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1. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
I approve if the change will apply to k-space local aswell. There is way too little risk farming in null. Just dock whenever someone enters local. Where is the risk vs. reward in that?
- by Vanessa Serenity - at 2014.03.24 20:04:00
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2. Announcement:EVE Online: Rubicon 1.3 Issues Thread - in EVE Information Portal [original thread]
The sensor overlay shows all the time for me. Even when I select it to be "off". Too many sweeps and bleeps showing the creeps! ( I have cleared cache just in case)
- by Vanessa Serenity - at 2014.03.12 13:04:00
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3. Announcement: EVE Online: Rubicon 1.3 Feedback Thread - in EVE Information Portal [original thread]
Would also be nice if the blinking effect could be set to trigger on active tabs too.
- by Vanessa Serenity - at 2014.03.12 13:00:00
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4. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Spaceship Command! Spaceship piloting makes it sound like I am personally the one steering. Am I not the one in command, telling my minions of the ship what to do and where to go? The minions being the ones in red shirt that always die with the s...
- by Vanessa Serenity - at 2013.07.06 12:01:00
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5. New overview column for player structure 'status' - in Player Features and Ideas Discussion [original thread]
I think this is a great idea. It should be combined with the option to turn off the "Anchored/Online/Incapacitated" text on brackets . Since the brackets are a major performace drain when it comes to fps this would improve the game playability o...
- by Vanessa Serenity - at 2013.04.17 05:05:00
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6. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
monkfish2345 wrote: Nikk Narrel wrote: The overall game balance as it stands currently has rejected defense fleets beyond gate camps. The PvP pilots simply are not standing post over their PvE brethren, they are off looking for fights. ...
- by Vanessa Serenity - at 2013.03.26 15:38:00
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7. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Boosting for mining is a separate balance issue entirely I would include mining boosts working the same way. Nothing should be hiding behind a reinforceable screen. If you are afraid to lose it then do not use it. Behind a p...
- by Vanessa Serenity - at 2013.03.25 22:10:00
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8. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Imigo Montoya wrote: Sandslinger wrote: [quote=Imigo Montoya] You didn't mention any proper reasons is my problem. to be honest I didn't bother reading your argument because the actual argument you put in the post was so vague that it boiled...
- by Vanessa Serenity - at 2013.03.25 21:04:00
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9. [Suggestion] Return the Federation Navy Comet to it's previous skin - in Player Features and Ideas Discussion [original thread]
+1
- by Vanessa Serenity - at 2013.03.13 01:27:00
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10. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
I live in my POS 24/7. It is my home and I only visit stations when I am forced to by either buying, selling or upgrading my clone. Right now I may not do changes to my POS since it is anchored for my corporation and giving me the right to build ...
- by Vanessa Serenity - at 2013.01.18 20:03:00
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11. POS modules making unified inventory lag alot. - in Issues, Workarounds & Localization [original thread]
Last bump. Batteries taken down...
- by Vanessa Serenity - at 2012.09.08 18:27:00
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12. POS modules making unified inventory lag alot. - in Issues, Workarounds & Localization [original thread]
bump
- by Vanessa Serenity - at 2012.09.02 18:20:00
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13. POS modules making unified inventory lag alot. - in Issues, Workarounds & Localization [original thread]
bump
- by Vanessa Serenity - at 2012.08.28 15:37:00
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14. POS modules making unified inventory lag alot. - in Issues, Workarounds & Localization [original thread]
o/ I have noticed that all modules on your pos keep updating in the unified inventory every time you make a change. If I change ship the game freezes until the whole list of modules has been updated. If (like me) you add a second pos gun (or two....
- by Vanessa Serenity - at 2012.08.26 19:56:00
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15. Anyone else spend way too much time with the character editor? - in EVE General Discussion [original thread]
I have probably spent around 12-15 hours total in the character creation screen in .5-1h sessions not to make my old pc run out of memory. [offtopic] The character creation screen is the only place I use good quality graphics since having it whil...
- by Vanessa Serenity - at 2012.06.29 18:06:00
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16. Idea for afk cloaking/cloak hunting. - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Vanessa Serenity wrote: Sorry. I did search and could not find any post with same type of module. Guess I seared for the wrong things. Your search was too specific. The gameplay effect would be to affect cloaking without...
- by Vanessa Serenity - at 2012.03.26 21:22:00
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17. Idea for afk cloaking/cloak hunting. - in Player Features and Ideas Discussion [original thread]
Sorry. I did search and could not find any post with same type of module. Guess I seared for the wrong things.
- by Vanessa Serenity - at 2012.03.26 18:38:00
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18. Idea for afk cloaking/cloak hunting. - in Player Features and Ideas Discussion [original thread]
First for all TL;DR A new module (in medslot for example) that, when active, picks up signals sent from other ships in the system (d-scan, scan probe positioning updates/scan commands) and shows the direction of the signal. Sounds interesting? Re...
- by Vanessa Serenity - at 2012.03.26 16:47:00
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19. Criminals and Safe Orca utilization - in Player Features and Ideas Discussion [original thread]
Imo, make the aggression timer also transfer to the ship. And that you may not scoop up a ship with aggression timer.
- by Vanessa Serenity - at 2012.03.25 18:40:00
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20. Concord faction - in Player Features and Ideas Discussion [original thread]
This could be exploited by the pirates. If they have an alt/friend signed for concord they could collect their bounty by themselves paying for new ships and further ganks.
- by Vanessa Serenity - at 2012.03.25 12:30:00
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