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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Guard
C C P C C P Alliance
699
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Posted - 2011.11.07 15:11:00 -
[1] - Quote
Greyscale has news for all you starbase managers out there!
Check out his new blog on what's being done for the Winter Expansion to make starbase management more manageable.
CCP Guard | EVE Community Developer |
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Hiram Alexander
Seraphim Securities
75
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Posted - 2011.11.07 15:11:00 -
[2] - Quote
Oh, happy days :))) |
Ciar Meara
Virtus Vindice
217
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Posted - 2011.11.07 15:13:00 -
[3] - Quote
Most important sentence:
"While we're waiting to do a proper rewrite of the starbase system"
Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1046
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Posted - 2011.11.07 15:16:00 -
[4] - Quote
I approve of this product and/or service. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Destination SkillQueue
Are We There Yet
55
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Posted - 2011.11.07 15:17:00 -
[5] - Quote
\o/ nice. |
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CCP Soundwave
C C P C C P Alliance
104
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Posted - 2011.11.07 15:17:00 -
[6] - Quote
Ciar Meara wrote:Most important sentence:
"While we're waiting to do a proper rewrite of the starbase system"
Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams!
Agree, let's do exactly this. |
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Fix Lag
149
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Posted - 2011.11.07 15:19:00 -
[7] - Quote
Mittens get out of here and take the rest of the CSM with you; you obviously did not contribute in any way to this |
Jack Dant
The Gentlemen of Low Moral Fibre
83
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Posted - 2011.11.07 15:21:00 -
[8] - Quote
A few questions:
1) What happens to the sov bonus to fuel use?
2) What's the manufacture time on the blocks? - Answered in the devblog, sorry - 10 minutes.
3) I'm guessing assembling fuel into blocks, inside the fuel bays, over the deployment DT is too complex? That would be a better solution for players. |
Woo Glin
GoonWaffe Goonswarm Federation
172
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Posted - 2011.11.07 15:23:00 -
[9] - Quote
Jack Dant wrote:A few questions:
1) What happens to the sov bonus to fuel use?
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Jason Edwards
Internet Tough Guy Spreadsheets Online
6
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Posted - 2011.11.07 15:24:00 -
[10] - Quote
Quote:Turrets, launchers, EW batteries and hardeners now take 5 seconds to anchor/unanchor and 120 seconds to online/offline
Onlining new guns as old ones get disabled... now super easy. Kinda makes it pointless to disable guns even if there are no more offline ones waiting because they could anchor new ones in 5 seconds. |
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CCP GingerDude
3
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Posted - 2011.11.07 15:24:00 -
[11] - Quote
Ciar Meara wrote:Most important sentence: " While we're waiting to do a proper rewrite of the starbase system" Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams! As a former POS fueler I can only smile at the fact that I don't need a calculator and an excell sheet anymore to fuel a POS and yet another thing in EVE is added that I can say "in the old days you needed to..."
Why, yes, lets. Maybe not absolutely right now today now, but... yes! Senior Server Programmer |
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Two step
Aperture Harmonics K162
396
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Posted - 2011.11.07 15:25:00 -
[12] - Quote
As I said on the CSM forums, I don't think that is enough of a bonus for faction towers. Other than that, good stuff! CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Cynthia Ysolde
Habitual Euthanasia Pandemic Legion
3
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Posted - 2011.11.07 15:25:00 -
[13] - Quote
This is awesome.
I want to send a sincere thanks to CCP for really turning their momentum around in the past weeks to actually fix stuff that has been annoying for well, 5 or 6 years and kept being overlooked.
You guys are going the right direction now. Keep it up. |
KrakizBad
Eve Defence Force Fatal Ascension
44
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Posted - 2011.11.07 15:27:00 -
[14] - Quote
What about the sov bonuses? Still work the same way? |
Ingen Kerr
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.11.07 15:27:00 -
[15] - Quote
Woo Glin wrote:Jack Dant wrote:A few questions:
1) What happens to the sov bonus to fuel use?
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Matalok
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.11.07 15:28:00 -
[16] - Quote
Jack Dant wrote:A few questions: 1) What happens to the sov bonus to fuel use?
This needs answering.
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Destination SkillQueue
Are We There Yet
55
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Posted - 2011.11.07 15:29:00 -
[17] - Quote
You should have colored them purple instead of blue and called them energon cubes instead of fuel blocks. |
Gogela
Freeport Exploration
111
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Posted - 2011.11.07 15:29:00 -
[18] - Quote
/Gogela prepares for expedition in anticipation of POS's going offline on patch day
Here's to the greatest patch for the unscrupulous pirate in memory!
I'm going to be so busy in the weeks following the expansion... better block off some vacation days... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
Jack Dant
The Gentlemen of Low Moral Fibre
83
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Posted - 2011.11.07 15:29:00 -
[19] - Quote
On a first calculation, I think the build times for fuel blocks are a bit too high. At 10 minutes/run, thats over a day for each week of fuel for a large tower. I guess you are counting on a mini-industry to arise for this. |
Entity
X-Factor Industries Synthetic Existence
35
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Posted - 2011.11.07 15:30:00 -
[20] - Quote
Quote:The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told us that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, we've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" ones. We're hoping people will find that a satisfactory tradeoff, but we're listening for further feedback on this change.
NO NO NO NO NO NO NO NO
The benefit of faction towers is two-fold: - Longer run time before refuel - Lower cost per period
You're basically removing the cost benefit.
Better solution: Instead of producing 4 fuel blocks per batch, produce like 100 or some other larger quantity per batch (and obviously make the volume per block lower and the blocks consumed/cycle higher). then you can apply fuel reduction bonuses as per usual and everyone will be happy.
Again, a lot of people, including me, bought a faction tower to save fuel cost, which is not insignificant. Removing that makes the investment pointless if all it does is give more time between refuels, which with this change would be of questionable value since it will be much easier. GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? | [topic=6504]EVE API?[/topic] | [topic=6501]Cache?[/topic] |
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Dalton Vanadis
Miranda United F0RCEFUL ENTRY
424
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Posted - 2011.11.07 15:30:00 -
[21] - Quote
This dev blog has made me as giddy as a 15 year old girl.
I can't wait for these changes to get to TQ and I most especially can't wait for a full rewrite of the starbase system.
But seriously, thanks for listening to the players! And this is looking to be an epic expansion. |
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
424
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Posted - 2011.11.07 15:32:00 -
[22] - Quote
CCP Soundwave wrote:Ciar Meara wrote:Most important sentence:
"While we're waiting to do a proper rewrite of the starbase system"
Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams! Agree, let's do exactly this.
Soundwave, you teaser. Please make it so! |
Raziphan Rebular
Crypsus Tetsuo Shio
25
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Posted - 2011.11.07 15:34:00 -
[23] - Quote
Jack Dant wrote:On a first calculation, I think the build times for fuel blocks are a bit too high. At 10 minutes/run, thats over a day for each week of fuel for a large tower. I guess you are counting on a mini-industry to arise for this.
If you build it they will come, or something like that. But ya I don't see any issue with another industry item. Some POS owners simply won't want to deal with building their own fuel blocks.
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Mar Drakar
LDK Test Alliance Please Ignore
11
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Posted - 2011.11.07 15:34:00 -
[24] - Quote
Multiply fuel block numbers (same material input), decrease size, receive bacon for retaining faction/sov advantages. |
darius mclever
2
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Posted - 2011.11.07 15:36:00 -
[25] - Quote
Entity wrote:Quote:The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told us that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, we've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" ones. We're hoping people will find that a satisfactory tradeoff, but we're listening for further feedback on this change. NO NO NO NO NO NO NO NOThe benefit of faction towers is two-fold: - Longer run time before refuel - Lower cost per period You're basically removing the cost benefit. Better solution: Instead of producing 4 fuel blocks per batch, produce like 100 or some other larger quantity per batch (and obviously make the volume per block lower and the blocks consumed/cycle higher). then you can apply fuel reduction bonuses as per usual and everyone will be happy. Again, a lot of people, including me, bought a faction tower to save fuel cost, which is not insignificant. Removing that makes the investment pointless if all it does is give more time between refuels, which with this change would be of questionable value since it will be much easier.
seconded.
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Woo Glin
GoonWaffe Goonswarm Federation
173
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Posted - 2011.11.07 15:36:00 -
[26] - Quote
never stop buffing hisec industry |
Morn Hyland
Amnion Partners
4
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Posted - 2011.11.07 15:38:00 -
[27] - Quote
Could you extend the time between fuel cell usage to give bonuses for faction towers and sovereignty i.e. normal tower usage every 60 minutes - faction tower 75 minutes or whatever factor currently separates the fuel usage. |
xp3ll3d
ANZAC ACADEMY
9
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Posted - 2011.11.07 15:38:00 -
[28] - Quote
They're dropping the isotope requirements? A direct effect of the goonswarm war against Ice miners? |
darius mclever
2
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Posted - 2011.11.07 15:39:00 -
[29] - Quote
Morn Hyland wrote:Could you extend the time between fuel cell usage to give bonuses for faction towers and sovereignty i.e. normal tower usage every 60 minutes - faction tower 75 minutes or whatever factor currently separates the fuel usage.
that sounds like a nice solution to the problem. then you could even drop the fuel bay size bonus. |
darius mclever
2
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Posted - 2011.11.07 15:40:00 -
[30] - Quote
xp3ll3d wrote:They're dropping the isotope requirements? A direct effect of the goonswarm war against Ice miners?
no they are not. read it again. you will have one fuel cube per isotopes type. |
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