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Adarnof
SymmCom Center of Expedition and Mining
1
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Posted - 2013.08.19 01:53:00 -
[211] - Quote
reserved for further impact explanation (writing as we speak, hit character limit in previous post which was actually 20 off from the number reported) |

Phoenix Jones
Shockwave Innovations Surely You're Joking
165
|
Posted - 2013.08.19 22:19:00 -
[212] - Quote
Adarnof wrote: POS Refinery a) Again will make rorquals more common in w-space. Same benefits as listed above. The point about frontier mining in nullsec is something I'd like to discuss further. Before w-space my corp had a month-long NPC null adventure. We wanted to mine, being an industrial corp and all. Having no outpost access was a real pain, slashing our profits and contributing to our eventual eviction (refinery takes a lot of CPU/PG, hard to defend against caps with limited guns). Enabling 100% compressed ore refining would mean more corps would put up POSes in NPC null or even loosly-controlled sov null to mine untapped resources. They would be quite vulnerable with a refinery array online, again increasing the amount of PvP / POS bashing that could occur. Again this would destabilize the mineral market further than it has been now with the ore rebalance, as this would also increase the supply of rare minerals (why mine veld?) POS Refinery b) Makes POS refineries much more viable while still penalizing their use over a station. This is probably the better idea as its impact in nullsec is much more limited, most corps will still compress and ship to an outpost. It would make w-space industry at least potentially viable, competing with HS markets would not be as impossible as with a 25% loss.
Alliance Array Usage: This would both encourage proportion of industrial POSes out there and simultaneously decrease the total number, as being able to share 1 array with an alliance means corps don't need to anchor their own POS for access to one such array.
I can elaborate on my ideas further in the forum section if people are interested.
Elaborate, that is why this thread is here.
And yes Alliance Array Usage would help a ton. Setting up Roles for that though, yeesh that'd be tough. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
653
|
Posted - 2013.08.19 22:48:00 -
[213] - Quote
Phoenix Jones wrote:Adarnof wrote: POS Refinery a) Again will make rorquals more common in w-space. Same benefits as listed above. The point about frontier mining in nullsec is something I'd like to discuss further. Before w-space my corp had a month-long NPC null adventure. We wanted to mine, being an industrial corp and all. Having no outpost access was a real pain, slashing our profits and contributing to our eventual eviction (refinery takes a lot of CPU/PG, hard to defend against caps with limited guns). Enabling 100% compressed ore refining would mean more corps would put up POSes in NPC null or even loosly-controlled sov null to mine untapped resources. They would be quite vulnerable with a refinery array online, again increasing the amount of PvP / POS bashing that could occur. Again this would destabilize the mineral market further than it has been now with the ore rebalance, as this would also increase the supply of rare minerals (why mine veld?) POS Refinery b) Makes POS refineries much more viable while still penalizing their use over a station. This is probably the better idea as its impact in nullsec is much more limited, most corps will still compress and ship to an outpost. It would make w-space industry at least potentially viable, competing with HS markets would not be as impossible as with a 25% loss.
Alliance Array Usage: This would both encourage proportion of industrial POSes out there and simultaneously decrease the total number, as being able to share 1 array with an alliance means corps don't need to anchor their own POS for access to one such array.
I can elaborate on my ideas further in the forum section if people are interested.
Elaborate, that is why this thread is here. And yes Alliance Array Usage would help a ton. Setting up Roles for that though, yeesh that'd be tough. Here is everything you want to discuss about POS refinining arrays -- all convienently in a single thread.
https://forums.eveonline.com/default.aspx?g=posts&t=133863&find=unread
To the top! HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Thomas Hurt
Yan Jung Clique
120
|
Posted - 2013.08.19 23:51:00 -
[214] - Quote
Supers need to be able to move to and from W-Space, and should be buildable within wormholes. |

Hidden Fremen
Lead Farmers Kill It With Fire
114
|
Posted - 2013.08.20 00:02:00 -
[215] - Quote
Binary star systems. That's really all we're missing. Can you imagine? "Align sun, guys, align sun." BUT WHICH ONE?!!8=D?!?! |

BayneNothos
United Electro-Magnetic Federation The Nightingales of Hades
13
|
Posted - 2013.08.20 00:35:00 -
[216] - Quote
Since Penny Ibramovic reminded me of it this morning, the Discovery Scanner needs changes for W-Space.
One of the best parts of W-Space is no local channel intel. That's thrown away with new WH's immediately being shown inside the Scanner window the second they're warped to. This can and does allow people who are watching closely to actually scan down the incoming K162 and warp to it before the incoming CovOps even jumps through.
One of the major themes of this thread is conflict drivers and this is a change that's actively stopping conflict. It gives plenty of time for everyone to POS up and log off. It's making Solo hunting all but dead, I'm pretty sure I've killed more HS daytrippers than W-Spacers since it was introduced. These are not the people I want to be hunting.
I get that people used to just have a DSP out all the time and this is just automating the issue, but it's not the solve that should exist. Maybe only spawn the K162 once the WH is activated instead of when it's warped to? Maybe keep it off the Scan Window for 60 seconds after it's activated? Don't know what the solve is here, but it should be better.
Doing something specific for W-Space and W-Space alone for this would be awesome, FYI. |

Jack Miton
Semper Ubi Sub Ubi
2261
|
Posted - 2013.08.20 01:11:00 -
[217] - Quote
Thomas Hurt wrote:Supers need to be able to move to and from W-Space, and should be buildable within wormholes. get. the fk. out.
there are a LOT of really bad ideas being posted in this thread but this is by FAR the worst. |

Job Valador
Super Moose Defence Force
195
|
Posted - 2013.08.20 02:11:00 -
[218] - Quote
Jack Miton wrote:Thomas Hurt wrote:Supers need to be able to move to and from W-Space, and should be buildable within wormholes. get. the fk. out. there are a LOT of really bad ideas being posted in this thread but this is by FAR the worst.
he should really keep his trolls in GD "The stone exhibited a profound lack of movement." |

Winthorp
Disciples of BOB
191
|
Posted - 2013.08.20 04:57:00 -
[219] - Quote
Thomas Hurt wrote:Supers need to be able to move to and from W-Space, and should be buildable within wormholes.
I sure hope you are trollin us. |

Bernie Nator
4U Services Inc. Upholders
603
|
Posted - 2013.08.20 08:43:00 -
[220] - Quote
Job Valador wrote:Jack Miton wrote:Thomas Hurt wrote:Supers need to be able to move to and from W-Space, and should be buildable within wormholes. get. the fk. out. there are a LOT of really bad ideas being posted in this thread but this is by FAR the worst. he should really keep his trolls in GD The guy lives in a wormhole, right? We could fix his terrible ideas... |
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Triplex Tritane
Raptor Navy Dominatus Atrum Mortis
1
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Posted - 2013.08.20 10:31:00 -
[221] - Quote
Jack Miton wrote: there are a LOT of really bad ideas being posted in this thread but this is by FAR the worst.
Some ideas are really good, for instance:
- I like the idea to make the the class of the statics wormhole more random. 75% the usual static, 20% higher or lower class than usual and 5% k-space could be interesting.
- I agree that a POS revamp is needed badly. This will have a bigger impact on WHs than anything else they can come up with. Adding tabs to SMAs (like hangars) would be a start.
However, I do not like ideas that make living in a wormhole more a painful, such as more randomness on the mass/time of a wormhole. |

AtomYcX
Cold Moon Destruction.
35
|
Posted - 2013.08.20 11:18:00 -
[222] - Quote
Adarnof wrote:Kicking in-space: It would help keep legitimate corps safe but would endanger members as they could arrive in a new corp, leave all their stuff in the POS and then suddenly be kicked, losing it all. In removing a threat to personal safety it introduces a new one, so the best counter-measure I can think of is a timer and a notice to the member being kicked so they can both retrieve their assets and discuss the issue with management.
PsychoticMonk's highsec safari stories are far too entertaining for me to support this change, but it wouldn't solve the situation you describe anyway. Member joins wormhole corp, puts ships in SMA, member with Config Starbase changes the permissions on the SMA/CHA - they've still lost their stuff without being kicked from corp. Living in wormholes requires a degree of trust between members, I don't think this should change.
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Jack Miton
Semper Ubi Sub Ubi
2263
|
Posted - 2013.08.20 11:24:00 -
[223] - Quote
Triplex Tritane wrote:Jack Miton wrote: there are a LOT of really bad ideas being posted in this thread but this is by FAR the worst.
Some ideas are really good, for instance: - I like the idea to make the the class of the statics wormhole more random. 75% the usual static, 20% higher or lower class than usual and 5% k-space could be interesting. - I agree that a POS revamp is needed badly. This will have a bigger impact on WHs than anything else they can come up with. Adding tabs to SMAs (like hangars) would be a start. However, I do not like ideas that make living in a wormhole more a painful, such as more randomness on the mass/time of a wormhole. obviously POSs need to be redone, but that isnt a WH specific thing.
i went back and read all the suggestions in this thread and here's the list of one i would consider a boon to WH life:
- refitting T3s at pos - custom probe formations (already being done in 1.1) - more roaming WHs between all classes - dual statics on C4s - POS changes (not WH specific) - alliance bookmarks (not WH specific)
the rest of this 11 page thread of bickering breaks down about evenly between irrelevant comments that have NOTHING to do with WHs, ie: mostly pos related stuff, changes that are fine but totally arbitrary and would have no affect on anything in WHs and just idiotic suggestions (like god damn supers in fkn WHs) from people who have no idea how badly what they are suggesting would impact WH life.
the only things in this thread I want in any way at all are refitting subs at POSs (also, not really a WH specific issue), which should have been done YEARs ago, get it together CCP, and more connections. that said, i can honestly live with the current level of connections just fine.
to put it frankly, the biggest problem with WHs is people complaining about lack of content because they are too lazy to go and generate some. this is WH space people. nut up, or shut up.
PS: as a general rule, if it's going to make WHs easier: I DONT WANT IT. im looking at you people who want fkn jump clones in WHs.... htfu. (that being said, need to clarify that adding randomness for randomness' sake does NOT add a challenge, it only adds tedium, which no one wants.) |

Kalel Nimrott
Sky Fighters
363
|
Posted - 2013.08.20 11:58:00 -
[224] - Quote
The more I see this thread, the more I want to go out and forget about it. |

Keizer Kip
Probe Patrol Polarized.
1
|
Posted - 2013.08.20 17:37:00 -
[225] - Quote
......so we all agree there is nothing wrong with wh space and please CCP dont try to fix what is not broken. |

Onomerous
Shockwave Innovations Surely You're Joking
281
|
Posted - 2013.08.20 18:59:00 -
[226] - Quote
Keizer Kip wrote:......so we all agree there is nothing wrong with wh space and please CCP dont try to fix what is not broken.
Well, I wouldn't go that far. Most of the issues can't be solved by CCP though. |

Cylin Rath
0
|
Posted - 2013.08.20 22:25:00 -
[227] - Quote
Problem:
With a small percentage of the player base transversing wormhole space, it is extremely time intensive to find other active players to interact with. I think it would be great to have more tools available to detect and track the movement of ships within wormhole chains. Enabling more ways to track could bring players together more quickly. Any solution should also maintain the tactics of stealth particular to w-space.
Proposed Solution:
Make it possible for scouts to examine/scan a wormhole for evidence of ships that have passed through it. These GÇ£tracksGÇ¥ would fade over time becoming harder to detect, or the results detected have a greater chance of being inaccurate. The wormhole scanner could be a mid slot module that is affected by a skill. The higher the skill level the greater accuracy of scans. It would work something like:
Scout jumps through an unexplored wormhole and scans out the system. He finds a few wormholes. After warping to the hole he de-cloaks, locks the wormhole, and activates his hole scanner.
The results would not have to be text, cool multicolor visual effects showing up on the wormhole would be sweet, but the scan output would give the scout info such as:
GÇ£A single small ship has has transversed this wormhole very recently.GÇ¥
The output would stack and vary based on approximate ship quantity, size, and time since passing through.
GÇ£A single small ship has has transversed this wormhole very recently.GÇ¥ GÇ£A few mid-sized ships have transversed this wormhole within the past hour.GÇ¥ GÇ£A large ship traversed this wormhole many hours ago.GÇ¥
As time passes the scans could become more inaccurate based on the age of the ship tracks, pilot skill level, random environmental effects etc.
Possible Result:
The addition of a system like this could help provide players with more information while exploring, reward good decision making, and bring players together faster for potential interactions.
|

Kalel Nimrott
Sky Fighters
363
|
Posted - 2013.08.21 00:13:00 -
[228] - Quote
I FRICKING REMEMBERD!!!! Remove odyssey scanner from wspace (at least the auto update option and overlay). Please. I think most of us agree. |

M1k3y Koontz
Thorn Project Surely You're Joking
272
|
Posted - 2013.08.21 01:38:00 -
[229] - Quote
Thomas Hurt wrote:Supers need to be able to move to and from W-Space, and should be buildable within wormholes.
Nope. How much herp could a herp derp derp if a herp derp could herp derp. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
225
|
Posted - 2013.08.21 05:03:00 -
[230] - Quote
Chitsa Jason wrote:Hello everyone.
I will be doing comprehensive post on CCP/CSM forums about wspace. It will include current issues and possible fixes. I hope that at least some of those suggestions/explanations will mature into actual content.
I would like the community to list all possible issues/bugs/annoyances/small and large things.
If you list your personal annoyance or bug or issue please also post the suggested fix and its possible impact (good or bad).
If you decide to post feature request please elaborate it as much as you can. Include the ideas on how it will impact the community in general.
Thank you for your ideas!
!!! T3 Subsystem refitting at hangars. !!! <--- this is ******* important. CCP promised but failed to deliver.
XL Hangars are stupid big. Need to be scaled down slightly.
Wormhole PVE needs a good looking at. W-space needs another marketable product besides blue loot and T3 components. Implant production? W-space NPC factions or some kind of sleeper missioning? Something to break up the monotony of escalations, huffing, and site clearing.
Get capitals out of W-space entirely.
Put some mystery back into W-space. Sleeper dread spawns or sleeper supers. Sleeper incursions?
Try not to let CCP manhandle T3's too much in rebalancing. I'd hate to seem them turned into overpriced hangar trophies.
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Winthorp
Disciples of BOB
191
|
Posted - 2013.08.21 05:04:00 -
[231] - Quote
Cylin Rath wrote:Problem:
With a small percentage of the player base transversing wormhole space, it is extremely time intensive to find other active players to interact with. I think it would be great to have more tools available to detect and track the movement of ships within wormhole chains. Enabling more ways to track could bring players together more quickly. Any solution should also maintain the tactics of stealth particular to w-space.
Proposed Solution:
Make it possible for scouts to examine/scan a wormhole for evidence of ships that have passed through it. These GÇ£tracksGÇ¥ would fade over time becoming harder to detect, or the results detected have a greater chance of being inaccurate. The wormhole scanner could be a mid slot module that is affected by a skill. The higher the skill level the greater accuracy of scans. It would work something like:
Scout jumps through an unexplored wormhole and scans out the system. He finds a few wormholes. After warping to the hole he de-cloaks, locks the wormhole, and activates his hole scanner.
The results would not have to be text, cool multicolor visual effects showing up on the wormhole would be sweet, but the scan output would give the scout info such as:
GÇ£A single small ship has has transversed this wormhole very recently.GÇ¥
The output would stack and vary based on approximate ship quantity, size, and time since passing through.
GÇ£A single small ship has has transversed this wormhole very recently.GÇ¥ GÇ£A few mid-sized ships have transversed this wormhole within the past hour.GÇ¥ GÇ£A large ship traversed this wormhole many hours ago.GÇ¥
As time passes the scans could become more inaccurate based on the age of the ship tracks, pilot skill level, random environmental effects etc.
Possible Result:
The addition of a system like this could help provide players with more information while exploring, reward good decision making, and bring players together faster for potential interactions.
Ahh back to the days of pullable jump. I am not sure it's possible now i though that was yet another thing they broke as a consequence of introducing something else in the game and they couldn't be assed to fix it for the insignificant people of WH space.
I actually do like your idea it is well thought out, but well CCP will make it into some stupid minigame that you need LVL V skills to do sanely and not want to shoot yourself in the face after doing it twice.... |

Jack Miton
Semper Ubi Sub Ubi
2266
|
Posted - 2013.08.21 06:21:00 -
[232] - Quote
Incindir Mauser wrote:Wormhole PVE needs a good looking at. W-space needs another marketable product besides blue loot and T3 components. Implant production? W-space NPC factions or some kind of sleeper missioning? Something to break up the monotony of escalations, huffing, and site clearing this is something I don't get. people from large 'PVP' corps constantly complaining about WH PVE. Maybe the correct solution here is to stop being a carebear.
WH PVE is just fine and a lot better than anywhere else. It is challenging (for people who have not been doing it for years) and has the best rewards of any PVE anywhere when run at peak efficiency.
Who cares what the PVE produces? Isk is Isk and if it comes from implants or t3 subs or just blue loot makes no difference.
PS: if you want randomness, go run quarantine areas... |

Winthorp
Disciples of BOB
191
|
Posted - 2013.08.21 06:32:00 -
[233] - Quote
Jack Miton wrote: PS: if you want randomness, go run quarantine areas...
^ This, i don't get the urgency to makeover PVE. I would prefer to get it done as quick as i can to go do something fun. |

Hidden Fremen
Lead Farmers Kill It With Fire
117
|
Posted - 2013.08.21 08:06:00 -
[234] - Quote
Another great idea would be playing more and posting less. |

Afuran
Native Freshfood Minmatar Republic
25
|
Posted - 2013.08.21 11:33:00 -
[235] - Quote
Less easy mode and more challenges! |

Icarus Able
Traverse Holdings
71
|
Posted - 2013.08.21 12:39:00 -
[236] - Quote
wh space needs virtually nothing doing to it. We just need better frakking Pos |

Onomerous
Shockwave Innovations Surely You're Joking
283
|
Posted - 2013.08.21 15:45:00 -
[237] - Quote
Jack Miton wrote:Incindir Mauser wrote:Wormhole PVE needs a good looking at. W-space needs another marketable product besides blue loot and T3 components. Implant production? W-space NPC factions or some kind of sleeper missioning? Something to break up the monotony of escalations, huffing, and site clearing this is something I don't get. people from large 'PVP' corps constantly complaining about WH PVE. Maybe the correct solution here is to stop being a carebear. WH PVE is just fine and a lot better than anywhere else. It is challenging (for people who have not been doing it for years) and has the best rewards of any PVE anywhere when run at peak efficiency. Who cares what the PVE produces? Isk is Isk and if it comes from implants or t3 subs or just blue loot makes no difference. PS: if you want randomness, go run quarantine areas...
Couple of problems...
Someone from one big 'PVP' corps complained. That is not most nor all of them. And... does that mean they can't have an opinion because the are in a large corporation? Is being in a PVP corp mean you can't have an opinion on PVE? What's the problem here (other than you have some sort of burr under your saddle about something else)?
Second: Economics is the reason why what it produces is important!! Supply, demand, etc.? Yeah, that stuff. The actual loot is not important but what it makes and how much it is worth is very important.
Most of what causes problems in WH can't be fixed by CCP. POS and fitting T3 at a POS are two which can be fixed though. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
225
|
Posted - 2013.08.21 18:00:00 -
[238] - Quote
Jack Miton wrote:Incindir Mauser wrote:Wormhole PVE needs a good looking at. W-space needs another marketable product besides blue loot and T3 components. Implant production? W-space NPC factions or some kind of sleeper missioning? Something to break up the monotony of escalations, huffing, and site clearing this is something I don't get. people from large 'PVP' corps constantly complaining about WH PVE. Maybe the correct solution here is to stop being a carebear. WH PVE is just fine and a lot better than anywhere else. It is challenging (for people who have not been doing it for years) and has the best rewards of any PVE anywhere when run at peak efficiency. Who cares what the PVE produces? Isk is Isk and if it comes from implants or t3 subs or just blue loot makes no difference. PS: if you want randomness, go run quarantine areas...
Well this is news.
"Big" is relative as opposed to being well-known. I would say that ADHC is medium-sized for a C5 PvP corp. I fail to see how that invalidates my feedback. And a far as PvE goes, I'd really like to see some pve combat related stuff for higher end WH's impimented that don't take caps and dreads or thirty guys in subcaps and logi to do.
Chitsa asked for what I thought and I laid it out.
W-space, in particular the higher end holes are somewhat barren. We've gotten the mechanics of W-space so locked down and figured out that it's not much of a challenge anymore. You may think things are "just fine" and I couldn't disagree more. There is little that is unknown about W-space anymore, and it has been starving for some attention from CCP in terms of content.
Combat metas have been locked down to T3 AHACs with Guardian support and there's not a whole lot of variation on that front.
PvE would be a good place to start for some simple to impliment changes. The hacking mini-games are great in my opinion and Eve in general could stand to see some more of that. W-space also has the laundry list of quality of life changes posted previously relating to living in POSes and scanning that we have to do on a daily basis. Alliance bookmarks, etc.
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Winthorp
Disciples of BOB
192
|
Posted - 2013.08.21 21:22:00 -
[239] - Quote
Incindir Mauser wrote: And a far as PvE goes, I'd really like to see some pve combat related stuff for higher end WH's impimented that don't take caps and dreads or thirty guys in subcaps and logi to do.
You are doing it all wrong... 
|

Jack Miton
Semper Ubi Sub Ubi
2270
|
Posted - 2013.08.21 22:57:00 -
[240] - Quote
Incindir Mauser wrote:And a far as PvE goes, I'd really like to see some pve combat related stuff for higher end WH's impimented that don't take caps and dreads or thirty guys in subcaps and logi to do. there IS pve that you can solo in a drake in ALL classes of WH. saying there isnt is either ignorant, or just wrong.
Onomerous wrote:Second: Economics is the reason why what it produces is important!! Supply, demand, etc.? Yeah, that stuff. The actual loot is not important but what it makes and how much it is worth is very important. are you seriously trying to suggest WH pve isnt profitable enough? and did you pull it off with a straight face? because that would be quite an accomplishment.
Incindir Mauser wrote:Combat metas have been locked down to T3 AHACs with Guardian support and there's not a whole lot of variation on that front. this is such a bogus argument that i cant understand why people keep prattling on about is. combat meta is not locked to T3s and guardians, it is locked down to the best CRUISERS supported by the best LOGISTICS. this is dictated by WH mass allowances and needing to stay alive.
it makes absolutle zero difference what the best cruisers and logistics are, thats what people in WHs are going to fly, be it T3s, HACs, recons, faction cruisers, CSs, whatever. People in WHs simply have the SP and ISK to fly 'the best', regardless of what the best is.
now, the fact that 'the best' currently means the most expensive cruisers you can find anywhere with the biggest drawback of any ship when you die make perfect sense to me... |
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