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1. Osprey bonus and ejecting/reboarding - in Test Server Feedback [original thread]
Is there any diffrence if you take board ship direct or if you first eject and then board ship ?? "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.09.08 01:56:00
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2. Osprey bonus and ejecting/reboarding - in Test Server Feedback [original thread]
Is there any diffrence if you take board ship direct or if you first eject and then board ship ?? "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.09.08 01:56:00
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3. Improvements to the escow system - in Test Server Feedback [original thread]
Also when someone buys something from you add the description in the journal its offen hard to guess whats sold and not "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.09.08 01:53:00
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4. Improvements to the escow system - in Test Server Feedback [original thread]
Also when someone buys something from you add the description in the journal its offen hard to guess whats sold and not "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.09.08 01:53:00
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5. Drones after changes - in Test Server Feedback [original thread]
Even heavy are "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.08.28 02:11:00
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6. Drones after changes - in Test Server Feedback [original thread]
Even heavy are "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.08.28 02:11:00
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7. possible problem in next patch - in Test Server Feedback [original thread]
How hard can it be for CCP not to add skills to the minimum numbers.. If you dock a ship with 2 hull left it shall have 2 hull with or without skills only diffrence is 2 out of 2000 max without skills and 2 out of 2500 max with skills Comeon g...
- by Toastmaster - at 2004.08.26 21:29:00
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8. possible problem in next patch - in Test Server Feedback [original thread]
How hard can it be for CCP not to add skills to the minimum numbers.. If you dock a ship with 2 hull left it shall have 2 hull with or without skills only diffrence is 2 out of 2000 max without skills and 2 out of 2500 max with skills Comeon g...
- by Toastmaster - at 2004.08.26 21:29:00
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9. cap-related bug on armor repairers (maybe also other mods) - in Test Server Feedback [original thread]
I got the same problem with my apoc With 2 repairs my cap stays just above 50% on my npc setup and sometimes it drains it all in 1 min and i have no cap at all But it works the other way also.. sometime i have 75% cap left and i have asked a GM ...
- by Toastmaster - at 2004.08.26 21:18:00
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10. cap-related bug on armor repairers (maybe also other mods) - in Test Server Feedback [original thread]
I got the same problem with my apoc With 2 repairs my cap stays just above 50% on my npc setup and sometimes it drains it all in 1 min and i have no cap at all But it works the other way also.. sometime i have 75% cap left and i have asked a GM ...
- by Toastmaster - at 2004.08.26 21:18:00
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11. EW Modules bug? - in Test Server Feedback [original thread]
This is how it should be... It disables the warp for a ship for 20+ sec and during that time it "recharge" itself so it can be launched again.. Why should it go faster to reactivate a module when target is killed than if you shut it down manuall...
- by Toastmaster - at 2004.08.13 08:30:00
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12. EW Modules bug? - in Test Server Feedback [original thread]
This is how it should be... It disables the warp for a ship for 20+ sec and during that time it "recharge" itself so it can be launched again.. Why should it go faster to reactivate a module when target is killed than if you shut it down manuall...
- by Toastmaster - at 2004.08.13 08:30:00
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13. NPC Rat Problems. - in Test Server Feedback [original thread]
NPC are already to easy why make them easier ? "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.07.29 12:29:00
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14. NPC Rat Problems. - in Test Server Feedback [original thread]
NPC are already to easy why make them easier ? "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.07.29 12:29:00
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15. IDEA! AHH! - in Test Server Feedback [original thread]
This have never happend to me maybe stop jump in at 60 km to the belts and you might be in range of them ? "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.07.29 12:26:00
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16. IDEA! AHH! - in Test Server Feedback [original thread]
This have never happend to me maybe stop jump in at 60 km to the belts and you might be in range of them ? "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.07.29 12:26:00
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17. Sec status gaining (Bug ?) - in Test Server Feedback [original thread]
Just kill the BS first in every sec status cycle then ?? "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.07.25 16:59:00
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18. Sec status gaining (Bug ?) - in Test Server Feedback [original thread]
Just kill the BS first in every sec status cycle then ?? "viper zulu > toast has killed our whole corporation ships at least once"
- by Toastmaster - at 2004.07.25 16:59:00
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19. Fix the - modules going offline for no reason - bug again - in Test Server Feedback [original thread]
This happens to me when i have changed ship in space It never happen when i eject and board ship but sometime when i click board ship without ejecting some modules are offline but not everytime "viper zulu > toast has killed our whole corpo...
- by Toastmaster - at 2004.07.25 14:57:00
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20. Fix the - modules going offline for no reason - bug again - in Test Server Feedback [original thread]
This happens to me when i have changed ship in space It never happen when i eject and board ship but sometime when i click board ship without ejecting some modules are offline but not everytime "viper zulu > toast has killed our whole corpo...
- by Toastmaster - at 2004.07.25 14:57:00
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