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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: There is no mechanic in the game that has an audio effect but does not have a corresponding visual. Shield/Armor/Hull levels are displayed by my HUD, as well as module cycles, incoming damage, landed damage, docking/warping sta...
- by Undeadenemy - at 2015.01.11 03:19:50
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Undeadenemy wrote: ~Stuff~ Contrary to your opinion, everyone disagreeing with you does not make your idea good. If one group says "paint the wall blue" and another group says "paint the wall green" then "Burn the house do...
- by Undeadenemy - at 2015.01.11 02:33:21
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Since this is THE thread for this topic now, I'll weigh in on my meditations on the issue, having posted a few ideas of my own in times past. The solution to the "problem" must be multi-pronged. Most of you probably won't like ...
- by Undeadenemy - at 2015.01.11 02:05:08
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4. Wrecks and Salvage 2.0 - in Player Features and Ideas Discussion [original thread]
With my idea the wrecks just stay where they are, they only become harder to remove and capitals are salvaged like asteroids. In this system PVP leads to PVE and leads back to PVP.
- by Undeadenemy - at 2015.01.08 01:37:49
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5. Wrecks and Salvage 2.0 - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Ugh, if you've been in a large nullblock battle, you'dknow there ARE scavengers picking the field Sometimes even during the battle. Sure there are, with this change though, at least with capital wrecks, you wouldn't have ...
- by Undeadenemy - at 2015.01.07 17:29:03
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6. Wrecks and Salvage 2.0 - in Player Features and Ideas Discussion [original thread]
The game play opportunities here are quite large. In real life scavengers flock to carcasses to feed, and predators come as well to chase the scavengers. I'd like to see an EVE feeding frenzy and the resulting content it would generate.
- by Undeadenemy - at 2015.01.06 22:38:15
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7. Wrecks and Salvage 2.0 - in Player Features and Ideas Discussion [original thread]
This is probably a little bit more than a little thing, so I'll post it here. I think it's time to update the way at least some of the wrecks and Salvage workso in EVE. Take the fight the other day between Pandemic Legion and Black legion, billi...
- by Undeadenemy - at 2015.01.06 22:20:14
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8. We want your corp little things! - in EVE General Discussion [original thread]
Medals More customizable medal pieces and the ability to give them to anyone (corp, alliance, coalition, friends, whoever). Obviously there would need to be some kind of accept feature so that your enemies can't give you medals you don't want ...
- by Undeadenemy - at 2014.12.30 05:18:15
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9. Corp Thief Wu Phat and his alt Sun sue - in Crime and Punishment [original thread]
Amolly RoseBain wrote: Undeadenemy wrote: So, had you been successful in your plans, you guys would have stolen an entire alliances wallet, killed the leaders super capitals, and flipped all the sov to a hostile entity. Your not so bri...
- by Undeadenemy - at 2013.05.23 21:05:00
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10. Corp Thief Wu Phat and his alt Sun sue - in Crime and Punishment [original thread]
Quote: To quote 5nakeyes GÇ£We are no way screwed don't panicGÇ¥ leaves me wondering, in nullsec numbers are king and with the main 5 PVP corporations the two main FCGÇÖs in unclaimed leaving, or having left and unclaimed only able field to 17 ...
- by Undeadenemy - at 2013.05.23 20:38:00
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11. Corp Thief Wu Phat and his alt Sun sue - in Crime and Punishment [original thread]
So, had you been successful in your plans, you guys would have stolen an entire alliances wallet, killed the leaders super capitals, and flipped all the sov to a hostile entity. You get found out and booted, then one of your directors (who you di...
- by Undeadenemy - at 2013.05.23 20:21:00
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12. Corp Member Colortags/Highlights - in Player Features and Ideas Discussion [original thread]
Put simply, I would like the ability to assign a colortag or otherwise highlight certain corp members for the corp only (maybe alliance as well if an option box is ticked). So when you look at corp chat you can tell at a glance who belongs to whic...
- by Undeadenemy - at 2013.02.05 20:43:00
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13. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
I saw in the last two pictures, you had all the planets in a system listed out on the system info panel. Can we click those and warp to them?
- by Undeadenemy - at 2013.01.28 07:07:00
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14. AFK Cloaking Solution - From A Pro-AFK Cloaking Pilot - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Crimeo Khamsi wrote: ShahFluffers wrote: 2. It still does not address why people afk-cloak to begin with. It's local. As soon as someone enters system all the locals see "non-blues" in system and warp their ships off...
- by Undeadenemy - at 2012.11.21 10:30:00
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15. Sticky:Dev Blog: Inventory Improvements - in EVE Information Portal [original thread]
CCP Arrow wrote: Undeadenemy wrote: Please please please please PLEASE give us a check box to disable this feature. They can be changed or cleared via "Shortcuts - General" in the Esc Menu. Also if you are using the Back or Forward butt...
- by Undeadenemy - at 2012.11.20 19:21:00
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16. Sticky:Dev Blog: Inventory Improvements - in EVE Information Portal [original thread]
nikon56 wrote: Undeadenemy wrote: Overall, very awesome changes to the inventory. It looks like you're going to fix a lot of annoyances. One big point of concern (for me especially): Quote: You will also notice a set of GÇÿ<<GÇÖ a...
- by Undeadenemy - at 2012.11.20 19:09:00
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17. Sticky:Dev Blog: Inventory Improvements - in EVE Information Portal [original thread]
Overall, very awesome changes to the inventory. It looks like you're going to fix a lot of annoyances. One big point of concern (for me especially): Quote: You will also notice a set of GÇÿ<<GÇÖ and GÇÿ>>GÇÖ icons to the left of t...
- by Undeadenemy - at 2012.11.20 16:06:00
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18. AFK Cloaking Solution - From A Pro-AFK Cloaking Pilot - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Yeah that really doesn't nerf cloaking at all. Oh wait, it does. You couldn't use any Cloaking Ship in their space thus making CovOps useless in Null because you can't use them for scouting or use stealthbombers to bomb a fleet...
- by Undeadenemy - at 2012.11.14 10:08:00
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19. AFK Cloaking Solution - From A Pro-AFK Cloaking Pilot - in Player Features and Ideas Discussion [original thread]
Mary Annabelle wrote: Wulfy Johnson wrote: For one, they aint interacting, two login screen.. does that help you? you are still avoiding the imbalance in the module with goating. im not here to wage the war against "afk`ers", as that is not...
- by Undeadenemy - at 2012.11.14 09:45:00
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20. AFK Cloaking Solution - From A Pro-AFK Cloaking Pilot - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: So it is balanced because they can hunt elsewhere? Seriously? How is that not unbalanced risk management? The devs once thought that Titans would be too expensive to be wide spread. They freely admit in many places this was...
- by Undeadenemy - at 2012.11.13 17:49:00
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