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1. Negitive faction hits from missions - in Missions & Complexes [original thread]
I just want to aire my opinion here. I think it is very stupid that i accept a mission from an Amarr agent. I have to kill gallente that are not supposed to be there in the first place, and then i take a huge negative standing hit with Gallent...
- by ViperII - at 2009.04.29 21:35:00
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2. The future of tech 3, or the lack of one! - in Player Features and Ideas Discussion [original thread]
According to what i read, skills will not improve your reverse engineering success rate. Besides that, there is just way too few subsystem datacore drops.
- by ViperII - at 2009.04.23 11:46:00
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3. The future of tech 3, or the lack of one! - in Player Features and Ideas Discussion [original thread]
Now this is just my observation, but i hope it is read by CCP. I think CCP wants the tech 3 ships to be popular enough to eventually have all ship classes from frigates to battleships to have a tech 3 variant. And i would like to see that too. Bu...
- by ViperII - at 2009.04.22 19:02:00
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4. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
13 pages. ok, if i mention an idea or suggestion i missed, please forgive me. let bombers have 3 launchers. any 3 combo is fine, but only a max of 2 bomb launchers. so like ; 2 bomb launchers + 1 cruise launcher. 3 cruise launchers with current ...
- by ViperII - at 2009.04.06 10:14:00
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5. A spider tanking pve scorpion for wspace, viable? - in Ships and Modules [original thread]
1. stick with the multi's. reason. your group is in 0.0 space in unknown, your group could get jumped by pvp gang at anytime. 2. i use a fast cap recharge with an active shield boost if needed. i rely alot on corp mates to focus fire to take out ...
- by ViperII - at 2009.04.06 09:19:00
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6. Ship to mess around in wspace - in Ships and Modules [original thread]
i have used my passive drake with maxed shield skills and only 4's in missile skills without much problem in class 1 and 2's. i use a core probe launcher, cloaking device, and a salvager in the 3 highs and the rest heavy launchers. i just use ship...
- by ViperII - at 2009.04.06 09:00:00
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7. Ship idea - Salvager - in Ships and Modules [original thread]
my 500 mps destroyer with 4 tractor beams and 4 salvagers plus 450 m3 mops up my level 4's plenty fast enough, and would problably still out salvage an orca even with its 70km tractor beam range.
- by ViperII - at 2009.04.06 06:10:00
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8. Raven for L4s with a 2nd ship transferring cap/shield. - in Ships and Modules [original thread]
active raven and afk domi?? then the big respawn pops and targets the domi and "pop goes the domi"? i would rather use 1 tough passive drake. the passive drake is also handy if you start to explore wormhole complexes where sleepers can use energy ...
- by ViperII - at 2009.04.06 05:58:00
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9. Make 0.5 and 0.6 high-sec more interesting to lazy Hulks! - in Player Features and Ideas Discussion [original thread]
i forgot one thing, add a bonus like +50% to scan bonus to the hulk, or just make a probe that just finds gav sites and give it a big bonus.
- by ViperII - at 2009.04.06 05:38:00
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10. Make 0.5 and 0.6 high-sec more interesting to lazy Hulks! - in Player Features and Ideas Discussion [original thread]
ok. how about these ideas.. keep 1.0-0.8 as is. belts are on overview. 0.7-0.5 systems belts have to be scanned but the rocks in the belts are alot larger. add 1 high slot to the mining barges for a probe launcher only. if a hulk pilot can scan ...
- by ViperII - at 2009.04.06 05:29:00
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11. Proposed ship type: Clipper - in Player Features and Ideas Discussion [original thread]
here is another good use for the "clipper" class heavy battlecruiser.. wormholes!! a normal battlecruiser is about the same mass as a cruiser. a raven is about 6-7 times more mass of a drake. 4-5 max small battleship guns or cruise launchers (no h...
- by ViperII - at 2009.04.06 04:52:00
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12. The gravimetric clusterfrak - in Player Features and Ideas Discussion [original thread]
i have an idea i think would work and i would like peoples opinion about it. how about ccp invent a small and cheap probe type device that fires from a probe launcher. once you lock down a 100% signal strength with the current equipment, you could...
- by ViperII - at 2009.04.06 04:32:00
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13. Gas Clouds in Osprey - in Missions & Complexes [original thread]
if you got midslots free, put in shield extenders. i think alot of you have been lucky. i have harvested 3 clouds sofar, all unknown space was from highsec wormholes. 1 cloud had 4 sentry guns guarding it, another had 6 guns. these guns can hit yo...
- by ViperII - at 2009.03.28 09:55:00
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14. Newbie question about all the ships..... - in Ships and Modules [original thread]
this is a brief summary toward pvp. mission running is different. interceptors and frigates are good at (tackling)grabbing and hold the enemy till your friends kill it. interdictors can make a bubble (in 0.0 space only) that prevents ships fro...
- by ViperII - at 2009.03.26 05:58:00
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15. The Impossible Scan - in Missions & Complexes [original thread]
i use a 4 sided pyrimid and it seems to work well in most cases
- by ViperII - at 2009.03.22 07:18:00
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16. Ishtar and Perimeter plexes - in Missions & Complexes [original thread]
sofar, i have soloed 2 perimeter and 1 frontier from highsec to an "unknown" with a passive drake. the worst the hardest site got me down was around 50% shields and held there. my shield skills are 5 but missile skills all at only 4 using faction ...
- by ViperII - at 2009.03.22 05:56:00
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17. Lost in Space - top reward available - in Missions & Complexes [original thread]
try saying hello? every 5 or 10 min tha you are on. that is how one guy got my attention and i had him warp to me at a hole to highsec.
- by ViperII - at 2009.03.21 22:35:00
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18. Worm hole difficulty - in Missions & Complexes [original thread]
i see hitting the space bar doesnt work to start a new paragraph, sorry bout that.
- by ViperII - at 2009.03.21 21:57:00
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19. Worm hole difficulty - in Missions & Complexes [original thread]
i feel more like there are 3 types of difficulty, perimeter=easy, frontier=medium, and core=hardest. and all 3 might be in easy type of unknown space. there is unknown=easiest, dangerous unknown=medium, and deadly unknown=extreme. i have found unk...
- by ViperII - at 2009.03.21 21:56:00
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20. Stuck in a wormhole. - in Missions & Complexes [original thread]
if it is only an ibis, if you can not scan a new one, leave your ship and then self destruct your pod. you could also ask every 5 or 10 minutes in local and see if anyone can and will lead you out. if you can scan, i pick the strongest signal for ...
- by ViperII - at 2009.03.21 20:42:00
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