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1. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
Pidgeon Saissore wrote: I'd say the pos attack idea is actually good for inhabiting wormholes. The number of sleepers a death star can kill would be worth billions on its own. The sleepers would eventually overwhelm said death star but not befo...
- by Veldaran - at 2013.08.31 00:38:00
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2. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
I already have a corp to roam with so I'll have to pass I'd love to talk more about your roaming sleeper idea though
- by Veldaran - at 2013.08.22 23:09:00
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3. Wormhole Jump Bridges - in Player Features and Ideas Discussion [original thread]
Varg Euronymous wrote: If you want that then go into nullsec. Wspace is not supposed to be like that. WHs are already a lot of things they "weren't supposed to be." I'd rather we talk about how various changes would affect the existing mecha...
- by Veldaran - at 2013.08.20 18:09:00
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4. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Hmm, if we want more carebears in wormholes how about this: Every time someone warps, there is a small chance (0.001%) of a mis-warp and they end up in a wormhole until the space-time continuum straightens itself o...
- by Veldaran - at 2013.08.20 18:06:00
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5. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: 1. random spawns of sleepers near wormholes I would like to see a less predictable "arrival" of Sleepers, but I don't think parking them on WHs is the right approach. The overall goal should be to get MORE people ...
- by Veldaran - at 2013.08.19 21:14:00
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6. Gunnery vs Missile skills / Gunnery skills need a fix - in Player Features and Ideas Discussion [original thread]
This has been brought up from the other side of the argument as well: https://forums.eveonline.com/default.aspx?g=posts&t=253106 (A repost of my ideas from that thread if you can't be bothered to click the link) Missile training needs...
- by Veldaran - at 2013.08.19 20:50:00
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7. Small things request: Play an audio effect when you land the final blow on a ship. - in Player Features and Ideas Discussion [original thread]
For added giggles, make it customizable through settings ;P
- by Veldaran - at 2013.08.19 20:41:00
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8. Wormhole Jump Bridges - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Pidgeon Saissore wrote: I might remind you that wormhole systems are not in the same galaxy as each other. Good luck making that ridiculously long jump. I would like to inform you that not only are wormholes within th...
- by Veldaran - at 2013.08.19 20:25:00
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9. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
WTB opinions, paying with cookies!
- by Veldaran - at 2013.08.19 14:47:00
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10. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
Bump for moar stuffs!
- by Veldaran - at 2013.08.15 13:47:00
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11. Wormhole Jump Bridges - in Player Features and Ideas Discussion [original thread]
Corun Deluse wrote: Apollo Cochrane wrote: I would suggest it can only allow either capsules or shuttles through. Easier solution: make cloning vat bays on Rorquals work in wormholes like they do everywhere else. You can clone in or ou...
- by Veldaran - at 2013.08.14 20:31:00
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12. Wormhole Jump Bridges - in Player Features and Ideas Discussion [original thread]
I've considered of an idea like this, but some important restrictions should be placed on it: 1) Rather than being a jump bridge, either side of the connection can create a WH linking the two systems for a short period of time (45mins). Normal ma...
- by Veldaran - at 2013.08.14 18:57:00
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13. showing up on local has to be removed - in EVE General Discussion [original thread]
Orti Dian wrote: Nikk Narrel wrote: Because high sec space, especially in the event that an alliance has war decs against it, is currently more dangerous than null. In high sec space, you can be scouted by out of corp alts, and they can pro...
- by Veldaran - at 2013.08.14 16:11:00
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14. What is wrong with wormhole space? - in Wormholes [original thread]
Ya Huei wrote: Would it help if anomaly despawning would be more erratic ? What happens alot now is that many people just leave their anomalies to build up, then farm them all in one go, then log off to repeat the same thing a week later. the...
- by Veldaran - at 2013.08.14 15:27:00
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15. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
Sites would scale to whatever WH they are found in and adopt the localized mechanics: A C4 site in a C5 WH would gain cap escalations but be less difficult/rewarding than a native C5 A C5 site in a C4 WH would lose cap escala...
- by Veldaran - at 2013.08.14 10:08:00
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16. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
As a sidenote, any thoughts on creating hybrid sites that splice WH activities? A few examples: [COMBAT] Automated [P/F/C] Shipyard - Shipyard Structure(s) periodically spawn Sleepers until destroyed (In addition to initial spawn + triggered w...
- by Veldaran - at 2013.08.14 01:13:00
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17. Buff Hull tanking - in Player Features and Ideas Discussion [original thread]
What about a hull repper that uses a heavier form of nanite repair paste like ASBs? Then you don't have to tweak the rep value of other modules as hull tanking becomes a short term emergency tank with a hard capped duration.
- by Veldaran - at 2013.08.13 09:16:00
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18. What is wrong with wormhole space? - in Wormholes [original thread]
Winthorp wrote: If they are going to ask for completely unworkable ideas that they should be rebuffed with common sense. Have you considered that perhaps it is you that should be rebuffed? You don't get to the really good ideas without workin...
- by Veldaran - at 2013.08.13 09:01:00
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19. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
Alundil wrote: I'll be adding a link to this thread to my DSP proposal if that's alright with you as I truly think that there could be some synergy between the ideas. That's fine, glad you approve :)
- by Veldaran - at 2013.08.13 08:53:00
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20. What is wrong with wormhole space? - in Wormholes [original thread]
Probably should have checked here before posting, but I made a thread about reorganizing all sites (Combat/Data/Relic/Gas/Ore) in WHs to be more varied and worthwhile: https://forums.eveonline.com/default.aspx?g=posts&t=268570&
- by Veldaran - at 2013.08.12 17:04:00
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