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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Falcon
2183

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Posted - 2013.01.25 13:01:00 -
[1] - Quote
Good afternoon pilots! 
I have good news for you! CCP Optimal is here to tell you about some new UI features that many of you who visit Singularity will have seen in testing.
Team Game of Drones have been working hard to bring you a new UI that is more accessible and easy to use. You can find out more about them in CCP Optimal's latest devblog. CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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The F Word
Republic Military School Minmatar Republic
47
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Posted - 2013.01.25 13:05:00 -
[2] - Quote
Awesome. |
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CCP Arrow
C C P C C P Alliance
357

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Posted - 2013.01.25 13:10:00 -
[3] - Quote
We hope you like the Info Panels! We would very much like to develop the 'Work in progress' stuff in the blog so please give us your thoughts on those too. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Evander Armistice
Blue Republic RvB - BLUE Republic
11
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Posted - 2013.01.25 13:11:00 -
[4] - Quote
excellent! |

Arronicus
Vintas Industries Mistakes Were Made.
131
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Posted - 2013.01.25 13:13:00 -
[5] - Quote
takes a bit of getting used to but theres a ton of functionality. thnx gaiz.
Also, Hypnotoad. |
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Chribba
Otherworld Enterprises Otherworld Empire
7013
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Posted - 2013.01.25 13:14:00 -
[6] - Quote
PANELS!
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Reikoku Ao
High Seas Empire
9
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Posted - 2013.01.25 13:16:00 -
[7] - Quote
Looks very nice, I guess I'll give the test server a go a bit later  |

Arronicus
Vintas Industries Mistakes Were Made.
132
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Posted - 2013.01.25 13:16:00 -
[8] - Quote
Reikoku Ao wrote:Looks very nice, I guess I'll give the test server a go a bit later 
Your avatar puts the High in High seas... |

ChromeStriker
The Riot Formation Unclaimed.
467
|
Posted - 2013.01.25 13:18:00 -
[9] - Quote
\o/ - Nulla Curas |

MainDrain
7th Deepari Defence Armada
118
|
Posted - 2013.01.25 13:19:00 -
[10] - Quote
Not yet tested but looks nice. I know people are crying out for new features and overhauls of existing ones. but little things like this (although the behind the scenes work might not have been little) are definatly the things i like! |

Magic Crisp
Amarrian Micro Devices Yulai Federation
60
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Posted - 2013.01.25 13:22:00 -
[11] - Quote
Most . Awesome. Ever! :)
Tho, i still have a few suggestions: - Please make it able to add comments to PI installations, that are visible in the S&I PI view. That'd be damn useful to us. (here is X resource, this planet is a corp PI stuff, etcetc). - Add an rclick option to that AP bar, where we can promote system to be waypoints. Imagine people when travelling back to out-of-highsec. Usually set destination,then select the last high, set dest on it, now select the original destination and add-as-waypoint. Lots of extra clicks always...
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CCP Optimal
C C P C C P Alliance
248

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Posted - 2013.01.25 13:23:00 -
[12] - Quote
Chribba wrote:PANELS! Looks really great! With the waypoints in the stars... does this mean I can MWD to the system now?  And we can assume by default that all panels can be right-clicked and actions performed on the item "selected"? /c
Why, of course you can. Did I not mention that in the blog? 
I'm not quite sure which items you are referring to, but all right-clicking should work just fine, and as before |
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Eugene Spencer
Appetite 4 Destruction
156
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Posted - 2013.01.25 13:23:00 -
[13] - Quote
This is cool.
I'd like to be able to reoganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixie. I understand we can "optimize" waypoints, but sometimes I don't want to go the optimal route. Right now (as far as I'm aware) I would need to remove the Jita WP and re-add it after Dodixie. Much easier if we can just drag and drop it :)
Also, clicking on a the next system (or station) in a route opens the show info panel for that system. It'd be nice if we could use a shortcut key to perform an action such as align, approach, warp, jump on the next system in the route. Traditionally I would use the OV for travelling. But recently I've been using the route info panel leaving me to use the OV for understanding what ships are around me. It just lacks some tiny improvements to make it PERFECT. Allowing a user to perform navigation actions on the next item in the route would be super mega ultra awesome.
Good work folks! I have a specific comb for my beard. |

Knorkor
Spartan Advanced Mining It's Not Fair
10
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Posted - 2013.01.25 13:27:00 -
[14] - Quote
I love it. It shows more information in a compact way instead of dumbing the game down. That is the way to go CCP. |

Akrasjel Lanate
Naquatech Conglomerate
1022
|
Posted - 2013.01.25 13:27:00 -
[15] - Quote
Nice stuff, saw some of it on SiSi  |

HARD STEEL
Caldari Capital Construction Company
25
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Posted - 2013.01.25 13:28:00 -
[16] - Quote
excellent, I saw this in SISI the other day and fell in love, its very fluid - can't wait for this and the upcoming notification toaster mockup
keep it up ONLY THE HARD.-á ONLY THE STRONG. |

ITTigerClawIK
Galactic Rangers R O G U E
185
|
Posted - 2013.01.25 13:30:00 -
[17] - Quote
Posting in Dev Blog Thread of SHEER AWESOMENESS!!!
love it all and cant wait for it to hit TQ
also...
" I .... LOVE... PANELS!!!!!!!!" |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2543
|
Posted - 2013.01.25 13:30:00 -
[18] - Quote
Well done. I know it was a lot of hard work to make this so clean and simple. Every pilot in New Eden should buy you a beer. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
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Chribba
Otherworld Enterprises Otherworld Empire
7013
|
Posted - 2013.01.25 13:31:00 -
[19] - Quote
Eugene Spencer wrote:This is cool.
I'd like to be able to reorganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixie. I understand we can "optimize" waypoints, but sometimes I don't want to go the optimal route. Right now (as far as I'm aware) I would need to remove the Jita WP and re-add it after Dodixie. Much easier if we can just drag and drop it :)
Also, clicking on a the next system (or station) in a route opens the show info panel for that system. It'd be nice if we could use a shortcut key to perform an action such as align, approach, warp, jump on the next system in the route. Traditionally I would use the OV for travelling. But recently I've been using the route info panel leaving me to use the OV for understanding what ships are around me. It just lacks some tiny improvements to make it PERFECT. Allowing a user to perform navigation actions on the next item in the route would be super mega ultra awesome.
Good work folks!
Edit: spelling. afaik you can move around systems today (or well not drag-drop tho but move up/down the list).
Shortcuts for align, warp, jump etc are also in already so need to click on OV icons (or did I miss what you wished for?)
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CCP Optimal
C C P C C P Alliance
248

|
Posted - 2013.01.25 13:36:00 -
[20] - Quote
Eugene Spencer wrote:This is cool.
I'd like to be able to reorganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixie. I understand we can "optimize" waypoints, but sometimes I don't want to go the optimal route. Right now (as far as I'm aware) I would need to remove the Jita WP and re-add it after Dodixie. Much easier if we can just drag and drop it :)
Also, clicking on a the next system (or station) in a route opens the show info panel for that system. It'd be nice if we could use a shortcut key to perform an action such as align, approach, warp, jump on the next system in the route. Traditionally I would use the OV for travelling. But recently I've been using the route info panel leaving me to use the OV for understanding what ships are around me. It just lacks some tiny improvements to make it PERFECT. Allowing a user to perform navigation actions on the next item in the route would be super mega ultra awesome.
Good work folks!
Edit: spelling.
That would be cool, but currently you just open up the new "Manage Route" window through the autopilot pannel settings pop-up, and drag the waypoints around there if you want to do it manually.
When we get around to add current system locations to the Info Panels (see screenshots in blog), you'll be able to execute whatever shortcuts you want on those entries, making exactly what you describe possible. It's a good idea to have the same thing work for the first autopilot route box as well (have it represent the corresponding gate in regards to shortcuts), so we'll definitely look into that.
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Gilbaron
Free-Space-Ranger Nulli Secunda
808
|
Posted - 2013.01.25 13:39:00 -
[21] - Quote
i see what you did there :)
about the collapsible information panels:
i kinda think that the information about an ongoing incursion should not stay hidden forever, since these sanshas can pose a serious danger to a very expensive ship if they pop up unexpected
the whole autopilot in space thing:
fantastic, give me more on this framework, if i think about seeing the whole constellation or region, or everything within X LY, or whatever, i need to switch my pants. fantastic immersion work. Think of information that can currently only be accessed via the map (podkills, average pilots in space ...). Oh the possibilities. My head starts to hurt
the notification panel:
oh please, yes yes yes
the solar system panel with planets, belts and stuff:
the sun, bookmarks, 100% signatures and moons should be in that list We are recruiting german-speaking PVP players, contact me :)
Malcanis - CSM 8 |

Eugene Spencer
Appetite 4 Destruction
156
|
Posted - 2013.01.25 13:39:00 -
[22] - Quote
Chribba wrote:Eugene Spencer wrote:This is cool.
I'd like to be able to reorganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixie. I understand we can "optimize" waypoints, but sometimes I don't want to go the optimal route. Right now (as far as I'm aware) I would need to remove the Jita WP and re-add it after Dodixie. Much easier if we can just drag and drop it :)
Also, clicking on a the next system (or station) in a route opens the show info panel for that system. It'd be nice if we could use a shortcut key to perform an action such as align, approach, warp, jump on the next system in the route. Traditionally I would use the OV for travelling. But recently I've been using the route info panel leaving me to use the OV for understanding what ships are around me. It just lacks some tiny improvements to make it PERFECT. Allowing a user to perform navigation actions on the next item in the route would be super mega ultra awesome.
Good work folks!
Edit: spelling. afaik you can move around systems today (or well not drag-drop tho but move up/down the list). Shortcuts for align, warp, jump etc are also in already so need to click on OV icons (or did I miss what you wished for?)
Yeah, you can do that in the OV. But it'd be nice to separate travel from the OV completely - using the route info panel instead. Basically the same functionality as the OV, but in the route info panel.
Also checked the waypoints windows in F10 map - you can indeed drag the WPs. Would be nice to do that in the the route panel too though. Even if it's a ctrl+click, since normal drag-drop creates the system link in chat etc.
Edit: spelling AGAIN. I have a specific comb for my beard. |

Simvastatin Montelukast
Unh0ly Union Mountain Sprouts
32
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Posted - 2013.01.25 13:39:00 -
[23] - Quote
Make it happen |

Mal journ
Desertus Caterva The Interstellar Trade n Terror Alliance
8
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Posted - 2013.01.25 13:40:00 -
[24] - Quote
CCP Falcon wrote:Good afternoon pilots!  I have good news for you! CCP Optimal is here to tell you about some new UI features that many of you who visit Singularity will have seen in testing. Team Game of Drones have been working hard to bring you a new UI that is more accessible and easy to use. You can find out more about them in CCP Optimal's latest devblog.
add fleet warp to mission sites PLEASE |

Todax
1
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Posted - 2013.01.25 13:41:00 -
[25] - Quote
Looks nice! Maybe the 'A' icon for route could be changed to something more resembling a route (like two dots with an arrow in between)? Now it looks more like text belonging to the name, making "A Route". |

Lost Hamster
Hamster Holding Corp
83
|
Posted - 2013.01.25 13:43:00 -
[26] - Quote
Hehe Posted on the 19. Jan http://www.eve-online.hu/gallery/pictures/20130119163057_5280.jpg

Additionally, I really hope that the autopilot can be still managed in the MAP window. Looking statistical information about destroyed ships helps to manage routes. I don't want to loose this information when planing a route. |

Janus Mandu
Es and Whizz Hedonistic Imperative
6
|
Posted - 2013.01.25 13:47:00 -
[27] - Quote
Very cool! Gimme! |
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Chribba
Otherworld Enterprises Otherworld Empire
7013
|
Posted - 2013.01.25 13:50:00 -
[28] - Quote
Eugene Spencer wrote:Chribba wrote:Eugene Spencer wrote:This is cool.
I'd like to be able to reorganise waypoints by dragging them around the route info panel. So if I have a bunch of waypoints, say, Jita > Rens > Dodixie, I can click on Jita and drag it to after dodixie. I understand we can "optimize" waypoints, but sometimes I don't want to go the optimal route. Right now (as far as I'm aware) I would need to remove the Jita WP and re-add it after Dodixie. Much easier if we can just drag and drop it :)
Also, clicking on a the next system (or station) in a route opens the show info panel for that system. It'd be nice if we could use a shortcut key to perform an action such as align, approach, warp, jump on the next system in the route. Traditionally I would use the OV for travelling. But recently I've been using the route info panel leaving me to use the OV for understanding what ships are around me. It just lacks some tiny improvements to make it PERFECT. Allowing a user to perform navigation actions on the next item in the route would be super mega ultra awesome.
Good work folks!
Edit: spelling. afaik you can move around systems today (or well not drag-drop tho but move up/down the list). Shortcuts for align, warp, jump etc are also in already so need to click on OV icons (or did I miss what you wished for?) Yeah, you can do that in the OV. But it'd be nice to separate travel from the OV completely - using the route info panel instead. Basically the same functionality as the OV, but in the route info panel. Also checked the waypoints windows in F10 map - you can indeed drag the WPs. Would be nice to do that in the the route panel too though. Even if it's a ctrl+click, since normal drag-drop creates the system link in chat etc. Edit: spelling AGAIN. Ahh yeah makes sense, I agree 
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Mirel Dystoph
Kaesong Kosmonauts Test Alliance Please Ignore
35
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Posted - 2013.01.25 13:50:00 -
[29] - Quote
This time could have been used for the POS UI. "Nothing essential happens in the absence of noise."-á |

Andreus Ixiris
Mixed Metaphor
1759
|
Posted - 2013.01.25 13:51:00 -
[30] - Quote
Having seen them on the test server, I do like them but right now they're a little too easy to accidentally close. Mane 614
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CCP Arrow
C C P C C P Alliance
359

|
Posted - 2013.01.25 13:51:00 -
[31] - Quote
Gilbaron wrote:the solar system panel with planets, belts and stuff: the sun, bookmarks, 100% signatures and moons should be in that list
Yes! Since the design plan is to allow players to choose what they want to see displayed, it makes sense to have everything you can warp to available. It could eliminate the need for using Right-click to warp to stuff, and you wouldn't need a specific navigation tab in the overview anymore. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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CCP Optimal
C C P C C P Alliance
249

|
Posted - 2013.01.25 13:55:00 -
[32] - Quote
Nice screenshot!
The autopilot can of course be managed from it's Info Panel, no matter what view you're in. |
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Ricc Deckard
Trux Germani Ev0ke
12
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Posted - 2013.01.25 14:01:00 -
[33] - Quote
http://29.media.tumblr.com/tumblr_lltzgnHi5F1qzib3wo1_400.jpg
I really, really like that stuff  |

Gilbaron
Free-Space-Ranger Nulli Secunda
808
|
Posted - 2013.01.25 14:01:00 -
[34] - Quote
CCP Arrow wrote:Gilbaron wrote:the solar system panel with planets, belts and stuff: the sun, bookmarks, 100% signatures and moons should be in that list Yes! Since the design plan is to allow players to choose what they want to see displayed, it makes sense to have everything you can warp to available. It could eliminate the need for using Right-click to warp to stuff, and you wouldn't need a specific navigation tab in the overview anymore.
make it happen :) We are recruiting german-speaking PVP players, contact me :)
Malcanis - CSM 8 |

Naes Mlahrend
KINGS OF EDEN Sev3rance
44
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Posted - 2013.01.25 14:02:00 -
[35] - Quote
love it! |

Marijlha
GLU CANU Open Space Consultancy
2
|
Posted - 2013.01.25 14:02:00 -
[36] - Quote
This looks awesome!
Good planning there CCP with improving the stuff on screen you actually use a dozen times every day. That will make travelling, missioning, PI and similiar stuff way more convenient! It is also a good way to improve new player experience and flatten their learning curve a bit. I really like the design too ;-)
I only have one single question regarding this: when will we see this on TQ? |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
8
|
Posted - 2013.01.25 14:03:00 -
[37] - Quote
Though it isn't an info panel, it is about fighting for space.
Please make the industry window's smallest size smaller than it is now. I only use it for PI and the window is way too large then. There's no good place to put it when it's this big and still be able to see enough of PI UI elements. |

Djakku
Pod Liberation Authority Exodus.
126
|
Posted - 2013.01.25 14:03:00 -
[38] - Quote
Please provide an option to disable all, if not, most of it.
It takes up space needed for more useful UI elements like watch list, fleet window, cargo, local etc. This can be very frustrating in PvP. Especially for players who don't have large monitors. |

Roime
Shiva Furnace
1838
|
Posted - 2013.01.25 14:04:00 -
[39] - Quote
Loving the panels and bringing AP settings out from the Map, awesome usability improvements and very stylish
...but the show path in space thing is totally mind-blowing in literal sense of the word.
-á- All I really wanted was to build a castle among the stars - |

Valkyrs
Deep Vein Trading
32
|
Posted - 2013.01.25 14:04:00 -
[40] - Quote
Great stuff, I was just irritated the other day that I couldn't see my buddies online at any given time, I have to round them all up in the same channel (and some of them don't like each other so it's tough!)
I'd like to see:
Progress bar for storyline missions, maybe an option to show for each level, or just show the progress bar for the last mission type completed.
Whenever I link something, put it on a list, and show X of them in a widget. links to items, blueprints, locations, all very helpful and now that we have a spot for them, make them re-usable. I hate typing!
Keep up the good work CCP! |

Ilike polo
Caldari Provisions Caldari State
0
|
Posted - 2013.01.25 14:07:00 -
[41] - Quote
looks like a nice start - another thing that would be nice is icons on the overview where you wouldn't even need a info panel or to look at info - like wormholes for example - would be nice to warp to one and not have to open the info screen. |
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CCP Optimal
C C P C C P Alliance
249

|
Posted - 2013.01.25 14:08:00 -
[42] - Quote
Djakku wrote:Please provide an option to disable all, if not, most of it.
It takes up space needed for more useful UI elements like watch list, fleet window, cargo, local etc. This can be very frustrating in PvP. Especially for players who don't have large monitors.
If that's what you want, just collapse everything, leaving just the icon strip at the top. |
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Blue Harrier
139
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Posted - 2013.01.25 14:10:00 -
[43] - Quote
Must admit it does look good, lots more info and much better layouts, like everything you wonGÇÖt please everyone but by making it more user selectable it should please most of us.
Just one small request from the mock ups of the panels, one shows a list of planets in a system, could it also show the type of planet, gas, barren etc. It would make life so much easier for PI people when setting up in a new system.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Wiu Ming
Dead Guy Syndicate Ishuk-Raata Enforcement Directive
34
|
Posted - 2013.01.25 14:10:00 -
[44] - Quote
NO, NOT THE UI AGAIN!!! PLEASE DON'T MESS WITH THE UI!! FOR THE LOVE OF.... oh, that UI... *cough* carry on.
+++ new autopilot menu, drag-n-drop waypoints ++++++++ the new/coming soon (TM) intra-solar system "right-click" menu |

Capt Nogo
Weekend Pirates
0
|
Posted - 2013.01.25 14:11:00 -
[45] - Quote
ArmEagle Kusoni wrote:Though it isn't an info panel, it is about fighting for space.
Please make the industry window's smallest size smaller than it is now. I only use it for PI and the window is way too large then. There's no good place to put it when it's this big and still be able to see enough of PI UI elements.
This, in so many ways.
Most of my characters do so much in that panel, and having it take up a huge amount of space constantly is nothing but an annoyance for no reason.
6 planets is all we can have, but that window's minimum size would let you see closer to 20....which covers up the stuff you are trying to work on.
Thanks!
|

Souchek Lehman
Ten Thousand Years
9
|
Posted - 2013.01.25 14:14:00 -
[46] - Quote
Just chiming in to say I love the AP in space. More of this please. Keep up the good work.
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Capt Nogo
Weekend Pirates
0
|
Posted - 2013.01.25 14:15:00 -
[47] - Quote
Valkyrs wrote:Great stuff, I was just irritated the other day that I couldn't see my buddies online at any given time, I have to round them all up in the same channel (and some of them don't like each other so it's tough!)
If you have them on your contact list, you can see who's online....but having the contact list as an info panel (very small or no picture) would be an awesome add. Note: Not as the mock-up, but as a separate panel. When "closed" it could just show how many were online next to the icon. |

Lfod Shi
Lfod's Ratting and Salvage
76
|
Posted - 2013.01.25 14:21:00 -
[48] - Quote
Uh... Yay! GÖ¬ They'll always be bloodclaws to me GÖ½ |

Justin Cody
Tri-gun C0NVICTED
39
|
Posted - 2013.01.25 14:23:00 -
[49] - Quote
it really IS full of stars!...that will probably make me absolutely do disgusting things to myself once you implement the interactive stars. |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
401
|
Posted - 2013.01.25 14:24:00 -
[50] - Quote
Squee!
No really, Squee! Autopilot being moved out of the Star Map is one thing I've been requesting for a very long time. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
|

Mal journ
Desertus Caterva The Interstellar Trade n Terror Alliance
11
|
Posted - 2013.01.25 14:25:00 -
[51] - Quote
but seriously fleet warp to missions please |

MainDrain
7th Deepari Defence Armada
118
|
Posted - 2013.01.25 14:26:00 -
[52] - Quote
Idea from Kyra Quinn posted in F&I
When I asked about this in the Rookie channel I was told to bring it up here.
If you have a mission active you can see the selected info on it top left with the name of the mission and when you click on it it you get the destination and all that. But if I want to check if the mission completed (different missions have different requirements) I have to go through the pulldown menu, open the mission info and look for the big green text stating "completed". From what I understood the journal will also flash but there's tons of icons flashing all the time and it's not always clear what that means.
To me that seems a bit silly and not very user friendly. Why not have the mission name change colour if it's completed (green for instance, like the green "completed" text in the mission info window). That way you can do a mission, instantly see it's completed because its name changed colour and warp off. To me that would be so much easier to use and makes more sense than the current system.
Any thoughts?
Surely this could be tied into the new info panels you have (unless it is already part of it) Especially good feature given that is come from a new player as well! |

Kenneth Skybound
Gallifrey Resources
49
|
Posted - 2013.01.25 14:30:00 -
[53] - Quote
Absolutely brilliant changes! Loving these!
A few suggestions to offer up. First, someone above mentioned showing the planet type (eg Barren) next to planets in the new panels. This would be awesome.
Other ideas: Show security rating of system next to the stargate names (maybe optional), colour them as per current autopilot settings and colour red for avoided systems.
Brilliant amount of work has gone into this and you've made it something wonderful by the loves of it. Can't wait for it to go live on TQ. Notification changes EPIC. |

Olaf4862
Proletariat Projects Inc SoulWing Alliance
6
|
Posted - 2013.01.25 14:30:00 -
[54] - Quote
Is it just me or did anyone else notice that Hek became low sec and changed regions in this dev blog , LOL |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
1179
|
Posted - 2013.01.25 14:31:00 -
[55] - Quote
Awesome work guys. This, is awesome. "In the age of information, ignorance is a choice." |

Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
261
|
Posted - 2013.01.25 14:34:00 -
[56] - Quote
I approve this message from CCP :) |

Mascha Tzash
Royal Amarr Institute Amarr Empire
61
|
Posted - 2013.01.25 14:34:00 -
[57] - Quote
This is some nice iteration. I like it. :) You did a real good bunch of work. |

Pinky Denmark
The Cursed Navy
317
|
Posted - 2013.01.25 14:34:00 -
[58] - Quote
I like this - It will most likely take time to setup and I bet it reset everytime the client resets itself, but as long it doesn't take up more screen than before it's a very nice job making info more accesible and personal.
Thx :-)
Pinky Denmark |

rhiana rothar
Eagles of Essence
0
|
Posted - 2013.01.25 14:37:00 -
[59] - Quote
i'm particularly fond of this image: http://cdn1.eveonline.com/www/newssystem/media/64141/1/GOD2.png
if the system locations can be clickable (ie for warp to/targetting etc) this could be incredibly useful in having a nice compact overview. Nice one ccp :) |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
73
|
Posted - 2013.01.25 14:40:00 -
[60] - Quote
That AP route plotting looks great!
Any chance of the seamless map making a comeback?
I am curious about what having the route line continuing to the current system's stargate would look like. |

Decaedron
The Wings of Maak Defiant Legacy
0
|
Posted - 2013.01.25 14:44:00 -
[61] - Quote
It looks very nice !
Will it include a fast and easy way to get the available facilities of stations ? For example, it's a lot of clicks at the moment to see what station provide a repair facility, which is really usefull when you're in a not so known system after a fight. |

Aeril Malkyre
Knights of the Ouroboros
147
|
Posted - 2013.01.25 14:47:00 -
[62] - Quote
Stellar job CCP! Quite literally. Ever since the Stargate realignment to point to the destination star I've been hoping for a stellar overlay showing routing. I can't wait to try it out. It feels much more sci-fi than opening that bloody star map. |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
134

|
Posted - 2013.01.25 14:47:00 -
[63] - Quote
Andreus Ixiris wrote:Having seen them on the test server, I do like them but right now they're a little too easy to accidentally close.
We're open to suggestions that might make this easier! Feel free to poke me on: Twitter |
|

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
98
|
Posted - 2013.01.25 14:53:00 -
[64] - Quote
Nice.
It would be great to have the option of repositioning this new info panel. On the left side of my screen i have general channels, intel channels and local chat on top of each other so there is very little room for this thing. It would be great to be able to move it like any other window (and/or positioning the different parts horizontally and not just vertically). When there is too many things on the left side this info panel just disappears behind those windows and forces us to take additional steps (minimizing those windows) to be able to read the info panel effectively.
This is what I'm talking about: http://www.kepfeltoltes.hu/130125/2013.01.25.14.43.20_www.kepfeltoltes.hu_.jpg I already have problems reading it when the autopilot is stacking with incursions, fw or with planetary interaction.
If this info panel is keep getting new informations we should be able to configure it's position to keep it readable and usefull. |

Marcel Devereux
Aideron Robotics
192
|
Posted - 2013.01.25 14:53:00 -
[65] - Quote
This is pretty awesome stuff!
Since you are touching info panels, I have a suggestion for the system info one:
https://www.aideronrobotics.com/intel-mock.png
(don't mock my bad mocking skillz!)
In that mock I've moved the local count (capsuleer and merc) to the system info panel. Below that line is a user configurable line of the various states of pilots. Before I get hate responses, we already have this information! Tools like https://adashboard.info/local and our own custom tools allow us to display this information by copying and pasting the local list. I'm suggesting it because the data is available in game through a ton of clicking and manual counting or by having custom tools and copy+pasting. Neither is user friendly. Please consider adding this! |

OutCast EG
Very Industrial Corp. Legion of xXDEATHXx
18
|
Posted - 2013.01.25 14:57:00 -
[66] - Quote
Looks nice, but...
, one question i asked you in previous related topics:
Where do most players keep their local chat?
kthbye. |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
165
|
Posted - 2013.01.25 14:57:00 -
[67] - Quote
Current Location: Hek 0.3
Am I reading that correctly from the screen shot? Fear God and Thread Nought |

Qual
Infinity Engine
17
|
Posted - 2013.01.25 14:59:00 -
[68] - Quote
Looks good.
I want the "Optimize" option directly in the options drop down though. That would make my day. |

Vincent Athena
V.I.C.E.
1538
|
Posted - 2013.01.25 15:02:00 -
[69] - Quote
Looks wonderful. Keep up the great work.
One feature request: The green line in space should start at the outgoing gate in my system, not the first star in my route. http://vincentoneve.wordpress.com/ |

Velozz Martus
Shockwave Innovations Shockwave Sovereign Industries
0
|
Posted - 2013.01.25 15:03:00 -
[70] - Quote
Don't get me wrong i am looking forward to this update but i actually want to leave the apartment that we have been stuck in for the past 1 to 2 years but on top of that nice job love the look of it :3 |

Deamos
Dev Null Development and Holdings
159
|
Posted - 2013.01.25 15:05:00 -
[71] - Quote
Shut up and take my money! |

Deamos
Dev Null Development and Holdings
159
|
Posted - 2013.01.25 15:07:00 -
[72] - Quote
Jackie Fisher wrote:Current Location: Hek 0.3
Am I reading that correctly from the screen shot?
Shh, its a secret. On patch day, Hek will become lowsec and there will be tears! |

Cynthia Nezmor
Nezmor's Golden Griffins
187
|
Posted - 2013.01.25 15:10:00 -
[73] - Quote
Jackie Fisher wrote:Current Location: Hek 0.3
Am I reading that correctly from the screen shot?
Let's hope Amamake will become highsec in turn, and Rancer a system with only 1 stargate.  |

Manic Velocity
Dreddit Test Alliance Please Ignore
14
|
Posted - 2013.01.25 15:10:00 -
[74] - Quote
Regarding this WIP:
http://cdn1.eveonline.com/www/newssystem/media/64141/1/GOD2.png
I think a nice thing for us PI nerds would be to show the planet type next to its name.
Planet I (Barren) Planet II (Ice) Planet III (Lava)
Maybe even with the ability to access/warp-to the customs offices with a right-click on the planet name? This would save the trouble of having to navigate the Science & Industry window, the minimum size of which is unnecessarily large for PI.
Overall, I'm loving the confirmed changes on the way! You guys are doing great work. |

Gisander
PIE Inc. Praetoria Imperialis Excubitoris
6
|
Posted - 2013.01.25 15:14:00 -
[75] - Quote
Loving this. Especially the "Show route path in space" feature. Very immersive and has tons of potential!
Also seconding: Marcel Devereux his suggestion for an intel info panel that would count various types of pilots in local. |

War Kitten
Panda McLegion
1682
|
Posted - 2013.01.25 15:15:00 -
[76] - Quote
Wholly Bovine Mammal!
A devblog on Friday, with much awesomeness!
Great looking update!
I do want this: http://content.eveonline.com/www/newssystem/media/64141/1/GOD2.png
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Radgette
EVE Irn Bru Distribution
14
|
Posted - 2013.01.25 15:18:00 -
[77] - Quote
Cynthia Nezmor wrote:Jackie Fisher wrote:Current Location: Hek 0.3
Am I reading that correctly from the screen shot? Let's hope Amamake will become highsec in turn, and Rancer a system with only 1 stargate. 
Also seems Hek moved from Metropolis region into Heimatar.
Perhaps they plan to relocate entire jumpgate networks and rework the regions :p
Cynthia what would you do tho without Hek 8-12 to sit outside camping all day long ;) |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
154
|
Posted - 2013.01.25 15:20:00 -
[78] - Quote
Just curious: instead of "info panels", why aren't you just using windows? I'd love to move the system information to another part of the screen, but am stuck with the left-hand side becoming more and more unusable as time goes on. I'm constantly resizing my Local window on the left when doing PI, for example.
I do like that the info panels are frameless and transparent, and wish all windows could be frameless as well.
The in-space route view is very cool, btw. Fix POSes.-á Every player should want one (even if all players can't have one). |

Jagga Spikes
Spikes Chop Shop
77
|
Posted - 2013.01.25 15:24:00 -
[79] - Quote
suggestion: put security status before system name. it sorts clearer. |

Bobby Hatless
TEAMSTERS
5
|
Posted - 2013.01.25 15:24:00 -
[80] - Quote
Looks awesome - I mean really good. I really like the way the UI is going.
Also - thanks for taking the bold step of sharing mockups with us - hopefully we can give input before you've coded the solution rather than after - and we'll see less of the 'Its on SiSi go try it out' followed by constructive rage from users followed by silence from the Devs cause they've scratched it out of the scrum sprint and moved on. I mean this in a constructive rage kind of way :)
The aideron robotics dude's "counts of people by overview tag" at the top of the system also get a major +1 from me. Scouting becomes much less about trying to guess how long a live scrolly list of people is, and more about gathering and giving real intel. Excellent. One addition I'd ask is that IF YOU ARE DOCKED then a count of the number of people docked with you would be awesome sauce (rather than again trying to guess the number of entries in the guests panel) - I don't want extra information - I just don't want to manually count people in a long list.
SK |

Bubanni
ElitistOps Pandemic Legion
643
|
Posted - 2013.01.25 15:25:00 -
[81] - Quote
I have 1 suggestion for the "info panel"... make it moveable also, (unlock, and move, then lock again) and perhaps at a later date, for those who prefere it, make an option to make it horizontal.
by making it moveable, you suddenly increase the costumization of the UI by 20% (number taken out of a certain hole) Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3897
|
Posted - 2013.01.25 15:28:00 -
[82] - Quote
Looking good, guys!  Vice Secretary of the 7th Council of Stellar Management.
|

AeonOfTime
Syrkos Technologies Joint Venture Conglomerate
5
|
Posted - 2013.01.25 15:31:00 -
[83] - Quote
I love the changes - but what really caught my attention was being able to see your route in space. This gives a route a whole new meaning, and I think it could even make it possible to get a real feeling of where you are in space. I can just imagine looking around me, and being able to pinpoint where my current home system is by looking at the nebulae and stars.
From there, picking out a star in space and right-clicking on it to travel there would be more awesome than I can describe in mere words. It adds a whole new level of immersion to the game just by knowing that the stars we see are not just little specks of light added randomly.
Thanks for the preview, will wait patiently to see this live. |

Altrue
Exploration Frontier inc
309
|
Posted - 2013.01.25 15:39:00 -
[84] - Quote
Sweet !
Now about the POS thing... No, kidding :p I'll keep to the "good work !" as it's not the same dev team ^^ G££ <= Me |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
355
|
Posted - 2013.01.25 15:39:00 -
[85] - Quote
I tried them, good work!!!
I liked everything! It wasn't expected!
no revamp POS UI to something modular as sugested here : ) and here:
Alx Warlord wrote:Ok, I will re-post one possible solution here, I hope that there is a team following up things here. (Also I hope that they already got to this conclusion)
Eve have many problems now.. one of them is POS and the Item management in there. This is also attached to the corporation management issues. As you guys noticed when fixed the orca and the carriers Cargohold division, It is impossible to fix the current System so the solution lays on taking the feature out of the corporation management and then fix them out of it, creating a solid and simpler system.
For the rest of the corporation Inventory (Including the POS inventory) you have to do the same thing, Take the access management and remove it from the corp management( Soon it will make sense), HOW:
First: Remove the corporation tab divisions making it a single inventory that have access from everyone.(changing 1 problem to other)
Second: You have to create a new Item, "Secure Hangar", It should be like a container, that once unpacked will work like a Tab, having the same volume as the content. (At this point if you want split things, put a password to open it.)
Third: Create a new UI to manage the access of containers, in this UI should have options like "allow corp", "Allow corp - Director", "Allow corp - miner", and other options like adding a player name, corp name or alliance name. Also, It would be interesting if was possible to change ownership of the container.
Fourth: this same UI solution may be applied to the pos management. Setting to it a Owner, (the ceo orr other player) that can allow individual "tab acces" like the hangar access. solving also one of the biggest player nightmare.
This is the most simplistic way to escape from the old game code. I hope it helps, and if this don't help, please tell me why, i'm curious. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
564
|
Posted - 2013.01.25 15:44:00 -
[86] - Quote
OMG I totally love an idea of interactive stars (click -> set destination -> route plotted) and system locations panel with belts and planets would totally limit number of right clicks in space or switching tabs in overview.
+100
Oh, and current changes are neat too :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Mhax Arthie
The Scope Gallente Federation
35
|
Posted - 2013.01.25 15:47:00 -
[87] - Quote
As a smuggler there is one thing that I really miss on the map.. the multiple route planner. Right now any route planner start from point A that is my current location. What I would love to see is a multiple route planner in different colors, so I can start a route plan from point D to X, also from E to Z. Multiple routes is very helpful, is how can you see where 2 routes intersect or you can make a plan B if things goes bad like gate camps &stuff. That also means I can save &load my routes.
Short version: give us google map in EVE. We have it in RL, more than sure that the Jovians invented this in EVE too. We have jump gates but no gps or the most basic orientation tools :/ |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
604
|
Posted - 2013.01.25 15:58:00 -
[88] - Quote
... Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Liner Xiandra
Sparks Inc Zero Hour Alliance
167
|
Posted - 2013.01.25 15:59:00 -
[89] - Quote
I'm liking this a lot, thanks!
Also, minor request: You could combine the functionality of the horizontal aligned icons with the vertical aligned ones, so you could get rid of one set of the icons. Having two of the same icons on screen, one with very limited functionality (hide/unhide) irks me a bit. |

Raid'En
Poseidon Foundation
199
|
Posted - 2013.01.25 16:18:00 -
[90] - Quote
I want the "later" "now" |

Sheena Tzash
Imperial Academy Amarr Empire
2
|
Posted - 2013.01.25 16:18:00 -
[91] - Quote
Any info on what the missions one looks like or is that one going to be pretty much unchanged?
Also one thing that has always bugged me about auto pilot is the highlight on the jump gates in the overview when you have a route that goes through the system more than once.
Say for example I go from Hek to Rens and back to Rens again its a straight route but each system will highlight TWO jump gates, one of the 'to' route and the other for the 'return' route.
At a glance you can't always be sure that you've clicked the right jump gate and end up following a route to go backwards! |

GKO
I-F-L I-F-L Intergalactic Space Holding
9
|
Posted - 2013.01.25 16:33:00 -
[92] - Quote
Is there a list which Solar Systems will be moved to where and how the security changes? |

Vincent Athena
V.I.C.E.
1538
|
Posted - 2013.01.25 16:43:00 -
[93] - Quote
GKO wrote:Is there a list which Solar Systems will be moved to where and how the security changes? Yes.
List start
List end
http://vincentoneve.wordpress.com/ |

Bienator II
madmen of the skies
1460
|
Posted - 2013.01.25 16:45:00 -
[94] - Quote
awesome stuff!
feedback so far: just wondering if you fixed the bug of the FW sov bar which disappeared for everyone in system every few plexes. The animation also slowed the client down for some reason (had the same problem as mail notifications during a fight). Why having this kind of animation in the first place? It makes it hard to see what actually happened, all you see is that the sov bar "reloads" but not the direction it changed (incursions have a much better implementation).
dust influence: could you show us instead of the percent value the number of temperate planets controlled by the current sov holding faction? For example instead of displaying "12%" display something like "2/3" and show the real value on mouse over. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Psihius
Anarchist Dawn U N K N O W N
26
|
Posted - 2013.01.25 16:53:00 -
[95] - Quote
You, guys, sometimes just amaze me.
I encorage you to develop on the interaction on the stars. Seeing the route in space just made my Friday day a lot more better. |

luredivino
Juice Indicate
0
|
Posted - 2013.01.25 16:54:00 -
[96] - Quote
Since you added optimize waypoints, why didn't you add an "avoid space controlled by [faction]" button. It is fairly difficult to determine currently if your current route will get you blown up by faction police. |

Steve Ronuken
Fuzzwork Enterprises
1092
|
Posted - 2013.01.25 16:55:00 -
[97] - Quote
I want 'align to solar system' from the AP panel :) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Marlona Sky
D00M. Northern Coalition.
2988
|
Posted - 2013.01.25 17:00:00 -
[98] - Quote
Great improvements!
Remove local, structure mails and revamp the directional scanner! |

Marcel Devereux
Aideron Robotics
194
|
Posted - 2013.01.25 17:03:00 -
[99] - Quote
Another suggestion for the system info panel. In the mock up with the celestials, can you add distance to the celestials? |

Cynthia Nezmor
Nezmor's Golden Griffins
188
|
Posted - 2013.01.25 17:08:00 -
[100] - Quote
Radgette wrote:Cynthia Nezmor wrote:Jackie Fisher wrote:Current Location: Hek 0.3
Am I reading that correctly from the screen shot? Let's hope Amamake will become highsec in turn, and Rancer a system with only 1 stargate.  Also seems Hek moved from Metropolis region into Heimatar. Perhaps they plan to relocate entire jumpgate networks and rework the regions :p Cynthia what would you do tho without Hek 8-12 to sit outside camping all day long ;)
Camp Eszur. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1176
|
Posted - 2013.01.25 17:10:00 -
[101] - Quote
Much better improved.
I think you can still push the positioning customization a bit more, but I"m glad you're addressing this right now.
I can't wait to see some of the more advanced feature sets soon!
Where I am. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1176
|
Posted - 2013.01.25 17:13:00 -
[102] - Quote
Quick thought :
Would it be possible for the autopilot route to draw the green line from you to the stargate and then out to space?
Just chewing ideas.
Where I am. |

Celestis Kudzu
Western Digital Enterprises
5
|
Posted - 2013.01.25 17:22:00 -
[103] - Quote
look nice useless what about modular poses ? |

Solstice Project
T E R R O R I S T S
2655
|
Posted - 2013.01.25 17:24:00 -
[104] - Quote
Why the **** is Hek a 0.3 in Heimatar ??? Inappropriate signature removed. Spitfire |

FeralShadow
Quantum Cats Syndicate Samurai Pizza Cats
186
|
Posted - 2013.01.25 17:26:00 -
[105] - Quote
I'm just going to say that you guys have impressed me with the content you've been putting out lately.
i believe you're in a great phase of making things more intuitive and less "this is just how you do it, just because", and it sorta makes me proud that I've seen you "grow up" over the years.
The UI has always been clunky and full of strange workarounds. The work you have all been putting into it the last year or so (Really, what, since Crucible?) has been amazing, and has made an entire world of difference.
Bravo! Encore!
Shift click to open new window. How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176 "I believe in karma. That's why whenever I do something sh**ty to others, they somehow deserved it." |

Lyta Jhonson
Science and Trade Institute Caldari State
8
|
Posted - 2013.01.25 17:39:00 -
[106] - Quote
First, I'm agree with the voiced opinions that those panels would be better implemented as movable windows and/or accessed via neocom instead of icons which permanently stuck on the screen. Now few little suggestions for autopilot:
Autopilot panel has been around for a couple of years but I (don't know how widespread this is) still can't get used to one aspect of those colored boxes: where is start of the route and where is the end? It's supposed to be obvious that writing direction from right to left is used but for some reason it's always confusing at the first glance. So what about adding eighter "Next" and "Dest" labels to make it easier to get direction (Fig. A.1) or an icon of spaceship at the beginning of the route to denote current position (Fig. A.2)? Or replacing boxes with the arrows (Fig. A.3)?
Another feature that will help traders remotely manage their orders and query regional prices would be a way to see region boundaries on the route like it is shown on the Fig. B.1 (looks better imho) or Fig. B.2 (probably would be easier to implement).
Picture: http://img6.imageshack.us/img6/2953/44100813.png
Also, looking at the mockups of future panels it looks like you are aiming for quite high degree of customizability so it may be worth asking for an option to hide constellation information from autopilot route and current location panels (show "SYSTEM SS < REGION" instead of current "SYSTEM SS < CONSTELLATION < REGION")? I play EVE for 9 years and can't imagine why one would be interested in constellation info (maybe for incursions only?) while hiding it will improve interface clarity. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
73
|
Posted - 2013.01.25 17:50:00 -
[107] - Quote
Lyta Jhonson wrote:writing direction from right to left is used
That would be why you are confused. Either you have your right and left mixed up or you are used to RTL languages.
English is read left to right, dude.
|

Ranger 1
Ranger Corp
3413
|
Posted - 2013.01.25 17:59:00 -
[108] - Quote
Major thumbs up.
An improvements aimed at providing customizable, change on the fly information using the smallest amount of screen real estate possible is a huge win that benefits every player in the game.
Excellent call, excellent work. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kate Back'nsale
Indicium Technologies
0
|
Posted - 2013.01.25 18:08:00 -
[109] - Quote
Good improvement on the info already there - especially looking forward to seeing what comes of the notifications panel.
Is it possible to highlight each agent mission once it is completed, either by colouring the mission name or placing a tick next to it? |

Liang Nuren
Heretic Army Heretic Nation
2839
|
Posted - 2013.01.25 18:14:00 -
[110] - Quote
Quote: Sure thing, boss. While we were mainly focused on getting the old content into a shiny new system, we did manage to drag in some cool new stuff, the most significant thing arguably being the migration of the autopilot settings from a place that makes practically no sense at all (the map panel) over to a place that actually does (the new Autopilot Route Info panel). As a result, the old routine of multiple clicks, confusion and moderate swearing has been replaced with a single click. We must admit that we were very tempted to do a more extensive cleanup of how you manage the autopilot route (see mockup below) but that will have to wait its turn.
dat mockup. Holy ****, do it. Do it now.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Luc Chastot
Moira. Villore Accords
189
|
Posted - 2013.01.25 18:41:00 -
[111] - Quote
Awesome, but I feel we're not getting away from "spreadsheets in space" with this. Make it idiot-proof and someone will make a better idiot. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2269
|
Posted - 2013.01.25 19:33:00 -
[112] - Quote
The F Word wrote:Awesome. notemptyquoting
|

Dersen Lowery
Laurentson INC StructureDamage
408
|
Posted - 2013.01.25 19:56:00 -
[113] - Quote
Lovely! More information, more features, and more accessibility.
Death to cryptic, 1990s-looking window spam! Malcanis for CSM 8 |

DJ P0N-3
Table Flippendeavors
158
|
Posted - 2013.01.25 20:30:00 -
[114] - Quote
My goodness. Looks slick and useful.
Will we ever be able to move the info panels to different points on our screen? |

Oberine Noriepa
1165
|
Posted - 2013.01.25 20:39:00 -
[115] - Quote
CCP Arrow wrote:We hope you like the Info Panels! We would very much like to develop the 'Work in progress' stuff in the blog so please give us your thoughts on those too. You have my approval. You should work on making the overview and right-click menus better, too. |

evXetwvi
FSPalm
1
|
Posted - 2013.01.25 21:12:00 -
[116] - Quote
Hek? you mean Hed? *facepalm* |

Hikaru Kuroda
Shimai of New Eden
89
|
Posted - 2013.01.25 21:40:00 -
[117] - Quote
Keep on the UI changes, they're awesome. |

Mad Crafter
Grim Determination Nulli Secunda
7
|
Posted - 2013.01.25 21:51:00 -
[118] - Quote
Can we get the option to move the panel? Right now it's the only UI element that can't move at all. I keep local on the left side of my screen. If you want to add planets and stuff to the list then I'll need some way to get more room, or move the panel. |

Hiram Alexander
Liandri Corporation Liandri Covenant
329
|
Posted - 2013.01.25 22:24:00 -
[119] - Quote
Can you add functionality that allows us to have 'bookmarks'/'saved locations' in the info-panels?
I was making an Alt the other day, and as I took it through a couple of tutorial missions I noticed the Info-panel options that allowed you to just click, and 'warp to XYZ mission site' - right away, I was struck by how useful something like that would be for navigating safespots/gatewatch positions etc. while scouting/hunting.
(instead of right-clicking in space, and navigating a sub-hierarchy of options to find the right one) |

Ruhige Schmerz
Perkone Caldari State
1
|
Posted - 2013.01.25 22:39:00 -
[120] - Quote
While you're messing about with UI stuff, Is it too bold to suggest a toggle somewhere that would allow us to return to the "old" functionality of minimizing windows to the bottom of the screen rather than back into the neocom? There are several situations where the "new" system is, dare I say it, inferior to the old. |

Terrorfrodo
Renegade Hobbits for Mordor
391
|
Posted - 2013.01.25 22:43:00 -
[121] - Quote
I like it. . |

Boston Bradley
Saturday Night Palsy Catastrophic Uprising
43
|
Posted - 2013.01.25 23:29:00 -
[122] - Quote
I beg you, can we PLEASE GET A NEW DRONE UI!
The current one is a headache to deal with if you're an OCD neat freak like me.
|

JamesCLK
284
|
Posted - 2013.01.25 23:58:00 -
[123] - Quote
Awesome stuff!
Now if only Stargates weren't on the opposite side of the system in relation to the route...  Malcanis, Marc Scaurus,-áMynnna and Ripard Teg for CSM 8! |

Seismic Stan
373
|
Posted - 2013.01.26 00:32:00 -
[124] - Quote
Bravo, it's looking really slick. I'm loving the visible warp route. I often have a little trouble finding it though, even if I look in the direction the stargate is pointing (I often have to look both ways cos I can never remember which way some of the stargates fire). It makes me wonder if it sometimes fails to render. this is intermittent and may just be me being blind.
The collapsible widget system is wonderful, I really hope we see this technology implemented elsewhere. Perhaps the Planetary Interaction UI and even the overview in some way?
One thing I think would be intuitive to include in the autopilot menu is a manual 'set destination' entry field. The current radio buttons etc. are great for managing an existing autopilot route, but there doesn't seem to be any logical way of setting up a new route without opening other UI elements to 'right click - set destination', which once again starts using up screen real estate. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Philosoph Tzestu
Ships with Slingshots
2
|
Posted - 2013.01.26 00:40:00 -
[125] - Quote
Very rarely do I like everything in a dev post, but this all seems awesome and incredibly useful for everyone!
Can't wait to see it implemented! |

Tierere
Federal Defense Union Gallente Federation
9
|
Posted - 2013.01.26 01:23:00 -
[126] - Quote
'Show route path in space' shows the way to the future!
Ummer or how it could look, as a couple of people have also indicated the fact that the stars in the background are 'real' should be made more use of in the future.
Currently the star map, solar system map are very awkward to use and map browser is almost useless. Imagine if on the hud to the left next to the tactical overlay button there was enable map features... Then when enabled all the 'World Map Control Panel' features could be overlaid in space. While in this mode it would be great to be able to zoom out and highlight the solar system view, constellation, region and universe view then back again. Darn even if things like scanner probes could be moved around then it would actually feel like scanning in space or if we could see the directional scanner sweeping through space in the direction we are scanning.
This would actually make using the map a pleasurable experience as well as contributing to the emersion of being in space.
Looking forward to more :) |

Lan Staz
Sebiestor Tribe Minmatar Republic
22
|
Posted - 2013.01.26 02:01:00 -
[127] - Quote
I've been sitting here with "Show route path in space" selected, switching the autopilot between "Prefer shorter" and "Prefer safer". It is a wondrous experience to be able to really see the difference. Bravo. |

Morgan North
The Wild Bunch Electus Matari
104
|
Posted - 2013.01.26 02:19:00 -
[128] - Quote
Lyta Jhonson wrote:First, I'm agree with the voiced opinions that those panels would be better implemented as movable windows and/or accessed via neocom instead of icons which permanently stuck on the screen. Now few little suggestions for autopilot: Autopilot panel has been around for a couple of years but I (don't know how widespread this is) still can't get used to one aspect of those colored boxes: where is start of the route and where is the end? It's supposed to be obvious that writing direction from right to left is used but for some reason it's always confusing at the first glance. So what about adding eighter "Next" and "Dest" labels to make it easier to get direction (Fig. A.1) or an icon of spaceship at the beginning of the route to denote current position (Fig. A.2)? Or replacing boxes with the arrows (Fig. A.3)? Another feature that will help traders remotely manage their orders and query regional prices would be a way to see region boundaries on the route like it is shown on the Fig. B.1 (looks better imho) or Fig. B.2 (probably would be easier to implement). Picture: http://img6.imageshack.us/img6/2953/44100813.pngAlso, looking at the mockups of future panels it looks like you are aiming for quite high degree of customizability so it may be worth asking for an option to hide constellation information from autopilot route and current location panels (show "SYSTEM SS < REGION" instead of current "SYSTEM SS < CONSTELLATION < REGION")? I play EVE for 9 years and can't imagine why one would be interested in constellation info (maybe for incursions only?) while hiding it will improve interface clarity.
That, is very very sexy.
I particularly enjoy A3 + B1, and it'd do wonders for me.
It'd do even MORE WONDERS if there was a colour bar on top of the regional/system for faction! |

Marl Shawn
Global Economy Experts Stellar Economy Experts
4
|
Posted - 2013.01.26 02:41:00 -
[129] - Quote
All hail not just appearing in arbitrary locations! 
Now just put system bookmarks in that system location entries panel and I will be a happy wormholer indeed. |

Wanderinlost
Task Force MK7
2
|
Posted - 2013.01.26 03:09:00 -
[130] - Quote
Sweeeet! |

Djakku
Pod Liberation Authority Exodus.
127
|
Posted - 2013.01.26 03:13:00 -
[131] - Quote
CCP Optimal wrote:Djakku wrote:Please provide an option to disable all, if not, most of it.
It takes up space needed for more useful UI elements like watch list, fleet window, cargo, local etc. This can be very frustrating in PvP. Especially for players who don't have large monitors. If that's what you want, just collapse everything, leaving just the icon strip at the top.
thanks! |

Iam Widdershins
Project Nemesis
788
|
Posted - 2013.01.26 04:34:00 -
[132] - Quote
One of the most important things you guys could do to make this really come together for me would be to make the info panels (and thus solar system info, etc.) be movable to the right side of the screen, same as the neocom. Some of us have become accustomed to having our overview on the left side of the screen... at least on some windows: I play with windows overlapping the middle of a large screen and want to be able to see both overviews and locals, but currently I have to minimize the overview on the left hand client if I want to so much as look at the autopilot breadcrumbs.
It's a pretty simple and unifying feature to implement; if you could make this happen I'd be ever so pleased. Lobbying for your right to delete your signature |

Vaerah Vahrokha
Vahrokh Consulting
3746
|
Posted - 2013.01.26 08:19:00 -
[133] - Quote
Are the "Show info" windows included in the "Info panels"?
Because if it's so, please let them be shift clicked like in the past to open a new instance, industrialists need to see multiple BPOs / BPCs open to read the sub-components and compare the stats. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Iam Widdershins
Project Nemesis
788
|
Posted - 2013.01.26 09:08:00 -
[134] - Quote
Vaerah Vahrokha wrote:Are the "Show info" windows included in the "Info panels"?
Because if it's so, please let them be shift clicked like in the past to open a new instance, industrialists need to see multiple BPOs / BPCs open to read the sub-components and compare the stats. What. Lobbying for your right to delete your signature |

FoxFire Ayderan
EVE University Ivy League
18
|
Posted - 2013.01.26 09:11:00 -
[135] - Quote
Fantastic improvements and new features.
This is the kind of stuff that really makes EVE an awesome MMO.
So many just ignore things like UI improvements and features.
I'm very much looking forward to these. |

Pirmasis Sparagas
Final Fortress Happy Tree Fiends
21
|
Posted - 2013.01.26 09:17:00 -
[136] - Quote
Sorry Devs, but the secret about stars, was not secret for me :) I knew it was real solar systems in the background, then they first appeared with the new background. How? Then you are near stargate, and it's "teleportation beam" (don't know how it's called) shoots straight to the next solar system. And it's in every stargate.
Cool stuff by the way! |

Mariner6
Agony Unleashed Agony Empire
106
|
Posted - 2013.01.26 13:18:00 -
[137] - Quote
Nicely done. Looks great. |

Saede Riordan
Alexylva Paradox
3182
|
Posted - 2013.01.26 14:05:00 -
[138] - Quote
Looks amazing \o/
I have been asking for a lot of this stuff for ages
Torn from grace, gotta find your faith or the devils gonna claim your soul
|

COMM4NDER
Legendary Umbrellas Li3 Federation
118
|
Posted - 2013.01.26 14:36:00 -
[139] - Quote
Who will be the first one with painting a **** with stars? Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |

Mars Theran
Red Rogue Squadron
1606
|
Posted - 2013.01.26 15:12:00 -
[140] - Quote
CCP Arrow wrote:We hope you like the Info Panels! We would very much like to develop the 'Work in progress' stuff in the blog so please give us your thoughts on those too.
Yes, the WiP stuff looks excellent. Please do.  zubzubzubzubzubzubzubzub |

Morgred
Mordu's Military Industrial Command Mordus Angels
0
|
Posted - 2013.01.26 15:42:00 -
[141] - Quote
"will reveal one of our best kept secrets; the stars in the space scene nebula actually represent the solar systems of New Eden."
i knew there was something going on when the jumpgates shot a beam at the brightest star in view....
anyways this isnt really relevant to panels but can we add a search feature for ice belts in the starmap? as it is we can find regular belts, stations, services, and star stats like kills/pods/population/securitystatus. but we cant find the nearest ice belt. |

Maul555
Nuts and Vindictive Remix Technologies
317
|
Posted - 2013.01.26 16:19:00 -
[142] - Quote
At first I was all like, "oooh, cool updates!"
But then I saw this: http://cdn1.eveonline.com/www/newssystem/media/64141/1/route_WEB.png
And now I am all like, "freaking epic!" |

Tedric
Genco Fatal Ascension
9
|
Posted - 2013.01.26 18:26:00 -
[143] - Quote
Dear CCP,
Your capitalisation of non proper nouns or words that are not in the first position in a sentence (or a fragment of a sentence) is really annoying the ^^~}{ing &*!"@ out of me. It also makes you look stupid. I have long wondered where this fad came from (still don't know, but I suspect it is American in origin).
For example:
Prefer Safer - Stay in 0.5 to 1.0 Where Possible
should be:
Prefer safer - stay in 0.5 to 1.0 where possible
Further examples:
Avoid Systems on Your Avoidance List Avoid systems on your avoidance list
Disable Autopilot at Each Waypoint Disable autopilot at each waypoint
Clear All Waypoints Clear all waypoints
Prefer Shorter - Ignore Security Status Prefer shorter - ignore security status
What really is bad capitalisation is "All", "Ignore", "Your" and "Each" amazing!
The dropping of the full stop, I kind of accept as it does clutter things up slightly. I'm not going to start on hyphenation as there is almost no correct answer for this.
CCP, please take some antibiotics to fix this disease you have picked up in the last few years.
A year or two ago you wrote a very good blog about the language engine that provides different languages in EVE. It sounds like this needs to be tweaked.
Yours,
Tedric (who himself is crap at English grammar).
Edit: changed non-nouns to non proper nouns. |

Dersen Lowery
Laurentson INC StructureDamage
408
|
Posted - 2013.01.26 18:40:00 -
[144] - Quote
Tedric wrote:Avoid Systems on Your Avoidance List Avoid systems on your avoidance list
Disable Autopilot at Each Waypoint Disable autopilot at each waypoint
Clear All Waypoints Clear all waypoints
Prefer Shorter - Ignore Security Status Prefer shorter - ignore security status
So you've never heard of title caps? They're doing it right.
Malcanis for CSM 8 |

Synthmilk
The United Peoples of Synth
17
|
Posted - 2013.01.26 18:50:00 -
[145] - Quote
Lyta Jhonson wrote:First, I'm agree with the voiced opinions that those panels would be better implemented as movable windows and/or accessed via neocom instead of icons which permanently stuck on the screen. Now few little suggestions for autopilot: Autopilot panel has been around for a couple of years but I (don't know how widespread this is) still can't get used to one aspect of those colored boxes: where is start of the route and where is the end? It's supposed to be obvious that writing direction from right to left is used but for some reason it's always confusing at the first glance. So what about adding eighter "Next" and "Dest" labels to make it easier to get direction (Fig. A.1) or an icon of spaceship at the beginning of the route to denote current position (Fig. A.2)? Or replacing boxes with the arrows (Fig. A.3)? Another feature that will help traders remotely manage their orders and query regional prices would be a way to see region boundaries on the route like it is shown on the Fig. B.1 (looks better imho) or Fig. B.2 (probably would be easier to implement). Picture: http://img6.imageshack.us/img6/2953/44100813.pngAlso, looking at the mockups of future panels it looks like you are aiming for quite high degree of customizability so it may be worth asking for an option to hide constellation information from autopilot route and current location panels (show "SYSTEM SS < REGION" instead of current "SYSTEM SS < CONSTELLATION < REGION")? I play EVE for 9 years and can't imagine why one would be interested in constellation info (maybe for incursions only?) while hiding it will improve interface clarity.
Your confusion comes from thinking that EVE uses a right to left system to order things. Because the default language EVE is designed for is English, and it's interface is designed to follow English standards, text and interface elements are default ordered beginning on the left, end on the right.
Perhaps this is a problem for the localization team? To have lists in the interface oriented according to language standards? Because personally, we already have a unique icon to indicate which system in the list is the destination, so I don't see a need for further hand holding to help us figure this out.
As for the dev blog, I love all these changes, especially the visible route in the stars. THAT is the kind of interface I'm looking forward to seeing more of! |

Benjamin Hamburg
Kernel of War Goonswarm Federation
7
|
Posted - 2013.01.26 19:01:00 -
[146] - Quote
this is what we want, simplier UI and cool stuff even if it's not big features
Next thing you should adress is spreadsheet-like overview. Make it a dynamic menu with configurable setting like these present change and eve ui will shine |

Tek Handle
Vanishing Point. The Initiative.
30
|
Posted - 2013.01.26 20:01:00 -
[147] - Quote
Very nice! Few suggestions:
The compact mode of the AP is missing the "Jumps to go", which is by far the most important info if you're moving in a fleet! Also, it makes a lot more sence to me to display the destination instead of the next system on the route. You can see the next system in space anyway if you're looking at the overview - yellow stargate! Another option would be to hide const & region in compact mode and simply display next system, destination, jumps to go in one line.
Regarding that awesome wip: http://content.eveonline.com/www/newssystem/media/64141/1/GOD2.png Will it be possible to rightclick the celestials in the list and have all the options available which you also have at the space context menu, but w/o going thru all the sub menus to moon x on planet y at z distance? |

Tedric
Genco Fatal Ascension
9
|
Posted - 2013.01.26 20:22:00 -
[148] - Quote
Dersen Lowery wrote:Tedric wrote:Avoid Systems on Your Avoidance List Avoid systems on your avoidance list
Disable Autopilot at Each Waypoint Disable autopilot at each waypoint
Clear All Waypoints Clear all waypoints
Prefer Shorter - Ignore Security Status Prefer shorter - ignore security status So you've never heard of title caps? They're doing it right.
Nope. Time to do some reading. |

Vertigo Ren
Estrale Frontiers Project Wildfire
9
|
Posted - 2013.01.26 20:56:00 -
[149] - Quote
Quote:Another neat new feature, which is toggled through the new autopilot settings menu by selecting GÇ£Show route path in spaceGÇ¥, will reveal one of our best kept secrets; the stars in the space scene nebula actually represent the solar systems of New Eden.
This is something I didn't know I wanted and absolutely need! |

Maul555
Nuts and Vindictive Remix Technologies
317
|
Posted - 2013.01.26 22:04:00 -
[150] - Quote
Tedric wrote:Dersen Lowery wrote:Tedric wrote:Avoid Systems on Your Avoidance List Avoid systems on your avoidance list
Disable Autopilot at Each Waypoint Disable autopilot at each waypoint
Clear All Waypoints Clear all waypoints
Prefer Shorter - Ignore Security Status Prefer shorter - ignore security status So you've never heard of title caps? They're doing it right. Nope. Time to do some reading. Edit: OK. Some reading has been done. The Title Capitals thing does explain what is going on with the above examples. What I'm still surprised as is the classification of these descriptions as titles. Tedric.
It might drive you crazy, but I have always liked them... It just seems to look better for important things... |

ISquishWorms
196
|
Posted - 2013.01.26 22:51:00 -
[151] - Quote
Looks good, nice work CCP.  Dear Santa, all I would like for-áChristmas 2013-áare some snowballs and something to fire them from please, thank you. |

Kai DeathCutter
Republic Military School Minmatar Republic
2
|
Posted - 2013.01.27 09:45:00 -
[152] - Quote
Would it be possible to add, either as a new optional info panel, or as an addition to the auto-pilot, a favourites list, where we could add solar systems, stations, belts etc ? |

Lemming Alpha1dash1
Lemmings Online
12
|
Posted - 2013.01.27 10:41:00 -
[153] - Quote
For CCP Mannapi 
http://eve-radio.com/home/communitypage/photos/3419-lemming-alpha1dash1/photo?albumid=207#photoid=1019 Confucius says: GÇ£Real knowledge is to know the extent of one's ignoranceGÇ¥ |

Electra Magnetic
Hard Knocks Inc.
2
|
Posted - 2013.01.27 11:10:00 -
[154] - Quote
MUCH MUCH MUCH Better Devs. *pats on the heads*
Please keep eliminating ugly window screens in the future.
Oh how beautiful space would be if the starfield was a little higher resolution as well.... |

Roime
Shiva Furnace
1880
|
Posted - 2013.01.27 13:08:00 -
[155] - Quote
Tek Handle wrote:Very nice! Few suggestions: The compact mode of the AP is missing the "Jumps to go", which is by far the most important info if you're moving in a fleet! Also, it makes a lot more sence to me to display the destination instead of the next system on the route. You can see the next system in space anyway if you're looking at the overview - yellow stargate! Another option would be to hide const & region in compact mode and simply display next system, destination, jumps to go in one line. Regarding that awesome wip: http://content.eveonline.com/www/newssystem/media/64141/1/GOD2.pngWill it be possible to rightclick the celestials in the list and have all the options available which you also have at the space context menu, but w/o going thru all the sub menus to moon x on planet y at z distance?
Good one, "Jumps to go" would be highly useful!
-á- All I really wanted was to build a castle among the stars - |

Lord Timelord
GETCO Black Thorne Alliance
10
|
Posted - 2013.01.27 15:00:00 -
[156] - Quote
Tierere wrote:'Show route path in space' shows the way to the future!
Ummer or how it could look, as a couple of people have also indicated the fact that the stars in the background are 'real' should be made more use of in the future.
Currently the star map, solar system map are very awkward to use and map browser is almost useless. Imagine if on the hud to the left next to the tactical overlay button there was enable map features... Then when enabled all the 'World Map Control Panel' features could be overlaid in space. While in this mode it would be great to be able to zoom out and highlight the solar system view, constellation, region and universe view then back again. Darn even if things like scanner probes could be moved around then it would actually feel like scanning in space or if we could see the directional scanner sweeping through space in the direction we are scanning.
This would actually make using the map a pleasurable experience as well as contributing to the emersion of being in space.
Looking forward to more :)
THIS!!!!! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
It would be EPIC if hitting F10 and/or clicking on a new HUD Button would enable a Tactical Overlay type Map function over the real starscape in the background! Not sure if it's technically feasible, but it would kick some major booty! 
|

Pohbis
Neo T.E.C.H.
263
|
Posted - 2013.01.28 04:26:00 -
[157] - Quote
I can't say anything else than; upon logging back in to TQ and undocking, I immediately missed the info panels.
As far as UI goes, that's the most ringing endorsement you can get I believe  |

Undeadenemy
The Riot Formation Unclaimed.
28
|
Posted - 2013.01.28 07:07:00 -
[158] - Quote
I saw in the last two pictures, you had all the planets in a system listed out on the system info panel. Can we click those and warp to them? |

Aedaric
Sigillum Militum Xpisti Fatal Ascension
2
|
Posted - 2013.01.28 07:29:00 -
[159] - Quote
Yes please.
To everything.
= ) |
|

CCP Arrow
C C P C C P Alliance
382

|
Posted - 2013.01.28 09:58:00 -
[160] - Quote
Yes, the idea is that once all warpable celestialsand other elements in your solar system are available there you won't need to use the Right-Click to select them and then their options in a sub-level or have them visible in the Overview anymore (you still can, but this method should be better). You will have the ability to use the Right-click option directly on the celestials to perform an action, or use shortcut keys to do the action directly without going into the Right-click at all.
This is the basic idea and the goal would be to make this the most effective and efficient way to navigate to elements in your solar system and allow you to fully customize the view of these elements in the System Info Panel. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|

Tex Bloodhunter
DEFCON. The Initiative.
6
|
Posted - 2013.01.28 10:42:00 -
[161] - Quote
Let's have the overview moved to the top of the list. It's the most important and the most annoying part of the UI. We all are by now used to flying our spaceship using a spread sheet but still if that spread sheet could be less annoying and complicated that'd be much appreciated. |

Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
21
|
Posted - 2013.01.28 10:43:00 -
[162] - Quote
Now if only there would be a check for useable jumpbridges and calculate them into the autopilot if desired.
Would that dumb down Eve too much? |

Vilnius Zar
Ordo Ardish
684
|
Posted - 2013.01.28 10:45:00 -
[163] - Quote
I know that because of the small monitor statement in the blog it's probably not needed but please, make sure you test stuff on small 4:3 screens too. Not everyone chooses to use widescreen monitors. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Bubanni
ElitistOps Pandemic Legion
660
|
Posted - 2013.01.28 11:16:00 -
[164] - Quote
CCP Arrow wrote:Yes, the idea is that once all warpable celestialsand other elements in your solar system are available there you won't need to use the Right-Click to select them and then their options in a sub-level or have them visible in the Overview anymore (you still can, but this method should be better). You will have the ability to use the Right-click option directly on the celestials to perform an action, or use shortcut keys to do the action directly without going into the Right-click at all. This is the basic idea and the goal would be to make this the most effective and efficient way to navigate to elements in your solar system and allow you to fully customize the view of these elements in the System Info Panel.
As long as you don't go ahead and just remove the right click option that we have atm :), you can do that later if it turns out no one uses the right click in space afterwards for a while Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Mara Pahrdi
The Order of Anoyia
270
|
Posted - 2013.01.28 11:31:00 -
[165] - Quote
Awesome. First time in two years I'm really looking forward to upcoming UI changes .
I also like the stuff not yet done. Looks really good. Remove insurance. |
|

CCP Arrow
C C P C C P Alliance
383

|
Posted - 2013.01.28 12:53:00 -
[166] - Quote
Bubanni wrote:CCP Arrow wrote:Yes, the idea is that once all warpable celestialsand other elements in your solar system are available there you won't need to use the Right-Click to select them and then their options in a sub-level or have them visible in the Overview anymore (you still can, but this method should be better). You will have the ability to use the Right-click option directly on the celestials to perform an action, or use shortcut keys to do the action directly without going into the Right-click at all. This is the basic idea and the goal would be to make this the most effective and efficient way to navigate to elements in your solar system and allow you to fully customize the view of these elements in the System Info Panel. As long as you don't go ahead and just remove the right click option that we have atm :), you can do that later if it turns out no one uses the right click in space afterwards for a while
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|

ITTigerClawIK
Galactic Rangers R O G U E
188
|
Posted - 2013.01.28 13:17:00 -
[167] - Quote
Chaotic Mind wrote:Now if only there would be a check for useable jumpbridges and calculate them into the autopilot if desired.
Would that dumb down Eve too much?
i would like such a feature :-P |

Irya Boone
The Scope
161
|
Posted - 2013.01.28 15:31:00 -
[168] - Quote
Would like to talk more about the other feature than the route thing.
Can see Notification about CLONe Is the Clone revoked notification is For Clone Not updated because it would be awesome to have the notification that the drone Is not update and you can loose SP if you get killed in this clone
Like We are noticed when for a mission the cargo is too small, or the advertising when we want to undock and are under GCFlag ...
It would be seriously a good improvement because people Are afraid to loose Skillpoints When killed and forget to update ( so much thing to manage in eve ^^ Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Rommiee
Mercury Inc.
546
|
Posted - 2013.01.28 15:32:00 -
[169] - Quote
MainDrain wrote:Not yet tested but looks nice. I know people are crying out for new features and overhauls of existing ones. but little things like this (although the behind the scenes work might not have been little) are definatly the things i like!
People are also crying out for broken stuff to be fixed, but sadly those cries fall on deaf ears.....
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
420
|
Posted - 2013.01.28 16:12:00 -
[170] - Quote
CCP Arrow wrote:*snip*
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Quintessen
Nakamori Ventures
0
|
Posted - 2013.01.28 18:06:00 -
[171] - Quote
Hakaru Ishiwara wrote:CCP Arrow wrote:*snip*
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating.
Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded. |

Scrapyard Bob
EVE University Ivy League
1224
|
Posted - 2013.01.28 19:11:00 -
[172] - Quote
Showing the route in 3D space, in-game, rather then just in the map is a very good move. But it also raises the question of "when are we getting constellation-specific views of the nebulae-thingies?".
"Show route in space" should probably be turned on by default. |

Dersen Lowery
Laurentson INC StructureDamage
408
|
Posted - 2013.01.28 20:02:00 -
[173] - Quote
Quintessen wrote:Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded.
Also, multiply nested right-click windows are horrible, especially when the submenus start spawning on top of other menus. There should be a goal to only have submenus be one layer deep.
Malcanis for CSM 8 |

Hakaru Ishiwara
Republic Military School Minmatar Republic
420
|
Posted - 2013.01.28 20:05:00 -
[174] - Quote
Quintessen wrote:Hakaru Ishiwara wrote:CCP Arrow wrote:*snip*
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating. Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded. Understood. And there are examples in-game where r-click menus have gotten bloated. My thoughts with that quote were targeted at existing r-click menu items that were removed and replaced with obscure buttons, making a given task more burdensome and time consuming to accomplish.
I suggest that the r-click menus be retained when adding new means (buttons, etc) to accomplishing a task. QA testing for both actuators can be accomplished via regression script(s) to ensure both UI elements work, moving forward.
Also, w/in the EVE world, the most basic UI help theme stressed over the years was "when in doubt, right click." This goes well beyond power users and covers most of EVE's subscribers.
If CCP is developing a new UI paradigm, then hopefully it is consistent and more robust than "go find the button / icon" that either does something or invokes a menu where you can do something [the current situation]. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Quintessen
Nakamori Ventures
0
|
Posted - 2013.01.28 21:23:00 -
[175] - Quote
Hakaru Ishiwara wrote:Quintessen wrote:Hakaru Ishiwara wrote:CCP Arrow wrote:*snip*
No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before. That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating. Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded. Understood. And there are examples in-game where r-click menus have gotten bloated. My thoughts with that quote were targeted at existing r-click menu items that were removed and replaced with obscure buttons, making a given task more burdensome and time consuming to accomplish. I suggest that the r-click menus be retained when adding new means (buttons, etc) to accomplishing a task. QA testing for both actuators can be accomplished via regression script(s) to ensure both UI elements work, moving forward. Also, w/in the EVE world, the most basic UI help theme stressed over the years was "when in doubt, right click." This goes well beyond power users and covers most of EVE's subscribers. If CCP is developing a new UI paradigm, then hopefully it is consistent and more robust than "go find the button / icon" that either does something or invokes a menu where you can do something [the current situation].
Eve in general has a usability problem, though it's been getting better in recent years. Overloaded context menus and lack of good iconography are part of the problem. The small fonts required to show all the information they need to is another. Visually scanning right click menus is a worse than linear problem, exacerbated by the lack of icons. Quickly differentiated between "Return and orbit" and "Return to drone bay" in the few seconds you have to make quick decisions isn't very kind. Human reading speed just isn't that fast. So operations that need to happen quickly probably should be done with single clicking and/or shortcut keys.
Less time-sensitive command and rarely-used commands can safely remain in context menus. I don't think they should remove all context menus, but I do think they should be judicious in what they include in them. And some things should be moved to them and others moved out. But I believe CCP shouldn't be afraid to remove items in order to keep the menus to a reasonable size.
Eve is not a very twitchy game, but its overuse of certain techniques makes it hard to people with limited, but still highly functional motor control from playing effectively. These people, who otherwise would be good players can be included by making Eve's UI a little more friendly to them. |

Maraner
The Executioners Capital Punishment.
249
|
Posted - 2013.01.29 01:00:00 -
[176] - Quote
Nice stuff, great to see a polished feature which adds useability and has optionality built into it. Well done CCP Arrow and team, nice to see such a clean looking design.
I like the Icons too! Could we get an Icon that shows Titan bridge and one for Titan jump 
Just kidding, leave that **** in the r-click menu, brings way too much fun to have changed. |

TheSmokingHertog
TALIBAN EXPRESS
93
|
Posted - 2013.01.29 01:40:00 -
[177] - Quote
CCP RubberBAND wrote:Andreus Ixiris wrote:Having seen them on the test server, I do like them but right now they're a little too easy to accidentally close. We're open to suggestions that might make this easier!
Make a dot next to the 5 icons that can be tripple clicked to lock / unlock the Info Panels. |

Lord Dave
Dave's Tax Shelter
3
|
Posted - 2013.01.29 03:36:00 -
[178] - Quote
Looks like the same old awesome stuff you guys have been working on! Keep up the good work. I am sure it is someones job already, but could we get an "All in one" Planetary Interaction window? Much like the AiO inventory window, it could show planets, sub to structures and so on. You click on the planet and it loads the PI screen, centers on the structures as you click through them. I only know how to make a computer say "Hello world!", so I might be dreaming of a complete UI overhaul, I dunno.
But thank you for your work, I appreciate it. |

Whitehound
509
|
Posted - 2013.01.29 11:30:00 -
[179] - Quote
A feature request for the auto-pilot:
When optimizing the route then do not pop up a box, asking if I want to optimize more than 10 way points. This is a questionable feature of little use and will likely freeze the game.
Instead, optimize only the first 10 way points and then sort the remaining way points by "nearest distance" to each other. The "nearest distance" algorithm is not as good as the round-robin algorithm, but it still delivers a pretty good optimization, is much faster and can handle far more way points.
This will allow to optimize more than 10 way points without a need to trim the number down and one can even re-optimize the path manually after passing a few way points. Inappropriate signature removed. - The Pope, BBC, CIA and CCP, but not Chuck Norris! |

redCube
Singlebude
0
|
Posted - 2013.01.29 15:52:00 -
[180] - Quote
Nice feature.
Considering the new "system locations" panel which is work in progress:
Please consider adding a "count" to the categories in this panel. What I mean is: Please name the headers for the system locations "Asteroid Belts (4)" or "Planets (9)". So you get a quick overview without expanding each individual category. |

Bromothymol
Ixion Defence Systems Test Alliance Please Ignore
9
|
Posted - 2013.01.29 17:33:00 -
[181] - Quote
So far I like what I see, and I'm going to hop onto the test server to have a closer look.
As I was reading the paragraphs on configuration I got to thinking. One of the aspects of the overview that I've come to appreciate over the years is the ability to edit the XML version of an overview setup to make it do more then it can be edited to do in the game.
Is there any way these info panels could have a similar XML structure that could then be further modified to behave exactly the way we would like? |

Quintessen
Nakamori Ventures
2
|
Posted - 2013.01.29 19:53:00 -
[182] - Quote
Bromothymol wrote:So far I like what I see, and I'm going to hop onto the test server to have a closer look.
As I was reading the paragraphs on configuration I got to thinking. One of the aspects of the overview that I've come to appreciate over the years is the ability to edit the XML version of an overview setup to make it do more then it can be edited to do in the game.
Is there any way these info panels could have a similar XML structure that could then be further modified to behave exactly the way we would like?
While I imagine this might be appreciated by some minority of players (myself included), I would hope that they would focus on other more troublesome areas first. Overhauling bad UI should overtake adding configuration to mostly good UI. |

Quintessen
Nakamori Ventures
2
|
Posted - 2013.01.29 20:04:00 -
[183] - Quote
My longer post got eaten, so I'll just put this here.
Please add a checkmark to each mission in the mission info panel when that mission is completed (i.e. can be turned in). That way I wouldnt' have to keep the mission panel up. It's the one piece of information I need to keep opening the mission screen for and it mars an otherwise great piece of UI. |

Quintessen
Nakamori Ventures
2
|
Posted - 2013.01.29 21:16:00 -
[184] - Quote
As a counter-point to some of the things being said here (trying to keep it, at least, loosely related to info panels):
1) Don't let us design your game for you. You are the designers. We can tell you want our needs and desires are, but please take that information and lead it where you think it needs to go.
2) The general information panel approach is good. The info panels should contain all the information we need at a glance. If you can make it so that we don't need to keep a window open that's a plus. E.g. placing the mission complete check mark next to the mission in the info panel means that window stays closed.
3) Please revamp and then iterate on the bookmarks and people's system. Right now it's a pretty poor system for keeping track of bookmarks and doesn't take into account the many ways in which bookmarks are used. Sites fall into a limited number of categories, but several categories are heavily used. Exploration sites, safe spots, offices, and mission locations all have different characteristics, but expect for mission sites and to some degree offices, the UI doesn't take that into account. Separating out these concepts into their own systems and then adding them to info panels would be helpful.
3a) Exploration sites have expiration timers and make bad long-term bookmarks, but the one place in the UI where they appear temporarily they also are too short lived. If I change sessions, I lose all the sites I've managed to scan down. Automatic management of exploration site bookmarks would be much appreciated.
3b) My bookmarks are littered with safe spots. Reducing the number of clicks to mark safe spots and travel to them would be much appreciated. If I could make them appear together separate from my other bookmarks and appear in the overview automatically that would be very helpful. I know there are ways to do this already, but reducing the amount of clicks would be better I think.
3c) Please consider adding corporate offices to one of the information panels -- potentially a new corporate panel. This panel could contain information and context actions appropriate to the corporation. Though there isn't that many pieces of information that I think would be useful all the time. Though I'm sure you all could think of something. Corporate offices are one of those long-term, frequently used things.
4) Please don't overuse the new info panels. If you have the option of making a good UI with them, but a great UI with new functionality, I think most of us will wait. Not all UI elements work for everything. The overuse of grids I think outlined this problem well. In general I see the UI broken up into three categories of UI. Large windows that contain everything you need; chromeless info panels that distill other windows to their most critical data; and finally chromeless twitch interfaces used in combat. These should be very difficult to move accidentally and be operated by either mouse or keyboard -- the latter allowing muscle memory to apply.
5) Not technically an info panel, but please add my effective standing to both the station panel UI (maybe next to the logo) and next to each agent. It would be great to see this information at a glance. Not every major window will have an info panel and vice versa. And certain things that are now full windows should be changed to pure info panels or pure twitch interfaces (e.g. drones in combat).
|

Marcus Caspius
135
|
Posted - 2013.01.30 02:09:00 -
[185] - Quote
Mmm I like what you guys are doing.
What would be really useful is to allow users to anchor this panel in a location that is most useful to them. This is similar to the way that the Capacitor-widget and targeted Objects-widget can be anchored and moved around.
Something like THIS
 PLEASE like this post is you think this concept is useful???  Grammatical error and spelling mistakes are included for your entertainment!
|

DRIFTER Merlin
Knights of CyberSpace skylian Verge
0
|
Posted - 2013.01.30 11:14:00 -
[186] - Quote
awesome |

Spencer Owl
Tartarus Ventures Surely You're Joking
7
|
Posted - 2013.01.30 18:34:00 -
[187] - Quote
Amazing!!!! Looks to be well organized.
The next question is how we can tie this into D-scan and the overview. D-scanning POSs can be a pain. Always having to mess with the overview settings. Adding moons, removing moons, etc. I think that's the next step in this but for now I'm a happy camper. Good job CCP! |

Stonecrusher Mortlock
University of Caille Gallente Federation
91
|
Posted - 2013.01.31 15:22:00 -
[188] - Quote
I would like a way to save auto pilot routes please and thank you. |

Joneleth Rein
23
|
Posted - 2013.02.01 09:47:00 -
[189] - Quote
Man. Give us this change as soon as possible! PLEASE PRETTY PLEASE!
Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

Morgred
Mordu's Military Industrial Command Darkspawn.
0
|
Posted - 2013.02.02 01:48:00 -
[190] - Quote
I remembered what I would like to see in my info panels (and my space screen too)! is there a way we can get the option to get rid of those red crosses that we see in space when there are NPC hostiles around, but keep them in the overview? it buggs me when im looking at my ship but the thing that is shooting at me from 30km away is ..... a giant red cross, then i have to zoom in on it to get a good look at it (yeah i know I can get a look at it in my overview but this is an aesthetics question) i understand some people would want the crosses to stay, or allow the option to put them back on the screen after they are taken off. but can we make it an option to have brackets stay in the overview but not appear on screen? including those red crosses?
also when we click the info on an object in space can we get the overview filter info on it? so that we can decide to add or disable it in the overview filters? |

Thymos Kayth
0
|
Posted - 2013.02.03 15:20:00 -
[191] - Quote
So I spent some time on Singularity, to get the feel of it - and it's absolutely awesome! This is the right way towards making EVE a massively played game while keeping all the complexity that makes EVE unique. Great job CCP!
And to say something productive, here are few suggestions:
Missions info panel - mentioned in the discussion already
A way to find out wheter a mission is completed or not without having to click-click-click/scroll is desperately needed. A checkmark, font color, anything. But once you're working on the info panel for missioning, this is a must-do.
Autopilot info panel - mentioned in the discussion already
Drag and drop feature to set waypoint priority manually. The optimal route is not always the one I want to go since the tasks I perform at these locations have their own specific order. I know this can be done via the autopilot waypoints window, but working with the graphical interface offered by the info panel would be way more comfortable and "user-friendly". (read: would save a significant amount of time, make people happy and make the game look refined).
Autopilot management window
Add a search tab (while keeping it in the map control panel!). I often go to places in different region where i do not have any office, asset, mission objective etc. That means I have to search for them and therefore have to open the map anyway. Having a search tab in the waypoint window would let me to set my route without opening the map.
Add statistics tab. Once I have my route planned in the info panel, imagine how cool it would be if I could display all the color-coded statistics on the boxes instead of only security status! I would know wheter there is a system where pod killing occured, pilots are active, specific station services offered or available agents in it!
Thanks for reading and keep up the good work!
|

DetKhord Saisio
Unchained Potential
15
|
Posted - 2013.02.07 04:57:00 -
[192] - Quote
Looks great. When is this going live?
It's about time this stuff was fixed. ;) |

Pitheas Attikos
EVE University Ivy League
0
|
Posted - 2013.02.07 12:40:00 -
[193] - Quote
And yes! As you see the info Panel is welcome buy all of us. We hope this is a step closer to start doing some good changes and additions to the Star - Sol. Map and add some more functionalities to the People & Places poor and primitive bookmarks tab.
Keep the good job |

Traidir
Hedion University Amarr Empire
54
|
Posted - 2013.02.08 02:46:00 -
[194] - Quote
In the navigation info panel, there are a sequence of colored squares representing the autopilot route. It would be nice if the squares were a different shape (say, a triangle or a circle)) for the first system after a region jump. That way it would be easier to see when your market selection will be different (for those of us who browse the market as they travel). Coincidentally, this would also give folks a heads up on when they might be about to cross into hostile territory and be attacked by faction navies and also on when the skybox will change. Furthermore, this could probably be classified as low hanging fruit. |

Caldari Citizen 20120308
State War Academy Caldari State
4
|
Posted - 2013.02.08 18:28:00 -
[195] - Quote
Show route option is pretty cool, gives a player a since that he is actually travelling somewhere. |

Che Biko
Humanitarian Communists
344
|
Posted - 2013.02.09 21:27:00 -
[196] - Quote
Yeah, I like to be abvle to see the route in space as well. But I couldn't really figure out which was the beginning or the end. Could you make it so that when you hover your cursor over a waypoint star in space, a tooltip shows you which one you're looking at? Nightmares - A short story by Ch+¬ Biko |

Rennseslear X
The 3 Roids Enterprises
0
|
Posted - 2013.02.10 03:55:00 -
[197] - Quote
I like the last set of panels. it shows exactly where the miners will be. |

Gerboah Cobon-Han
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.02.13 16:27:00 -
[198] - Quote
They look good. I do like the system overview version of the panel (the one that listed the planets/stations etc) and the auto pilot management looks very good |

NextDarkKnight
Global Economy Experts Stellar Economy Experts
18
|
Posted - 2013.02.18 18:14:00 -
[199] - Quote
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
WTF KIND OF HORSE #$## IS THIS?
This should be "WITH EXCEPTION TO INVUL FIELDS BECAUSE THEY HAVE NO SUCH PASSIVE MODULE" |

Iam Widdershins
Project Nemesis
789
|
Posted - 2013.02.20 05:35:00 -
[200] - Quote
I'm still really hoping that you guys can do something about making the info panel section movable to the right side of the screen. Even the neocom can move! The HUD can be moved anywhere along the top or the bottom of the screen! Every other interface is a movable window! Why can't we move the info panels? Lobbying for your right to delete your signature |

Eloise Pasteur
Vinegar Flies
1
|
Posted - 2013.03.04 22:10:00 -
[201] - Quote
I can't find this buried in the thread anywhere. Can we have better control of the display options in the collapsed form please?
For example, I don't generally care what constellation I'm in. System name, security level, region and kills in last hour would be more useful for me there. I'd be willing to expand the panel to see the constellation when it does matter.
Likewise, on the autopilot short form, next system, it's region, name of next waypoint system, jumps to next waypoint, jumps to end of route would be really useful for me.
As others have suggested the mission info panel showing mission status would be great too!
However, chatting to a friend, she would like completely different things to be displayed. Whether that's XML or something else, it would be good to have it controllable by us to really suit our needs and play styles. |

Gospadin
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 14:57:00 -
[202] - Quote
MainDrain wrote:Idea from Kyra Quinn posted in F&I
When I asked about this in the Rookie channel I was told to bring it up here.
If you have a mission active you can see the selected info on it top left with the name of the mission and when you click on it it you get the destination and all that. But if I want to check if the mission completed (different missions have different requirements) I have to go through the pulldown menu, open the mission info and look for the big green text stating "completed". From what I understood the journal will also flash but there's tons of icons flashing all the time and it's not always clear what that means.
To me that seems a bit silly and not very user friendly. Why not have the mission name change colour if it's completed (green for instance, like the green "completed" text in the mission info window). That way you can do a mission, instantly see it's completed because its name changed colour and warp off. To me that would be so much easier to use and makes more sense than the current system.
Any thoughts?
Surely this could be tied into the new info panels you have (unless it is already part of it) Especially good feature given that is come from a new player as well!
I like the above.
Perhaps for colorblind players, there could be some icon for completed vs accepted as well.
Maybe an indicator of which mission you're in (or which mission has a room closest to your current position), since sometimes you can have multiple missions active of the same name at the same time.
Another indicator would be which missions have their "next waypoint" in the current system vs nearby systems at a glance, for those of us who accept a number of missions at once. |
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