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1. Increased Lag since Parallax - in Issues, Workarounds & Localization [original thread]
Also experiencing lag on my second computer only which is running XP. My main box which runs Windows 7 doesn't appear to be affected. The problem manifests as several seconds wait when opening windows, context menus, activating modules, loading e...
- by Vireck - at 2015.11.07 11:55:25
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2. Autopilot route adjustment - in Player Features and Ideas Discussion [original thread]
Currently in the star map we see autopilot routes shown as lines connecting each system in the route. To create a diversion from the predefined route one must create waypoints. How about the ability to left click and drag from one solar system ...
- by Vireck - at 2015.03.16 02:09:33
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3. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
Cosmos module blueprints still the show faction version of decryptors as a required input material despite all decryptors being consolidated into a non-faction set. Screenshot
- by Vireck - at 2014.11.05 01:00:28
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4. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
Vincent Athena wrote: Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled. This please for the next iteration of work on this topic In the case where the pre-reqs are not already trained, allow the s...
- by Vireck - at 2014.10.28 16:50:39
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5. Small UI enhancement - containers - in Player Features and Ideas Discussion [original thread]
Just a little thing, Would you be so kind as to consider adding either an overlay on the icon or a tool-tip on mouse-over to show the amount of space used/free in containers without having to open them thanks :)
- by Vireck - at 2014.07.31 21:03:00
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6. Returning player looking for a home - in Alliance and Corporation Recruitment Center [original thread]
Thanks for all the responses and mails so far. Got a lot of offers and corp/alliance threads to read before making any decisions. Keep the invites coming though :)
- by Vireck - at 2014.06.08 16:05:00
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7. Returning player looking for a home - in Alliance and Corporation Recruitment Center [original thread]
Hi, I've just returned to Eve after a 2-+yr hiatus and spent a little time reacclimating to the game. When I last played I was with a very relaxed mining industrial corp who have all since gone separate ways or left the game. My interest now is s...
- by Vireck - at 2014.06.05 19:08:00
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8. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Give faction towers a CPU and Grid bonus if you insist on homogenising fuel consumption
- by Vireck - at 2011.11.20 22:17:00
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9. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
This is a great bunch of feature upgrades. It's good to see the little usability things getting attention alongside shiny stuff in what is shaping up to be a fantastic expansion that gets back to basics and improves EVE. On the looting front we s...
- by Vireck - at 2011.11.20 22:04:00
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10. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Cant be bothered reading 52 pages so if it's already been said ignore it. Anyway: Increasing faction tower fuel bay capacity isn't really much of a bonus. Given fuel consumption will now be constant regardless of load why not just give faction to...
- by Vireck - at 2011.11.13 17:20:00
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11. Drones - in Issues, Workarounds & Localization [original thread]
I'll just bump this back up to the top where the devs can see it
- by Vireck - at 2011.09.10 03:24:00
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12. Drones - in Issues, Workarounds & Localization [original thread]
I posted on the old forum thread about this and filed a bug report that was never acknowledged. I think I'll keep visiting this thread and bumping it from time to time to ensure it remains visible to CCP eagle eyed devs.
- by Vireck - at 2011.09.09 11:26:00
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13. Fix drones going idle neow! - in Issues, Workarounds & Localization [original thread]
Nice to see this is getting the priority it deserves. The bug report I filed about a week after Incarna describing in perfect detail how the problem manifests itself and how it can be reliably reproduced continues to sit there unfiltered still. Do...
- by Vireck - at 2011.08.25 21:28:00
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14. Drones (as this has been repeatedly ignored) - in Issues, Workarounds & Localization [original thread]
I am now able to reliably recreate my issue and can see how drone behaviour has altered. When drones are engaged on a target and the target is successfully destroyed, it takes a couple of seconds for the drones to go back into idle mode. Sometim...
- by Vireck - at 2011.07.01 17:13:00
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15. Drones (as this has been repeatedly ignored) - in Issues, Workarounds & Localization [original thread]
This is happening when they are set on passive and focus fire. I engage a target with the whole group; after a few seconds one or more will disengage and go back into idle mode. It does not happen every single time but will happen many times ove...
- by Vireck - at 2011.07.01 15:36:00
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16. Drones (as this has been repeatedly ignored) - in Issues, Workarounds & Localization [original thread]
Mine too. They randomly disengage targets and have to be told again to engage.
- by Vireck - at 2011.06.30 23:46:00
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17. Anti-Aliasing not staying enabled - in Issues, Workarounds & Localization [original thread]
Try changing the Windowed or Fullscreen option to Fixed Window
- by Vireck - at 2011.01.26 02:09:00
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18. Re-Do of char portrait failed - in Issues, Workarounds & Localization [original thread]
Same here. Post 1.1.1 patch portrait appears on Menu Bar, Show Info and Chartacter Sheet dialogues only. Pre 1.1.1 patch portrait shows on channels, people and places, station guests and on the character selection screen at login.
- by Vireck - at 2011.01.21 17:07:00
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19. Anti-Aliasing problem - in Issues, Workarounds & Localization [original thread]
Workaround here
- by Vireck - at 2011.01.20 21:27:00
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20. Anti Aliasing no longer working for me - in Issues, Workarounds & Localization [original thread]
You should hopefully now be able to revert back from fixed window to fullscreen and the whole graphics settings dialogue begin behaving like it did pre-patch.
- by Vireck - at 2011.01.19 20:13:00
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