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41. Future of Factional Warfare? - in EVE General Discussion [original thread]
Personally, I love pvp and I would like to see the FW evolve into an alternative to 0.0/Alliance pvp. The gameplay inherent in the latter form of pvp (gatecamps, bubbles, pos managment, sov, cap/supercap production and combat, huge blob battles an...
- by Veaon - at 2008.08.06 05:42:00
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42. Fix 0.0 and make it worth living in - in EVE General Discussion [original thread]
Quote: Remove t1 loot from missions, make beltrats alot stronger and fun to fight - and timeconsuming, remove t1 loot too btw. Make asteroids in 0.0 yield more mins then they do atm, especially low ones. Increase true sec in most systems, le...
- by Veaon - at 2008.08.02 20:32:00
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43. Money, Money, Money! - in EVE General Discussion [original thread]
Quote: Buy 250 Thorax's This, then I would set up a milita corp called the 1st Gallente Militia Cruiser Wing and the whole corp would just fly around in Thorax's pvp'ing till we ran out of ships.
- by Veaon - at 2008.08.02 20:23:00
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44. WTS 1x60 day 420 Mill Secure Only ***Online Now*** - in Timecode Bazaar [original thread]
Still online
- by Veaon - at 2008.07.23 00:07:00
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45. WTS 1x60 day 420 Mill Secure Only ***Online Now*** - in Timecode Bazaar [original thread]
/\ /\
- by Veaon - at 2008.07.22 23:39:00
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46. Rax question (its ok, its specific!) - in Ships and Modules [original thread]
Originally by: Shintoko Akahoshi Personally I'm a big fan of putting cheap gear on t1 ships. The Thorax only costs about 2-3M to lose (after your insurance payout), so why stuff it full of very expensive gear? I dont think I agree here...
- by Veaon - at 2005.04.14 10:28:00
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47. Rax question (its ok, its specific!) - in Ships and Modules [original thread]
Originally by: Grut 5x t2 125 rails/medium beams Wait, dont you mean T2 150's? Yeah it would be nice Max, but it would probably make it unbalanced.
- by Veaon - at 2005.04.13 10:12:00
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48. Thoughts on Destroyer Setups - in Ships and Modules [original thread]
Though like I said with skill reqs that high I might aswell get into an assault frig or cruiser (or HAC) and be more effective. Pity. T2 Destroyers ftw!
- by Veaon - at 2005.04.13 10:10:00
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49. Rax question (its ok, its specific!) - in Ships and Modules [original thread]
Oh and what ammo do you reckon?
- by Veaon - at 2005.04.11 19:20:00
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50. Rax question (its ok, its specific!) - in Ships and Modules [original thread]
Edited by: Veaon on 11/04/2005 18:21:37 Thx for the quick replies :) Though have a variant of that using T1 guns? my skills are training for T2 as I type...
- by Veaon - at 2005.04.11 18:06:00
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51. Rax question (its ok, its specific!) - in Ships and Modules [original thread]
Sorry for yet another rax setup but this one is quite specific. And yes I have looked at alot of the Rax setup threads for ideas. So can anyone give me some advice on a good Rax setup for taking down frigs (PvP, T2) I as thinking: x5 Small guns p...
- by Veaon - at 2005.04.11 17:38:00
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52. Thoughts on Destroyer Setups - in Ships and Modules [original thread]
Edited by: Veaon on 11/04/2005 17:13:21 I thought the skill reqs would be high but not that high. Can that setup stand up to t2 frigs 1 on 1? Your EW destroyer sounds interesting. Do you use it purely to dampen targets for other hitters? I...
- by Veaon - at 2005.04.11 17:11:00
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53. Thoughts on Destroyer Setups - in Ships and Modules [original thread]
Having seen various threads where people have talked about destroyers I was wondering if anyone who flys destroyers in PvP (limited use I know) could post some setups and the skill reqs for them. Please note this is not a thread for talking about...
- by Veaon - at 2005.04.11 16:12:00
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54. Thoughts on blasters - any advice? - in Ships and Modules [original thread]
Thanks for all the help, I've been trying out some new setups, god I wish my skills we're all at lv5 ;)
- by Veaon - at 2005.03.28 13:24:00
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55. Thoughts on blasters - any advice? - in Ships and Modules [original thread]
Edited by: Veaon on 27/03/2005 03:16:48 Edited by: Veaon on 27/03/2005 03:16:22 Edited by: Veaon on 27/03/2005 03:15:07 Elve I couldent really fall into the whiney category, Im only a month old. Hi Lukec you pwned me once, first time ...
- by Veaon - at 2005.03.27 03:14:00
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56. Thoughts on blasters - any advice? - in Ships and Modules [original thread]
Edited by: Veaon on 26/03/2005 20:09:14 Yes I do have a problem with it but your last post was finally helpful, though why couldent you have said that origionally? Yeah I plan to get engineering to lv5 of course. Thanks, Ill keep what you sa...
- by Veaon - at 2005.03.26 20:06:00
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57. Thoughts on blasters - any advice? - in Ships and Modules [original thread]
I havent got heavy drones yet but they are next on my list (after some more learning skills that is)
- by Veaon - at 2005.03.26 19:56:00
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58. Thoughts on blasters - any advice? - in Ships and Modules [original thread]
Edited by: Veaon on 26/03/2005 19:53:49 How are they easier to fit than railguns, they have higher requirements? Looking at my setup I somehow have to increase my grid by 20% to fit ions. Engineering to 5 (ffs) will only give me 10% and If I...
- by Veaon - at 2005.03.26 19:49:00
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59. Thoughts on blasters - any advice? - in Ships and Modules [original thread]
No, I like the effort involved, I want to fly up to my enemies and rip them apart but it seems to me its not all that possible. They dont do enough extra dammage at their optimal and you will probably be long dead before you get there anyway.
- by Veaon - at 2005.03.26 19:31:00
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60. Thoughts on blasters - any advice? - in Ships and Modules [original thread]
Edited by: Veaon on 26/03/2005 19:27:43 The general feeling in this post seems to diasgree: http://oldforums.eveonline.com/?a=topic&threadID=162614 For example It seems I would do only 10 extra dammage using med ions 1's over the dual rails ...
- by Veaon - at 2005.03.26 19:24:00
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