Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

corbexx
eXceed Inc. No Holes Barred
114
|
Posted - 2013.08.10 12:51:00 -
[91] - Quote
sma and cha pos mods to show whats inside on the kill mail |

Chitsa Jason
Infinity Explorers Exhale.
732
|
Posted - 2013.08.10 14:31:00 -
[92] - Quote
corbexx wrote:sma and cha pos mods to show whats inside on the kill mail
Corbexx Im not sure if you can read but: "If you list your personal annoyance or bug or issue please also post the suggested fix and its possible impact (good or bad). "
CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

corbexx
eXceed Inc. No Holes Barred
115
|
Posted - 2013.08.10 14:54:00 -
[93] - Quote
Chitsa Jason wrote:corbexx wrote:sma and cha pos mods to show whats inside on the kill mail Corbexx Im not sure if you can read but: "If you list your personal annoyance or bug or issue please also post the suggested fix and its possible impact (good or bad). "
ok well suggested fix would be to show whats in them on kill mails like carrier/orca kills.
As for impact i really doubt it will have any these things die anyway all it will do is show what people had left lying about |

Nix Anteris
Bite Me inc Bitten.
124
|
Posted - 2013.08.10 15:15:00 -
[94] - Quote
The main problem with W-Space is the inhabitants, no real fix for that though.
Going to be repeating a lot of things, but that's only to emphasise the fact more people think they are issues, rather than the fact I haven't read past page 1 of this thread...
- Issue: As mentioned, SMA and XLSMA need to drop ships. This is the largest conflict driver in w-space (being able to collect shinys for your efforts)
- Fix: Allow ships to once again drop from exploding SMAs
- Impact: There will be an increase in system-sieges again.
- Issue: T3s still unable to change subsystems at a POS, this was promised and is long overdue.
- Fix: Need some spiffing new interface to allow subsystem hotswappery.
- Impact: Worldwide w-space player mexican wave, earth shifts out of orbit, human race wiped out.
- Issue: We don't have stations (and we don't want them), but we want to stop people stealing our boats.
- Fix: Personal SMAs
- Impact: Less fun, but more subscriptions retained.
- Issue: People whine about black holes
- Fix: Nothing, its OK to have undesirable effects, and it makes the desirable ones more coveted. Want my effect? Come fight me bro.
- Impact: Nothing will change
- Issue: W-space Data/Relic sites are a bit lack luster
- Fix: Loot-table tweaks might be in order.
- Impact: People will actually want to do data/relic sites.
- Issue: Clicking the radial menu makes a radial menu pop up (massive issue!)
- Fix: Clicking in the middle should make the scanner window pop up. Click+hold+drag should be for radial entry selection.
- Impact: QOL will go up.
- Issue: 3 probes 1 dot
- Fix: 3 probes 2 dots
- Impact: Less head scratching
- Issue: Sometimes feels like there's nobody out here
- Fix: More sporadic connections between busy systems?
- Impact: People out looking for a fight (or trying to avoid a fight) will get surprise connections to each other
- Issue: Bears want to be safe in w-space
- Fix: Make wormholes connect instantly when spawned (lose the spawn when warped to mechanic)
- Impact: People have to actually pay attention again
- Issue: CCP reduced the session timer for wormholes when they changed it for gates
- Fix: This was clearly a mistake, please bring back the long session timer for wormholes.
- Impact: Scouts will need more clean pairs of pants on standby
- Issue: Can't bump wormholes off grid anymore
- Fix: Revert codebase to early-2010 (so I can do those cool overview hacks again too)
- Impact: Nerdboner++; *snort*
- Issue: Wormholes appear on the discovery scanner
- Fix: Make people have to work for their signatures once again (but keep Gravi sites there, and add Gas sites too)
- Impact: Wormholes will once again be dangerous, and unknown, (slightly)
- Issue: Alliance can't access corp bookmarks
- Fix: Alliance bookmarks seem REASONABLE right?
- Impact: No more reliance on communal GSCs to trade BMs
So now some things I have been suggesting (mainly in private) for the last 3 years or so that aren't really addressing issues, but could enhance gameplay and/or the environment. Other people seem to be suggesting these too, but are definitely on the cool-to-have list.
* More progressive escalations. No more 6/8 + 6/8 - Make it 6, 8, 12, 20, 36... - Rewards for risk. This will probably result in only 3/x escalation waves being run for the majority of people causing a slight drop in th e ISK made from escalation sites. For those who are prepared to take the risk of 20+ Sleepless Guardians focusing them, they will gain an extra reward for a greatly increased risk (from both sleepers and players)
* Sleepers on wormholes. Same as Pirates on gates. This adds a bit of danger for small gangs and solo haulers without scouts; we like it when people travel with friends. It also adds wrecks on d-scan as an indicator of recent activity, and adds something to do while camping.
* Sleepers get ANGRY when they build up in a system. That POS looks like easymode when there's 50 sites of sleeper drones with nothing better to do. I bet they could take that. - On the will-probably-never-happen-but-worth-mentioning-AGAIN list. Lets have angry sleepers forming up and attacking the people who really don't belong in their system.
* All we got from sleepers was T3 ships? Really? - We've been studying them for nearly 4 years now, it would be nice if we could get some officer-quality (rare spawn) sleeper NPCs with appropriate quality modules dropping. Maybe some Sleeper POS mod BPCs? |

Nix Anteris
Bite Me inc Bitten.
124
|
Posted - 2013.08.10 15:28:00 -
[95] - Quote
PopeUrban wrote:Remove all identifying marks from w-space outside of visuals for system effects. Remove all statics. A man after my own heart. +1. |

Altrue
Exploration Frontier inc
542
|
Posted - 2013.08.10 16:25:00 -
[96] - Quote
Chris Winter wrote:Cosmic Scanner*Big One Static Wormholes do not connect to the k162 side until warped to, keeping farmers fairly isolated and "safe" during site running. Make wormholes always automatically connect without anyone needing to scan and initiate warp to the static [:) wrote: Congratulations, you just single-handedly killed solo and small group PvE in wormholes. Terrible idea.
Put it in verge of collapse and you're done......
A lot of people agree that the main issue is the high predictability of W-space. We don't agree however on what should be predictable and what shouldn't.
Would be cool, as said before, to remove all statics, remplace them with random connexions, and play with the probabilities so that there are roughly the same numbers of connexions as if each system had two statics. => Less predictability for encounters between wormholers.
However, I'm not for adding more randomness for mass and time => Eve is a game where knowledge is the key. There must remain a way for the persons who want knowledge to be able to get it. The hacking minigame just demonstrated how stupid it is to win or loose randomly even with perfect skills + fit + good knowledge of the minigame.
Also, what do you think about random system anomalies ? Changing each week for instance. With something like 25% change of not getting an anomaly. I know it's a lower percentage than the current proportion of systems without anomalies. G££ <= Me |

ExookiZ
The Dark Space Initiative Scary Wormhole People
73
|
Posted - 2013.08.10 17:23:00 -
[97] - Quote
Im just gonna lay out my thoughts and let the whining begin.
1. Change up the statics. Possibly have them change every so often? if people really dont want to live in a system with a static X theyll move, moving promotes conflict over a new system. Or possibly have them just be random, certainly a pain at times but it would be interesting to close our C5, and a C3 opens to **** and pillage.
2. Add occasional larger mass WHs from upper Whs/Low/Null into the lower ones. I think the isk/risk is ridiculously screwed up in some of the lower systems. Ive seen class 2s with 30+ indy towers making billions a day with virtually no risk, sure i can bring a BC fleet in and bash them down but we all know thats boring as hell, and the time/Loot reward is awful. Allowing us to get a lucky Wh and bring a dread in would allow these "isk sanctuaries" to be significatly riskier. If i have to Sd my dread after i dont care. There is plenty of conflict to be unleashed if only some lower class Whs wouldnt be such a task just to siege. Even with the current POS issues our best fights are often escalations from lighting someone's pos on fire.
3. More randomization to effects would be interesting, allow them to fluctuate? The pulsar is weak today, as a result bonuses applied arent as powerful...or even different. Some of the things we take for granted would amke it a lot spicier if theyw erent so static. What happens when a corp who relies on takign advantage of their system effect gets into a brawl and suddenly their effect weakens/changes?
4. We dont need more wormholes, there are plenty of empty ones. All the whining about big scary C5/C6 Wh entities needs to stop. Getting larger and better organized is the way Eve works. If your unwilling to either get better at eve, get friends, or grow your corproation than perhaps your playing the wrong game. and perhaps you should subscribe to Hello kitty Online adventure.
As a leader of a large C6 corporation we do not go out of our way to bully or stop you from moving up, in fact we encourage it. The horror stories about people moving into a c5/c6 and getting evicted within a month are probably because all theyd id was farm sites and log off. I suspect I can speak for all the C5/C6 corps in saying we would LOVE it if there were more of you up here. As long as your not just here to RMT isk, we have enough of those as is.
5. Allowing the K162 to spawn regardless of warping/scanning will help eliminate isolated farming as well as promoting conflict. Allowing more pathways for me to find peopel to kill/kill me promotes conflict and in general fun.
6. "Randomizing" Wh mass is dumb and does not help anything besides pissing people off when they get stuck on the wrong side of the wormhole. Yes its random, yes its risky but it in no way really promotes fun. I would avoid going down that path ( and CCP said they wont at FF).
7. Insert all the POS/Corp role stuff here. ...because itll make me want to play eve as a CEO.
some of my cents |

Gabba Ger
School of Applied Knowledge Caldari State
1
|
Posted - 2013.08.10 18:19:00 -
[98] - Quote
- POS related problems SMA access management options are terrible. It is virtually impossible to protect corporation or player assets from theft without locking everyone out. Solution: Give us tabs for SMAs like they exist for Hangars with similar access management options. And no, the new hangars and planed SMAs wonGÇÖt solve that issue. For instance, it is perfectly normal to borrow items and ships. With these hangars/planed SMAs you canGÇÖt even borrow stuff from your alt!
- general balance issues Living in a C4 (C3 static) for 2 years now I must say they are not as bad as people make them look. IMHO they work as WH should work: They provide enough income for small groups to get started. Bigger groups (more than 5 people) need to expose themselves to provide enough income, e.g. farming the statics/k162s. This all changes if you move to C5+ class WH. You never have to leave your WH for income again ever. The real problem is the huge gap of income that can be generated without exposing a PvE fleet between C4s (and lower class) and higher class wormholes: C4 sites yield ~100 mil/site and spawn at a rate of ~1 site/day for us, C5/C6 yield ~1 bil/site and can be farmed for 4 days. ThatGÇÖs 700mil/week compared to ~12000 mil/week from generated from GÇ£safeGÇ¥ home systems ratting and that is a very conservative estimation. I run C6 sites about twice a week and I am happy with the income but is that what WHs should be like? Capital escalation carebearing generates almost zero content and puts the power level of C5+ guys so much above everyone else living in WHs that you will rarely ever get good fights between these groups. This is a tough nut to crack and the solutions I suggest here are from my limited point of view.
Possible solution: a) Remove a huge number of C5s and some C6s so there is actually an other reason than GÇ£We do it because we can.GÇ¥ to evict people. Intention: Balance risk/reward
b) Remove/nerf capital escalation farming and buff the number of waves. Intention: Make farming in C5+ non home systems lot more appealing.
- C4 related issus a) Data and Relic sites that should trigger spawns after accessing containers donGÇÖt trigger additional sleeper waves. In general I think the amount cans should be reduced and the value/can should be increased.
- Alliance bookmarks are needed! |

Bjurn Akely
Knights of Nii The 20 Minuters
24
|
Posted - 2013.08.10 20:29:00 -
[99] - Quote
The Discovery Scanner debacle... Primarily new sigs showing up instantly. It's really a other type of local and it means a lot less fights.
Well spoken here: https://forums.eveonline.com/default.aspx?g=posts&t=255597 |

Vassal Zeren
Uncontrollable Innovations
69
|
Posted - 2013.08.10 20:56:00 -
[100] - Quote
Altrue wrote:Chris Winter wrote:Cosmic Scanner*Big One Static Wormholes do not connect to the k162 side until warped to, keeping farmers fairly isolated and "safe" during site running. Make wormholes always automatically connect without anyone needing to scan and initiate warp to the static [:) wrote: Congratulations, you just single-handedly killed solo and small group PvE in wormholes. Terrible idea. Put it in verge of collapse and you're done......
A lot of people agree that the main issue is the high predictability of W-space. We don't agree however on what should be predictable and what shouldn't. Would be cool, as said before, to remove all statics, remplace them with random connexions, and play with the probabilities so that there are roughly the same numbers of connexions as if each system had two statics. => Less predictability for encounters between wormholers. However, I'm not for adding more randomness to mass and time => Eve is a game where knowledge is the key. There must remain a way for the persons who want knowledge to be able to get it. The hacking minigame just demonstrated how stupid it is to win or loose randomly even with perfect skills + fit + good knowledge of the minigame. Also, what do you think about random system anomalies ? Changing at DT after a random number of days between one and seven. With something like 25% chance of not getting an anomaly.
It's amazing how I always agree with you! <3 A bad analogy is like a leaky screwdriver. |
|

Zac Conts
The Dark Space Initiative Scary Wormhole People
0
|
Posted - 2013.08.10 21:31:00 -
[101] - Quote
I prefer a version of vision that CCP had for WH in the first place, WH that have no moons - no POSes
Either shake up some of the existing WHs to remove moons, this will give conflict drivers as people look for WH that have moons and give people the encouragement to roam outside of their home system
Or introduce new classes of WH with no moons, enabling roaming or a more nomad lifestyle |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
78
|
Posted - 2013.08.10 22:12:00 -
[102] - Quote
Chitsa Jason wrote:SMA drop issue is well known and we are working on it. Same goes with XLSMA issue.
that is good to hear hope it will be fixed soon....
roles and POS`s are a huge pain in the (_*_) i would really like to know when that issue is going to be worked on as its dead quiet from DEV people. personal storage hanger is nice but 50k is just not enough space and a personal ship hanger why isn't that possible? that would help so much |

M1k3y Koontz
Thorn Project Surely You're Joking
261
|
Posted - 2013.08.11 00:25:00 -
[103] - Quote
PopeUrban wrote:J#### identifiers enable too-easy cataloging and mapping of w-space
Mass, Wormhole colors, static triggers on sites, static WH connections, etc. are all systems that are far too easily gamed, making wormholes far more predictable and safe to explore than they should be.
Remove all identifying marks from w-space outside of visuals for system effects. Remove all statics.
No, just no.
There has to be system classes, and a way of telling.
I'm fine with randomized triggers in sites, more variation in PVE, etc. Rare ice belts would be interesting too.
However. Removal of statics is a bad idea. There will be no reliable way to find PVP, and with current roaming hole spawn rates (especially in my C6) the possibility is there for someone to get trapped in a system for weeks at a time.
Just a bad idea.
I would encourage an increase in the spawn rate of wandering WHs. Effect: More PVP, more randomness, less safety in WHs. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
261
|
Posted - 2013.08.11 00:53:00 -
[104] - Quote
Gabba Ger wrote:
This all changes if you move to C5+ class WH. You never have to leave your WH for income again ever. The real problem is the huge gap of income that can be generated without exposing a PvE fleet between C4s (and lower class) and higher class wormholes: C4 sites yield ~100 mil/site and spawn at a rate of ~1 site/day for us, C5/C6 yield ~1 bil/site and can be farmed for 4 days. ThatGÇÖs 700mil/week compared to ~12000 mil/week from generated from GÇ£safeGÇ¥ home systems ratting and that is a very conservative estimation. I run C6 sites about twice a week and I am happy with the income but is that what WHs should be like? Capital escalation carebearing generates almost zero content and puts the power level of C5+ guys so much above everyone else living in WHs that you will rarely ever get good fights between these groups. This is a tough nut to crack and the solutions I suggest here are from my limited point of view.
Possible solution: a) Remove a huge number of C5s and some C6s so there is actually an other reason than GÇ£We do it because we can.GÇ¥ to evict people. Intention: Balance risk/reward
b) Remove/nerf capital escalation farming and buff the number of waves. Intention: Make farming in C5+ non home systems lot more appealing.
The primary reason for not carebearing outside of a home C5/C6 (this only counts for Anoms, I leave my home system regularly to gas anything in the static and the static's static, I'm not passing up free C320!) is the nature of C5/C6 sites. Running a C5/C6 site with Tengus (the favorite doctrine to use in high class WH PVE) results in an extremely low ISK/hour, especially when split among the 5-6+ pilots required to run them.
When looking at capital escalations, it is also important to remember that C5/C6 alliances are often large alliances, as compared to low class WHs. The average payout for me after a night of sites is anywhere from 100-300m, because it is split among more players.
Removing escalations wouldn't stop the use of caps, and adding waves would further nerf the use of subcap-only fleets.
Removing systems... I'm fine with removing some C5s, but there's only ~130 C6s, one of the rarest classes in EVE. This wouldn't increase need-based evictions, it would make evictions based on lack of fighting far easier though. How much herp could a herp derp derp if a herp derp could herp derp. |

Vassal Zeren
Uncontrollable Innovations
69
|
Posted - 2013.08.11 02:12:00 -
[105] - Quote
So here's some food for thought: how soon can we organize a short list for this stuff and how hard would it be for CCP to implement even a tenth of it? I don't mean bug fixes and just general "oh this should have been implemented years ago" stuff, I mean new content. Chitsa, can you get the ball rolling? You already posted this thread which is amazing, but what can the wormhole community do to really push for new stuff? A bad analogy is like a leaky screwdriver. |

M1k3y Koontz
Thorn Project Surely You're Joking
261
|
Posted - 2013.08.11 03:13:00 -
[106] - Quote
Vassal Zeren wrote:So here's some food for thought: how soon can we organize a short list for this stuff and how hard would it be for CCP to implement even a tenth of it? I don't mean bug fixes and just general "oh this should have been implemented years ago" stuff, I mean new content. Chitsa, can you get the ball rolling? You already posted this thread which is amazing, but what can the wormhole community do to really push for new stuff?
^ This.
Not much in WH space is "broken". C4s need love, black holes need love, a revamped D-Scan would be excellent, CCP might consider having K162 wormholes spawn at the same time as the named side, and T3s need subsystem swapping in POSs, and that's about it for fixes.
Most of what would improve WH is new content, something to spice up W-Space and to bring in new blood, especially into C6 space (I can roll all day and only hear my own echo, its disappointing) How much herp could a herp derp derp if a herp derp could herp derp. |

Chitsa Jason
Infinity Explorers Exhale.
733
|
Posted - 2013.08.11 08:07:00 -
[107] - Quote
Vassal Zeren wrote:So here's some food for thought: how soon can we organize a short list for this stuff and how hard would it be for CCP to implement even a tenth of it? I don't mean bug fixes and just general "oh this should have been implemented years ago" stuff, I mean new content. Chitsa, can you get the ball rolling? You already posted this thread which is amazing, but what can the wormhole community do to really push for new stuff?
I already have the short (long?) list ready. Was compiling it for few days. I will not post it here yet as I want to see more ideas.
What will happen is I will post my list here and I will post version on CSM/CCP forums and we will see what happens. Some ideas might mature into content while others will not. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

Winthorp
Van Diemen's Demise Northern Coalition.
176
|
Posted - 2013.08.11 08:15:00 -
[108] - Quote
M1k3y Koontz wrote:Most of what would improve WH is new content, something to spice up W-Space and to bring in new blood, especially into C6 space (I can roll all day and only hear my own echo, its disappointing, moar pew!)
The lack of people in C6 space is the doing of C6 residents and the "former" residents that we do not speak the name of, the death of C6 space has nothing at all to do with CCP. |

Jason Shaishi
Aether Ventures Surely You're Joking
0
|
Posted - 2013.08.11 08:33:00 -
[109] - Quote
Winthorp wrote:M1k3y Koontz wrote:Most of what would improve WH is new content, something to spice up W-Space and to bring in new blood, especially into C6 space (I can roll all day and only hear my own echo, its disappointing, moar pew!) The lack of people in C6 space is the doing of C6 residents and the "former" residents that we do not speak the name of, the death of C6 space has nothing at all to do with CCP.
Wormhole space itself is essentially dead. There are a few large alliances (by a few, I mean really 4 or 5) and the rest are either carebears, Russian farmers, or small corps in lower class holes. There isn't really a conflict driver for spicy pvp action in higher class wormholes.
We really need something that the nullbears don't have that would make more people interested in High-class wormhole life. Living in a C6 with a C6 static means that our Ragerolls will give us pvp every 50 or so rolls. And even then, it's usually Russians afking sites.
I think what might be a good idea is to have a few lower class anoms spawn in C5/C6s. This will get day trippers into holes as well as give more incentives for medium sized corps to join higher class wormhole space. The lower class anoms shouldn't spawn as frequently as the higher class sites (maybe for every 2-3 Core Bastions/Citadels, Mirrors etc there is one lower class anom) |

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 09:18:00 -
[110] - Quote
Jason Shaishi wrote:We really need something that the nullbears don't have that would make more people interested in High-class wormhole life. Living in a C6 with a C6 static means that our Ragerolls will give us pvp every 50 or so rolls. And even then, it's usually Russians afking sites.
Well again it is the fault of your own lot for that, you will get no sympathy from the rest of w-space for that.
You already have the best isk/hour possibilities in the whole game in C5/6, you don't need more incentive for people to go there, the fact that they don't feel safe at all going to live in C6 space is the fact that history has shown that you in C6 space can predictably roll into anyone in C6 space and kick them out for being farmers and you lot have done that to your own detriment. The PVP in C5/6 is already the most fun in all of eve. If you are not experiencing the best part of WH space then you should consider where you live. |
|

Chitsa Jason
Infinity Explorers Exhale.
733
|
Posted - 2013.08.11 09:22:00 -
[111] - Quote
Winthorp wrote:Jason Shaishi wrote:We really need something that the nullbears don't have that would make more people interested in High-class wormhole life. Living in a C6 with a C6 static means that our Ragerolls will give us pvp every 50 or so rolls. And even then, it's usually Russians afking sites. Well again it is the fault of your own lot for that, you will get no sympathy from the rest of w-space for that. You already have the best isk/hour possibilities in the whole game in C5/6, you don't need more incentive for people to go there, the fact that they don't feel safe at all going to live in C6 space is the fact that history has shown that you in C6 space can predictably roll into anyone in C6 space and kick them out for being farmers and you lot have done that to your own detriment. The PVP in C5/6 is already the most fun in all of eve. If you are not experiencing the best part of WH space then you should consider where you live.
Lets not go off topic here. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 09:32:00 -
[112] - Quote
Chitsa Jason wrote:Winthorp wrote:Jason Shaishi wrote:We really need something that the nullbears don't have that would make more people interested in High-class wormhole life. Living in a C6 with a C6 static means that our Ragerolls will give us pvp every 50 or so rolls. And even then, it's usually Russians afking sites. Well again it is the fault of your own lot for that, you will get no sympathy from the rest of w-space for that. You already have the best isk/hour possibilities in the whole game in C5/6, you don't need more incentive for people to go there, the fact that they don't feel safe at all going to live in C6 space is the fact that history has shown that you in C6 space can predictably roll into anyone in C6 space and kick them out for being farmers and you lot have done that to your own detriment. The PVP in C5/6 is already the most fun in all of eve. If you are not experiencing the best part of WH space then you should consider where you live. Lets not go off topic here.
Fair enough but if he is asking for more incentive for C6 space to encourage people to move into C6 space then its a fair argument that needs to be made against it. |

Anuki Peime
Die rot-weiss-roten Piloten Cerberus Unleashed
2
|
Posted - 2013.08.11 09:43:00 -
[113] - Quote
I did not read all post here and possibly some are still proposed, here are my ideas:
Generally:
- 2. static WH for every system like C2 - change T3 Subsystems at SMA - make it possibly to use SMA from more than 3km like CHA - make it posibly to save probe formations - access pos structures like SMA CHA etc... by corp titels not by roles - reduce lifetime of wh-¦s by 1/3 or 1/2 - change wh mechanic to make the another site of appear by spawning not by warp to
- Give small Groups or single players more content to do in wh space ??? atm i have no idea - Give wh space something that empire space needs
Production:
- change sleeper salvage, at the moment meldet nanoribbons are the only thing worth anything - give us more items to produce from wh products -> t3 production - improve refining arrays - reduce brightness of gas clouds
PVE:
- remove trigger in combat sites, make it random - relic and data sites should have less containers, because nobody wants to spend 1/2 or 1 hour hacking - anomalys should dispawn after 3days, no matter if they are triggered or not
PVP:
- create a item only for BS to reduce their mass, to make them useable in wh combats - disable selfdistructing ships inside force fields Sorry for my bad english, spelling errors are for general amusement, if you find a grammar error you can keep it !!!
|

Chitsa Jason
Infinity Explorers Exhale.
733
|
Posted - 2013.08.11 10:04:00 -
[114] - Quote
Anuki Peime wrote:I did not read all post here and possibly some are still proposed, here are my ideas:
Generally:
- 2. static WH for every system like C2 - change T3 Subsystems at SMA - make it possibly to use SMA from more than 3km like CHA - make it posibly to save probe formations - access pos structures like SMA CHA etc... by corp titels not by roles - reduce lifetime of wh-¦s by 1/3 or 1/2 - change wh mechanic to make the another site of appear by spawning not by warp to
- Give small Groups or single players more content to do in wh space ??? atm i have no idea - Give wh space something that empire space needs
Production:
- change sleeper salvage, at the moment meldet nanoribbons are the only thing worth anything - give us more items to produce from wh products -> t3 production - improve refining arrays - reduce brightness of gas clouds
PVE:
- remove trigger in combat sites, make it random - relic and data sites should have less containers, because nobody wants to spend 1/2 or 1 hour hacking - anomalys should dispawn after 3days, no matter if they are triggered or not
PVP:
- create a item only for BS to reduce their mass, to make them useable in wh combats - disable selfdistructing ships inside force fields
No only you did not read the whole post but you did not read the first post as well. Here is some help for you:
If you list your personal annoyance or bug or issue please also post the suggested fix and its possible impact (good or bad).
If you decide to post feature request please elaborate it as much as you can. Include the ideas on how it will impact the community in general.
It is nice that you have ideas on what to fix however not understanding why and how it will impact the game will just get your post ignored. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 10:14:00 -
[115] - Quote
I think to fix WH space is to boost the number of people moving in and exploring WH space that is the only thing i have ever thought that is wrong in WH space, the lack of online and active people roaming around them. I think the only way to get high class WH space full of people is to get a lot more people in lower class WH's ridiculously rich so that they become more risk adverse and in turn move up classes in WH space.
Some ideas i thought of.
Fix the safety of C1 factory systems to allow more lower SP players to take a foothold. (Yes i realise they are not perfectly safe, but they are a ***** to clean out)
Fix C2 isk/hour so that people want to farm their own sites (Although they should be living in a C2 for their static)
Raise the spawn rate of sites in C3 WH's, This gives the groups living in C2 with stat C3's more isk to earn and puts them out in space longer. It also allows more then a solo player to inhabit a C3 system, as it is a C3 is either farmed out while the resident sleeps or only enough sites for 1 player to live out of without dieing of boredom.
Give C4's a WH and a K-space static or a dual WH static. Your days of hiding away in your carebear paradise that is such a pain in the ass for anyone to bother to interact with you needs to end.
Give C5/6 space a ROLLABLE null static, i know they get a lot in the chain and are great for roaming bit i direct rollable static null WH gives the option to target specific regions daily and would be great content creators. I don't believe they should ever get other k-space connections directly as they need to be out in chains to get to k-space to be vulnerable at times.
Fix SMA's (the loot dropping and the security) Dont allow SMA's and CH's to be unanchored after a RF stage has been completed.
FIX POSES THEY ARE GODAMN HORRIBLE AND CCP SHOULD BE ASHAMED THEY ARE STILL IN THIS STATE.
Allow T3 subsystems to be changed in a pos, that goes to the above point though.
Allow clone swapping at a pos in WH space (NOT CLONE JUMPING)
Fix the gimped refining array so more desperate miners are floating around waiting to be killed.
Change sleeper site predictability
Allow custom probe formation settings to be saved, i'm sorry but i can do better.
Make sleepers fight back, make them attack infrastructure on a relevant basis to force the farmers of WH-space to be out in the open more and vulnerable then they are now just farming the sites and logging off.
Create more conflict drivers that don't include the only option to force a fight is a full scale eviction attempt. (Fights are awesome but not having neighbors next week is no fun at all..... Looking at you C6 folk)
Change combat mechanics so that fights can continue into HS for a very limited length of time.
Create modules/rigs that allow more fluid doctrines to become viable in the mass limited WH jump combat environment. (DO NOT MESS WITH WH MASS MECHANICS THEMSELVES)
Allow alliance level BM's and allow the copying of more then 5 at a time.
Create more roaming WH's that only activate in systems that have people active withing either side.
All these above points go to making WH space a better place to live, putting people out in the open more then they currently are, creating more conflict and just making WH space a touch more comfortable place to live and fight out of so it doesn't become just easier to not be in Wh space. |

HerrBert
Semper Ubi Sub Ubi
52
|
Posted - 2013.08.11 10:25:00 -
[116] - Quote
*hi winthrop* My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 10:27:00 -
[117] - Quote
HerrBert wrote:*hi winthrop*
The Herrbert of my heart, <3.
Will see you at the sun one day. |

Dringy Tsero
XYRESIC.
5
|
Posted - 2013.08.11 11:22:00 -
[118] - Quote
Jack Miton wrote:Dringy Tsero wrote:FIX THE EWAR BONUSES IN MAGNETARS/all wormholes. Haven't they been broken for years?!!  I loled :P go look up why theyre actually not there anymore.
I know why they are broken...... *infinite gun* ..... just seems like something CCP surely could have worked around... you know... given that its been like 2 years.
The best thing about wh space is the system effects. |

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 12:08:00 -
[119] - Quote
M1k3y Koontz wrote:- T3s need subsystem swapping in POSs (they can be switched in stations, why not POSs?; effect: T3s would be able to recognize their potential by allowing us to change our fits just like in K-Space) and that's about it for fixes.
This is not possible without giving us stations as POS's due to not being able to replicate the art asset changes that occur when you change subsystems on a T3 and part of the reason that when they give us POS makeover in 2022 we will get stations instead of a POS.
I agree with you but that is the reason you wont be getting it any time soon. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
148
|
Posted - 2013.08.11 12:27:00 -
[120] - Quote
Whats wrong with wormhole space, its reliance on kspace. This whole "need a connection to kspace" is a false misnomer, antiquated from the years of old.
Wormhole space relies on kspace for the following.
The Problems (as I see it):
1) Fuel 2) Pos Modules 3) assembling T3s (this one makes absolutely no sense) 4) Equipment (all equipment, specifically T2, officer, faction, navy, storyline) all come from kspace (to build T2, you need moongoop, which is from kspace as there is no wormhole moongoop). 5) T2 ships (again, moongoop) 6) Conflict (equipment drops) 7) Value (wormhole space has no actual value, we run the sites but they are really not specific to the system, just the type.
The impact is that wormhole space is disproportionately influenced by kspace itself, while kspace receives 0 influence from wormhole space (we have no wormhole cartels, nor is there any desire to start any).
The Fixes (as I see it):
1) Fuel, Create a new T3 Modular POS built using minerals and sleeper loot. Utilizing Gas and Ore as its main fuel source. 2) Allow all POS modules to be built in a POS (there just minerals mostly). 3) Allow T3's to be assembled at a POS (instead of having to haul the ship out to kspace just to assemble it. 4) Equipment, begin with the creation of T3 equipment, sleeper loot to be used to construct sleeper based equipment. This can be used as both a alternative to T2 equipment, and/or specific to T3 cruisers (aka it becomes cruiser specific equipment. It is silly that a T3, uses T2 equipment. You can detatch it all, make T3 guns (which would be comparable to T2 equipment), but buildable using wormhole based research and blueprints (having to retrofit wormhole space using kspace stuff is silly). 5) T2 ships (specifically the service ships) should able to be retrofitted into the T3 subsystems, the T3's need a bit more variety so that there is less of a need for the T2 ships themselves IN WORMHOLE space. T2's, kspace, T3's, wormhole space. There maybe some overlap, but generally its how it should be. 6) Conflict drivers, this has been well documented. 7) Value. These holes need something more than just Planetary Interaction to make them more attractive, more of a reason to take over. Sleepers should have rare loot.
Impact (as I see it)
1) Possible use of these POS modules outside wormhole space. Values of gas may increase. Ore in wormhole space will become actually useful. 2) People will start refining at POS's again instead of hauling in pos modules from highsec. 3) People will cheer. 4) This has the biggest impact, and may cause a massive wormhole war. Wormholes would be raided, kspace will want to take it over, and fights will be a many. People will scream on the forums saying "nerf it so our officer mods will be more expensive". 5) Wormhole space's reliance on kspace is a bit silly. Fixing those crappy mods on the T3 may cause people to risk T3's a little more often than they already do. 6) Obvious 7) Again, would bring in allot of kspace (both good influences and bad influences), possibly causing a hell of allot of assaults, evictions, camps, etc. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |