 - [ 0 | 16] Ahremen's Modified Power Diagnostic System 15106 (group 57) (mkt 9968) 15106 (group 57) (mkt 9968)
 
 - [ 0 | 16] Ahremen's Modified Power Diagnostic System 15106 (group 57) (mkt 9968) 15106 (group 57) (mkt 9968)
 
 
 
 SHIP'S ATTRIBUTES :
 ~~~~~~~~~~~~~~~
 Powergrid : 11348.8 / 14419.224 MW
 CPU : 772.0 / 937.5 tf
 Capacitor (regen) : 6282.61 Energy (395.61sec)
 Max Cap Regen : 38.91 per sec (approx.)
 Max Cap Needed : 23.236 per sec
 Velocity : 143.75 m/sec
 Signature : 480.0 m
 Target Range : 112500.0 m
 Scan Resolution : 93.75 mm
 ECCM Gravimetric : 24.0 points
 Shield HP (regen) : 7688.077 (1149.09sec)
 Max Shield Regen : 16.73 per sec (approx.)
 Shield EM : 91.32 %
 Shield Explo : 94.85 %
 Shield Kinetic : 92.27 %
 Shield Thermal : 93.06 %
 Armor HP : 5468.75
 Armor EM : 65.6 %
 Armor Explo : 22.6 %
 Armor Kinetic : 35.5 %
 Armor Thermal : 52.7 %
 Structure HP : 5468.75
 Drone Capacity : 75.0 m3
 Capacity : 550.0
 
 only reaches 371.5 but is fully sustainable.... actually the whole thing would make more sence if you made the competition like who can tank the most DPS in his lowest resist sustained.... because that would be a "tanking"-contest like in getting the best tank possible :-).
 
 Quite astonished that previous scorpion fitters never put on a damage control (stacking penalty free 10% more resist!)... but oh well, maybe i overread that.....
 
 Totally useless fittings... passive tanked ferox tanks more dps than this
 
 Hayward Cyprus
 
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        |  Linavin
 Mercurialis Inc.
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2006.11.14 23:08:00 -
          [44] 
 Congrats on the Necro lofty
  ---
 
  Quote: "Seleene is Primary." "She isn't here." "She's still primary."
 
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        |  goodby4u
 
 
       | Posted - 2006.11.14 23:10:00 -
          [45] 
 Zealot
 
 2xt2 kinetic hardeners.
 2xt2 thermic hardeners.
 2xt2em hardeners.
 1xt2explosive hardener.
 
 Resists:90%91%91%84%
 
 356,i could probably get 90% across the board with officer but im too lazy to look it up
  
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        |  Tasty Burger
 
 
       | Posted - 2006.11.14 23:32:00 -
          [46] 
 Edited by: Tasty Burger on 14/11/2006 23:35:01
 Vulture with:
 
 3 estamel invulns
 2 estamel photons
 1 estamel explosion
 
 1 DCU II
 
 93.91 EM
 97.35 Thermal
 96.02 Kinetic
 96.72 Explosive
 
 384 points. Average of 96. Completely useless, but... still. Its the best possible.
 -
 It's great being Minmatar, ain't it?
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        |  Angus McLean
 Gallente
 Divinity Trials
 
 
       | Posted - 2006.11.14 23:55:00 -
          [47] 
 Claymore has 92% EM already. 4 low slots thats 4x Cormaks EANMs.
 Plus 6 mids to shield tank.
 
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        |  Vincent Almasy
 Gallente
 The Underground
 
 
       | Posted - 2006.11.15 01:17:00 -
          [48] 
 Well I only quick fitted this out, not sure if these parts are out but I used all passive mods on a ****ation:
 
 Low
 3x Chelm's Modified Energized Adaptive Nano Membrane
 3x Chelm's Energized Adaptive Nano Plating
 
 EM: 96.08
 EX: 93.64
 KN: 93.33
 TH: 98.04
 Total Score: 381.09
 
 This ises no cap but only takes over all of your lows but that leaves faction cap recharge for mids and all lasers on highs.
 
 Or using a Vulture I got:
 Med
 1x Estamel's Modified Magnetic Scattering Amplifier
 3x Estamel's Modified Invulnerability Field
 2x Large Shield Extender II
 Low
 2x 'Radical' Damage Control I
 2x Type-D Power Core Modification: Shield Power Relay
 Score: EM-95.46 TH-97.61 KN-96.42 EX-95.22 = 384.71
 
 This got me to a shield bank of 9937 and a recharge of 51shield per-sec -(side note 51/0.0478 = 1067 EX DPS tankage at worse and at best 51/.0239 = 2134 TH DPS)- and a perm tank, the maxed out form is:
 Med
 1x Estamel's Modified Explosion Dampening Amplifier
 2x Estamel's Modified Magnetic Scattering Amplifier
 3x Estamel's Modified Invulnerability Field
 Low
 4x 'Radical' Damage Control I
 Score: EM-98.12 TH-97.85 KN-96.78 EX-98.37 = 391.12 -(only 15/.0163 = 920 EX dps at best)
 
 ------------------------------------------------------
 
 Is this form made to tanking uber damage boarder lineing tanking any titan? 35000x1.25(the skill maxed)x3(can use three DDs befor cap is dead).
 
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        |  Akita T
 Caldari Navy Volunteer Task Force
 
 
       | Posted - 2006.11.15 02:05:00 -
          [49] 
 Well, the "maximize resists" approach is perfectly valid in mini-fleets with heavy logistics drone support, for instance.
 Think, for instance gallente command ships small gang.
 Or heck, just heavy remote tank, be it shield or armor, doesn't really matter.
 Personally, I think command ships are the best candidates for insane tanks.
 Think Vulture for remote shieldtank or whats-its-name Amarr fleet command ship for remote armor tank.
 Fittings will obviously include officer active hardners and some "omni" resists too.
 
 Besides, the "sum it all up to 400" is a BAD, BAD way to measure it.
 Best way to measure a tank's resilience is to do SUM [ 100 / (100 - resist) ]. ...or sum[1/(1-[%])], same thing
 
 So a 0/60/40/20 would be 1 + 2.5 + 1.6(6) + 1.25 = 6.416(6)
 But a 99/99/99/99 would be 100+100+100+100 = 400
 And a 99.9/99.9/99.9/99.9 would be 4000
 _____
 -sig-
 
 This is my only char. These are my skills
 
 Always question everything, including yourself
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        |  Akita T
 Caldari Navy Volunteer Task Force
 
 
       | Posted - 2006.11.15 02:37:00 -
          [50] 
 Vulture
 "fake" base 0/60/70/80 plus 25% from L5 BC, equals "real" base of 25/70/77.5/85
 With ONE damage control II (they're already in the game, 12.5% to all shield resists, NON stacking nerfed)...
 ...you end up at: 34.375/73.75/80.3125/86.875 (and that with a single module fitted so far).
 
 6 midslots, best possible modules would be Estamel's active hardners for 64% to one resist, or Estamel's invul for 50% to each resist.
 Thos invuls eat up a lot of cap (40 every 12 sec), while the actives only half of that.
 You could even go with PASSIVE versions and L5 compensation skills, for no cap usage whatsoever and 62% resist (compared to 64%).
 
 6 estamel's invuls (they do eat up a lot of cap tho', doubt you could sustain it)
 89.38069132/95.75227653/96.8142074/97.87613826
 Sum of resists: 379.82
 "hardness" factor: 111.43 (400 would be all-99%-resists)
 
 2 em, 1 each other, 1 invul
 92.5070640994.6565919195.9924439397.32829595
 sum: 380.4843959
 hardness factor: 94.44
 
 1 of each active plus 2 invuls
 90.45255396.181021297.135765998.0905106
 sum: 381.8598507
 hardness factor: 123.94
 
 Full passive setup (with all L5 shield compensations): 2 EM, 2 EXP, 1 Kin and 1 Therm
 88.500181395.4000725292.5187595.0125
 sum: 371.4315038
 hardness factor: 63.85213795
 
 
 There you go.
 _____
 -sig-
 
 This is my only char. These are my skills
 
 Always question everything, including yourself
 | 
      
      
        |  Ogdru Jahad
 Amarr
 
 
       | Posted - 2006.11.15 05:02:00 -
          [51] 
 Using an absolution with all amrour compensations at 5.
 
 4x Corpum A-Type Energized Adaptive Nano Membrane
 2x Corpum A-Type Energized Thermic Membrane
 1x Corpum A-Type Energized Magnetic Membrane
 
 got the following
 Kin - 92.53%
 Exp - 92.77
 Em - 90.36
 Thm - 92.36
 Total 368.02
 
 thats off the top of my head.
 -
 
 
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        |  Wiggy69
 5punkorp
 Interstellar Starbase Syndicate
 
 
       | Posted - 2006.11.15 09:38:00 -
          [52] 
 I got bored so I started playing with Quickfit.
 
 D*mnation setup (silly swear filter
  ) 
 4 x Corpum A-type Medium Nosferatu
 Armored Warfare Link - Damage Control
 Armored Warfare Link - Rapid Repair
 Armored Warfare Link - Passive Defense
 
 4 x Draclira's Modified Cap Recharger
 
 1 x Corpum/Centum A-Type Medium Armor Repairer
 2 x Chelm's Modified Energized Adaptive Nano Membrane
 1 x Core X-type Armor EM Hardener
 1 x Core X-type Armor Kinetic Hardener
 1 x Core X-type Armor Thermic Hardener
 
 Resists are 95.5% EM, 93.7% Exp, 95.8% Kin and 92.7% Therm, without taking gang skills into account (assuming Armor Compensation skills at 5). Cap recharge rate is 75.5 seconds, plus nos
  
 Anyone know what this would be with Gang bonuses (Armored Warfare Spec and Squadron Command lvl 5)?
 -----
 
 Wiggy's Bad Spelling and Grammar Complaints Department
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        |  Joshua Foiritain
 Gallente
 Coreli Corporation
 Corelum Syndicate
 
 
       | Posted - 2006.11.15 09:45:00 -
          [53] 
 
  Originally by: R31D Never heard of that Luther Theron dude. Can't find him on Eve-i.com or anywhere else for that matter. I'm probably just not looking hard enough, but could somebody send me a link to some of his equipment/stats
 
 General Luther Veron, but he doesnt drop loot.
 -----
 
 [Coreli Corporation Mainframe]
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        |  Deathbarrage
 
 
       | Posted - 2006.11.15 17:13:00 -
          [54] 
 i can't use quickfit but imo wyvern should be able to get the highest amount of resists possible, or else it'll be the vulture
 
 wyvern: 25% base resists + 8 med slots
 
 I'd say something like 2x estamel EM 2x estamel therm 1x estamel kin 1x estamel exp 2x estamel invul 1x DCU II
 
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        |  Jin Entres
 Sharks With Frickin' Laser Beams
 Mercenary Coalition
 
 
       | Posted - 2006.11.15 17:47:00 -
          [55] 
 
  Originally by: Deathbarrage i can't use quickfit but imo wyvern should be able to get the highest amount of resists possible, or else it'll be the vulture
 
 wyvern: 25% base resists + 8 med slots
 
 I'd say something like 2x estamel EM 2x estamel therm 1x estamel kin 1x estamel exp 2x estamel invul 1x DCU II
 
 
 Well Wyvern is T1. It has 2 slots more than the Vulture, but a significant difference in base resistances. I'm pretty sure you can only get near equal to a Vulture in a Wyvern with equally godly modules.
 
 P.S. Chimera ftw (Carrier V training, tick, tock)
 ---
 
 
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        |  xHalcyonx
 Amarr
 CyberDyne Industries
 Axiom Empire
 
 
       | Posted - 2006.11.15 23:42:00 -
          [56] 
 I saw this on Eve-files:
 
 Zealot and Sacrilege resists
 
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        |  Vincent Almasy
 Gallente
 The Underground
 
 
       | Posted - 2006.11.16 01:45:00 -
          [57] 
 question, has anyone ever looked at how much danage these set up can tank? any one want to change how much you tank to how much dps you can tank and work for atleast 300sec(5min)
 
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        |  Asmodeos
 Gallente
 United Alliance
 
 
       | Posted - 2006.11.16 12:08:00 -
          [58] 
 On my Dominix i had a tank that could repair ~1100 dps, and an megathron navy issue with about the same number of repair both have resist in the 85% range. both being able to last indefinately, only used them for mission running though.
 
 Both calculated with the tanking sheet from www.eve-tanking.com.
 
 Greetings Asmodeos
 
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        |  Vincent Almasy
 Gallente
 The Underground
 
 
       | Posted - 2006.11.16 15:15:00 -
          [59] 
 
  Originally by: Asmodeos On my Dominix i had a tank that could repair ~1100 dps, and an megathron navy issue with about the same number of repair both have resist in the 85% range. both being able to last indefinately, only used them for mission running though.
 
 Both calculated with the tanking sheet from www.eve-tanking.com.
 
 Greetings Asmodeos
 
 
 fitting and gear plz
 
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        |  Asmodeos
 Gallente
 United Alliance
 
 
       | Posted - 2006.11.17 10:39:00 -
          [60] 
 Edited by: Asmodeos on 17/11/2006 10:55:13
 Okay the fitting would be, ill just do the Dominix:
 High:
 2x Heavy diminishing power drain (NOS)
 2x Drone link Augmentor I
 1x tech 2 large smartbomb
 1x 250mm tech2 railgun with iron charges to get aggro
 
 Med:
 5x Cap recharger II
 
 Low:
 2x Centum a-type eanm (i have all mechanic level 5 so gives 35.4% on all resists)
 1x Centus x-type explosive (64% active hardener)
 1x Centus x-type kinetic (64% active hardener)
 1x Centus x-type thermal (64% active hardener)
 2x Centus x-type Large armor repper (reps 1260 armor for 450 energy each 11.25 secs)
 
 Drone bay:
 Any number and mixes of texh 2 drones
 
 This tank runs indefinately and with resists being:
 Em: 82.11%
 Exp: 85.51%
 Therm: 89.53%
 Kin: 89.53%
 
 According the tanking sheet I now should have a 1680 dps repair, ideal for missions :P.
 
 And the navy issue megathron:
 
 High:
 5x 425mm tech II with Javalin ammo
 1x Drone link Augmentor I
 2x Malkuth heavy missile launchers
 
 Med:
 4x Cap recharger II
 
 Low:
 2x Centum a-type eanma (i have all mechanic level 5 so gives 35.4% on all resists)
 1x Centus x-type explosive (64% active hardener)
 1x Centus x-type kinetic (64% active hardener)
 1x Centus x-type thermal (64% active hardener)
 2x Centus x-type Large armor repper (reps 1260 armor for 450 energy each 11.25 secs)
 1x Power capacitor relay
 
 Drone bay:
 4x tech II ogres and 5x techII light drones
 
 With tank and resists being the same you should still have 1680 dps repair, except that you can run either all guns/hardeners and 1 armour repper indefinately or the hardeners and the 2 reppers, a little bit more skill required.
 
 
 Greetings Asmodeos
 
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