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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Incindir Mauser
Adhocracy Incorporated Adhocracy
254
|
Posted - 2013.10.04 22:36:00 -
[361] - Quote
Bane Nucleus wrote:I wish I could say you were wrong Nash 
It's that place where that one person goes to drop off all the Sleeper goo and bring back freight containers full of money, exotic dancers, ammo and Quafe.
The ammo is the really important part... never forget the ammo.
You know that guy. He's the one that smells like miners and captain's quarters. Yeah. Nobody even likes him enough to remember his name. |

M1k3y Koontz
Thorn Project Surely You're Joking
348
|
Posted - 2013.10.05 02:36:00 -
[362] - Quote
helana Tsero wrote:3. Dont give WH alliances the ability to have share bookmarks beyond what is already available. One of the great things about W space is it allows small/medium corps to fully participate in all W space has to offer. Giving further advantages to the large WH alliances will only see them get larger, conquer more WH systems and then we have nullsec 
WH alliances that take over more than one hole will fall apart due to natural divisions within the alliance due to the fact that the two holes will rarely be connected.
As a result, an alliance will only hold one system effectively, two if they have a separate Indy wing, and alliance bookmarks will have nothing to do with it. How much herp could a herp derp derp if a herp derp could herp derp. |

Bamsey Amraa
Unseen Nomads Exiled Ones
46
|
Posted - 2013.10.05 05:24:00 -
[363] - Quote
:) |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.07 00:10:00 -
[364] - Quote
IMHO, the biggest problem is that the higher class holes are super easy to isolate. If you ever get enough ships into a C5 or C6 that you outnumber the residents, you can proceed to kill all their **** and there's absolutely nothing they can do about it regardless of what connections or friends they have. If your group is dedicated enough to logon and roll their static exit every hour or two, there's no way they can ever get reinforcements into the wormhole because any route into the hole doesn't last long enough to form up on. Also, the attackers know where the current static exits to and thus can get reinforcements inside relatively easily, but the residents don't know where it exits to unless they send a scout through, at which point the attackers can just immediately roll the hole again and you're -1 defender that can never get back in. |

Bane Nucleus
Viziam Amarr Empire
454
|
Posted - 2013.10.07 00:26:00 -
[365] - Quote
Just give all wormholes 2 statics. That should spice things up nicely. Free Agent |

Jack Miton
Semper Ubi Sub Ubi
2346
|
Posted - 2013.10.07 00:57:00 -
[366] - Quote
Bane Nucleus wrote:Just give all wormholes 2 statics. That should spice things up nicely. Bane you poor homeless boy, come join SUSU! Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Bane Nucleus
Negative Density
454
|
Posted - 2013.10.07 05:38:00 -
[367] - Quote
HerrBert said I wasn't allowed. I found myself a nice home, but the offer is greatly appreciated! o7 Free Agent |

Winthorp
Disciples of BOB
207
|
Posted - 2013.10.07 06:17:00 -
[368] - Quote
Bane Nucleus wrote:HerrBert said I wasn't allowed.  I found myself a nice home, but the offer is greatly appreciated! o7
People listen to Bert?  |

Naj Panora
Ton Of Bricks Lokun Listamenn
16
|
Posted - 2013.10.09 23:03:00 -
[369] - Quote
I would like to see a new set of deploy-able structures.
1) Radio Beacon: this would allow the corp/alliance that deployed it to see local if they are within X au of the beacon.
2) System upgrade structure: would force anoms to spawn every 4 hours up to 4 anoms. would also increase the mini profession site spawn chance by 7%. This would allow WH dwellers to keep busy and not have to always wait for down time.
3) WH stabilization gate: Would stabilize a WH and allow an as much mass to pass and keep it from collapsing due to time. This would be a huge source of conflict in WH space not to mention it would allow people to utilize abandoned W-space systems till someone comes in to kick them out. |

Vassal Zeren
Uncontrollable Innovations
94
|
Posted - 2013.10.10 00:04:00 -
[370] - Quote
Naj Panora wrote:I would like to see a new set of deploy-able structures.
1) Radio Beacon: this would allow the corp/alliance that deployed it to see local if they are within X au of the beacon.
2) System upgrade structure: would force anoms to spawn every 4 hours up to 4 anoms. would also increase the mini profession site spawn chance by 7%. This would allow WH dwellers to keep busy and not have to always wait for down time.
3) WH stabilization gate: Would stabilize a WH and allow an as much mass to pass and keep it from collapsing due to time. This would be a huge source of conflict in WH space not to mention it would allow people to utilize abandoned W-space systems till someone comes in to kick them out.
**** you and the nullsec horse you came in on. A bad analogy is like a leaky screwdriver. |

Sandslinger
NorCorp Enterprise No Holes Barred
110
|
Posted - 2013.10.10 00:34:00 -
[371] - Quote
Xequecal wrote:IMHO, the biggest problem is that the higher class holes are super easy to isolate. If you ever get enough ships into a C5 or C6 that you outnumber the residents, you can proceed to kill all their **** and there's absolutely nothing they can do about it regardless of what connections or friends they have. If your group is dedicated enough to logon and roll their static exit every hour or two, there's no way they can ever get reinforcements into the wormhole because any route into the hole doesn't last long enough to form up on. Also, the attackers know where the current static exits to and thus can get reinforcements inside relatively easily, but the residents don't know where it exits to unless they send a scout through, at which point the attackers can just immediately roll the hole again and you're -1 defender that can never get back in.
You have no idea how wormholes invasions work. None whatsoever. Zip, Nada Squelch, Zero. But thank you for posting your opinion 
The higher class holes (C6/C5) are hard to impossible to isolate concerted efforts to find them will always succeed.
Chance of finding C6 is 1/100 Chance of finding C5 is 1/500. Sounds like a lot doesn't it. U can get a new chance every 1,5 to 3 minutes if your quick about it.
The lower class however are super easy to isolate.
|

Bronya Boga
Semper Ubi Sub Ubi
146
|
Posted - 2013.10.10 01:03:00 -
[372] - Quote
Bane Nucleus wrote:HerrBert said I wasn't allowed.  I found myself a nice home, but the offer is greatly appreciated! o7
well thats not true...BERT COME HERE *grabs his baseball bat* Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |

Jack Miton
Semper Ubi Sub Ubi
2361
|
Posted - 2013.10.10 01:22:00 -
[373] - Quote
Bane Nucleus wrote:HerrBert said I wasn't allowed.  I found myself a nice home, but the offer is greatly appreciated! o7 damnit bert! bronya, discipline him!! Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Kalel Nimrott
Sky Fighters
384
|
Posted - 2013.10.10 01:39:00 -
[374] - Quote
Naj Panora wrote:I would like to see a new set of deploy-able structures.
1) Radio Beacon: this would allow the corp/alliance that deployed it to see local if they are within X au of the beacon.
2) System upgrade structure: would force anoms to spawn every 4 hours up to 4 anoms. would also increase the mini profession site spawn chance by 7%. This would allow WH dwellers to keep busy and not have to always wait for down time.
3) WH stabilization gate: Would stabilize a WH and allow an as much mass to pass and keep it from collapsing due to time. This would be a huge source of conflict in WH space not to mention it would allow people to utilize abandoned W-space systems till someone comes in to kick them out.
Where are you all tards coming from? |

Bronya Boga
Semper Ubi Sub Ubi
147
|
Posted - 2013.10.10 01:53:00 -
[375] - Quote
Kalel Nimrott wrote:Naj Panora wrote:I would like to see a new set of deploy-able structures.
1) Radio Beacon: this would allow the corp/alliance that deployed it to see local if they are within X au of the beacon.
2) System upgrade structure: would force anoms to spawn every 4 hours up to 4 anoms. would also increase the mini profession site spawn chance by 7%. This would allow WH dwellers to keep busy and not have to always wait for down time.
3) WH stabilization gate: Would stabilize a WH and allow an as much mass to pass and keep it from collapsing due to time. This would be a huge source of conflict in WH space not to mention it would allow people to utilize abandoned W-space systems till someone comes in to kick them out. Where are you all tards coming from?
carebear land or something...Ill be right back Im gonna look for my gun Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |

Kalel Nimrott
Sky Fighters
384
|
Posted - 2013.10.10 02:44:00 -
[376] - Quote
Talking about anchorable structures, I would love one that would let you reffit subsystems. |

HerrBert
Semper Ubi Sub Ubi
126
|
Posted - 2013.10.10 21:59:00 -
[377] - Quote
Bronya Boga wrote:Bane Nucleus wrote:HerrBert said I wasn't allowed.  I found myself a nice home, but the offer is greatly appreciated! o7 well thats not true...BERT COME HERE *grabs his baseball bat*
first of ... shotgun ... sooo suck that bronya ...
2nd... DAFAQ did I say now? My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |

Xequecal
GoonWaffe Goonswarm Federation
93
|
Posted - 2013.10.10 22:59:00 -
[378] - Quote
Sandslinger wrote:You have no idea how wormholes invasions work. None whatsoever. Zip, Nada Squelch, Zero. But thank you for posting your opinion  The higher class holes (C6/C5) are hard to impossible to isolate concerted efforts to find them will always succeed. Chance of finding C6 is 1/100 Chance of finding C5 is 1/500. Sounds like a lot doesn't it. U can get a new chance every 1,5 to 3 minutes if your quick about it. The lower class however are super easy to isolate.
At even a generous estimate of five minutes per hole rolled, (you have to scan the new static down and it takes a few minutes to respawn) it takes thirty hours of nothing but hole rolling to have a 50/50 chance of connecting to any given C5. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1577
|
Posted - 2013.10.11 03:02:00 -
[379] - Quote
Xequecal wrote:Sandslinger wrote:You have no idea how wormholes invasions work. None whatsoever. Zip, Nada Squelch, Zero. But thank you for posting your opinion  The higher class holes (C6/C5) are hard to impossible to isolate concerted efforts to find them will always succeed. Chance of finding C6 is 1/100 Chance of finding C5 is 1/500. Sounds like a lot doesn't it. U can get a new chance every 1,5 to 3 minutes if your quick about it. The lower class however are super easy to isolate. At even a generous estimate of five minutes per hole rolled, (you have to scan the new static down and it takes a few minutes to respawn) it takes thirty hours of nothing but hole rolling to have a 50/50 chance of connecting to any given C5.
That's assuming you have a fair chance to rolling into the desto hole. The "random" occurrences of rolling into some you've had previous dealings with especially if its recently seem to happen more than just through randomness.
Don't ban me, bro! |

HerrBert
Semper Ubi Sub Ubi
127
|
Posted - 2013.10.11 05:25:00 -
[380] - Quote
1 in 500 everytime doesnt mean 50/50 after 30 HOURS...it means still 1 in 500 ... you can roll the same hole multiple times YOUR MATH doesnt work in this realm My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |

Nero Pantera
Whale Girth Disavowed.
5
|
Posted - 2013.10.11 05:59:00 -
[381] - Quote
isnt that basic statistics....it's like a penny...no matter how many times you previously flipped heads..you still have a 1/2 chance to flip heads on the current flip |

Sukur
Shimai of New Eden
13
|
Posted - 2013.10.11 11:25:00 -
[382] - Quote
What if some wormhole had a variable static?.
Say:
-This worm has always a Magnetar static, be it C1-6.
or
-This worm has always a C1-6 static with a Cn static.
or
-This worm opens to a npc null 50% times and lowsec FW 50%
or
-This wormhole statics last a random time, like 1-3 hours or 1-3 days and cant be colapsed by mass
I just find the static mechanic a bit repetitive. |

Sandslinger
NorCorp Enterprise No Holes Barred
110
|
Posted - 2013.10.11 13:48:00 -
[383] - Quote
Sukur wrote:What if some wormhole had a variable static?.
Say:
-This worm has always a Magnetar static, be it C1-6.
or
-This worm has always a C1-6 static with a Cn static.
or
-This worm opens to a npc null 50% times and lowsec FW 50%
or
-This wormhole statics last a random time, like 1-3 hours or 1-3 days and cant be colapsed by mass
I just find the static mechanic a bit repetitive.
You do understand that what your asking for is wormholes to be more like stargates don't you. For how few of some system effects there is your basically creating a constellation.
I don't get you people, wormhole statics is too repetetive quickly make them more like stargates............
Even the npc null etc 50% of the idea is a terrible terrible idea. It would means that corps can fill a system with capitals hundredfold faster then currently and also never need to go outside of their one system for empire logistics. How does that encourage pew whatsoever. |

Sukur
Shimai of New Eden
13
|
Posted - 2013.10.11 14:46:00 -
[384] - Quote
Sandslinger wrote:Sukur wrote:What if some wormhole had a variable static?.
Say:
-This worm has always a Magnetar static, be it C1-6.
or
-This worm has always a C1-6 static with a Cn static.
or
-This worm opens to a npc null 50% times and lowsec FW 50%
or
-This wormhole statics last a random time, like 1-3 hours or 1-3 days and cant be colapsed by mass
I just find the static mechanic a bit repetitive. You do understand that what your asking for is wormholes to be more like stargates don't you. For how few of some system effects there is your basically creating a constellation. I don't get you people, wormhole statics is too repetetive quickly make them more like stargates............ Even the npc null etc 50% of the idea is a terrible terrible idea. It would means that corps can fill a system with capitals hundredfold faster then currently and also never need to go outside of their one system for empire logistics. How does that encourage pew whatsoever.
The stargate thing wont be hard to avoid, make more "effected" systems or something, or maybe just an increased percentage.
About the 50%50% thing i was thinking in smaller class wormholes, aimed to corps that can provide <10 gangs. You may add size limits or something so no capitals passing. Its just that when curse or syndicate opens on my static its like party time. Good for Gypsy like small gang pvp corps. Deep nulls on the other had ar mostly boring, because jumpbridge batphoning maybe, or emptyness in general.
The ideas should be properly developed to make them really possible or balance. But that is Dev-¦s work ;), and its a fact that if you collapse 5-20 worms every day you DO get bored of your static, and boredoom its an issue in a game. |

Kalel Nimrott
Sky Fighters
386
|
Posted - 2013.10.11 14:59:00 -
[385] - Quote
I would rather chage your connection out to be a little more wxtreme in c4. Two statics, one pretty much like they have now and the second to c5/c6 space. Could possibly make c4 more interesting. |

Dmitry Wizard
WH Inc. Ragnarok.
9
|
Posted - 2013.10.11 23:39:00 -
[386] - Quote
I got to thinking today a out wormhole effects now why wouldn't a wormholes effect slightly seep out from its connection (for a short distance)
Say your pulsar hole connected to a vanilla hole. Now a certain amount of km inside the vanilla hole your pulsars effect would seep through albeit at a reduced percentage the higher your class hole the stronger the seep through
If you had a wolf rayet and pulsar connect at the same time the inside the wolf rayet the effects would be stronger for armour and the pulsars effect would be reduced in range and vice versa but say your c5 pulsar connected to a c3 wolf rayet your pulsars effect would be stronger or something to that effect. Being that the wormhole is directly connected to the system I can't see why the effect wouldn't be able to seep through to the other system through the singularity itself.
Might need to collect the whole thought process together and edit this a bit when I get home. But it could make on hole engagements a bit more tricky when encountering system effects.... begin flaming! |

Xequecal
GoonWaffe Goonswarm Federation
98
|
Posted - 2013.10.13 01:04:00 -
[387] - Quote
HerrBert wrote:1 in 500 everytime doesnt mean 50/50 after 30 HOURS...it means still 1 in 500 ... you can roll the same hole multiple times YOUR MATH doesnt work in this realm
Holy **** you people are terrible at math. The odds of not connecting to the C5 you want when you roll the hole are 511/512. The odds of not connecting to the C5 you want when you roll the hole twice are (511/512)^2. The odds of finding any given C5 after N hole rolls is (1 - (511/512)^N).
When (511/512)^N = 0.5, N is 354.5. At five minutes per roll, that's 1772.5 minutes to have a 50/50 chance of finding the hole you want, or 29.6 hours. |

calaretu
Honestly We didnt know Surely You're Joking
13
|
Posted - 2013.10.13 11:37:00 -
[388] - Quote
Xequecal wrote:HerrBert wrote:1 in 500 everytime doesnt mean 50/50 after 30 HOURS...it means still 1 in 500 ... you can roll the same hole multiple times YOUR MATH doesnt work in this realm Holy **** you people are terrible at math. The odds of not connecting to the C5 you want when you roll the hole are 511/512. The odds of not connecting to the C5 you want when you roll the hole twice are (511/512)^2. The odds of finding any given C5 after N hole rolls is (1 - (511/512)^N). When (511/512)^N = 0.5, N is 354.5. At five minutes per roll, that's 1772.5 minutes to have a 50/50 chance of finding the hole you want, or 29.6 hours.
That is only assuming existing k162 in target wh doesnt affect your chance of rolling into that wh. |

ExookiZ
The Dark Space Initiative Scary Wormhole People
97
|
Posted - 2013.10.13 12:16:00 -
[389] - Quote
Xequecal wrote:HerrBert wrote:1 in 500 everytime doesnt mean 50/50 after 30 HOURS...it means still 1 in 500 ... you can roll the same hole multiple times YOUR MATH doesnt work in this realm Holy **** you people are terrible at math. The odds of not connecting to the C5 you want when you roll the hole are 511/512. The odds of not connecting to the C5 you want when you roll the hole twice are (511/512)^2. The odds of finding any given C5 after N hole rolls is (1 - (511/512)^N). When (511/512)^N = 0.5, N is 354.5. At five minutes per roll, that's 1772.5 minutes to have a 50/50 chance of finding the hole you want, or 29.6 hours.
your also assuming that they are random and thats how it picks your next static.
I am under the impression that everytime a Wh closes, CCP Grayscale, or one of his henchmen simply looks and picks your new static for you. We have systematically charted our chances of finding pew, and determined it is heavily reliant on his mood. When he is angry or sad our chances of rolling into a empty WH are extremely high, and when he is cheerful, or wants to see someone die we roll righ into farmers. It is also how WH rolling works.
Much more reasonable than your silly "math" The Wormhole Kid |

Lorrin Kado
Lorrin Kado Corporation
0
|
Posted - 2013.10.15 23:09:00 -
[390] - Quote
The whs are very good as it is. I seriously doubt any change except obvious improvements like subsystems swaps or Alliance bookmarks will make them better, not worse |
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