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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Ripard Teg
Selective Pressure Rote Kapelle
7
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Posted - 2011.11.07 17:41:00 -
[241] - Quote
Adding my voice to those that say faction towers need a better bonus than what they've been given. I understand the difficulty of making them cheaper to operate in the new model, which means they should be given some other, equivalent bonus.
Simplest solution would be to make them tougher. More difficult solution is to give them one level of sov bonus, no matter where they're anchored, once THAT problem is solved.
Everything else about this devblog? Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |
Shin Dari
The Vendunari Warped Aggression
19
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Posted - 2011.11.07 17:41:00 -
[242] - Quote
There is some definite good stuff here. However could you please reduce the block size for improved logistics?
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mkint
291
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Posted - 2011.11.07 17:42:00 -
[243] - Quote
Temmu Guerra wrote:Nocturrne Primitive wrote:No! No! NOO!
So, not only do I have to flog myself to gather all of the fuel, but I also have to package it into friggin blocks....
How is this supposed to make our lives easier?
Why not just buy the blocks? Because many people, especially WHers and the small groups CCP is trying to kick out of nullsec, produce most of their own POS fuel through PI. They would continue to do PI because it's profitable anyway (barring the PI nerf that is/was on the table) except now to "just buy the blocks" they will have to haul every last bit of stuff they produced to empire to sell before buying new blocks. That's not going to happen. Instead they get an extra step in fueling POSes, and have to use up CPU/PG on the tower for manufacturing as well.
Is it just me, or is Grayscale absolutely intent on wiping out any competition for his RMTing nullbear friends? This is two. |
Slieper
Pretenders Inc W-Space
2
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Posted - 2011.11.07 17:43:00 -
[244] - Quote
As a CEO for a WH corporation I am VERY much against the fraction-PoS changes. I don't know whom CCP talked to, maybe for people, fueling 100 POSes that is not a important, how much do they eat.
But for WH the main reason for fraction PoSes is that you need LESS LOGISTICS to bring fuel into your system. That is the main reason we have fraction towers.
The propose new bonus makes these towers absolutely useless here. |
Vincent Athena
V.I.C.E. The Lostboys
124
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Posted - 2011.11.07 17:43:00 -
[245] - Quote
CCP: you may want to consider the Heavy water and Liquid ozone requirements to build cubes. Instead of making it equal to what a maxed out POS needs, make it to the Eve wide consumption remains unchanged. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Zagdul
Clan Shadow Wolf Fatal Ascension
70
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Posted - 2011.11.07 17:44:00 -
[246] - Quote
1. Fuel Pellets need to retain the fuel bonuses of faction and sov towers.
2. My corp runs and maintains almost 80 POS's, many are large/medium. We are in dire need of something that is not just convenient, but smaller in size.
3. For the JB addition where you're removing passwords. We set some people +2.5 so they can't dock at stations or use our infrastructure or see fleets without manually adjusting the standings, however my pilots don't shoot.
Something similar for the JB would be great.
EDIT: Thank you for finally looking at this.
POS fueling/setting up is quite literally the most horrible job in EVE.
It's not Rocket Surgery |
Largo Coronet
GoonWaffe Goonswarm Federation
31
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Posted - 2011.11.07 17:44:00 -
[247] - Quote
Nocturrne Primitive wrote:No! No! NOO!
So, not only do I have to flog myself to gather all of the fuel, but I also have to package it into friggin blocks....
How is this supposed to make our lives easier? No no no no no.
You buy the blocks INSTEAD of the POS fuels as before. Now you're getting one item instead of several. It reduces POS fueling to running a car.
Now if you WANT to build your own refinery to make gas, that's your choice. But expect the basic effort to go DOWN, not up.
(Someone start a corp and call it BP - British POSfuel)
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Fuujin
GoonWaffe Goonswarm Federation
28
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Posted - 2011.11.07 17:46:00 -
[248] - Quote
Slieper wrote:As a CEO for a WH corporation I am VERY much against the fraction-PoS changes. I don't know whom CCP talked to, maybe for people, fueling 100 POSes that is not a important, how much do they eat.
But for WH the main reason for fraction PoSes is that you need LESS LOGISTICS to bring fuel into your system. That is the main reason we have fraction towers.
The propose new bonus makes these towers absolutely useless here.
I hear you on the fraction towers. I've been wanting to get one of those sweet Large Numerator Control Towers for a while; now I'm not so sure. |
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CCP Prism X
C C P C C P Alliance
202
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Posted - 2011.11.07 17:46:00 -
[249] - Quote
This one time. In Band Camp. Absolutely nothing happened. For a whole day, NOTHING! It was a fairly boring day to tell you the truth. Even so POSs all started going randomly offline. Somehow that did not stop them from opening fire on blues and only blues. I think this five year old love/hate relationship of ours with the current POS code is getting old.
Just felt like getting that off my chest after reading this. Carry on. ~ CCP Prism X EVE Database Developer "Prism X is my first world problem." ~ CCP FLX If anything in this post was informative or could be considered as 'good news' to you - chances are you've misread it. |
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Warzon3
Perkone Caldari State
0
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Posted - 2011.11.07 17:46:00 -
[250] - Quote
this and all the other changes are making me come back into eve
thank you CCP |
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Zagdul
Clan Shadow Wolf Fatal Ascension
70
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Posted - 2011.11.07 17:47:00 -
[251] - Quote
CCP Prism X wrote:This one time. In Band Camp. Absolutely nothing happened. For a whole day, NOTHING! It was a fairly boring day to tell you the truth. Even so POSs all started going randomly offline. Somehow that did not stop them from opening fire on blues and only blues. I think this five year old love/hate relationship of ours with the current POS code is getting old.
Just felt like getting that off my chest after reading this. Carry on. This has happened before.
Remember last year when they went skynet on everyone?
It's not Rocket Surgery |
velinqangi
Damage Unlimited Inc AN EYE F0R AN EYE
0
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Posted - 2011.11.07 17:47:00 -
[252] - Quote
More compression please! |
Nye Jaran
The Bad Touch Gryphon League
1
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Posted - 2011.11.07 17:47:00 -
[253] - Quote
Not sure if someone has said this already. Get rid of the fuel blocks concept. Replace it with fuel pellets. Conversion rate from blocks to pellets is 100 pellets for every block.
Building them requires the the same materials (minus heavy water and liquid ozone) but makes 400 pellets instead of 4 blocks, and it takes 10 minutes. A single pellet is .5 m3, or 50m3 per 100 pellets . Fuel consumption is as follows:
Small Regular - 100 pellets / hour Med Regular - 200 pellets / hour Large Regular - 400 pellets / hour
Small Tier 1 Faction - 75 pellets / hour Med Tier 1 Faction - 150 pellets / hour Large Tier 1 Faction - 300 pellets / hour
Small Tier 2 Faction - 50 pellets / hour Med Tier 2 Faction - 100 pellets / hour Large Tier 2 Faction - 200 pellets / hour
Currently, if a faction POS is not heavily loaded up, you can fit more fuel in it since you need less HW and LO, meaning you refuel it less. While the fuel bay bonus does this as well, you are still paying the same amount for fuel as a regular tower. If you keep the HW and LO calcs as they exist currently, you don't need to add a fuel bay bonus to achieve the same effect. It's win / win.
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
511
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Posted - 2011.11.07 17:48:00 -
[254] - Quote
Midnight Hope wrote:This sucks from a WH perspective. Now you not only have to haul in ice products but you also you have to create the stupid blocks. I fail to see how this "simplifies" anything.
It's not that bad Hope, and this is from a fellow hole-dweller. Yes, we already bring in the ice fuels, and normally we'd have them taking up space in the hangar until needed. Then... I look over at my ammo array, sitting there between any processing, and I look at the fact that I can now have EVERYTHING onlined up to max CPU/PG with no fuel penalty and I think... you know... I can keep one of the five slots pretty busy now making fuel chunks that would normally sit idle... let's face it, my missile production isn't using every slot 24/7. Now... my PI makes an excess, I easily have a good six months of extra fuels on hand (in case of emergency). I can convert this all over to fuel chunks and check it out... something else to take to market.
Wormholes don't take a real hit in this in a negative way as I see it. We still bring in what we bring in... and that's only for those that will still choose to bring it in. Some others may look at things and decide they can shift their full PI to other materials that produce a greater profit, run those out and bring processed fuel chunks in on the return trip. Hmm... there's potential for good profits there too actuallly if you think about it... shifting all your wormhole PI to hogh profit P3 or P4 materials and only hauling in fuel chunks.
The PCOs... those are going to really kick wormholes in the balls if they don't at least allow a transitionary time period. Fuel chunks, however... these work to our benefit I think in the long haul. Six months in the hole... it changes a man. |
Tas Nok
Hedion University Amarr Empire
7
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Posted - 2011.11.07 17:48:00 -
[255] - Quote
Jenn Makanen I applaud the changes on the whole, if you LISTEN to some of the suggestions given in this thread then this could be a [i wrote:very very[/i] good patch for pretty much all concerned, however; Please do not just push the concerns of wormhole dwellers aside saying "well, someone has to get hurt in every patch". Currently those that live in W-Space only need to haul ice products in, now we have to develop the logistics to either get the blocks from K-Space and haul that in (greater volume then before) or manufacture the blocks after hauling the same ice products in... self-sustainability has taken a hit. Listen to and react to the feedback... already in ~10 pages there is a concensus building on how to overcome some of the issues you highlighted. Or have an ammo assembly array, and build it yourself? Just 4 hours a day for a large tower. And that's using one run. Buy a few blueprints, and use multiple lines.
The problem here is that while CCP made it easier to online/offline said array, it takes 4 hours of manufacture time to fuel a large pos for 1 day (as apposed to zero now) so nearly every other pos will need an assembly array JUST to crank out these blocks, thus nerfing all towers that were running on minimum fuel anyway.
which really brings up the other problem, this one size fits all while wonderful for POSes that have enough guns and arrays to really fill up an overview doesn't do much for the corp with the faction tower with only a few mods online specifically in order to save fuel costs! now with the blocks it won't matter if I have 1 gun online or 20...
there is hope that the ubiquity of these blocks will make the costs level out, but what with goons messing with gall ice and the PI changes which will kill LS PI the general trend seems to be making POS fuels more and more expensive, not less.
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Robert Caldera
Caldera Trading and Investment
58
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Posted - 2011.11.07 17:48:00 -
[256] - Quote
inb4 price drops to faction towers.
The changes are great generally, except for removed fuel usage bonus on faction towers, basically there will be no need for them anymore since once per month is an acceptable period for fueling already. |
Arte
Aura. Talocan United
0
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Posted - 2011.11.07 17:48:00 -
[257] - Quote
Bah..
A forum ate my hamster |
Chesticular Homicide
Boundless Invention
0
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Posted - 2011.11.07 17:49:00 -
[258] - Quote
Vincent Athena wrote:CCP: you may want to consider the Heavy water and Liquid ozone requirements to build cubes. Instead of making it equal to what a maxed out POS needs, make it to the Eve wide consumption remains unchanged.
This. The proposed HW and LO amounts are far too high. None of the towers I've managed have ever used that much LO/HW. |
Ariane VoxDei
6
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Posted - 2011.11.07 17:49:00 -
[259] - Quote
Weaselior wrote:seriously cut out the cycle time nonsense
it's way easier to increase blocks produced and do different fuel consumption amounts cause that breaks nothing and requires no new code
Neither does cycle changing, if it is just a database entry listing a timer. We dont know. Lazy grey does. Really, if he couldnt come up with that changeover on his own (and lacked the sense to ask forum), then punching himself in the face over it (as per blog) is getting off very easily. |
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CCP Prism X
C C P C C P Alliance
202
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Posted - 2011.11.07 17:49:00 -
[260] - Quote
Zagdul wrote:This has happened before.
Remember last year when they went skynet on everyone?
Yeah I know, that was my fault. I should have known better than pick my left nose as a grey cat crossed the street in front of the office ON PATCH DAY!
Seriously, five years and I still do this. ~ CCP Prism X EVE Database Developer "Prism X is my first world problem." ~ CCP FLX If anything in this post was informative or could be considered as 'good news' to you - chances are you've misread it. |
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Mecinia Lua
Galactic Express Intrepid Crossing
11
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Posted - 2011.11.07 17:49:00 -
[261] - Quote
I like what I see here.
I know those with faction towers are being asked to take a hit, just like the many supercapital pilots who are taking hits. The extra fuel bay is nice I think. Perhaps once they have time to redo the entire starbase system then the faction towers can once again have a bit more advantage.
On average I think most folks will save a bit of isk on fueling this way. I do expect from the looks of it though that heavy water and liquid ozone may raise in price due to all towers now taking them. However the drop in demand for robotics should more than offset it.
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Lorth Kelser
Phoenix Propulsion Labs RED Citizens
0
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Posted - 2011.11.07 17:50:00 -
[262] - Quote
Grace Murray wrote:Wow, thanks for yet another w-space nerf in the winter patch. Now, not only is PI going to cost us a lot more, but instead of fueling our tower mostly on PI goods from in our system, and only needing to haul in ice goo for fuel, we either need to buy it ALL, or haul everything out, find a nearby factory, buy ice goo, and haul it all back in again.
CCP, PLEASE stop only considering the "big alliance in nullsec" case when you design these things. That's not your entire player base, and homogenizing your game takes out a lot of what makes it cool in the first place.
Yes this if how I see. Doing PI in null sec or low sec will make no sense at all with all these changes. Everyone will do there PI and ice mining in high sec make there blocks and move them to null low sec.
While I like the idea as I used to have to spend 8 to 10 hours a week fueling a POS network. I dont see it working well when you add the changes to PI coming out as well. Also I see our faction tower getting screwed as well. |
Kralin Ignatov
Macabre Votum Morsus Mihi
2
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Posted - 2011.11.07 17:51:00 -
[263] - Quote
CCP Prism X wrote:This one time. In Band Camp. Absolutely nothing happened. For a whole day, NOTHING! It was a fairly boring day to tell you the truth. Even so POSs all started going randomly offline. Somehow that did not stop them from opening fire on blues and only blues. I think this five year old love/hate relationship of ours with the current POS code is getting old.
Just felt like getting that off my chest after reading this. Carry on.
after the mystical day you refactor and replace the old POS code, you should consider dumping the best (worst) parts of it on thedailywtf.com, as i am guessing its quite worthy |
Zagdul
Clan Shadow Wolf Fatal Ascension
70
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Posted - 2011.11.07 17:53:00 -
[264] - Quote
CCP Prism X wrote:Zagdul wrote:This has happened before.
Remember last year when they went skynet on everyone?
Yeah I know, that was my fault. I should have known better than pick my left nose as a grey cat crossed the street in front of the office ON PATCH DAY! Seriously, five years and I still do this. It's all good.
Oh, when you guys look into re-designing the POS's. Might save you a LOT of time if you just introduce new BP's and allow people to decide if they want to take down old pos' for new ones. As long as fuel requirements are the same for a S/M/L starbase, implementing new BP's while removing the old ones will leave "collector" items in the game and thus implement a niche market.
Oh, and imagine the campaigns people could make to rid space of clutter!
It's not Rocket Surgery |
Slieper
Pretenders Inc W-Space
2
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Posted - 2011.11.07 17:53:00 -
[265] - Quote
After some consideration: after the pallet being put into the tower, it should "unpack" into the conventional fuel. The tower should be able to be fueled with conventional fuel directly.
It allows: - fraction towers keep their bonuses - peopl, producting some fuel themselves can use it to fuel their towers ...
Everybody happy. |
Nocturrne Primitive
Cloak and Daggers Fidelas Constans
0
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Posted - 2011.11.07 17:55:00 -
[266] - Quote
Temmu Guerra wrote:Nocturrne Primitive wrote:No! No! NOO!
So, not only do I have to flog myself to gather all of the fuel, but I also have to package it into friggin blocks....
How is this supposed to make our lives easier?
Why not just buy the blocks?
Buy where? There is no market or even a station near most of our POSs. In 0.0 we must be self sufficient. At the moment, we harvest all of our POS fuels in system or nearby. Having to travel long distances and make or buy blocks is an epic nightmare.
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Toshiko Kin
Material Reclamation Services
5
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Posted - 2011.11.07 17:58:00 -
[267] - Quote
For my current setup, these changes will lower total 'cost', increase total m3 to move about and add 5 hours a week to my time spent mining ice (8.7 total hours/week). The first two kinda wash and aren't really something to cause excitement. The third bit, well 8.7 hours a week is about all the time I usually spend in EvE. Sooo... I guess it's back to ganking and griefing for me, once these changes go live. Good thing I'll have new ships to do it in. :) |
mkint
291
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Posted - 2011.11.07 17:59:00 -
[268] - Quote
Nocturrne Primitive wrote:Temmu Guerra wrote:Nocturrne Primitive wrote:No! No! NOO!
So, not only do I have to flog myself to gather all of the fuel, but I also have to package it into friggin blocks....
How is this supposed to make our lives easier?
Why not just buy the blocks? Buy where? There is no market or even a station near most of our POSs. In 0.0 we must be self sufficient. At the moment, we harvest all of our POS fuels in system or nearby. Having to travel long distances and make or buy blocks is an epic nightmare. It's worth noting the corp of people you respond to. Some are obviously CCP favorites, and their comments will obviously be in support of any changes CCP did to buff them and nerf anyone else. Naturally, it sucks to be everyone else. |
Largo Coronet
GoonWaffe Goonswarm Federation
32
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Posted - 2011.11.07 17:59:00 -
[269] - Quote
Nocturrne Primitive wrote:Buy where? There is no market or even a station near most of our POSs. In 0.0 we must be self sufficient. At the moment, we harvest all of our POS fuels in system or nearby. Having to travel long distances and make or buy blocks is an epic nightmare. Well, then you're at the point where you CAN build your own refinery. A n extra manufacturing array or two on one POS and you're set. All you'll need are the blueprints.
Then YOU can set yourself up as British POSfuels. |
Bephatasis
Evoke. Ev0ke
0
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Posted - 2011.11.07 18:00:00 -
[270] - Quote
Well ... all in all i like the changes!
Just some Feedback: - Would like to see the 4 fuel blocks to look more different. Maybe the easiest thing would be to color it in the racial colors. - The timer may be too short - looks like some "symbolic" timers
You need much more time with the crappy way to place the mods than they will need to anchor. The real increase would be a better way to place the Mods faster in the place u want them.
Just a small hint @ the DEVs: Try to Setup a POS with a real setup (Mods on a special position, not just random positions around the POS), then u will see that it's a pain in the ass to move small mods on the exact position u want it.
EDIT1: What would be also some "epic Style" if u can process the Blocks on a planet in a High-Tech-Processors
EDIT2: Also very like the style of the Devblog, was laugthing very loud at some points! Keep going with this! |
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