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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
ISquishWorms
196
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Posted - 2013.01.26 22:51:00 -
[151] - Quote
Looks good, nice work CCP. Dear Santa, all I would like for-áChristmas 2013-áare some snowballs and something to fire them from please, thank you. |
Kai DeathCutter
Republic Military School Minmatar Republic
2
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Posted - 2013.01.27 09:45:00 -
[152] - Quote
Would it be possible to add, either as a new optional info panel, or as an addition to the auto-pilot, a favourites list, where we could add solar systems, stations, belts etc ? |
Lemming Alpha1dash1
Lemmings Online
12
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Posted - 2013.01.27 10:41:00 -
[153] - Quote
For CCP Mannapi
http://eve-radio.com/home/communitypage/photos/3419-lemming-alpha1dash1/photo?albumid=207#photoid=1019 Confucius says: GÇ£Real knowledge is to know the extent of one's ignoranceGÇ¥ |
Electra Magnetic
Hard Knocks Inc.
2
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Posted - 2013.01.27 11:10:00 -
[154] - Quote
MUCH MUCH MUCH Better Devs. *pats on the heads*
Please keep eliminating ugly window screens in the future.
Oh how beautiful space would be if the starfield was a little higher resolution as well.... |
Roime
Shiva Furnace
1880
|
Posted - 2013.01.27 13:08:00 -
[155] - Quote
Tek Handle wrote:Very nice! Few suggestions: The compact mode of the AP is missing the "Jumps to go", which is by far the most important info if you're moving in a fleet! Also, it makes a lot more sence to me to display the destination instead of the next system on the route. You can see the next system in space anyway if you're looking at the overview - yellow stargate! Another option would be to hide const & region in compact mode and simply display next system, destination, jumps to go in one line. Regarding that awesome wip: http://content.eveonline.com/www/newssystem/media/64141/1/GOD2.pngWill it be possible to rightclick the celestials in the list and have all the options available which you also have at the space context menu, but w/o going thru all the sub menus to moon x on planet y at z distance?
Good one, "Jumps to go" would be highly useful!
-á- All I really wanted was to build a castle among the stars - |
Lord Timelord
GETCO Black Thorne Alliance
10
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Posted - 2013.01.27 15:00:00 -
[156] - Quote
Tierere wrote:'Show route path in space' shows the way to the future!
Ummer or how it could look, as a couple of people have also indicated the fact that the stars in the background are 'real' should be made more use of in the future.
Currently the star map, solar system map are very awkward to use and map browser is almost useless. Imagine if on the hud to the left next to the tactical overlay button there was enable map features... Then when enabled all the 'World Map Control Panel' features could be overlaid in space. While in this mode it would be great to be able to zoom out and highlight the solar system view, constellation, region and universe view then back again. Darn even if things like scanner probes could be moved around then it would actually feel like scanning in space or if we could see the directional scanner sweeping through space in the direction we are scanning.
This would actually make using the map a pleasurable experience as well as contributing to the emersion of being in space.
Looking forward to more :)
THIS!!!!! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
It would be EPIC if hitting F10 and/or clicking on a new HUD Button would enable a Tactical Overlay type Map function over the real starscape in the background! Not sure if it's technically feasible, but it would kick some major booty!
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Pohbis
Neo T.E.C.H.
263
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Posted - 2013.01.28 04:26:00 -
[157] - Quote
I can't say anything else than; upon logging back in to TQ and undocking, I immediately missed the info panels.
As far as UI goes, that's the most ringing endorsement you can get I believe |
Undeadenemy
The Riot Formation Unclaimed.
28
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Posted - 2013.01.28 07:07:00 -
[158] - Quote
I saw in the last two pictures, you had all the planets in a system listed out on the system info panel. Can we click those and warp to them? |
Aedaric
Sigillum Militum Xpisti Fatal Ascension
2
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Posted - 2013.01.28 07:29:00 -
[159] - Quote
Yes please.
To everything.
= ) |
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CCP Arrow
C C P C C P Alliance
382
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Posted - 2013.01.28 09:58:00 -
[160] - Quote
Yes, the idea is that once all warpable celestialsand other elements in your solar system are available there you won't need to use the Right-Click to select them and then their options in a sub-level or have them visible in the Overview anymore (you still can, but this method should be better). You will have the ability to use the Right-click option directly on the celestials to perform an action, or use shortcut keys to do the action directly without going into the Right-click at all.
This is the basic idea and the goal would be to make this the most effective and efficient way to navigate to elements in your solar system and allow you to fully customize the view of these elements in the System Info Panel. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Tex Bloodhunter
DEFCON. The Initiative.
6
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Posted - 2013.01.28 10:42:00 -
[161] - Quote
Let's have the overview moved to the top of the list. It's the most important and the most annoying part of the UI. We all are by now used to flying our spaceship using a spread sheet but still if that spread sheet could be less annoying and complicated that'd be much appreciated. |
Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
21
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Posted - 2013.01.28 10:43:00 -
[162] - Quote
Now if only there would be a check for useable jumpbridges and calculate them into the autopilot if desired.
Would that dumb down Eve too much? |
Vilnius Zar
Ordo Ardish
684
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Posted - 2013.01.28 10:45:00 -
[163] - Quote
I know that because of the small monitor statement in the blog it's probably not needed but please, make sure you test stuff on small 4:3 screens too. Not everyone chooses to use widescreen monitors. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Bubanni
ElitistOps Pandemic Legion
660
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Posted - 2013.01.28 11:16:00 -
[164] - Quote
CCP Arrow wrote:Yes, the idea is that once all warpable celestialsand other elements in your solar system are available there you won't need to use the Right-Click to select them and then their options in a sub-level or have them visible in the Overview anymore (you still can, but this method should be better). You will have the ability to use the Right-click option directly on the celestials to perform an action, or use shortcut keys to do the action directly without going into the Right-click at all. This is the basic idea and the goal would be to make this the most effective and efficient way to navigate to elements in your solar system and allow you to fully customize the view of these elements in the System Info Panel.
As long as you don't go ahead and just remove the right click option that we have atm :), you can do that later if it turns out no one uses the right click in space afterwards for a while Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Mara Pahrdi
The Order of Anoyia
270
|
Posted - 2013.01.28 11:31:00 -
[165] - Quote
Awesome. First time in two years I'm really looking forward to upcoming UI changes .
I also like the stuff not yet done. Looks really good. Remove insurance. |
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CCP Arrow
C C P C C P Alliance
383
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Posted - 2013.01.28 12:53:00 -
[166] - Quote
Bubanni wrote:CCP Arrow wrote:Yes, the idea is that once all warpable celestialsand other elements in your solar system are available there you won't need to use the Right-Click to select them and then their options in a sub-level or have them visible in the Overview anymore (you still can, but this method should be better). You will have the ability to use the Right-click option directly on the celestials to perform an action, or use shortcut keys to do the action directly without going into the Right-click at all. This is the basic idea and the goal would be to make this the most effective and efficient way to navigate to elements in your solar system and allow you to fully customize the view of these elements in the System Info Panel. As long as you don't go ahead and just remove the right click option that we have atm :), you can do that later if it turns out no one uses the right click in space afterwards for a while
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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ITTigerClawIK
Galactic Rangers R O G U E
188
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Posted - 2013.01.28 13:17:00 -
[167] - Quote
Chaotic Mind wrote:Now if only there would be a check for useable jumpbridges and calculate them into the autopilot if desired.
Would that dumb down Eve too much?
i would like such a feature :-P |
Irya Boone
The Scope
161
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Posted - 2013.01.28 15:31:00 -
[168] - Quote
Would like to talk more about the other feature than the route thing.
Can see Notification about CLONe Is the Clone revoked notification is For Clone Not updated because it would be awesome to have the notification that the drone Is not update and you can loose SP if you get killed in this clone
Like We are noticed when for a mission the cargo is too small, or the advertising when we want to undock and are under GCFlag ...
It would be seriously a good improvement because people Are afraid to loose Skillpoints When killed and forget to update ( so much thing to manage in eve ^^ Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |
Rommiee
Mercury Inc.
546
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Posted - 2013.01.28 15:32:00 -
[169] - Quote
MainDrain wrote:Not yet tested but looks nice. I know people are crying out for new features and overhauls of existing ones. but little things like this (although the behind the scenes work might not have been little) are definatly the things i like!
People are also crying out for broken stuff to be fixed, but sadly those cries fall on deaf ears.....
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Hakaru Ishiwara
Republic Military School Minmatar Republic
420
|
Posted - 2013.01.28 16:12:00 -
[170] - Quote
CCP Arrow wrote:*snip*
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
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Quintessen
Nakamori Ventures
0
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Posted - 2013.01.28 18:06:00 -
[171] - Quote
Hakaru Ishiwara wrote:CCP Arrow wrote:*snip*
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating.
Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded. |
Scrapyard Bob
EVE University Ivy League
1224
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Posted - 2013.01.28 19:11:00 -
[172] - Quote
Showing the route in 3D space, in-game, rather then just in the map is a very good move. But it also raises the question of "when are we getting constellation-specific views of the nebulae-thingies?".
"Show route in space" should probably be turned on by default. |
Dersen Lowery
Laurentson INC StructureDamage
408
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Posted - 2013.01.28 20:02:00 -
[173] - Quote
Quintessen wrote:Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded.
Also, multiply nested right-click windows are horrible, especially when the submenus start spawning on top of other menus. There should be a goal to only have submenus be one layer deep.
Malcanis for CSM 8 |
Hakaru Ishiwara
Republic Military School Minmatar Republic
420
|
Posted - 2013.01.28 20:05:00 -
[174] - Quote
Quintessen wrote:Hakaru Ishiwara wrote:CCP Arrow wrote:*snip*
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating. Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded. Understood. And there are examples in-game where r-click menus have gotten bloated. My thoughts with that quote were targeted at existing r-click menu items that were removed and replaced with obscure buttons, making a given task more burdensome and time consuming to accomplish.
I suggest that the r-click menus be retained when adding new means (buttons, etc) to accomplishing a task. QA testing for both actuators can be accomplished via regression script(s) to ensure both UI elements work, moving forward.
Also, w/in the EVE world, the most basic UI help theme stressed over the years was "when in doubt, right click." This goes well beyond power users and covers most of EVE's subscribers.
If CCP is developing a new UI paradigm, then hopefully it is consistent and more robust than "go find the button / icon" that either does something or invokes a menu where you can do something [the current situation]. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Quintessen
Nakamori Ventures
0
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Posted - 2013.01.28 21:23:00 -
[175] - Quote
Hakaru Ishiwara wrote:Quintessen wrote:Hakaru Ishiwara wrote:CCP Arrow wrote:*snip*
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating. Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded. Understood. And there are examples in-game where r-click menus have gotten bloated. My thoughts with that quote were targeted at existing r-click menu items that were removed and replaced with obscure buttons, making a given task more burdensome and time consuming to accomplish. I suggest that the r-click menus be retained when adding new means (buttons, etc) to accomplishing a task. QA testing for both actuators can be accomplished via regression script(s) to ensure both UI elements work, moving forward. Also, w/in the EVE world, the most basic UI help theme stressed over the years was "when in doubt, right click." This goes well beyond power users and covers most of EVE's subscribers. If CCP is developing a new UI paradigm, then hopefully it is consistent and more robust than "go find the button / icon" that either does something or invokes a menu where you can do something [the current situation].
Eve in general has a usability problem, though it's been getting better in recent years. Overloaded context menus and lack of good iconography are part of the problem. The small fonts required to show all the information they need to is another. Visually scanning right click menus is a worse than linear problem, exacerbated by the lack of icons. Quickly differentiated between "Return and orbit" and "Return to drone bay" in the few seconds you have to make quick decisions isn't very kind. Human reading speed just isn't that fast. So operations that need to happen quickly probably should be done with single clicking and/or shortcut keys.
Less time-sensitive command and rarely-used commands can safely remain in context menus. I don't think they should remove all context menus, but I do think they should be judicious in what they include in them. And some things should be moved to them and others moved out. But I believe CCP shouldn't be afraid to remove items in order to keep the menus to a reasonable size.
Eve is not a very twitchy game, but its overuse of certain techniques makes it hard to people with limited, but still highly functional motor control from playing effectively. These people, who otherwise would be good players can be included by making Eve's UI a little more friendly to them. |
Maraner
The Executioners Capital Punishment.
249
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Posted - 2013.01.29 01:00:00 -
[176] - Quote
Nice stuff, great to see a polished feature which adds useability and has optionality built into it. Well done CCP Arrow and team, nice to see such a clean looking design.
I like the Icons too! Could we get an Icon that shows Titan bridge and one for Titan jump
Just kidding, leave that **** in the r-click menu, brings way too much fun to have changed. |
TheSmokingHertog
TALIBAN EXPRESS
93
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Posted - 2013.01.29 01:40:00 -
[177] - Quote
CCP RubberBAND wrote:Andreus Ixiris wrote:Having seen them on the test server, I do like them but right now they're a little too easy to accidentally close. We're open to suggestions that might make this easier!
Make a dot next to the 5 icons that can be tripple clicked to lock / unlock the Info Panels. |
Lord Dave
Dave's Tax Shelter
3
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Posted - 2013.01.29 03:36:00 -
[178] - Quote
Looks like the same old awesome stuff you guys have been working on! Keep up the good work. I am sure it is someones job already, but could we get an "All in one" Planetary Interaction window? Much like the AiO inventory window, it could show planets, sub to structures and so on. You click on the planet and it loads the PI screen, centers on the structures as you click through them. I only know how to make a computer say "Hello world!", so I might be dreaming of a complete UI overhaul, I dunno.
But thank you for your work, I appreciate it. |
Whitehound
509
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Posted - 2013.01.29 11:30:00 -
[179] - Quote
A feature request for the auto-pilot:
When optimizing the route then do not pop up a box, asking if I want to optimize more than 10 way points. This is a questionable feature of little use and will likely freeze the game.
Instead, optimize only the first 10 way points and then sort the remaining way points by "nearest distance" to each other. The "nearest distance" algorithm is not as good as the round-robin algorithm, but it still delivers a pretty good optimization, is much faster and can handle far more way points.
This will allow to optimize more than 10 way points without a need to trim the number down and one can even re-optimize the path manually after passing a few way points. Inappropriate signature removed. - The Pope, BBC, CIA and CCP, but not Chuck Norris! |
redCube
Singlebude
0
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Posted - 2013.01.29 15:52:00 -
[180] - Quote
Nice feature.
Considering the new "system locations" panel which is work in progress:
Please consider adding a "count" to the categories in this panel. What I mean is: Please name the headers for the system locations "Asteroid Belts (4)" or "Planets (9)". So you get a quick overview without expanding each individual category. |
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