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1381. Hidden Aggression Timers - support fixing this bu.. "feature" - in Player Features and Ideas Discussion [original thread]
Originally by: EvilSpork Originally by: Nicholas DW how hard would it be to fix the client side display? its an intended feature to be that way according to several GM's and apparently the BH team. clearly this is not a bug. ...
- by Valandril - at 2009.03.30 09:25:00
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1382. Hidden Aggression Timers - support fixing this bu.. "feature" - in Player Features and Ideas Discussion [original thread]
****ing yes, lost couple ships that way. Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that 8 pixels - val
- by Valandril - at 2009.03.30 02:47:00
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1383. Skillpoint Remap - For those of us who started out wrong. - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon /me takes a bow. Damn i must learn to speak carebearish so i can make long posts carebears will understand :< Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that 8 pixels - val
- by Valandril - at 2009.03.30 02:29:00
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1384. Skillpoint Remap - For those of us who started out wrong. - in Player Features and Ideas Discussion [original thread]
Originally by: Aidan Patrick Yes, internet spaceships is serious business....on the other hand, it is a game and people should be allowed to fully enjoy it, which means taking your hundreds of dollars and time spent training a path to find...
- by Valandril - at 2009.03.30 01:37:00
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1385. Skillpoint Remap - For those of us who started out wrong. - in Player Features and Ideas Discussion [original thread]
Originally by: Aidan Patrick I'm not asking to have WoW respecing.... I'm proposing a one time ability to say: "Oops, I screwed up." And you don't understand basic that you DIDN'T screw, every skill got it uses no matter what you've tr...
- by Valandril - at 2009.03.30 01:19:00
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1386. Skillpoint Remap - For those of us who started out wrong. - in Player Features and Ideas Discussion [original thread]
CCP already have shown that theyr maingoal is not beeing mainstreem game so this wont work for me. And this is not wow, you can't be holy today and shadow tommorow - but you can be both it just takes more time. Please resize sig to a maximum o...
- by Valandril - at 2009.03.30 01:13:00
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1387. Skillpoint Remap - For those of us who started out wrong. - in Player Features and Ideas Discussion [original thread]
No, neural revamp is here because you cannot ever change mistake you did in the start (wrong attributes) but you can always just train new skills, old one won't hurt you. Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that...
- by Valandril - at 2009.03.30 00:59:00
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1388. PVP in high sec with friends... - in Player Features and Ideas Discussion [original thread]
No, it gives you riskfree 1:1 system which is bad. Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that 8 pixels - val
- by Valandril - at 2009.03.29 23:49:00
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1389. Old timer rants about the state of eve pvp - in Player Features and Ideas Discussion [original thread]
I agree with most changes but i definitly disgree with removing pos shields (in exchange i'm into nerfing local instantess even more) because there should be safe way to logoff. As for logoff method, stop making it instant, instead your ship is la...
- by Valandril - at 2009.03.29 23:32:00
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1390. {VIDEO} STAND - Madhouse - in My EVE [original thread]
Great vid altho you failed at micromanaging overload couple times ;) And yay for finaly video with real music not this techno/electro whatever bull****. Moar! Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that 8 pixels - ...
- by Valandril - at 2009.03.29 22:48:00
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1391. Reviving the Industrialist profession - in Player Features and Ideas Discussion [original thread]
Idiotic idea, and traveling is not free, if one preffer to make 30jumps to save 500k isk, its his will. Also gates were made for they same reason we got roads in real life, and maintenance cost of them is covered by taxes. Please resize sig to...
- by Valandril - at 2009.03.29 15:48:00
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1392. Boost stagnating regions of empire - in Player Features and Ideas Discussion [original thread]
Those deserted towns are a problem in any country (well here we should speak in more like matter of states not towns) and they do take actions to make them more attractive (ie. permament residents of alaska get share of money that were driven in b...
- by Valandril - at 2009.03.29 15:37:00
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1393. Boost stagnating regions of empire - in Player Features and Ideas Discussion [original thread]
Well we all know that there are stagnating regions of empire that are barely visited by anyone (which is dead circle, no ppl == no market == no traders == no producers == no ppl) for example of stagnating region i can show arida and pretty much al...
- by Valandril - at 2009.03.29 13:05:00
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1394. Anti-BLOB proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Clansworth Excellent.. glad I trained up multitasking so a my fleet and I can just target each other to make sure noone else can in a reasonable time... Indeed Please resize sig to a maximum of 400 x 120 - Mitnal lem...
- by Valandril - at 2009.03.29 12:26:00
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1395. uprooting dug-in empires - in Player Features and Ideas Discussion [original thread]
Originally by: Demoral Dave Edited by: Demoral Dave on 28/03/2009 18:43:31 Originally by: Epegi Givo One fix is to remove region choke points, which is a fix I disagree with (because in real life if you control a couple roads ...
- by Valandril - at 2009.03.28 18:46:00
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1396. Suggestion: remove the % chance from salvaging. - in Player Features and Ideas Discussion [original thread]
Lol ppl jumping over theyr heads just to flame on this idea while it is acutaly... good. All this "% chance" is doing is only taking more time on somehting dumb and mindless. I understand that npc must take time so we can test your tank, i underst...
- by Valandril - at 2009.03.28 18:44:00
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1397. Suggestion: remove the % chance from salvaging. - in Player Features and Ideas Discussion [original thread]
Finaly idea i can agree with even tho i don't salvage, i used to do it a bit and i know how big PITA it is. Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that 8 pixels - val
- by Valandril - at 2009.03.28 16:49:00
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1398. Exploit or not? Lets get some opinions - in Player Features and Ideas Discussion [original thread]
How about adapt mofo ? And not an exploit. Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that 8 pixels - val
- by Valandril - at 2009.03.28 10:33:00
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1399. turn off station environment - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi I believe this option is already available in the main menu. It was available in menu, but is not there anymore. Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that 8 pixels - val
- by Valandril - at 2009.03.26 22:10:00
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1400. "Interbus corporation" + market addition - in Player Features and Ideas Discussion [original thread]
I'm shocked, you've voted yes on your own idea! 9/10 for failing to swap to alt character. Please resize sig to a maximum of 400 x 120 - Mitnal lemme go for that 8 pixels - val
- by Valandril - at 2009.03.25 17:55:00
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