Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] [14]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Sandslinger
NorCorp Enterprise No Holes Barred
110
|
Posted - 2013.10.16 01:57:00 -
[391] - Quote
Xequecal wrote:HerrBert wrote:1 in 500 everytime doesnt mean 50/50 after 30 HOURS...it means still 1 in 500 ... you can roll the same hole multiple times YOUR MATH doesnt work in this realm Holy **** you people are terrible at math. The odds of not connecting to the C5 you want when you roll the hole are 511/512. The odds of not connecting to the C5 you want when you roll the hole twice are (511/512)^2. The odds of finding any given C5 after N hole rolls is (1 - (511/512)^N). When (511/512)^N = 0.5, N is 354.5. At five minutes per roll, that's 1772.5 minutes to have a 50/50 chance of finding the hole you want, or 29.6 hours.
Tested this the other day for absolute certainty. Any new hole appears within 45 seconds, your figure of a few minutes is absolute hogwash, like the rest of your "assumptions"
If your not rolling a new hole within every 2.5 minutes your doing it wrong  |

Rythm
noisy party alcoholics
45
|
Posted - 2013.10.16 03:59:00 -
[392] - Quote
Sandslinger wrote:If your not rolling a new hole within every 2.5 minutes your doing it wrong  For 13+ hours. probehelper much ? |

Ilaister
Task Force Proteus Protean Concept
21
|
Posted - 2013.10.18 19:20:00 -
[393] - Quote
Nero Pantera wrote:isnt that basic statistics....it's like a penny...no matter how many times you previously flipped heads..you still have a 1/2 chance to flip heads on the current flip
Didn't we all learn this argument in primary school maths?
Give the goon his due, he posted in the WH forum. That's a decent start. |

Gnaw LF
AQUILA INC Verge of Collapse
462
|
Posted - 2013.10.18 20:18:00 -
[394] - Quote
Xequecal wrote:Sandslinger wrote:You have no idea how wormholes invasions work. None whatsoever. Zip, Nada Squelch, Zero. But thank you for posting your opinion  The higher class holes (C6/C5) are hard to impossible to isolate concerted efforts to find them will always succeed. Chance of finding C6 is 1/100 Chance of finding C5 is 1/500. Sounds like a lot doesn't it. U can get a new chance every 1,5 to 3 minutes if your quick about it. The lower class however are super easy to isolate. At even a generous estimate of five minutes per hole rolled, (you have to scan the new static down and it takes a few minutes to respawn) it takes thirty hours of nothing but hole rolling to have a 50/50 chance of connecting to any given C5.
WRONG. You don't roll into a random hole if you roll your static. This is something you would know if you lived in w-space. There is a SEED that creates a random static and that seed is very weird. For example, you happen to collapse your c5 static and the next one you rolled in is a c5-c4. You scan it and there is nothing but the c4 in your static, you feel like trolling nullbears so you roll the static again. If statics were truly random there would be little chance of rolling into another c5-c4, but that is exactly what happens. You scan the static again and again you find nothing but the c4, you roll again. Damn! Another c5-c4, what are the odds? Except that after residing for a while you begin noticing that this becomes a pattern.
Sometimes you roll into nothing but c5-c5s, thats fine with you, many other days you roll into something not as desirable, like c5-c4 or c5-c3. You notice that its not just random, but you get a sort of a seed that keeps spitting you out into particular regions. Yeah, there can be a random c5-c5 in that seed but its very rare. So no, you don't have a 50/50 chance of rolling into something after 30 hours. |

Bane Nucleus
Negative Density
461
|
Posted - 2013.10.18 21:50:00 -
[395] - Quote
All wormholes need two statics. Problem solved Free Agent |

Kalel Nimrott
Sky Fighters
398
|
Posted - 2013.10.18 23:38:00 -
[396] - Quote
Well, my fellow Red Coat person, maybe some, but not all. |

Bane Nucleus
Negative Density
461
|
Posted - 2013.10.18 23:53:00 -
[397] - Quote
Kalel Nimrott wrote:Well, my fellow Red Coat person, maybe some, but not all.
Dearest Sir,
I regret to inform you that I disagree with your point, regardless of your obvious nobility shown in wearing said Red Coat. I firmly believe all wormhole should have 2 statics.
Respectfully Yours,
Bane Nucleus Free Agent |

7enn
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.10.19 00:33:00 -
[398] - Quote
Bane,
I want my jacket back. It's been 2 years since I loaned it to you. And the 3 pack of magnums better still be in the inside pocket.
WH space need grape belts. You could warp to them while your corp noobs are scanning and scouting and just kind of snack out while you wait. |

Kalel Nimrott
Sky Fighters
398
|
Posted - 2013.10.19 03:09:00 -
[399] - Quote
Bane Nucleus wrote:Kalel Nimrott wrote:Well, my fellow Red Coat person, maybe some, but not all. Dearest Sir, I regret to inform you that I disagree with your point, regardless of your obvious nobility shown in wearing said Red Coat. I firmly believe all wormhole should have 2 statics. Respectfully Yours, Bane Nucleus
Jxxxxxx E-R00024 E-C00234 October 19, 2013
Mr. Bane Nucleus Member, Free Agent Negative Density Unkown Adress
Dearest Sir,
No.
Yours sincerely,
Kalel Nimrott |

Bane Nucleus
Negative Density
461
|
Posted - 2013.10.19 04:17:00 -
[400] - Quote
7enn wrote:Bane,
I want my jacket back. It's been 2 years since I loaned it to you. And the 3 pack of magnums better still be in the inside pocket.
WH space need grape belts. You could warp to them while your corp noobs are scanning and scouting and just kind of snack out while you wait.
I sent it but it got a return to sender. Did you move wormholes?  Free Agent |
|

Ahost Gceo
Obstergo Bitten.
5
|
Posted - 2013.10.19 08:29:00 -
[401] - Quote
It boils down to the fact that k-space is far easier to live in than w-space. Your entrances and routes are known and never move, you can see everyone in your system, there are stations...the list goes on. This list of things probably deters a good number of newer players from moving in to w-space permanently. Some may do exploration a couple times in C1s and C2s, then find it too time consuming to scan and plan an assault versus the reward for those sites, they most certainly will not ever see C5 or C6 space because why would anyone just wanting to do sites go that deep? Between wormhole life requiring far more commitment than the average new user is willing to put into EVE and the usual boundary for exploration being dropped at C1s and C2s, you can probably imagine why C3s on up are fairly stagnant.
On the same note, because of the same things that make w-space more challenging than k-space and the fact there is (from my observations) very little growth in PvP friendly entities in higher class systems, veterans and older newbies of our beloved w-space burn out. These people do things such as:
1. Go completely inactive. Unwilling to leave their corp or alliance but finding the game far more of a hassle than something to enjoy, they fade into nothingness or merely log on to update training queues. This most notably increases the chances other players in the same entity will go inactive or leave, weakening the w-space community.
2. Leave their corp or alliance for a k-space entity, most likely in nullsec or lowsec. This again lowers the number of players in the w-space community.
To most it would seem as if I was leading into suggesting that w-space be made even easier to live in. I'd rather ask that k-space be made harder to live in. Chances are almost all the things I could possibly suggest like local player lists being hidden and so on and so forth have been cried for umpteen number of times, even by people who don't dwell in w-space. If CCP wants to really rejuvenate w-space there will have to be a silly amount of new content added along with further isk making incentives (as if C5-C6 sites aren't lucrative already) or they could squeeze people slowly out of their comfort zones in k-space, which I hope is the direction they are picking. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
177
|
Posted - 2013.10.20 01:37:00 -
[402] - Quote
Well.... Really what's the difference between wormholes and NPC nullsec? Static gates, local, cyno alts... And that's about it.
Cyno alts the equivalent to our cloaky scouts, cept you know who they are.
The gates.. Eh.
Local sucks but least you can figure out a fight very quickly.
Odd to say, but wormholes need some variety, need the entrance bar slightly lowered and need to promote more gunfire. The sma "bug" pissed allot of people off. More than it should have. To the point where allot of people just mind of have up on finding good pvp, and where wormholes just kinda turned into micro FarmVille. Is the money good, sure but pve gets boring quite quickly.
The sma bugs, the threats of destroying t3's, the logistical nightmares of just building basic crap like pos mods, the penalty for frontier mining (25% loss in refining ore), the inability for us to even fit a t3 in the hanger it was built in.
Yes we bought into it because we did not want to deal with highsec, did not want to deal with supercaps and titans, did not want to deal with grinding sov or dealing with cartels. Like nullsecrs, the wormholers expected at least some quality of life improvements, not for the announcement that a bug is a feature, then a fix to a bug turn into a feature :-/
A bit ranty I suppose. But we all are curiouswhat is actually on the grand master list of what's important that's been compiled. Everybody here is talking in circles atm Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Dmitry Wizard
WH Inc. Ragnarok.
18
|
Posted - 2013.10.20 02:44:00 -
[403] - Quote
I read somewhere that for Wormholes to expand and have more content created we, the wormholers had to figure some sort of lore stuff out either the j sigs or something to do with the sleepers themselves. im not sure what exactly it was but the devs hinted at something hidden we needed to find to get more on the tracks |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
753
|
Posted - 2013.10.20 13:20:00 -
[404] - Quote
Dmitry Wizard wrote:I read somewhere that for Wormholes to expand and have more content created we, the wormholers had to figure some sort of lore stuff out either the j sigs or something to do with the sleepers themselves. im not sure what exactly it was but the devs hinted at something hidden we needed to find to get more on the tracks SOE ships and ship names are/were/will be a part of it:
http://interstellarprivateer.wordpress.com/2013/10/03/it-may-not-make-sense-at-first/
Check out this blog post -some CCP comments and stuff from Twitter. Bob is the god of Wormholes.
That's all you need to know. |

Comy 1
Interstellar eXodus
135
|
Posted - 2013.10.20 16:20:00 -
[405] - Quote
Unfortunately I haven't had the time to read the whole thread, so this might have been mentioned already.
But how about if statics varied with a +-1 factor in class. A C3 static e.g. would mean that you would get either a C2/3/4 hole, while a C1 static could only produce C1/2, and C6 statics C5/6.
The same could be done with k-space statics, old null could spawn null/low, high secs high/low and old low could be either of the three.
Now this would not make a huge difference, but it might open up some variance in the types of chains you get to explore, plus you might have to be able to respond to different kinds of techniques while collapsing different kinds of wormholes. |

Yoshmoto
Bite Me inc Bitten.
23
|
Posted - 2013.10.21 02:59:00 -
[406] - Quote
Hi,
My Input here.
Remove the auto spawning signatures (its making it too easy for gas miners pve ers. They don't need someone with probes out anymore. Its almost like local chat in w-space
Make c4 sleepers point. Too many tengus getting away.
New class of wormhole where the effects can be dynamic. e.g one minute Red Giant the next Cataclysmic. Maybe the effects can be changed by PvE
New class WH where the is very rewarding PvE however the system cannot be inhabited by players and fleets cannot log out in the system. Maybe have sleeper POS to kill which drop very blue lootz
Make it more bearable to invade lower class wormholes |

Winthorp
Aliastra Gallente Federation
212
|
Posted - 2013.10.21 03:03:00 -
[407] - Quote
Yoshmoto wrote:Make c4 sleepers point. Too many tengus getting away.
You are bad and should feel bad.
|

Jack Miton
Semper Ubi Sub Ubi
2381
|
Posted - 2013.10.21 03:56:00 -
[408] - Quote
Yoshmoto wrote:Make c4 sleepers point. Too many tengus getting away. C4 sleepers DO point. Hell, there are tacklers in C3 mag/rad sites even.
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Pobunjenik
skylian Verge
76
|
Posted - 2013.10.22 00:28:00 -
[409] - Quote
Asuri Kinnes wrote:Dmitry Wizard wrote:I read somewhere that for Wormholes to expand and have more content created we, the wormholers had to figure some sort of lore stuff out either the j sigs or something to do with the sleepers themselves. im not sure what exactly it was but the devs hinted at something hidden we needed to find to get more on the tracks SOE ships and ship names are/were/will be a part of it: http://interstellarprivateer.wordpress.com/2013/10/03/it-may-not-make-sense-at-first/Check out this blog post -some CCP comments and stuff from Twitter.
That link. It is in my mind now. Time to "look-at" everything in wSpace again. Neka mi se jave igra-ìi sa prostora Balkana koji nisu jebeni fa+íisti. |

blackish person
eXceed Inc. No Holes Barred
0
|
Posted - 2013.10.22 06:08:00 -
[410] - Quote
A small amount of very desirable wormholes to live in, maybe 4? These are all c6 and are desirable because of the wh effect, maybe higher site spawn rate or something? The result would be people competing and fighting over them constantly. The fights in wh space for the most part are just killing **** for fun, would be fun to have something to fight over. |
|

Deathly hope Cesaille
Honestly We didnt know Surely You're Joking
1
|
Posted - 2013.11.28 13:57:00 -
[411] - Quote
1. Make changes to Black hole effects, minor or a complete overhaul. 2. C4's need some love. make them appealing to an audience other than farmers. 3. I have noticed an uncommon bug when warping Squad/Wing to a bookmark in a combat site/ore site where a ship at random will land on the beacon while the remainder of the fleet lands at the bookmark. Not sure if this is purely a Wormhole problem. 4. Any kind of new content specifically for wormholes (wandering Sleepers, Variable spawns, Additional combat site types) 5. Reduced site lifespans to counter buildups in vacant wormholes. |

Momo Achasse
Lonely Stallion Corporation THE DARK CHAPTER
0
|
Posted - 2013.11.29 04:23:00 -
[412] - Quote
Some sort of site escalation for C1-4! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
863
|
Posted - 2013.11.29 09:14:00 -
[413] - Quote
WH in my humble opinion of someoen that spent only a few weeks on one, could be more interesting if some of the " I dont understand everything "feeling from the first month after apcrypa was returned.
Create new combinations of womholes effect. Create shifting phases on these (like moon phase, every week the bonus increase to its maximum then start drecrease being replaced by another one, a in a full month cycle.
Make the farming of sleeper sites a bit more random, maybe sometimes they do not escalate with a dread.... maybe sometimes they scalate more heavily..?
Just random ideas, but for me wormhole space is the place for the "weird zone" in eve . "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Stan Durden
Traverse Holdings Setting The Universe on Fire
0
|
Posted - 2013.11.30 09:13:00 -
[414] - Quote
TL;DR so not sure if this has been mentioned...
Please fix the pos roles UI, and flexibility. I don't think I am exaggerating when I say the role management UI is the worst UI I have ever seen anywhere.
We need to be able to restrict access to specific structures by specific people. Growing a WH corp has us using a lot of workarounds that I don't think make sense to need to use. Yes risk is part of eve, and yes because it is difficult does not make it bad. But the reality of accepting new members to our WH corp means our moons are littered with individual pos, and we currently have 3 orcas in our C2 and may bring in another... AND NO ONE MINES!!! We use them just to keep our stuff separate without adding another tower...
One simple fix that would make a massive improvement is if members could individually lock ships into a SMA, so we can share the same structure without risking access to billions of isk if a new member turns out to be a thief. I don't have a problem with the concept of thieves in the game in general, but I think they should need to work a lot harder to do the kind of damage they can currently do in a WH corp. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] [14]:: one page |
First page | Previous page | Next page | Last page |