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61. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
Originally by: Vigilant CCP has to release on the 11th to keep some of WOW kids from running back. Liche King drops the same day :p Damm fantasy crap :( I wish some of the WOW kids would run back to WOW, maybe then they can stop ***...
- by Undeadenemy - at 2008.11.07 19:39:00
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62. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
The medals are cool, the certifications are nice, but that's about it. A new capital industrial so that now high sec macro ice miners can do their jobs easier? - Lame Speed "Re-balance" that will bring back the Battle Ship blobs and remove ship...
- by Undeadenemy - at 2008.11.07 05:00:00
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63. Nerf Undock/Dock Tactics - in Player Features and Ideas Discussion [original thread]
To all the naysayers - no, its not a whine thread because someone was smarter than me. The trick doesn't take intelligence, it just takes not doing anything at all and hitting "Dock." Sounds to me like you get camped in quite often and couldn't ha...
- by Undeadenemy - at 2007.12.17 03:56:00
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64. Nerf Undock/Dock Tactics - in Player Features and Ideas Discussion [original thread]
There are several tactics related to Undocking/Docking that need to be fixed. Sure the system has a 30 second delay between docking and undocking, but due to the fact that your ship can stay invulnerable for about 25 seconds, it is almost impossib...
- by Undeadenemy - at 2007.12.16 02:46:00
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65. Arenas, why not learn a lesson from wow? - in Player Features and Ideas Discussion [original thread]
When you have a winner, that group of players becomes the next superpower. When that happens inevitably there will be people that aren't satisfied with that group as the new superpower. Just because one group "wins" and takes over the galaxy, does...
- by Undeadenemy - at 2007.12.14 00:16:00
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66. MAKE PLAYER PIRATES ACCEPT THE TRUE RISK FOR THE OCCUPATION - in Player Features and Ideas Discussion [original thread]
Where exactly have you been? You can legally attack true pirates (sec status below -5) on sight at any time for any reason, and you can pod them too. Bear in mind, that if you do, you will most likely die, and we don't fight one on one unless we h...
- by Undeadenemy - at 2007.12.12 00:10:00
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67. MAKE PLAYER PIRATES ACCEPT THE TRUE RISK FOR THE OCCUPATION - in Player Features and Ideas Discussion [original thread]
LOL I'm not even gonna bother arguing with the OP on this one because this is SOOOO stupid it's absurd. This is NEVER EVER EVER EVER EVER EVER going to happen. Now, please come into low-sec with your hauler please, I know some people wh...
- by Undeadenemy - at 2007.12.11 06:41:00
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68. EVE Ambulation (aka Full Body Avatar) Discussion - in EVE General Discussion [original thread]
Skills Cont. While a rudimentary cross hair would allow players to take basic shots, the iron sights on small arms would be preferable, as the shot would go exactly where the iron sights say it will. However, bringing down the iron sights and ste...
- by Undeadenemy - at 2007.11.17 04:32:00
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69. EVE Ambulation (aka Full Body Avatar) Discussion - in EVE General Discussion [original thread]
Originally by: Peter VonThal Originally by: Undeadenemy If an old player is worried about assassination, then they suck and should sit in their pod the whole time. No one would use ambulation if a random player could come up an...
- by Undeadenemy - at 2007.11.17 04:13:00
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70. EVE Ambulation (aka Full Body Avatar) Discussion - in EVE General Discussion [original thread]
Uh, how did I fail at anything? Do you even know what you're talking about? How are my comments sexist moron? It was stated in the article I was refering to that the big reason for adding Ambulation was because the player-base was disproportionate...
- by Undeadenemy - at 2007.11.17 03:48:00
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71. EVE Ambulation (aka Full Body Avatar) Discussion - in EVE General Discussion [original thread]
I've been all gunghoe about Ambulation for a long time, so I eagerly read that new article about it that got put out. Sadly, I was disappointed to read that CCP has NO PLANS FOR COMBAT IN STATIONS PERIOD. Because of this Station = Carebear Centra...
- by Undeadenemy - at 2007.11.16 08:24:00
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72. Anti Cloaker sensors - in Player Features and Ideas Discussion [original thread]
Originally by: Minia Cor Ok how about a trade off? We know he is in local Thats your trade-off. I'm sure we all have had to deal with this problem before, so you shouldn't get a free ride. If the cloaker is giving your that much troubl...
- by Undeadenemy - at 2007.11.16 08:12:00
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73. AFK Cloaking - in Player Features and Ideas Discussion [original thread]
I think they should nerf stations. Make it to where you automatically undock every hour, and you can't redock for a solid 2 minutes. That would solve people being AFK in stations. Plus I could pod you. Plus, I'm sure the OP wouldn't mind paying re...
- by Undeadenemy - at 2007.11.16 08:01:00
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74. santioned duels please - in Player Features and Ideas Discussion [original thread]
The best way to do this in High Sec is for both to jet cans and steal from each other. For the price of 2 pieces of anti-matter you can duel. Secondly, the only thing carebears are good for is to be shot, hung, and strapped to the exterior of my ...
- by Undeadenemy - at 2007.11.08 20:47:00
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75. Station sugestions and New Ideas - in Player Features and Ideas Discussion [original thread]
I like most of your ideas, however one I do not like are the idea that Empire stations should be a "safe place." They currently are a safe place, and as CCP has said, the new walkable stations won't be mandatory. In other words, you can sit in you...
- by Undeadenemy - at 2007.11.07 04:14:00
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76. Reload Time Skill - in Player Features and Ideas Discussion [original thread]
You're damage is also an advantage to using lasers. I know some Amarr pilots, and they say that they do amazing damage. I don't use lasers personally, so I wouldn't really know, but by what you're saying, the change is instant, or as fast as you c...
- by Undeadenemy - at 2007.11.07 03:50:00
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77. Reload Time Skill - in Player Features and Ideas Discussion [original thread]
This is an idea I thought of a while back, but I recently decided to post it when I saw a Minmatar pilot talking about his autocannons. The basic idea would be to have a trainable skill, with a fairly high rank (maybe 5 or so). This skill would de...
- by Undeadenemy - at 2007.11.07 03:08:00
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78. Increased EveMail Character Limit - in Player Features and Ideas Discussion [original thread]
Lately, I have noticed that the maximum number of characters in an EVEMail is extremely low. I have had problems formulating a good email, and have often had to cut my email short or completely remove/rework the email to even get my basic point ac...
- by Undeadenemy - at 2007.11.07 03:02:00
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79. nerfing gallente?! - in Ships and Modules [original thread]
Quote: didn't know they had internet in the south. Anyway your prejudice is misplaced. I don't care where you're from in real life. We don't get into that here. I was referring to your alliance. If you read the history of the Gallente,...
- by Undeadenemy - at 2007.10.28 05:49:00
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80. nerfing gallente?! - in Ships and Modules [original thread]
Originally by: Incantare I'm floored by your intellect. Wait, no. All you've done is mix whining and personal attacks. More amusing than anything else. I have argued this in many posts and so have a lot of other people. It's been don...
- by Undeadenemy - at 2007.10.28 03:06:00
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