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1. The long-awaited solution to the Learning Skills Problem? - in Player Features and Ideas Discussion [original thread]
Pardon the repost, but I just wanted to make sure this suggestion, if not previously thought up, ended up in the right hands. From this 11-page and growing thread in Skills Discussions: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1...
- by Tripoli - at 2010.06.17 22:34:00
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2. Remote Reprocess - in Player Features and Ideas Discussion [original thread]
I would like to see this. --- All 392 skills trained.
- by Tripoli - at 2010.05.19 04:44:00
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3. Increase the skill depth please - in Player Features and Ideas Discussion [original thread]
Ahem, yeah, you know I'm always down for more, seeing as I ran out and all... --- All 390 skills trained. Tripoli on EVE-Sheet.com
- by Tripoli - at 2009.06.05 04:06:00
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4. Update The Drawingboard - in Player Features and Ideas Discussion [original thread]
The Drawingboard, along with In Testing and In Development could use some updating. Us nerds want to know what's on the horizon. --- All 390 skills trained.
- by Tripoli - at 2009.05.21 00:28:00
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5. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
I'll throw my name in on this one. Dual monitors are the only way to go, and I want better support for it, with cool bells and whistles. --- All 390 skills trained.
- by Tripoli - at 2009.05.19 00:10:00
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6. Idea for skills in the future: Same attribute primary & secondary - in Player Features and Ideas Discussion [original thread]
I'm a little bored of the philosophy that all skills have to make use of two attributes. For some future skills, why not consider having the primary and secondary attributes be the same attribute? Mix things up a bit. I'd love to see an occasion w...
- by Tripoli - at 2009.05.18 04:35:00
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7. Warping skills - in Player Features and Ideas Discussion [original thread]
People who fly a lot of jumps will save a lot of time. When I'm flying around in my Prorator, or another fast-warping ship, the acceleration and deceleration from warp often take much longer than the at-warp part of the trip. --- All 390 skill...
- by Tripoli - at 2009.05.18 03:27:00
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8. Warping skills - in Player Features and Ideas Discussion [original thread]
Edited by: Tripoli on 18/05/2009 02:26:25 To the last two posters, you are not understanding what I'm suggesting. I, of all people, am well aware of the effects ship agility has on warp-out time. I'm talking about changing your rate of accele...
- by Tripoli - at 2009.05.18 02:26:00
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9. Warping skills - in Player Features and Ideas Discussion [original thread]
The long-neglected Navigation skill tree needs some attention. I suggest adding two skills to aid in warping. One has long been in the database: Warp Navigation. This skill increases your ship's warp speed. The other one I suggest I call Warp Acce...
- by Tripoli - at 2009.05.17 23:34:00
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10. Seed Creation-Only Skills - in Player Features and Ideas Discussion [original thread]
So, hereÆs a player who even admits heÆs trying to use his one creation-only skill to his advantage: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1071349&page=2#41 Given a little time, he will surpass me, and for no good reason. ...
- by Tripoli - at 2009.05.17 22:32:00
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11. Seed Creation-Only Skills - in Player Features and Ideas Discussion [original thread]
To the best of my knowledge, there are still 3 "creation-only" skills in EVE. They include Black Market Trading, Genetic Engineering, and Mnemonics. As you are likely aware, I am a the game's leading skill collector, and as you are also aware, it...
- by Tripoli - at 2009.05.09 16:04:00
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12. Update Isk regularly in API XML - in Player Features and Ideas Discussion [original thread]
There are starting to be a lot of very useful applications for monitoring your API XML data while off-line, including ones which will show you how much isk you have, but the XML isk data only updates when you update your skill sheet. It should upd...
- by Tripoli - at 2009.05.05 03:13:00
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13. Make current skill training more visually obvious - in Player Features and Ideas Discussion [original thread]
Maybe it's just because I have so friggin' many skills, but sometimes it's harder than I'd like it to be to spot which skill I'm currently training. Especially with the new layout in Apocrypha I have to slow down as I'm scrolling through my skill ...
- by Tripoli - at 2009.03.11 05:38:00
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14. New Skill Suggestion: Contract Connections - in Player Features and Ideas Discussion [original thread]
Proficiency at viewing contracts outside your current region of space. Level 1 allows simplified viewing of contracts within and 10 jumps beyond your current region. Each level allows you to more easily view contracts an additional 10 jumps away. ...
- by Tripoli - at 2006.12.07 04:09:00
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15. Wallet => Orders => right click => add option "View market details" - in Player Features and Ideas Discussion [original thread]
I've wanted this feature since release. --- 287 of 315 skills trained.
- by Tripoli - at 2006.07.16 14:50:00
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16. Auto Starting of next skills level - in Player Features and Ideas Discussion [original thread]
I smell fresh kitten. --- 283 of 312 skills trained.
- by Tripoli - at 2006.06.08 05:24:00
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17. Luxury Yachts - in Player Features and Ideas Discussion [original thread]
Edited by: Tripoli on 08/05/2006 04:51:09 Voogru owns the only one in existance. It wasn't given out at an event....it was stolen from one. I've always wanted a ship like it, if not the Opux itself. Just an expensive ship to cruise around in...
- by Tripoli - at 2006.05.08 04:50:00
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18. Worst idea ever - in Player Features and Ideas Discussion [original thread]
/me whistles innocently as he rams yet another freighter with his Machariel... --- 280 of 312 skills trained.
- by Tripoli - at 2006.05.03 05:17:00
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19. Empty Space - in Player Features and Ideas Discussion [original thread]
God, I remember the hidden belts there used to be in the old days. Ahh, those were the days.... --- Skill Collector Level 278 skills trained.
- by Tripoli - at 2006.04.12 01:46:00
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20. Automatic MWD/AB in Autopilot mode - in Player Features and Ideas Discussion [original thread]
While an obvious idea that many have suggested, I doubt CCP will ever go for it. Aside from things like research, production, and training CCP seems to avoid adding things that make the game playable while AFK. --- Skill Collector Level 278 s...
- by Tripoli - at 2006.04.12 01:45:00
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