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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Creat Posudol
Destined for Greatness Inc.
30
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Posted - 2011.11.07 16:59:00 -
[181] - Quote
Jenn Makanen wrote:Just a quick question for people using Faction Towers.
How long does it take for the fuel savings to make up for the cost of buying the tower in the first place?
(If you bought it when they were cheaper, it's another matter)
That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :) |

Crias Taylor
GoonWaffe Goonswarm Federation
40
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Posted - 2011.11.07 16:59:00 -
[182] - Quote
A lot of people are bad at reading and/or math for the energon cube production and consumption. |

Vincent Athena
V.I.C.E. The Lostboys
122
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Posted - 2011.11.07 17:00:00 -
[183] - Quote
To everyone suggesting faction towers have a longer fuel cycle time: Remember the one hour cycle is built into all pos processes, moon mining reactors and so on. Adding a new cycle timer for one of those processes (fuel use) would be a pain. Also remember that starbase charter consumption is not effected, so it would still be one per hour., resulting in different starbase fuels being consumed on different schedules.
Im leaning to increase the fuel block count by x50 and drop their volume to 1 cu m. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Largo Coronet
GoonWaffe Goonswarm Federation
30
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Posted - 2011.11.07 17:00:00 -
[184] - Quote
Labrena wrote:You practically have to have a POS just to build anything these days in any quantity. Yeah, you'd think CCP wanted us to be more reliant on one another instead of having it spoon fed to us by NPC corps.
Oh wai...
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Dalton Vanadis
Miranda United F0RCEFUL ENTRY
425
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Posted - 2011.11.07 17:01:00 -
[185] - Quote
Largo Coronet wrote:Dalton Vanadis wrote: This probably was the simplest solution for the dev team to implement, especially given how many other projects are going on and their stated planned full overhaul of the POS system. The downfall is that yeah, corps run around like mad and the market goes ballistic for a month, but that happens every expansion; get over it. You're kidding, right? You know nothing of database and data table management, right? "Global search and replace" never made it to your computer school at kindergarten, right? Pubbies...
Well considering I'm a biologist and didn't get access to any kind of a computer until high school, no it didn't make it to my kindergarten class.
I'm simply postulating a guess and giving CCP the benefit of the doubt given their willingness to even approach these issues as a whole. And I'll be happy with the fact that they're doing something close to what I want. |

Metis Laxon
Zero Point Group
16
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Posted - 2011.11.07 17:01:00 -
[186] - Quote
Largo Coronet wrote:Labrena wrote:You practically have to have a POS just to build anything these days in any quantity. Yeah, you'd think CCP wanted us to be more reliant on one another instead of having it spoon fed to us by NPC corps. Oh wai...
Read the top post on this page please. |

Neo Agricola
BLACK-MARK
63
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Posted - 2011.11.07 17:01:00 -
[187] - Quote
Creat Posudol wrote: That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)
yeah. they are still woth 2 bil, because everyone wants them for there reduced Fuel need. oh wait...
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Henricus Gaufridus
Angry Spaceships
1
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Posted - 2011.11.07 17:02:00 -
[188] - Quote
Wow, I might actually get back into POS ownership again due to these changes. Kudos, CCP. |

Emma Royd
Maddled Gommerils
13
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Posted - 2011.11.07 17:02:00 -
[189] - Quote
TLDR, read a couple of the first pages, and don't know if anyone has mentioned it yet. I've not worked out the fuel cost implications, as many have said, empire faction towers are pointless, so you don't have to fuel it up as often as a non-faction, well whupdebloodydoo, that saves me all of 10 mins work max for a tower.
Why can't the faction towers get an increase in CPU/Power to compensate for the now equal running costs of a non-faction tower, maybe enough to squeeze another couple of labs on the Medium tier 2 faction ones?
And are the blueprints going to be on general sale, or am I going to have to find a thukker mix station to buy them from, and how much are they going to be? |

Jenn Makanen
Science and Trade Institute Caldari State
36
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Posted - 2011.11.07 17:04:00 -
[190] - Quote
Neo Agricola wrote:Creat Posudol wrote: That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)
yeah. they are still woth 2 bil, because everyone wants them for there reduced Fuel need. oh wait...
if they're 2 billion, that's a hunk of change tied. up. Better hope the price increases in line with inflation It's not doing anything else, after all. Just saving around what, 30 million a month? |
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Salpad
Carebears with Attitude
5
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Posted - 2011.11.07 17:05:00 -
[191] - Quote
holding pattern58 wrote:Couple of thoughts-
Please please seed the BPOs for the fuel blocks well in advance of the change, to get stocks in the market. Having a couple days of every tower offline would be amusing, but a bit of a pain for most.
The day of the switchover to fuel blocks, what happens to the fuel already in the tower, where does it go? And would it be possible to prestock towers with say, 1 day of fuel blocks at DT - many of the smaller corps do not have players that can login right after downtime, and the thought of 8 offline large towers in some of the wormholes.....could be potentially a mess(although great fun for people looking to loot and pillage random towers)
.
Might it not be simpler just to give all POSses a 72 hour grace period in which they do not consume any fuel?
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CCP Greyscale
C C P C C P Alliance
52

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Posted - 2011.11.07 17:07:00 -
[192] - Quote
Currently thinking about:
- Fuel divisibility situation (ie, faction/sov fuel bonuses)
- Block build times
Keep on posting, we are paying attention :) |
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Midnight Hope
Pator Tech School Minmatar Republic
13
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Posted - 2011.11.07 17:07:00 -
[193] - Quote
This sucks from a WH perspective. Now you not only have to haul in ice products but you also you have to create the stupid blocks. I fail to see how this "simplifies" anything. |

CynoNet Two
GoonWaffe Goonswarm Federation
237
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Posted - 2011.11.07 17:08:00 -
[194] - Quote
Neo Agricola wrote:Creat Posudol wrote: That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)
yeah. they are still woth 2 bil, because everyone wants them for there reduced Fuel need. oh wait... They're worth 2bil because drop rates for faction POS gear have been ****** for a while, and very few if any new ones show up. |

Metis Laxon
Zero Point Group
16
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Posted - 2011.11.07 17:09:00 -
[195] - Quote
Midnight Hope wrote:This sucks from a WH perspective. Now you not only have to haul in ice products but you also you have to create the stupid blocks. I fail to see how this "simplifies" anything.
For god's sake read at least some of the thread. |

Neo Agricola
BLACK-MARK
63
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Posted - 2011.11.07 17:09:00 -
[196] - Quote
CCP Greyscale wrote:Currently thinking about:
- Fuel divisibility situation (ie, faction/sov fuel bonuses)
- Block build times
Keep on posting, we are paying attention :) THX a lot!!!!
Please add to your list:
Change 1 block to 100 block. => easyer for you (Fuel divisibilly situation)
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Dalton Vanadis
Miranda United F0RCEFUL ENTRY
425
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Posted - 2011.11.07 17:11:00 -
[197] - Quote
CCP Greyscale wrote:Currently thinking about:
- Fuel divisibility situation (ie, faction/sov fuel bonuses)
- Block build times
Keep on posting, we are paying attention :)
yay
I would like to say that one idea that is probably easy to implement and will make all of your players who manage towers very very very happy with you is to just plop a full load of these pellets into the fuel bay on patch day, just erase their old fuel, put in 29 days of fuel blocks and call it a day.
Not very balanced, but then you won't end up with a giant scramble of doom as everyone tries to catch up with the BPO's and manufacturing and everything within a week of release. Just a thought, since this change seems to be geared towards simplicity, making the changeover that simple would be nice. |

Dorian Wylde
Imperial Academy Amarr Empire
55
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Posted - 2011.11.07 17:11:00 -
[198] - Quote
Yay for easier starbase logistics!
Would it be possible to add to defensive bonuses for faction towers? Maybe better base resistances, or bonuses to weapon turrters, instead of fuel bay bonuses? Or, even better, faction specific boosts to each kind of tower, affecting the whole gamut of tower uses. |

Neo Agricola
BLACK-MARK
63
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Posted - 2011.11.07 17:12:00 -
[199] - Quote
CynoNet Two wrote:Neo Agricola wrote:Creat Posudol wrote: That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)
yeah. they are still woth 2 bil, because everyone wants them for there reduced Fuel need. oh wait... They're worth 2bil because drop rates for faction POS gear have been ****** for a while, and very few if any new ones show up.
No they are worht 2 bil because someone is thinking it is worth 2 bil. And I think the main reason for that is: reduced fuel costs (inkl. reduced logistic) And if they dont have that advantage anymore why should i pay 2 bil for them? because they are rare? If I'm a producer, i dont care for rarity, i care about cost efficency... DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Callic Veratar
Power of the Phoenix
58
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Posted - 2011.11.07 17:13:00 -
[200] - Quote
Dalton Vanadis wrote:I would like to say that one idea that is probably easy to implement and will make all of your players who manage towers very very very happy with you is to just plop a full load of these pellets into the fuel bay on patch day, just erase their old fuel, put in 29 days of fuel blocks and call it a day.
- Anchor Tower - Put in a bit of fuel - Convert to blocks for free - Tear down tower - Sell fuel |
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Jenn Makanen
Science and Trade Institute Caldari State
36
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Posted - 2011.11.07 17:13:00 -
[201] - Quote
Dalton Vanadis wrote:CCP Greyscale wrote:Currently thinking about:
- Fuel divisibility situation (ie, faction/sov fuel bonuses)
- Block build times
Keep on posting, we are paying attention :) yay I would like to say that one idea that is probably easy to implement and will make all of your players who manage towers very very very happy with you is to just plop a full load of these pellets into the fuel bay on patch day, just erase their old fuel, put in 29 days of fuel blocks and call it a day. Not very balanced, but then you won't end up with a giant scramble of doom as everyone tries to catch up with the BPO's and manufacturing and everything within a week of release. Just a thought, since this change seems to be geared towards simplicity, making the changeover that simple would be nice.
Problem is everyone taking out all the fuel but for what's needed to keep it online until it's then filled. POS owners then get at least 100 million ISK that non-POS owners don't.
I guess the problem is that on rollout day, they'd have to iterate through each pos, calculate how much fuel can be made from the contents, then replace it. |

darius mclever
4
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Posted - 2011.11.07 17:14:00 -
[202] - Quote
Dorian Wylde wrote:Yay for easier starbase logistics!
Would it be possible to add to defensive bonuses for faction towers? Maybe better base resistances, or bonuses to weapon turrters, instead of fuel bay bonuses? Or, even better, faction specific boosts to each kind of tower, affecting the whole gamut of tower uses.
you already have higher HP on the faction towers.
e.g. 55m HP on a guristas large vs 60m on a dread guristas large.
|

Maaxeru
State War Academy Caldari State
0
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Posted - 2011.11.07 17:14:00 -
[203] - Quote
Celebris Nexterra wrote:Soooo when someone is being POS-bashed, (assuming they have an infinite amount of batteries) they can continually anchor and online ECM/Neut/SD batteries???? Someone mentioned doing the same with guns earlier, but because you have to come outside the shield to put ammo in them, it didn't matter. But those batteries don't need ammo, and many would argue a tower should only have ECM batteries on it, as they are rather OP.
I really see a problem with these new anchoring/onlining times. Someone mentioned having a queue set up. I think this is more appropriate, as a POS SHOULD be challenging to set up in that it takes a long time. But you shouldn't have to sit there and stare at each mod waiting for it to anchor/online.
POS bashes are already long and boring enough, please don't make it worse.
^^ This.
- AND -
Letting all blues use all your JBs . . . . nice.
Letting all blues use all your JBs and not giving them some way to fuel the JB . . . . not nice.
Don't let them take fuel out or see how much is in there, but create either a setting that actually allows them to voluntarily fuel the bridge, OR, put on a setting that makes them (or anyone, even if in your Aliance) pay for their jump in liquid ozone.
You could either make it POS specific, or a option that queues off some global Alliance setting the executor can set. In that way, you could say "Everyone get here! Reds inbound! The bridges are "free Pass" to you!" - or - "Nothing's going on today except some hardcore carebearing. Pay for your own damned fuel!"
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War Kitten
Panda McLegion
197
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Posted - 2011.11.07 17:15:00 -
[204] - Quote
Weaselior wrote:seriously cut out the cycle time nonsense
it's way easier to increase blocks produced and do different fuel consumption amounts cause that breaks nothing and requires no new code
Have to agree with the simplicity of this one.
Multiply the output of the pellet blueprints by 100 and refactor sizes and consumptions accordingly so you can leave the faction bonuses in place as-is.
Although, I chuckle at the possibility of slowing the faction tower fuel usage cycles also slowing the cycles at which POSs produced moon goo and reactions. :) This is my signature.-á There are many others like it, but this one is mine. |

Temmu Guerra
Sickle Moon Intrepid Crossing
8
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Posted - 2011.11.07 17:15:00 -
[205] - Quote
For the people that keep saying the cost of the pos fuel is going up go back and read the ****ing dev blog. The units listed are to build 4 blocks not 1... God I hate stupid people.
But yes CCP just increase the number of blocks used by a factor of 10 and that will be able to solve your consumption problem on the faction towers as everyone else has suggested. I do like the idea and looking forward to seeing it in the patch |

Arte
Aura. Talocan United
0
|
Posted - 2011.11.07 17:16:00 -
[206] - Quote
Grace Murray wrote:Wow, thanks for yet another w-space nerf in the winter patch. Now, not only is PI going to cost us a lot more, but instead of fueling our tower mostly on PI goods from in our system, and only needing to haul in ice goo for fuel, we either need to buy it ALL, or haul everything out, find a nearby factory, buy ice goo, and haul it all back in again.
CCP, PLEASE stop only considering the "big alliance in nullsec" case when you design these things. That's not your entire player base, and homogenizing your game takes out a lot of what makes it cool in the first place.
THIS.
I applaud the changes on the whole, if you LISTEN to some of the suggestions given in this thread then this could be a very very good patch for pretty much all concerned, however; Please do not just push the concerns of wormhole dwellers aside saying "well, someone has to get hurt in every patch".
Currently those that live in W-Space only need to haul ice products in, now we have to develop the logistics to either get the blocks from K-Space and haul that in (greater volume then before) or manufacture the blocks after hauling the same ice products in... self-sustainability has taken a hit.
Listen to and react to the feedback... already in ~10 pages there is a concensus building on how to overcome some of the issues you highlighted.
|

Apollo Gabriel
Mercatoris Etherium Cartel
158
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Posted - 2011.11.07 17:17:00 -
[207] - Quote
CCP Greyscale wrote:Currently thinking about:
- Fuel divisibility situation (ie, faction/sov fuel bonuses)
- Block build times
Keep on posting, we are paying attention :)
I urge you to NOT allow blocks to divide, let's keep this thing simple, there are plenty of areas of NEEDED complexity, this one does not need more.
As to Faction towers can you make them get an hour free per day? Something akin to every 23 hours they burn fuel they get an hour free? It would be a rather simple fix and keeps the cycle time at 1 hour.
Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Digital Gaidin
Manetheren Rising
30
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Posted - 2011.11.07 17:18:00 -
[208] - Quote
To CCP,
Please make starbase fixes based on what is best for the game and moving forward, rather than catering to those who spent too much on faction towers yesterday and are fearing their investments may drop in price.
These changes are in a very good direction, please don't muck them up by trying to be a contortionist and make everyone happy. Sovereignty benefits and Faction towers were nice ways to improve upon the margins, and having a way to improve upon operating cost margins would be nice in the future, but please make sure a solid system is put into place first. What you proposed looks very healthy and I'm looking forward to running a future POS network again under the new changes.
Thanks, ~An Ex-Manager of a POS empire who likes these changes
P.S. I have faction towers too though not currently deployed, agree with the intent stated (better fuel usage, but more importantly increasing profits based on reduced sunk cost of running the tower), and while I will miss the extra margins on profit provided by faction towers, it just means their cost goes down for the tower when I unwind my assets. To the whiners, naysayers, and general CCP haters, HTFU.
P.P.S. Please make sure you fully test the switchover prior to launch. Seeing thousands of POS's go belly up on fuel because the dual fuel switchover didn't work as planned wouldn't be as funny as it sounds. |

Metis Laxon
Zero Point Group
17
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Posted - 2011.11.07 17:19:00 -
[209] - Quote
Arte wrote:Grace Murray wrote:Wow, thanks for yet another w-space nerf in the winter patch. Now, not only is PI going to cost us a lot more, but instead of fueling our tower mostly on PI goods from in our system, and only needing to haul in ice goo for fuel, we either need to buy it ALL, or haul everything out, find a nearby factory, buy ice goo, and haul it all back in again.
CCP, PLEASE stop only considering the "big alliance in nullsec" case when you design these things. That's not your entire player base, and homogenizing your game takes out a lot of what makes it cool in the first place. THIS.I applaud the changes on the whole, if you LISTEN to some of the suggestions given in this thread then this could be a very very good patch for pretty much all concerned, however; Please do not just push the concerns of wormhole dwellers aside saying "well, someone has to get hurt in every patch". Currently those that live in W-Space only need to haul ice products in, now we have to develop the logistics to either get the blocks from K-Space and haul that in (greater volume then before) or manufacture the blocks after hauling the same ice products in... self-sustainability has taken a hit.  Listen to and react to the feedback... already in ~10 pages there is a concensus building on how to overcome some of the issues you highlighted.
You listen as well, with this system you only need to haul in fuel pellets that you bought off the market. If you don't want to manufacture them at your own POS, which you can. Using the same damn materials you are used to. |

Lucas Quaan
Sniggerdly Pandemic Legion
0
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Posted - 2011.11.07 17:19:00 -
[210] - Quote
Dierdra Vaal wrote:if this picture has the 4 icons for the fuel blocks, may I suggest changing the colour of the blocks themselves to hues of the racial colours? The blocks having a different colour will be much more recognisable than their little frames. It's a small thing, but you may as well get the icons right the first time. Usability goes a long way to getting happy customers :) This should be on every page. |
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