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21. Abaddon vs. Apoc for L4s - in Ships and Modules [original thread]
Originally by: Pasus Nauran Question: On a beam gunship, should I be looking to fit an AB to help maintain range? that depends on the mission, some missions where they drop you down at 20km or so from the enemy you might need a AB to...
- by ThePhoniex - at 2009.12.05 12:40:00
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22. Abaddon vs. Apoc for L4s - in Ships and Modules [original thread]
Originally by: Pasus Nauran Well, I'm doing L4s in a Harbinger+Myrm right and managing pretty well. My tank is solid with 3 mission-specific hardeners and the repper II in addition to a remote repper II from the Myrm. I figure scaling up ...
- by ThePhoniex - at 2009.12.03 23:17:00
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23. Abaddon vs. Apoc for L4s - in Ships and Modules [original thread]
-if your new to lvl 4's.. i suggest a Damage control... it has saved my butt many times. (at first at the expense of a heat sink then later when you know the missions at the expense of a hardner) -I would also suggest a apoc instead of a abaddon b...
- by ThePhoniex - at 2009.12.03 20:49:00
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24. few questions & opinions requested - in Skill Discussions [original thread]
:( 60 views and no reply.. not even troll telling me that i should just search.. :(
- by ThePhoniex - at 2009.12.02 23:21:00
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25. few questions & opinions requested - in Skill Discussions [original thread]
Hey all.. couple of fun simple questions, i thought about the forum to use.. and well i guess this is the right place 1) the shield resistance skills.. are they worth getting if i only intend to run active modules like invulnerability fields and ...
- by ThePhoniex - at 2009.11.29 13:59:00
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26. How much money from salvaging my missions? - in EVE New Citizens Q&A [original thread]
Originally by: Aladine So im guessing from the one responce that it is def worth it to set up a salvage boat? I think its worth it, but much more worth it if you have 2 accounts and can salavage on one account while you run the mission...
- by ThePhoniex - at 2009.11.29 13:21:00
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27. EVE Online Dominion Deployment Tuesday, December 1, 2009 - in EVE Information Portal [original thread]
Originally by: Black MagicWoman the infrastructure hubs are 750 000 m3... HOW is a small alliance supposed to get that to it's destination... a small alliance won't have the manpower or logistics needed that the large already establishe...
- by ThePhoniex - at 2009.11.29 12:41:00
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28. fews questions i have.. - in Ships and Modules [original thread]
Hey all.. couple of fun simple questions, i thought about the forum to use.. and well i guess this is the right place 1)t2 crystals.. is it possible to recycle used t2 crystals or only faction crystals? 2) the shield resistance skills.. are they ...
- by ThePhoniex - at 2009.11.26 06:20:00
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29. faction/t2 crystals question - in Ships and Modules [original thread]
Originally by: Stargazer Monk Faction crystals last way longer than T2 crystals btw. Only use the T2 if you need their bonus. When in space mouse over your guns and it will show Damage: 0.00 for unused and when the damage gets to 1.00 boom...
- by ThePhoniex - at 2009.11.18 23:40:00
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30. faction/t2 crystals question - in Ships and Modules [original thread]
Edited by: ThePhoniex on 18/11/2009 21:55:25 I know faction/t2 crystals only shoot 1000 shots before they go poof, but i wanted to know was basically how can you tell when your guns are going to die? I saw: crystal damage 1 volitality 1% voli...
- by ThePhoniex - at 2009.11.18 21:54:00
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31. Dumbing down eve yet again. - in Test Server Feedback [original thread]
Edited by: ThePhoniex on 12/11/2009 18:47:35 Originally by: LeBelInconnu but there are not tech 2 modules for this profession. So you start an account, train a week, and you are par with 3 year old players. you shouldn't nerf the ...
- by ThePhoniex - at 2009.11.12 18:46:00
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32. Please do not End Track IR!! - in EVE General Discussion [original thread]
what is trackir? i have never heard of it...
- by ThePhoniex - at 2009.11.12 17:06:00
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33. Freighters and low-sec, 0.0-sec... - in Warfare & Tactics [original thread]
Goal of Dominion: to open up 0.0 space to more new players and smaller corps/alliances what the OP stated was simply that unless you have jump bridges, carriers, orcas, jump freighters, titan bridges or whatever large transport mechanism other th...
- by ThePhoniex - at 2009.11.11 00:26:00
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34. Dumbing down eve yet again. - in Test Server Feedback [original thread]
HTFU stop complaining and whinning like carebears about ninja salvaging WAHHHH other people can hack my cans now.. WAHHHH other people salvage my wrecks now.. Letting more people experience the entire game is a good thing(this is the same as pu...
- by ThePhoniex - at 2009.10.29 19:31:00
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35. Question about the philosphy of rigs - in Ships and Modules [original thread]
Originally by: Wreyn Sevet What rigs do you generally want to use? You're going to want to use something that compliments the ship you are using, or fills in areas where it is weak. For battlecruisers and cruisers, I tend to stick to tri...
- by ThePhoniex - at 2009.10.28 20:14:00
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36. Question about the philosphy of rigs - in Ships and Modules [original thread]
So my character is currently remapped to int/mem and working its way through the mechanic skillset and I am trying to figure out what rigs people use t2 so i know what rigging skills i need. The character will eventually become my mission runner i...
- by ThePhoniex - at 2009.10.28 19:31:00
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37. Mechanic skills questions - in Skill Discussions [original thread]
Originally by: Kirzath Edited by: Kirzath on 25/10/2009 18:36:01 1) I don't believe there's any use for Jury Rigging V in the game yet. 2) They work on passive resistance modules (EANMs, Nano Platings), and on active hardeners only wh...
- by ThePhoniex - at 2009.10.26 00:54:00
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38. Mechanic skills questions - in Skill Discussions [original thread]
Edited by: ThePhoniex on 25/10/2009 17:04:43 Hello all, I am about to try and work my way through the mechanic skill tree while i am remapped for int/mem and I just had some questions about the skills and how they work and what lvl i need them...
- by ThePhoniex - at 2009.10.25 17:03:00
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39. Damage control? - in Ships and Modules [original thread]
Originally by: King Dave Originally by: TimMc Originally by: Doctor Mabuse Check the skill requirements, the more expensive one may be easier to use. All named items have the same skill requirements. Wrong, some nam...
- by ThePhoniex - at 2009.10.25 16:34:00
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40. Damage control? - in Ships and Modules [original thread]
Originally by: FlameGlow Edited by: FlameGlow on 25/10/2009 07:08:29 just fit T2, they are cheap and superior in stats prices on some named things are just completely ******ed, cause they don't drop that often. hehe i wanted the me...
- by ThePhoniex - at 2009.10.25 07:52:00
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