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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Lucid Matrix
Dante's Productions Pink Fluffy Pussycats
1
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Posted - 2011.11.23 06:10:00 -
[1111] - Quote
With all the love and hate over this Fuel Block issue. I think CCP should think of another option. Why not allow both? Allow us to use the new fuel blocks or raw fuel components. I realize there are still people that will jump up and down screaming yelling murder with a system like this. I am aware there would be an issue with the robotics, but I think it's still fair to have to use a full unit of robotics per hour in small and medium towers for those that would like to use raw components.
I support the idea of the larger batches of fuel blocks to allow faction towers to get their bonus.
I for one like the idea of fuel blocks because it will in some way bring more order to keeping a POS fueled. But looking at it in terms of game lore, it's just dumb. Even though all the components of fuel are called fuel in general, they are not really all fuel and each component would do different things for a tower in terms of fuel and maintenance. So squishing them all into a block and tossing them into the reactor sounds like a silly and counter productive thing to do. |
Retmas
Grim Determination Clockworks Inc. Nulli Tertius
10
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Posted - 2011.11.23 09:40:00 -
[1112] - Quote
Ferrenc wrote:wow just read the devblog, blah blah blah, your faction tower is garbage, thanks! i hate you ccp.
they reinstated faction bonuses, read my post on the previous page or track down greyscale's post somewhere in the 20s i believe.
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Scrapyard Bob
EVE University Ivy League
744
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Posted - 2011.11.23 14:00:00 -
[1113] - Quote
Latest fuel cost estimates: https://forums.eveonline.com/default.aspx?g=posts&m=405610#post405610
For those worrying about fuel costs on towers that were previously not maxed out on HW/LOz usage, the short answer is that for small/medium towers you'll still have a cost savings, just not as big as those who were previously maxed out already. Large towers will be roughly break-even.
Quote:Cost savings (approximate) by tower size each 30 days, assuming that you were previously maxed out on HW/LOz:
Small towers: 40M/30d (-35%) Med towers: 40M/30d (-19%) Large towers: 24M/30d (-6.4%)
Since small towers only paid a maximum of 16M ISK for their HW/LOz needs, a bare small tower with zero of each still ends up about 24M ISK/30d cheaper under the new system. Medium towers HW/LOz usage is about 31M, so they'll still end up at least 9M/30d cheaper. Large towers had less overall savings, so they might actually go up in price slightly due to increased HW/LOz usage. |
Scrapyard Bob
EVE University Ivy League
744
|
Posted - 2011.11.23 14:05:00 -
[1114] - Quote
Also, new devblog today: http://www.eveonline.com/devblog.asp?a=blog&nbid=3143
No real changes from what was already discussed in the last few pages - it just confirms what we were already told.
Note: They're only giving us 2 weeks to load the towers up with new fuel blocks. So by Dec 13th, you will need to have prepared at least a few day's worth of new fuel pellets (or buy off the market).
I suggest doing a few days of ME research on your fuel BPOs, producing a week's worth of fuel pellets, then go back to ME research for another few days.
By Dec 12th - you will want to have loaded at least 5-7 days worth of fuel pellets into all of your towers, but leave the rest of the fuel bay filled with the old-style fuel types. |
TheLast Poofighter
Squirrel Horde Habitat Against Humanity
1
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Posted - 2011.11.23 20:35:00 -
[1115] - Quote
will alliance members be able to use pos facilities? that would be nice |
BuildWhore
Fish Curtains
1
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Posted - 2011.11.25 03:41:00 -
[1116] - Quote
Can we get longer for the change over. Some peeps have more than 10 towers.
Also a lot of peeps probably store more than a few weeks of fuel at their POS. Especially WH' ers. |
Airi Che
Abacus Industries Group Knights Of Freedoms
1
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Posted - 2011.11.26 15:46:00 -
[1117] - Quote
First, my apologies, I'm new at this blogging game so bear with me.
Second, I've tried to read thru all 56 pages of comments but I still don't know where I'm going to be buying the fuel bpo's and how I'm going to be paying for them. Are they going to be from the LP store?
And if you can tell me where I can find the original blog on this and how to keep up with this stuff, I won't have to bother you all that much anymore....
Thanks! in advance. |
gargars
Cohesion Inc Beyond-Repair
32
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Posted - 2011.11.26 21:07:00 -
[1118] - Quote
Airi Che wrote:First, my apologies, I'm new at this blogging game so bear with me.
Second, I've tried to read thru all 56 pages of comments but I still don't know where I'm going to be buying the fuel bpo's and how I'm going to be paying for them. Are they going to be from the LP store?
And if you can tell me where I can find the original blog on this and how to keep up with this stuff, I won't have to bother you all that much anymore....
Thanks! in advance.
Links to the original blog and the update blog are of course on the 1st of the 56 pages, the very first post.
The BPO's are going to be available at Thukker Mix, and I assume since they are a BPO and not BPC you will simply buy them. |
Airi Che
Abacus Industries Group Knights Of Freedoms
1
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Posted - 2011.11.27 01:22:00 -
[1119] - Quote
Thanks much. I saw that bit about Thukker Mix but I don't recognize that and I thought it might be some sort of inside joke. I'll look that up and find it. I did see the original blog and the update but as I said, I'm new to this blog stuff. |
gargars
Cohesion Inc Beyond-Repair
32
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Posted - 2011.11.27 18:29:00 -
[1120] - Quote
Airi Che wrote:Thanks much. I saw that bit about Thukker Mix but I don't recognize that and I thought it might be some sort of inside joke. I'll look that up and find it. I did see the original blog and the update but as I said, I'm new to this blog stuff.
No problem and yes with a name like 'Thukker' I can in retrospect see why it might look like a bad joke lol.
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ohno riceagain
Republic University Minmatar Republic
5
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Posted - 2011.11.28 03:32:00 -
[1121] - Quote
Zarak1 Kenpach1 wrote:alot of us would like a clear reason as to why you maxed out liquid ozone and heavy water consumption. because to alot of us it seems you just made your own lives easier and not ours by doing this.
I too would like to see a sane reason for this change.
You have taken my stockpiled (ICE based) fuel supplies that I have mined and reduced them drastically.
I find it odd that humans left their home and traveled to this far away place and now have Clone technolgy.
They currently manage their Power Grid and CPU usage on their POS, but now theyve forgotten how to turn off the lights and power down their computers when they leave the room to conserve resources?
Someone pushed the easy button on this and got a Platypus instead of a Beaver and said " close enough".
Im on board with fuel pellets or blocks, whatever. But at least have it make some sense in a technological respect.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
407
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Posted - 2011.11.29 20:01:00 -
[1122] - Quote
...*
Does anyone else think the fuel blocks look suspiciously like 'Energon Cubes" from Transformers. It's been a few decades since I've seen it... so maybe my memory is just going.
...just sayin'
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Kadmon eX
RMZ Mining Ltd. Inver Brass
0
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Posted - 2011.11.29 20:47:00 -
[1123] - Quote
Callic Veratar wrote:Would it be possible for each class of faction starbase to have it's own faction fuel block? It could have a reduced cost and (potentially) a benefit for running the tower on that class of fuel.
With this change, you don't need to worry about having thousands of fuel blocks in a starbase to allow for partial consumption, but the faction towers don't lose their consumption bonuses.
The easiest bonus would be for the same ingredients, the faction block print produces 5 blocks.
If managing time is too much complicated this can be solution too. NO! for nerfing faction tower bonus ! |
Raven Alexandr
Veni Vidi Vici Reloaded
0
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Posted - 2011.11.29 23:17:00 -
[1124] - Quote
After reading second post, I still see large tower fuel cost increasing, fuel blocks being larger, and still requiring more logistics to fuel instead of less. Sure its easier to calculate, but if that was the problem from the begining, why have so many components? Towers were made to be complicated, there was meant to be math invovled. Anyone doing the math on these changes realises this just costs players more for your convience. The logistics of moving larger blocks instead of smaller components - both in unit size, AND in total size per hour - Into low and null is more of a headache then just typing in numbers everyone has already calculated. The point is, if your going to make the system less complicated, dont steal from us in the proccess. Dont require us to spend more to do the same thing we have done for years. Fuel blocks are a negative change until they are the same size or smaller then their components total, and they are as cost effecient. (And not at 100% usage, which almost no tower is using) Otherwise it costs more to move them and to use them. (Larger size means more jumps costing more time and fuel for low/null)
In addition I did not see any address to the sov fuel bonus questions....
DONT FIX THINGS THAT ARENT BROKEN! Just a thought. |
Jenn Makanen
Science and Trade Institute Caldari State
177
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Posted - 2011.11.29 23:24:00 -
[1125] - Quote
Raven Alexandr wrote:Here is an OBVIOUS idea, Instead of destroying the bonus of having fuel reduction, make fuel reduction bonuses ADD cycle time. ie. Racial towers cycle at 1:15 instead of 1:00. This still gives the towers longer times between refueling and doesnt remove the bonuses already in place, allowing for this ******** fuel block idea to work.
Or here is an idea... scrap this, DONT FIX THINGS THAT ARENT BROKEN! Just a thought.
More obvious idea. Read the newer dev blog. |
Abbah
The Autobotz The Cool Kids Club
2
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Posted - 2011.11.29 23:25:00 -
[1126] - Quote
According to the inital post, "The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch." So I went to a Thukker Mix station and no Blue Prints. Any idea when they will be available? |
Abbah
The Autobotz The Cool Kids Club
2
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Posted - 2011.11.29 23:25:00 -
[1127] - Quote
Deleted double post |
Scrapyard Bob
EVE University Ivy League
744
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Posted - 2011.11.30 04:38:00 -
[1128] - Quote
Abbah wrote:According to the inital post, "The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch." So I went to a Thukker Mix station and no Blue Prints. Any idea when they will be available?
Front page news on the EVE site: http://www.eveonline.com/news.asp?a=single&nid=4808&tid=1
Quote:fuel block blueprints will not be seeded on tranquility today reported by CCP Spitfire | 2011.11.29 15:50:01 | NEW
The new blueprints for fuel blocks, as featured in the blog Starbase happy fun time blog by CCP Greyscale, will not be seeded immediately after the release of Crucible. We are expecting that these blueprints will be seeded on the market in the next couple of days. We will not be switching over to fuel blocks immediately so players will still have plenty of time to get the new blueprints once they are seeded on the market. |
Abbah
The Autobotz The Cool Kids Club
2
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Posted - 2011.11.30 05:18:00 -
[1129] - Quote
Scrapyard Bob wrote:Abbah wrote:According to the inital post, "The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch." So I went to a Thukker Mix station and no Blue Prints. Any idea when they will be available? Front page news on the EVE site: http://www.eveonline.com/news.asp?a=single&nid=4808&tid=1Quote:fuel block blueprints will not be seeded on tranquility today reported by CCP Spitfire | 2011.11.29 15:50:01 | NEW
The new blueprints for fuel blocks, as featured in the blog Starbase happy fun time blog by CCP Greyscale, will not be seeded immediately after the release of Crucible. We are expecting that these blueprints will be seeded on the market in the next couple of days. We will not be switching over to fuel blocks immediately so players will still have plenty of time to get the new blueprints once they are seeded on the market.
Thanks for the info |
Scorpio Maximus
Imperial Academy Amarr Empire
0
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Posted - 2011.11.30 08:26:00 -
[1130] - Quote
Quote: fuel block blueprints will not be seeded on tranquility today reported by CCP Spitfire | 2011.11.29 15:50:01 | NEW
Perhaps CCP could update this. When do they expect to seed the BPO's? I need to start researching them ASAP. |
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Arte
Insidious Design
1
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Posted - 2011.11.30 13:49:00 -
[1131] - Quote
CCP Spitfire wrote:. We will not be switching over to fuel blocks immediately so players will still have plenty of time to get the new blueprints once they are seeded on the market.
You and everyone else buddy - don't sweat it, they won't make the switch too soon. |
Syme
Umbra Scientia Muneris Shadow Directive
4
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Posted - 2011.11.30 14:21:00 -
[1132] - Quote
As a small casual vertically intergrated T2 manufacturer residing in high sec, I just want to throw some figures out there on how disproportionate the Liquid Ozone quantity is to the rest of the requirements for the fuel blocks.
Currently it takes me just under 300 standard ice blocks to fuel my POS each month and as I mine the stuff myself this is about 6 hours of time per month, out of an approximately 60 hours that I play, which is reasonable as there are usually times that are best spent semi-afk.
With the proposed Ozone quantities I would need about 1100 standard ice blocks, or about 22 hours per month, basically a third of my time.
OK, so the simple response is GÇ£pay for them you carebearGÇ¥, but the question then arises who is actually going to mine the ice? If the bot war is successful then there wonGÇÖt be ships glued to the ice fields 23.5 hours per day, and even if the price soars, there is a human toleration limit to ice mining.
Please please CCP Greyscale, reconsider the HW and Ozone quantities, they are totally out of kilter with the other requirements.
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SloMoJoe
GoonWaffe Goonswarm Federation
20
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Posted - 2011.11.30 16:55:00 -
[1133] - Quote
Now that the block BPO's have been seeded can we get a firm date for when the fuel swap over will actually occur? |
Andreas Finn
Quixotes
1
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Posted - 2011.12.01 17:47:00 -
[1134] - Quote
CCP: Quote:The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" - enough of the old fuel to last you to the changeover downtime and then some (I'd suggest 2-3 days extra just in case something horrible happens), and enough of the new fuel blocks to run the tower until you can fill it with 100% blocks. The server should then come back up after the update, see the new fuel and start consuming that like nothing had happened.
Umm, just tried to put some fresh cooked Gall blocks in a Shadow Tower... it won't let me. This plan is currently flawed |
Scrapyard Bob
EVE University Ivy League
744
|
Posted - 2011.12.01 18:40:00 -
[1135] - Quote
Andreas Finn wrote:CCP: Quote:The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" - enough of the old fuel to last you to the changeover downtime and then some (I'd suggest 2-3 days extra just in case something horrible happens), and enough of the new fuel blocks to run the tower until you can fill it with 100% blocks. The server should then come back up after the update, see the new fuel and start consuming that like nothing had happened. Umm, just tried to put some fresh cooked Gall blocks in a Shadow Tower... it won't let me. This plan is currently flawed
Known issue. I figure it'll be fixed in the next patch, and maybe CCP will delay the swap a week.
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Spank mehard
Tasman Universal Industries
2
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Posted - 2011.12.07 10:37:00 -
[1136] - Quote
I haven't read all 57 pages but do we have a date for changeover yet? |
Icarus Helia
Fine Goods for Fine Gentlemen
40
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Posted - 2011.12.08 06:09:00 -
[1137] - Quote
Spank mehard wrote:I haven't read all 57 pages but do we have a date for changeover yet?
no, and damnit - we should, or at least a clue - throw us a bone, CCP! An idea I had to promote small gang, and solo PVP - Targeted Cyno-Jamming Modules.
https://forums.eveonline.com/default.aspx?g=posts&t=45683&find=unread |
Salpun
Paramount Commerce Tactical Invader Syndicate
221
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Posted - 2011.12.08 06:14:00 -
[1138] - Quote
Icarus Helia wrote:Spank mehard wrote:I haven't read all 57 pages but do we have a date for changeover yet? no, and damnit - we should, or at least a clue - throw us a bone, CCP! at least another week.
Best guess they are looking hard at the amount of blocks in game. When the amount of blocks reachs the point where there are enough to fuel all pos for a week they will switch over. |
Pyro Miner
Dutch Powerrr
4
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Posted - 2011.12.08 17:23:00 -
[1139] - Quote
Scrapyard Bob wrote:Neo Agricola wrote:Aineko Macx wrote:I didn't read through all 50+ pages, do we have an answer to the following question: When will the cube BPOs be seeded on TQ? I recon it should be at least 1-2 weeks before the actual system switch. Yeah. I want to hear a official answer to that question also. I hope it is more than 4 weeks. Roughly: research 14 days for "perfect" BPOs and about 10 days to get fuel blocks build and deliverd... Dig back through the last 5-10 pages (at most). Perfect ME for 400 units of isotopes is about ME 80, but once you get to ME 14, you only waste 3 isotopes per block (0.75% waste on the isotopes). At ME 40, you reduce that to 1 waste unit. Getting to ME 14 is not going to take you very long, at which point you can throw it in a manufacturing line for about 1.5 days in order to produce about 30.5 days of large fuel. Base production time 5 minutes per 40 blocks, minus 20% for Industry V, minus another 17% if you go for PE 8, minus another 25% if you use a POS comp/ammo array, minus another 6% if you have the implant. Which drives the time down to about 2.5 minutes to create a single hour worth of large non-faction tower fuel pellets. So in 2-3 days, you can easily create 4 weeks of fuel using a slightly inefficient BPO (ME 14), after which you toss it back in the research lab for another week or two to get to ME 80 (if saving that single unit of isotopes really matters, otherwise stop at ME 40).
me 80 is same as me 40, at me 90 stil no change, when i made it a me 100 it went to 0.0% waste.... but stil same stats as the me 40 bpo so me 40 is alrdy 0.0 waste yust the 0.1% waste it shows on the bp info is wrong
also they did mention that they would deploy the changeover 2 weeks after the patch, but no final words have en sayed [IMG]http://i21.photobucket.com/albums/b274/pyronl/sigfire.png[/IMG] |
Scrapyard Bob
EVE University Ivy League
744
|
Posted - 2011.12.08 19:00:00 -
[1140] - Quote
Yep, I was thinking at the time it was a 10% waste BPO, but it's only a 5% waste BPO.
So ME40 is the right number (and maybe PE10). |
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