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161. Drone assistance at 100km+ - in Ships and Modules [original thread]
I believe as long as your are in range when assigning, they will follow, granted you are both on the same grid. Haven't tested but am sure of this up to about 140km.
- by Transmaniacon - at 2008.08.14 17:23:00
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162. --> Tempest Again <-- - in Ships and Modules [original thread]
Originally by: EpicFailTroll Originally by: Transmaniacon Even at the current state of the game, where Minmatar can reach 'ludicrous' speeds and avoid damage, they are still beat by other races. Speed helped us mitigate incoming f...
- by Transmaniacon - at 2008.08.14 17:20:00
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163. --> Tempest Again <-- - in Ships and Modules [original thread]
Originally by: EpicFailTroll Originally by: Cpt Branko Originally by: EpicFailTroll Oh hai. Im a little troll. Bubbles do not exist, you never need to get back to gates, or get in range, ABs are fully viable and look, I j...
- by Transmaniacon - at 2008.08.14 16:29:00
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164. Rorqual's little brother, the Orca - in Science and Industry [original thread]
Originally by: Immersive How about something along the lines of: Bonuses to drone damage and health - something similar to the Dominix, and a drone bay of 200m3, bandwidth of 100mbps. Allows up to 4 heavy / sentry drones. or 5 mining dr...
- by Transmaniacon - at 2008.08.14 14:51:00
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165. Question about Corp Mining Ops - in Science and Industry [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=557482 Here is the link to Dedaf's Industrial Tool. For some reason its not in the resource thread anymore, unless I missed it.
- by Transmaniacon - at 2008.08.14 14:14:00
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166. Semi offline mining! - in Ships and Modules [original thread]
To be honest though, afk ice mining is about as profitable as afk mining. The empire asteroids usually end up being a cycle, maybe a cycle and a half for me, meaning your constantly changing targets and losing time. With ice mining, the long cycle...
- by Transmaniacon - at 2008.08.14 13:56:00
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167. Question about Corp Mining Ops - in Science and Industry [original thread]
In the Science and Industry Resource Sticky at the top of this sub-forum, is a link for an Industrial spreadsheet by Dedaf. In the spreadsheet there is a very helpful corp mining tool that lets you input how long people mined for, and how much you...
- by Transmaniacon - at 2008.08.14 13:39:00
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168. Semi offline mining! - in Ships and Modules [original thread]
AFK mining like this wont be very successful because you will have to micromanage all the asteroids, and time when to turn off lasers, etc, otherwise your gonna waste a lot of time. Ice mining is probably the most afk friendly task, you could chec...
- by Transmaniacon - at 2008.08.14 13:35:00
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169. Disappointed with the Providence - in Ships and Modules [original thread]
Evasive Maneuvering will help, but it will still take a very long time to align. Generally its good to do some research before purchasing a billion isk ship.
- by Transmaniacon - at 2008.08.14 13:15:00
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170. --> Tempest Again <-- - in Ships and Modules [original thread]
This dog fighting though is all idealistic, in 0.0, the blobs are king...unfortunately. Good fights are far and few, and people are still going to use MWDs in 0.0, regardless of what they are planning on doing because you just don't have the optio...
- by Transmaniacon - at 2008.08.13 19:50:00
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171. --> Tempest Again <-- - in Ships and Modules [original thread]
Edited by: Transmaniacon on 13/08/2008 19:29:03 No MWD in 0.0 = death Escaping bubbles, getting to targets, instawarping, MWD are invaluable. Edit: Astro, I used to be in ATF too, when they killed off Rare =) (I was in Homeless.)
- by Transmaniacon - at 2008.08.13 19:28:00
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172. --> Tempest Again <-- - in Ships and Modules [original thread]
Yea, the MWDs magnified the small original speed differences on Minmatar ships. AB close the gaps.
- by Transmaniacon - at 2008.08.13 19:20:00
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173. --> Tempest Again <-- - in Ships and Modules [original thread]
Sure you can fight in 1-20km ranges, but then you will die. Blasters + Lasers > AC at that range. We either have to stay out of blaster range, or under laser tracking. This is true for minmatar ships. If both ships are equipped with AB, then ye...
- by Transmaniacon - at 2008.08.13 19:13:00
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174. Structure Drops - in Missions & Complexes [original thread]
Always blow up the structures in silence the informant. In the level 3 mission, I got 4 skill books in 2 missions, an made 40 mil
- by Transmaniacon - at 2008.08.13 18:41:00
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175. Powergrid Q? - in Ships and Modules [original thread]
Yea, the fittings are no different from a normal T1 frigate, except that by that time you probably have more T2 fittings. Things will be a little tight, and it helps to have some levels of advanced weapon upgrades, but there should not be a proble...
- by Transmaniacon - at 2008.08.13 18:31:00
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176. [WTS] Rigged Typhoon - in Sell Orders [original thread]
Edited by: Transmaniacon on 13/08/2008 17:59:35 I am looking to sell my typhoon. Included are: Typhoon x2 Capacitor Control Circuit I x1 Auxiliary Nano Pump I Price is 95 mil. You may contact me here, or by eve-mail in game.
- by Transmaniacon - at 2008.08.13 17:59:00
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177. *Sneaks in a classic* CCP Shop! (Guest starring Wrangler) - in EVE General Discussion [original thread]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 13/08/2008 12:52:39 Originally by: Pak Narhoo Crap, now I have to fish the red bull out of my keyboard..... *ding ding* Wrangler: Hello there and welcome to CCP! ...
- by Transmaniacon - at 2008.08.13 17:14:00
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178. --> Tempest Again <-- - in Ships and Modules [original thread]
But these are ideal examples, a smart player isnt going to fly directly at you, but we can not argue these kinds of details. Small ships will be able to orbit under guns with an AB, that I am looking forward too. But anything bigger than a frigate...
- by Transmaniacon - at 2008.08.13 16:32:00
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179. --> Tempest Again <-- - in Ships and Modules [original thread]
Originally by: EpicFailTroll Originally by: Transmaniacon Even after the patch, a ship with an MWD will outrun a similar ship with an AB. Claiming improved agility and acceleration (both of which have been lowered) are not enough ...
- by Transmaniacon - at 2008.08.13 16:09:00
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180. New Muninn - in Ships and Modules [original thread]
I would love to see the Muninn re-evaluated as having only one HAC is kind of limiting. I think its bonuses are alright, and apply to AC well, but I think the slot layout is horrible. Its a minmatar T2 ship, therefore it has good shield resists, b...
- by Transmaniacon - at 2008.08.13 16:06:00
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