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1. Price Check - Jump Freighter/Miner Alts - in Character Bazaar [original thread]
I have a character I plan to list on the bazaar once his current skills finish training. I'm just curious to hear what people think a good price/starting price would be. :) Perfect jump skills, gallente freighter, exhumers 5. Thanks! http://eveb...
- by Traderboz - at 2012.09.29 22:16:00
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2. WTA 34m sp Caldari/Gallente Pilot - in Character Bazaar [original thread]
As discussed in game, 9b b/o accepted before 18:00. ISK to be transferred shortly.
- by Traderboz - at 2012.06.16 19:44:00
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3. WTB 2x60 day GTC - 550mil Now - in Timecode Bazaar [original thread]
Need one on each character: Rincetti Qincetti
- by Traderboz - at 2009.09.02 14:29:00
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4. [Proposal] - Minmatar Large Projectile/Ship Fix - Astrophobic's - in Assembly Hall [original thread]
Originally by: Cold Shade Astro has my vote.
- by Traderboz - at 2009.08.29 23:24:00
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5. Bomber of choice - in Ships and Modules [original thread]
The hound is nice because of explosive damage and it's the fastest bomber, although it's certainly not a speed demon. Honestly I would train based on what race has interceptors/assault frigs you want to fly, because those play much differently t...
- by Traderboz - at 2009.08.25 00:35:00
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6. Nerf lasers? - in Ships and Modules [original thread]
Originally by: SuiJuris Originally by: NightmareX Edited by: NightmareX on 24/08/2009 19:47:25 Originally by: SuiJuris I don't think there DPS at range is the problem, I think there DPS upclose is the problem, AND THIS ...
- by Traderboz - at 2009.08.25 00:10:00
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7. Bomber of choice - in Ships and Modules [original thread]
It's been a bit since I've played (busy summer), but as I recall you can fit a F-S9 medium shield extender on the Caldari one and still fit very nice gank (t2 torps, etc.), giving it the advantage in the gank/tank department. If you're after one...
- by Traderboz - at 2009.08.25 00:05:00
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8. Best ship for artillery? (projectile weps) - in Ships and Modules [original thread]
Cruiser: Muninn (but better to use sniper zealot if skills allow it) BC: Cane (because Cane > Cyclone in almost every category except cost, it wins by default) BS: Tempest/Maelstrom depending on what you're doing, but even with maximum skills i...
- by Traderboz - at 2009.08.24 23:59:00
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9. Would you fly the Muninn if... - in Ships and Modules [original thread]
I have flown Muninn and had some fun with it (usually I prefer snipecane though because I'm a cheap bastard and it's sturdier), but in my summer absence from the game I've trained up so that my main PVP char can fly Zealot and Cerberus. Given that...
- by Traderboz - at 2009.08.24 23:57:00
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10. Tempest needs changing. - in Ships and Modules [original thread]
Mebbe Hail and 2xRage torps?
- by Traderboz - at 2009.08.24 23:48:00
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11. Tempest needs changing. - in Ships and Modules [original thread]
Part of the problem is the Tempest is just bland, but projectiles in general are the real problem imo. When I fit out my Typhoon, the turret slots are the weakest of the three weapon systems on the ship, and often times it's best to drop an AC or ...
- by Traderboz - at 2009.08.24 02:55:00
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12. Kronos a myth? - in Ships and Modules [original thread]
CCC's are so vanilla. I'd be tempted to look at a locus rig or two to increase your effective antimatter range.
- by Traderboz - at 2009.08.23 18:06:00
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13. Golems are sick. - in Ships and Modules [original thread]
What's with all the people focusing on overtanking? Who cares? That's not a performance issue, but really an ISK efficiency issue, and comes down to personal preference/finances/etc. It's an issue, but hardly the most glaring problem with his setu...
- by Traderboz - at 2009.08.23 15:16:00
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14. Drones vs Hybrid Turrets?? - in Ships and Modules [original thread]
You want the main support skills that were listed, but you don't need as much in controlled burst/trajectory analysis, so just get those to 4 for now. You also want the main skill as well, so if you're fitting medium hybrids, train up medium hybri...
- by Traderboz - at 2009.08.23 15:06:00
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15. How to best use 75 m3 of dronebay in pvp - in Ships and Modules [original thread]
Originally by: Tar Murk 5x med drones,5x small drones or ECM drones.
- by Traderboz - at 2009.08.22 20:49:00
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16. Nighthawk for pvp ? - in Ships and Modules [original thread]
Originally by: Xandi Crews Drake does what you're doing better and cheaper.
- by Traderboz - at 2009.08.22 15:00:00
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17. Questions about Maurderers and specializations - in Ships and Modules [original thread]
Here's the thing. Training a Minmatar character for the SOLE PURPOSE of level 4 missions is just a very bad idea. Minmatar ships aren't good at missions, and gunnery requires a bit more upfront training. Even if you chose Amarr (a better choice fo...
- by Traderboz - at 2009.08.21 19:16:00
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18. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Traderboz on 21/08/2009 19:10:33 I love how there's always one dude in these threads that swears his Tempest is awesome and concludes he is better at life than everyone else because of it. What's throwing me for a loop is that usual...
- by Traderboz - at 2009.08.21 19:09:00
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19. Questions about Maurderers and specializations - in Ships and Modules [original thread]
You're just looking at it short-term, and yes, in the short-term there's a difference. My point was that in the long-term, things even out. If your goal is just to make a low SP mission running alt, don't go with Minmatar. Instead, get a CNR.
- by Traderboz - at 2009.08.21 16:48:00
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20. Questions about Maurderers and specializations - in Ships and Modules [original thread]
Honestly missiles aren't any less SP-oriented than guns are. It's just that the training for gunnery is front-loaded (i.e. you train a longer skill but it unlocks both long and short). Compare the time it takes you to train Torpedo5/TorpSpec4 to t...
- by Traderboz - at 2009.08.21 15:02:00
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