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Rastin Crysknife
The Nommo Insurance Fraud.
13
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Posted - 2013.08.09 03:53:00 -
[31] - Quote
Just to throw my support behind the good ideas out there already:
Swapping sub-systems at POSes, especially in anticipated T3 nerfs. T3's are supposed to be 'versitile', but if you can't take advantage of swapping out subsystems, there really isn't any versitility.
Black Holes: The real problem is that their only benefit for ships (velocity) is dirrectly counteracted by one of its selveral penalties (inertia), which just makes them generally very unappealing because the knife-fighting ships that can take advantage of the speed, will have too much inertia to keep a tight enough orbit.
Despawning unused anomalies would be a great addition, IMO.
Now for some ideas I haven't seen yet:
Get rid of the ******* clouds in the noms. My computer runs them fine, but not everyone's does, and they're still just painful to look at and do nothing but **** everyone off. If you don't want to get rid of them, at least change them so they're easier on the eyes/gpu.
Anti-stealth chaff: While it is possible to deploy/abandon huge numbers of drones and jetcan around a wormhole, it would still be nice if we hade some sort of device that would deploy a cloud of chaff about 5-10k radius that would deactivate a cloaking device within 2k. Have it linger for 10-20 seconds with a 30 second cycle time or something so there is still a gap or a skilled/smart pilot to take advantage of, but operating in proximity is still hazardous. |

Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
7
|
Posted - 2013.08.09 04:07:00 -
[32] - Quote
not specific to wh but as it is the best area for pi perhaps change the links dots in pi based on the background in most situations not bad but the light blue on a ice planet can be very hard to see make it so that on a light background they change from light blue to a dark red |

Kalel Nimrott
Sky Fighters Mass Overload
361
|
Posted - 2013.08.09 04:18:00 -
[33] - Quote
Jack Miton wrote:Tell you what. Get CCP to let us save custom probe formations and I'll never complain the stupid new probing system again.
Refitting subs at POS also
In all seriousness though, I'd take no changes to WHs every over most of the suggestions being posted here...
Pretty much this. |

Cosmic Scanner
Temnava Legion No Holes Barred
18
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Posted - 2013.08.09 05:21:00 -
[34] - Quote
Chris Winter wrote:Cosmic Scanner*Big One Static Wormholes do not connect to the k162 side until warped to, keeping farmers fairly isolated and "safe" during site running. Make wormholes always automatically connect without anyone needing to scan and initiate warp to the static [:) wrote: Congratulations, you just single-handedly killed solo and small group PvE in wormholes. Terrible idea.
Not really, you can still crit statics or collapse K162 wh's in your system. But no one should be able to completely isolate their system from the rest of eve, if you want to run sites for some of the best isk in eve (especially refering to C5 / C6 space) then there should that risk there.
Seen too many alt farming corps in C5 / C6 space, who log in to farm sites, log out and plex their main accounts with the isk they make. They offer no content to others in w-space if they can isolate themselfs like that.
If you want some of the best isk in eve you should be willing to fight for it! Cosmic Scanner / muu lufragga |

Zara Arran
Brutor Tribe Minmatar Republic
42
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Posted - 2013.08.09 07:31:00 -
[35] - Quote
Jack Miton wrote:Tell you what. Get CCP to let us save custom probe formations and I'll never complain the stupid new probing system again.
Only to get Jack to stop complaining, it would be worth it ;) But seriously, the man is right. I wish they would remove the formations all together, and have people set it up themselves and able to save formations. You would fix the tediousness of the old scanning system, but people would at least have to know a little about scanning to set up the formation so it's not dumbing it down completely.
Things that could use some love: - the ability to change range of the probes in the scanning window (or show the range as you drag them out) - getting on grid with a fleet and not see the tags until they "Retag" - swapping subsystems for T3s at POS - saving broadcast settings (!!!) I would love to save a "logi" setting vs a "dps" setting etc. - BMing WHs from scan results being off - alliance BMs and the ability to copy more than 5 BMs at a time - overview settings are quite complex to set up - search function in emails - ability to choose not receive corp/alliance mails (for alts) - fix the popping noise when doing combat sites (doing sites is a pain enough).. not sure what it is but a lot of people have issues with this - fix the intel deviation (colour of the WH) between low graphical settings and high - please fix chat window tabs.. I got like 15-20 normal chat channels open, adding private convo's, I either can't read what channel (tab title) it is or it takes up half of my screen...
What I personally hope CCP will work towards is... making WHs unknown again. More variables in the masses, variable statics (and moar :)), no J-sig number for easy navigation and looking up their statics. And although I love fixes, we also need some new content. A patch with only fixes IMHO will not get people excited to log on and play. It will not compete against new games being launched. -á |

Zara Arran
Brutor Tribe Minmatar Republic
42
|
Posted - 2013.08.09 07:51:00 -
[36] - Quote
Rengerel en Distel wrote: Feature Request:
Change the size of the signatures in space if a site has been opened. If a K162 is 6.2AU, it could be 12.4AU when opened, or something, to show it's been used. The same could be done for ore and gas sites.
Dislike this one... I love the fact you don't know who is in the system. And BTW, if a K162 is present, 99% of the time they have jumped through the WH at some point. -á |

Xavbian Deepleaf
SnaiLs aNd FroGs Verge of Collapse
2
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Posted - 2013.08.09 08:47:00 -
[37] - Quote
This is my two cents:
- Alliance bookmarks are really needed. - Sleeper sites rework (graphics, spawn locations should be random..) they are old. - Make Datas and Relics cans looting valuable items. Mostly relics! (do someone hack them thoses days?)
My dream:
- Winter expansion for wormholes, we need some huge love in unknown space to make things harder. |

Jay Joringer
Blackstar Privateer Consortium Enigma Project
196
|
Posted - 2013.08.09 09:16:00 -
[38] - Quote
What is broken is that CCP think it's great and because of that, they don't want to mess around with it. Now, I'm not saying they're wrong, just they are half right. It's great, but mess around with it because of that. The last few expansions haven't affected the WH pilot much. Sure, there's things like the personal hangar arrays and the new scanning interface, but generally speaking, the WH enviroment is much the same.
Give new content. Anything. More randomisation of sites and WH's would be good, but it's small. All this shiny stuff they're planning on putting in null with potentially being able to build stargates to someplace, give us an equivalent, but make it random, make it rolling. Something that people can access within one system in a constellation for a days only. And make sure people can get something of value out of it, whether it's some kind of sleeper incursion equivalent that needs to be disabled before requiring a lengthy data extraction process by a specialist ship or structure and that can be interrupted by hostile fire. There. New content and new excuses for pew. Make it give sleeperspace drops or new T3 gear or whatever. Just make it new.
Also, new content. New reasons for new people to be in WH space. The Enigma Blogject-á |

Roime
Ten Thousand Years Shinjiketo
3252
|
Posted - 2013.08.09 09:29:00 -
[39] - Quote
Nerf T3s so other ships become comparably more viable, and I'll consider moving back to w-space. Two years of Cloaky Proteus Online was boring as hell.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Chitsa Jason
Infinity Explorers Exhale.
729
|
Posted - 2013.08.09 09:30:00 -
[40] - Quote
Thank you everyone for your suggestions. Please do not forget to post how your suggested change will impact the game as well. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Kast Agnet
The Nexus 7's Acquisition Of Empire
27
|
Posted - 2013.08.09 09:44:00 -
[41] - Quote
Roime wrote:Nerf T3s so other ships become comparably more viable, and I'll consider moving back to w-space. Two years of Cloaky Proteus Online was boring as hell.
This is ........... well I don't know what it is tbh. If you sat in a cloaky prot for 2 years doing nothing then .. you know I read it again and it still doesn't make any sense.
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Kast Agnet
The Nexus 7's Acquisition Of Empire
27
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Posted - 2013.08.09 09:47:00 -
[42] - Quote
Chitsa Jason wrote:Thank you everyone for your suggestions. Please do not forget to post how your suggested change will impact the game as well.
Chitsa I think we'd like to hear, based on the ideas so far, what you have shortlisted.
There's a LOT of info come through here and just reposting it over again would just create a threadnaught. Bullet point what you believe are valid things to take to CCP from info gathered so far in this thread into a new thread and we'll start over.
Kast
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Roime
Ten Thousand Years Shinjiketo
3253
|
Posted - 2013.08.09 09:48:00 -
[43] - Quote
Kast Agnet wrote:Roime wrote:Nerf T3s so other ships become comparably more viable, and I'll consider moving back to w-space. Two years of Cloaky Proteus Online was boring as hell.
This is ........... well I don't know what it is tbh. If you sat in a cloaky prot for 2 years doing nothing then .. you know I read it again and it still doesn't make any sense.
I did stuff in that Proteus, I just enjoy a greater variety of ships and ship classes than is currently common in w-space.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Kast Agnet
The Nexus 7's Acquisition Of Empire
27
|
Posted - 2013.08.09 09:59:00 -
[44] - Quote
Roime wrote:
I did stuff in that Proteus, I just enjoy a greater variety of ships and ship classes than is currently common in w-space.
I still don't get it ( "I did stuff in that prot" is just TMI really) but what? You wanna fly another ship type in a WH? Fly another ship type. Are you talking PvE/PvP are you moaning because a T3 cloaky prot is boring? In which case don't fly one.
There's just doesn't seem anything coherent or of substance here. What exactly is wrong with T3's and how does it relate to WH's and how would you fix it? |

Roime
Ten Thousand Years Shinjiketo
3254
|
Posted - 2013.08.09 10:07:00 -
[45] - Quote
Kast Agnet wrote:Roime wrote:
I did stuff in that Proteus, I just enjoy a greater variety of ships and ship classes than is currently common in w-space.
I still don't get it ( "I did stuff in that prot" is just TMI really) but what? You wanna fly another ship type in a WH? Fly another ship type. Are you talking PvE/PvP are you moaning because a T3 cloaky prot is boring? In which case don't fly one. There's just doesn't seem anything coherent or of substance here. What exactly is wrong with T3's and how does it relate to WH's and how would you fix it?
Yeah I can see you don't get it, but it's rather simple really- when a ship or ship class is so universally viable for every small gang engagement in wormholes, why fly anything else? Every other option is suboptimal. Flying the same ship every day is more boring than being able to find suitable fights for any ship class.
I'd remove one rig slot from T3s and drop their fittings by just a tiny bit.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Xen Solarus
Inner 5phere
522
|
Posted - 2013.08.09 10:18:00 -
[46] - Quote
Personal hangers - Great idea, but they are a nightmare. Can't remove items from them left by players. Impossible to transfer items between multiple characters, or between players, all needs to be done in space. Also, far too small for anyone actually wanting to deal in amounts of materials, mining / PI / Industry is out of the question. Most are forced to use the old system. IMO, Allow CEO/directors to be able to see and remove items. Allow players to transfer items between players using it. Increase its storage size.
- Effect? Increased corporation security, allowing more people to move to wormhole space.
SMA - Still completely unsecure. Need a version similar to the Personal Hanger, but without all its flaws.
Corporation roles - Needed some love forever now. There definately needs to be a way to allow people to manufacture / research without compromising corporation security. Making it more user-friendly too wouldn't hurt.
Post with your main, like a BOSS! |

Jay Joringer
Blackstar Privateer Consortium Enigma Project
196
|
Posted - 2013.08.09 10:21:00 -
[47] - Quote
Roime wrote:Kast Agnet wrote:Roime wrote:
I did stuff in that Proteus, I just enjoy a greater variety of ships and ship classes than is currently common in w-space.
I still don't get it ( "I did stuff in that prot" is just TMI really) but what? You wanna fly another ship type in a WH? Fly another ship type. Are you talking PvE/PvP are you moaning because a T3 cloaky prot is boring? In which case don't fly one. There's just doesn't seem anything coherent or of substance here. What exactly is wrong with T3's and how does it relate to WH's and how would you fix it? Yeah I can see you don't get it, but it's rather simple really- when a ship or ship class is so universally viable for every small gang engagement in wormholes, why fly anything else? Every other option is suboptimal. Flying the same ship every day is more boring than being able to find suitable fights for any ship class. I'd remove one rig slot from T3s and drop their fittings by just a tiny bit.
"A bad workman always blames his tools." The Enigma Blogject-á |

Chitsa Jason
Infinity Explorers Exhale.
729
|
Posted - 2013.08.09 10:43:00 -
[48] - Quote
Kast Agnet wrote:Chitsa Jason wrote:Thank you everyone for your suggestions. Please do not forget to post how your suggested change will impact the game as well. Chitsa I think we'd like to hear, based on the ideas so far, what you have shortlisted. There's a LOT of info come through here and just reposting it over again would just create a threadnaught. Bullet point what you believe are valid things to take to CCP from info gathered so far in this thread into a new thread and we'll start over. Kast
I have not shortlisted anything yet. Gonna get to work on it today after i finish scanning the chain :) CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
148
|
Posted - 2013.08.09 10:52:00 -
[49] - Quote
Kast Agnet wrote:Roime wrote:
I did stuff in that Proteus, I just enjoy a greater variety of ships and ship classes than is currently common in w-space.
I still don't get it ( "I did stuff in that prot" is just TMI really) but what? You wanna fly another ship type in a WH? Fly another ship type. Are you talking PvE/PvP are you moaning because a T3 cloaky prot is boring? In which case don't fly one. There's just doesn't seem anything coherent or of substance here. What exactly is wrong with T3's and how does it relate to WH's and how would you fix it?
Afaik the ways to kill a T3 fleet without just bringing more firewower is to just kill the logistics, or somewhat render the logistics useless (scanres damping, target switching - ecm is kinda meh against 40+ sensors), since everyone flies guardians/basis in a serious fleet. Then again, even with only maybe 2 hostile logistics still running free, that's probably still enough to remotetank another 20-man gang. Since it works both ways, a lot of the times of two T3-blobs engaging each other, one of the blobs is outnumbered and still not losing a single ship, just keeping up the status quo right there, while the other blob doesn't even break a sweat. Example: We got baited by a 5-man-fleet, attacked with 2 lokis, a legion and 2 guardians (which was what we had) landed and started fighting. Over the next 10 minutes, they warped their actual fleet in (two handfuls of more ships) and some 20 minutes later, they called for help and brought another 10 from one of their blue corps. So against 25 people (3 of them guardians), we held the line with our initial fleet and 2 more guardians that logged in. After around one hour, they started retreating. I believe we lost a Tempest cause everyone got a jerk in corp who can't differentiate between strat and BS.
Outcome: Tanking 20 ships (Tech-IIIs, Some Pirate-BS, Command Ships) with 4 guards, while neuted by bhaalgorns. Check.
This is just stupid. I only correct my own spelling. |

Roime
Ten Thousand Years Shinjiketo
3255
|
Posted - 2013.08.09 11:03:00 -
[50] - Quote
Jay Joringer wrote:Roime wrote:Kast Agnet wrote:Roime wrote:
I did stuff in that Proteus, I just enjoy a greater variety of ships and ship classes than is currently common in w-space.
I still don't get it ( "I did stuff in that prot" is just TMI really) but what? You wanna fly another ship type in a WH? Fly another ship type. Are you talking PvE/PvP are you moaning because a T3 cloaky prot is boring? In which case don't fly one. There's just doesn't seem anything coherent or of substance here. What exactly is wrong with T3's and how does it relate to WH's and how would you fix it? Yeah I can see you don't get it, but it's rather simple really- when a ship or ship class is so universally viable for every small gang engagement in wormholes, why fly anything else? Every other option is suboptimal. Flying the same ship every day is more boring than being able to find suitable fights for any ship class. I'd remove one rig slot from T3s and drop their fittings by just a tiny bit. "A bad workman always blames his tools."
How is that any way related to anything that was said? :D
Ten Thousand Years is recruiting pioneer spirits to Solitude. |
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Jay Joringer
Blackstar Privateer Consortium Enigma Project
197
|
Posted - 2013.08.09 11:27:00 -
[51] - Quote
Roime wrote:Jay Joringer wrote:Roime wrote:Kast Agnet wrote:Roime wrote:
I did stuff in that Proteus, I just enjoy a greater variety of ships and ship classes than is currently common in w-space.
I still don't get it ( "I did stuff in that prot" is just TMI really) but what? You wanna fly another ship type in a WH? Fly another ship type. Are you talking PvE/PvP are you moaning because a T3 cloaky prot is boring? In which case don't fly one. There's just doesn't seem anything coherent or of substance here. What exactly is wrong with T3's and how does it relate to WH's and how would you fix it? Yeah I can see you don't get it, but it's rather simple really- when a ship or ship class is so universally viable for every small gang engagement in wormholes, why fly anything else? Every other option is suboptimal. Flying the same ship every day is more boring than being able to find suitable fights for any ship class. I'd remove one rig slot from T3s and drop their fittings by just a tiny bit. "A bad workman always blames his tools." How is that any way related to anything that was said? :D
You're not doing yourself any favours here, fella. You complain that flying what you call 'optimal' is boring (I don't agree it is optimal, but hey). Solution is simple: fly sub-optimal or come up with new ideas.
What's it got to do with anything you said? Stop picking rock. There's always someone who will pick paper.
The Enigma Blogject-á |

Mr Kidd
Center for Advanced Studies Gallente Federation
1433
|
Posted - 2013.08.09 11:56:00 -
[52] - Quote
Winthorp wrote:Bloody Wench wrote:Stop crying for C4 changes...WTF
Leave the statics as they are.
Stop the calls for homogenization already.
Well they are not fine at all, your carebear paradise will not last forever.
Why is it a carebear paradise, because you can't get your caps into it to hulk smash with your alliance what are typically 5 man corps?
Is that why it's a carebear paradise?
I've lived in a C4 before.....got booted out when we SB'd an alliances noctis full of sleeper loot something like 600mil worth. They weren't happy. And they came back a week later to exact revenge. Maybe you shouldn't be so lazy?
HTFU!...for the children! |

Roime
Ten Thousand Years Shinjiketo
3256
|
Posted - 2013.08.09 12:06:00 -
[53] - Quote
You're missing the issue- the paper to T3 rock is another rock. Sure you can fly other stuff, we all did and do it, but it's giving your opponent one ahead "just because". And every time the **** get serious in w-space, it's T3s or go home and literally nobody disagrees with this.
It's not like I'm the only one who thinks T3 meta gets boring after a while, just like every other monotype doctrine. And this is why nerfing T3s slightly, together with the upcoming buffs to other relevant classes would add more variety on the field. Not sure why anyone would oppose variety and options.
It's dramatically different from lowsec, where people fly everything from T1 frigs to supers, and have good fights. No choice is sub-optimal.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Kalel Nimrott
Sky Fighters Mass Overload
361
|
Posted - 2013.08.09 12:34:00 -
[54] - Quote
Roime wrote:Nerf T3s so other ships become comparably more viable, and I'll consider moving back to w-space. Two years of Cloaky Proteus Online was boring as hell.
http://eve-kill.net/?a=kill_detail&kll_id=18699537
Less than two hours old Proty. 800mill. I wasn't doing it wrong, we just got a bit outnumbered. Not that op without numbers. |

Jay Joringer
Blackstar Privateer Consortium Enigma Project
197
|
Posted - 2013.08.09 12:46:00 -
[55] - Quote
Roime wrote: And every time the **** get serious in w-space, it's T3s or go home and literally nobody disagrees with this.
That's where you're wrong, bud. I'm happy to disagree with that right here, right now. They're not the be all and end all. I won't elaborate because if you can't get your head around that for yourself, then I wont miss your stagnant thinking in WH space.
Variety is always there if you've got the talent or the ******* to fly it.
***edit***
What? I can't even say balls in spanish? The Enigma Blogject-á |

Mr Kidd
Center for Advanced Studies Gallente Federation
1433
|
Posted - 2013.08.09 12:46:00 -
[56] - Quote
Roime wrote:You're missing the issue- the paper to T3 rock is another rock. Sure you can fly other stuff, we all did and do it, but it's giving your opponent one ahead "just because". And every time the **** get serious in w-space, it's T3s or go home and literally nobody disagrees with this.
It's not like I'm the only one who thinks T3 meta gets boring after a while, just like every other monotype doctrine. And this is why nerfing T3s slightly, together with the upcoming buffs to other relevant classes would add more variety on the field. Not sure why anyone would oppose variety and options.
It's dramatically different from lowsec, where people fly everything from T1 frigs to supers, and have good fights. No choice is sub-optimal.
T3's are not your problem as you've defined it.
I'm guessing you were sitting cloaked in your proteus, right?
I know I troll and joke a lot but in all seriousness I think I know the problem. It's the lack of viable cloaky combat ships. See, in null & lo, they have this thing. It's called a cyno/bridge. They can project onto their targets an unknown fleet. In w-space, we don't have that. Instead, we maintain our dps fleets either one or two hops away if they aren't cloaky or we have a cloaky T3 fleet in the same systems where the action is to take place. We don't want our composition to be intelled away from dscan.
In terms of tactics, a cloaky T3 fleet in w-space is equivalent to a fleet in null/lo that is about to cyno in. If CCP could address this issue adequately so that our w-space fleets aren't at a disadvantage to outsiders who come into us, a T3 nerf is not going to be as painful as it might sound, economics issues withstanding.
To offer the variety that you're looking for would require a new mod or new class of ships that are affected by an effect ubiquitous to w-space which would allow them to cloak. If it's a new mod then we're going to have to give up a slot that would otherwise put us at a disadvantage to a similarly fit ship of the same hull but without cloakiness. If it's a new class of ships then it probably won't resolve the lack of variety.
Personally, it's not the ship I fly from which I gain enjoyment. It's the hunt, it's the uncertainty, the jousting, the local trash talk and of course the tears. For me, the ship has little to do with it. HTFU!...for the children! |

Jack Miton
Semper Ubi Sub Ubi
2233
|
Posted - 2013.08.09 12:53:00 -
[57] - Quote
Roime wrote:It's dramatically different from lowsec, where people fly everything from T1 frigs to supers, and have good fights. No choice is sub-optimal. confirming that in LS, T1 cruisers pwn T3s all the time. if you fly a 5 man T1 cruiser gang in LS and run into 5 T3s, youre still going to die horribly in a fire, just like in WHs. literally the only reason WHers fly T3s is because they can afford it and yes, the most expensive cruisers in the game with the highest skill requs and the biggest penalty on loss of any ship SHOULD be the best thing you can buy in it's ship class. Im never going to understand why anyone would think that they should not be.
if you want to fly T1 junk in WHs, go ahead, many people do. I have been lately with corp and we've had some fun fights. that said, i also enjoy flying my tengus, prots and lokis (i dont fly legions cos, well, why the hell would anyone fly a legion...)
as for cloaky T3s, from my experience the only thing they do is die horribly. as a scout, covops is far superior. as a combat ship, any T1 BC is better as for hard tackle, sure, i guess. but in virtually all situations, a covops does the just just as well for initial tackle.
T3s are going to get nerfed anyway because most people in eve are poor and also a bunch of whiners who have been shouting at CCP to do it and since CCP dont actually play their game or understand how T3s interact with other ships, theyre going to do it. The absolute LAST thing we need is the CSM to back them on it.
PS: the counter to T3s in not more T3s, it's actually thinking about what T3s are weak against and exploiting that. pro tip: t3s are very weak against a LOT of thing. |

Pobunjenik
Direwolf-Rayet skylian Verge
65
|
Posted - 2013.08.09 13:04:00 -
[58] - Quote
Bookmark roles. CEO assigns roles to players to add BMs, and there should be a special role to remove BMs. If we can't have that, at least give us a PROPER bookmark log. Right now, we can see who added which bookmark, where the bookmark is located (region, constellation and system), distance in jumps, as well as the date and exact time of addition.
So overhaul this into a separate window where who and when added would be placed alongside of who removed and when. The rest (location, name, distance) is fine as it is. Neka mi se jave na+íi igra-ìi zainteresovani za ++ivot u WH. |

Chitsa Jason
Infinity Explorers Exhale.
729
|
Posted - 2013.08.09 13:07:00 -
[59] - Quote
Guys you can stop talking about T3s. Its not T3 rebalance thread. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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M1k3y Koontz
Thorn Project Surely You're Joking
257
|
Posted - 2013.08.09 13:09:00 -
[60] - Quote
Derath Ellecon wrote:M1k3y Koontz wrote:HerrBert wrote: - dreadnaughts clearing core sides in a quarter of a siege cycle...(maybe add Sleeper Battleship escalations)
Anyone using a dread to clear a Ladar ought to lose their dread, in 5 minutes you can use 4 Tengus to clear it, or you can sit there in siege hoping nobody rolls into your hole and blaps you while you wait. We always use Tengus, so I don't know who in their right mind is using Dreads for LADARS... HMM I never new Core Garrison and Core strongholds were ladar sites.
Too many cores in W-Space... we use "core" to talk about ladars
Core Garrison and Core Stronghold = Anom cause they're not that different when just doing the escalations. Core = Vital Core/Instrumental core
And with 10 dreads (with no effects) it takes about 5 minutes to clear a full escelation, when they all warp in at once. But by all means, please add more escalations 
How much herp could a herp derp derp if a herp derp could herp derp. |
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