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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Zio Yamamoto
Frog Morton Industries Anuran Origin
0
|
Posted - 2011.11.07 20:33:00 -
[421] - Quote
SERIOUSLY !!! Can you stop ******* things up ? Can you stop fixing things that isnt broken ? Can you stop playing WOW and put your head into this game for atleast half an hour every day ? And stop talking to silly buggers about what changes to implement ?
Heavy water prices has gone from 20 isk/unit to 260 isk/unit since you put up this post. And faction towers are already dropping in price. Do you at all think about what you are doing with this mad market manipulations ? If you are from Iceland you should know what happens when fishermen try to be bankers, (no disrespect to fishermen), and stop doing mindless silly things like this ? I heard you had a economics guy working at CCP, why dont you run some numbers by him every once in a while before you do a monumentous stupid market mainpulation like this ? Or did the large scale guys that fooled you with the faction tower reasoning tell you it would be a good idea to blow another pos fuel bit into speculation ? It takes about 3 minutes of studying economics to find out that fuel prices is the basis of everything, and your messing hard with them.
There is ONE reason to use faction towers and that is running cost, it is a long term investment of about 16 months, that you just blew right out of the water. You could just as easily have blown up my towers and said oops sorry as make these changes here. It would had saved me the annoyance of having to look at them every second day.
I know I am repeating myself, but seriously, do you at all play this game ? Could you try to run a pos for any lenght of time before you make stupid changes to them ? And could you seriously get a bloody dictionary, english to whatever is your first language and look up the words Happy and Fun ?
But there is more, ohh yes. NRDS in 0 is now harder, because you cant allow neuts to use your jumpbridges, it will take 3.5 sec for someone to find out how to fit a noob alt with a MWD and use up all the fuel in them. So you have to set your towers to shoot at the neuts instead. Youll prolly get a payrise for that idea.
Yes bro, I am MAD. Could you please go away and let the grownups handle POSes, its like complicated with maths and shitz. |
Jin Rich
Entropy Extension
1
|
Posted - 2011.11.07 20:33:00 -
[422] - Quote
David Grogan wrote:Jin Rich wrote:Weaselior wrote:Neo Agricola wrote:Yeah. they are great if you are in Highsec. But I live in 0.0. There are times when you +ñhm. shouldn't use them. (neuts in System and so on). And yes. you can jump a JF from System A to System B. But i don't know what you are thinking about risking a 5 Bil. ISK ship for transporting Fuel from System A to B, well I hope you got the point... use a rorq just like every other 0.0 alliance Alliances. Nullsec. 5 B ISK. What about us small corps of 1-2 players playing EVE causually and running POSses in lowsec, producing stuff for the markets for the benefit of all you others out there?! Fuel pellets will make it a bit easier on us, but there is currently no plan to reduce the really tediuous work; transporting POS fuel to lowsec. "Use a rorq" or " buy a jump freighter" you say. Well, they are WAY to expensive for a small corp! "Flying blockade runners through low sec makes for good targets for pirates/gankers etc - thats good for EVE, and have a nice day!". Nope. I have flown through soo many gate camps in low sec and they never catch a blockade runner anyway (cloaky, warp core stabbed etc). So why then, has no one in this simulated future ultra-capitalistic world invented a ship to solve an obvious need on the market!? Might I suggest to you CCP that you consider introduction of a "jump hauler", i.e. a Iteron hull ship with a jump drive that is affordable for small corps (like an Orca maybe?) but has reduced cargo capacity (20000 m3 maybe). Make it work in only lowsec, if it in some way otherwise could impact the "balance" in null (what do I care about nullsec anyway?). Make it easier to maintain POSes in lowsec, and let us spend more time with pewpew instead! Fuel pellets are good, but it will not reduce the workload for low sec POS owners significantly. Jump haulers would! Comments, anyone? CCP? smart pos monkeys use the planets in their systems to make pos fuel... this negates the need for alot of hauling.
I'm talking about the ice-based POS-fuel. Of course I make the PI-based fuel locally. Small corp => no time to spend on ice-mining. |
Echo Mande
5
|
Posted - 2011.11.07 20:34:00 -
[423] - Quote
A good dev blog overall, with good things presented.
As others have said, there's room for improvement with respect to keeping the faction tower and sov bonuses. IMO the simplest would be to increase the block batch size from 4 to 40 or 100 and drop the volume and increase the consumption rate by the same ratio to keep the materials/hour and volume/hour rates stable. That way you can reduce the block consumption rate for faction towers and sov bonus while still keeping more or less rounded numbers. the 1/2/4 block consumption rate looks good at first blush but is probably not granular enough.
Also please make the blocks more easily recognizable by changing the blue tint to a faction tint.
|
Lutz Major
Austriae Est Imperare Orbi Universo
30
|
Posted - 2011.11.07 20:34:00 -
[424] - Quote
Quote:The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" - enough of the old fuel to last you to the changeover downtime and then some (I'd suggest 2-3 days extra just in case something horrible happens), and enough of the new fuel blocks to run the tower until you can fill it with 100% blocks. The server should then come back up after the update, see the new fuel and start consuming that like nothing had happened. People will rage quit over this ...
... I LOVE IT |
Stealthiest
Destructive Influence Northern Coalition.
12
|
Posted - 2011.11.07 20:35:00 -
[425] - Quote
About faction towers:
Wheh I was in Querious I ran a 70 pos chain and mining set up. Therefore I feel that I have something valid to contribute to this conversation.
I love all of it except the faction towers.
The part about people using faction towers as it is less time between fill ups is true. However what is being overlooked by the Dev that did this blog is that the reduction of fuel consumption lead to longer time between fueling. Not the increased size of the fuel bay. It meant that it cost less to fuel a tower for a period of time vs it's non-faction counterpart.
Increasing the fuel bay really doesn't do **** when you only fuel once every 24 days etc. It is the reduction in cost that made the faction tower attractive along with the hardening bonus's etc.
So if you cannot reduce fuel consumption it would be much better to increase the cpu and PG of faction towers to make them attractive again. Give tier 1 faction tower 25 percent increase in pg and cpu and give the tier 2 faction tower a 50 percent increase in pg and cpu.
If you only do the increased fuel bay then nothing will justify the cost of a faction tower and it will die a slow death like the Supercarriers will in a ferw weeks.
Just my 2 bits. |
Fuujin
GoonWaffe Goonswarm Federation
30
|
Posted - 2011.11.07 20:37:00 -
[426] - Quote
Zio Yamamoto wrote:SERIOUSLY !!! Can you stop ******* things up ? Can you stop fixing things that isnt broken ? Can you stop playing WOW and put your head into this game for atleast half an hour every day ? And stop talking to silly buggers about what changes to implement ?
Heavy water prices has gone from 20 isk/unit to 260 isk/unit since you put up this post. And faction towers are already dropping in price. Do you at all think about what you are doing with this mad market manipulations ? If you are from Iceland you should know what happens when fishermen try to be bankers, (no disrespect to fishermen), and stop doing mindless silly things like this ? I heard you had a economics guy working at CCP, why dont you run some numbers by him every once in a while before you do a monumentous stupid market mainpulation like this ? Or did the large scale guys that fooled you with the faction tower reasoning tell you it would be a good idea to blow another pos fuel bit into speculation ? It takes about 3 minutes of studying economics to find out that fuel prices is the basis of everything, and your messing hard with them.
There is ONE reason to use faction towers and that is running cost, it is a long term investment of about 16 months, that you just blew right out of the water. You could just as easily have blown up my towers and said oops sorry as make these changes here. It would had saved me the annoyance of having to look at them every second day.
I know I am repeating myself, but seriously, do you at all play this game ? Could you try to run a pos for any lenght of time before you make stupid changes to them ? And could you seriously get a bloody dictionary, english to whatever is your first language and look up the words Happy and Fun ?
But there is more, ohh yes. NRDS in 0 is now harder, because you cant allow neuts to use your jumpbridges, it will take 3.5 sec for someone to find out how to fit a noob alt with a MWD and use up all the fuel in them. So you have to set your towers to shoot at the neuts instead. Youll prolly get a payrise for that idea.
Yes bro, I am MAD. Could you please go away and let the grownups handle POSes, its like complicated with maths and shitz.
Nothing was stopping you from jumping on board that gravy train. I just heavy watered my next Plex :toot: |
Weaselior
GoonWaffe Goonswarm Federation
1454
|
Posted - 2011.11.07 20:37:00 -
[427] - Quote
Jin Rich wrote: Alliances. Nullsec. 5 B ISK.
a rorq isn't 5b isk numbnuts |
Thaylon Sen
The Istari Syndicate
3
|
Posted - 2011.11.07 20:38:00 -
[428] - Quote
Awesome news... can you for the love of god racially colour the blocks for those of us with poor eye sight! |
Daemon Ceed
Brotherhood Of Treachery
0
|
Posted - 2011.11.07 20:40:00 -
[429] - Quote
Greyscale, instead of having the POS managers fill the bay with half of the old fuels and half of the fuel blocks, couldn't your DBA's just build a simple SQL routine to convert the quantities of fuel in the bays to the new fuel blocks? That way a POS manager could just top off the fuel bay with old fuels prior to downtime and not have to worry about it. It should be an easy job for the DBA. We do such things all the time at my work. It would also greatly reduce the hassle for the POS owner/manager. The SQL routine could be written to ignore POS's in highsec/lowsec that require charters.
I'm no expert at all on faction towers, but couldn't you also just maintain their bonuses by having them work like this:
If non-faction POS takes 30 blocks a month to fuel, a faction POS takes anywhere from 15-25 (depending on the bonus to fuel consumption that it gets). With that approach it won't seem as such a nerf-bat on the faction towers, the tower owners won't throw butthurt temper tantrums like the ones seen above, and it won't completely crash the market on faction towers. |
Dex Ironmind
Vorpal's Edge
10
|
Posted - 2011.11.07 20:41:00 -
[430] - Quote
The only people this is really "easier" for are those who simply buy their fuel directly off the market! Am I mistaken?
For everyone else, this actually adds a step to the refuel process, as well as some potential initial logistics (buying BP's and/or installing an ammo array if you don't have one). It doesn't sound like this requires any skills.
Am I missing something here?
Mind you, I see a few small benefits...
If my calculations are right, you will save a little cargo space hauling the blocks over the fuel components, but not enough to write home to mom about. It opens up a potential industry/marketing opportunity, which is always interesting.
Do these benefits outweigh the hassle? I am not so sure. Almost seems to make sense to leave the refueling process alone unless it is a phased step to the new refueling process for the upcoming POS change that has been hinted at.
I do have few questions though on the building process...
1) Will these blueprints be like typical manufacturing blueprints (i.e., ammo bpos, etc.)?
2) If so, assuming BPO's will be offered, can ME and PE be researched? If so, what will the bonuses for those be like? This is a huge consideration in my mind on many levels.
3) The blog says, "The four racial fuel blocks will be built in batches of four in all stations, plus starbase ammo assembly arrays (blueprints coming to a Thukker Mix station near you; build time approximately ten minutes)." Am i correct in assuming this means "ALL" stations, and building of these does not require a station with science and industry services (i.e., a factory)?
It doesn't sound like your typical manufacturing process, but just a "new" and "special" type of construction process.
Please provide some clarification on the building process??? OR please be kind if I am missing the obvious here.
Dex was here. |
|
Neo Agricola
BLACK-MARK
67
|
Posted - 2011.11.07 20:42:00 -
[431] - Quote
Weaselior wrote:Jin Rich wrote: Alliances. Nullsec. 5 B ISK.
a rorq isn't 5b isk numbnuts Yeah but a Jump Frighter is...
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
David Grogan
The Motley Crew Reborn
197
|
Posted - 2011.11.07 20:46:00 -
[432] - Quote
Jin Rich wrote:David Grogan wrote:
smart pos monkeys use the planets in their systems to make pos fuel... this negates the need for alot of hauling.
I'm talking about the ice-based POS-fuel. Of course I make the PI-based fuel locally. Small corp => no time to spend on ice-mining.
just place a buy order in the system nearest your pos. there is always traders that will move it there if the price is right. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |
Des Jardin
Aperture Harmonics K162
1
|
Posted - 2011.11.07 20:49:00 -
[433] - Quote
Proposed solution regarding faction towers:
Given that POS fuels are withdrawn from POSs once an hour and that withdrawals at other intervals are not practical, I suggest that faction towers skip a withdrawal cycle on a periodic basis. For example, have fuel withdrawn from a faction tower 3 out of 4 hours.
Hour 1: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 2: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 3: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 4: Fuel removed from non-faction flagged POSs
Hours 5-8: Repeat Hours 1 - 4 cycle
Rinse and repeat.
"Good against remotes is one thing.-á Good against the living ... that's something else." |
Weaselior
GoonWaffe Goonswarm Federation
1454
|
Posted - 2011.11.07 20:50:00 -
[434] - Quote
Dex Ironmind wrote:The only people this is really "easier" for are those who simply buy their fuel directly off the market! Am I mistaken?
For everyone else, this actually adds a step to the refuel process, as well as some potential initial logistics (buying BP's and/or installing an ammo array if you don't have one). It doesn't sound like this requires any skills.
fueling a tower is shift-dragging your fuel stack onto the tower instead of laborously computing the precise number of eight different fuel types to get a tower max-fueled then moving those fuel types one at a time
if you have ever fueled a tower anywhere but in w-space this is a stupendous improvement |
Joan Avon
The 0rigin The Paganism Alliance
3
|
Posted - 2011.11.07 20:51:00 -
[435] - Quote
Fantastic! Another simple easy change that along with the myriad of others being added for the winter expansion will create a symphony of improvement for Eve Online. Let us begin.... |
Weaselior
GoonWaffe Goonswarm Federation
1454
|
Posted - 2011.11.07 20:52:00 -
[436] - Quote
Des Jardin wrote:Proposed solution regarding faction towers:
Given that POS fuels are withdrawn from POSs once an hour and that withdrawals at other intervals are not practical, I suggest that faction towers skip a withdrawal cycle on a periodic basis. For example, have fuel withdrawn from a faction tower 3 out of 4 hours.
Hour 1: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 2: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 3: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 4: Fuel removed from non-faction flagged POSs
Hours 5-8: Repeat Hours 1 - 4 cycle
Rinse and repeat.
jesus christ why does everyone insist on proposing ways to reinvent the wheel with huge potential for introduction of new bugs rather than tweaks to the system that completely fix faction towers with no new code or downside |
Evelgrivion
Gunpoint Diplomacy
70
|
Posted - 2011.11.07 20:52:00 -
[437] - Quote
Weaselior wrote:fueling a tower is shift-dragging your fuel stack onto the tower instead of laborously computing the precise number of eight different fuel types to get a tower max-fueled then moving those fuel types one at a time
if you have ever fueled a tower anywhere but in w-space this is a stupendous improvement
I'd rather run the numbers for a faction tower and take my 25% reduction in fuel costs over a standard tower, honestly. I've only got one. |
Dex Ironmind
Vorpal's Edge
10
|
Posted - 2011.11.07 20:53:00 -
[438] - Quote
Weaselior wrote:Dex Ironmind wrote:The only people this is really "easier" for are those who simply buy their fuel directly off the market! Am I mistaken?
For everyone else, this actually adds a step to the refuel process, as well as some potential initial logistics (buying BP's and/or installing an ammo array if you don't have one). It doesn't sound like this requires any skills. fueling a tower is shift-dragging your fuel stack onto the tower instead of laborously computing the precise number of eight different fuel types to get a tower max-fueled then moving those fuel types one at a time if you have ever fueled a tower anywhere but in w-space this is a stupendous improvement
Fair answer ... thanks. Hadn't thought of it that way.
Still would like to know about the details of the building process.
Dex was here.
|
Elzon1
Shadow Boys Corp Bloodbound.
1
|
Posted - 2011.11.07 20:53:00 -
[439] - Quote
CCP Greyscale wrote:Currently thinking about:
- Fuel divisibility situation (ie, faction/sov fuel bonuses)
- Block build times
Keep on posting, we are paying attention :)
Can't you just change the fuel timer for sov fuel savings and faction towers?
Apollo Gabriel wrote:HOLY **** CCP!!!
Thanks guys!!
As to Faction towers can you make their fuel cycle 1.5 hours or something to still give a fuel bonus? maybe 1 hr 10 mins?
I don't use them, but just thought I'd toss out the idea.
I love that CCP is removing UN-NEEDED COMPLEXITY!!
The game is getting richer, thanks!
EVE Online players... keeping it simple |
Weaselior
GoonWaffe Goonswarm Federation
1454
|
Posted - 2011.11.07 20:53:00 -
[440] - Quote
faction towers are a solved problem, you multiply the output blocks by 10x or 100x and you have sufficent granularity to do sov and faction towers, presto, no coding changes |
|
Mashie Saldana
Veto. Veto Corp
68
|
Posted - 2011.11.07 20:53:00 -
[441] - Quote
With all these fuel pellets poor PACMAN will never be the same again. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
Mauvian
The Black Legionnares Fidelas Constans
0
|
Posted - 2011.11.07 20:54:00 -
[442] - Quote
Wow... I am actually posting on the EVE-o forums!
Dear CCP,
Awesome purposed changes!
Positive feedback-
- JB passwords have for a long time been a pain in the ass.
- Changes to Anchor/unanchor times are very appreciated. I found that setting up a pos was a 3-4 hour endeavor for me. That is a long time to sit and watch timers! Thank you for this change as well.
- Full Cells are an amazing concept as well! I have three different spreadsheets for poses + a DB or two that keeps track of fuel consumption and timers. Having all of this simplified is a HUGE relief to me! Drop in 672 Fuel Cells a week per tower. (yes that is 134k M3) Move on to the next tower and repeat. For the record I am alright with having a full use of PG/CPU to get the pleasure of not having to worry about those details!
Suggestions for improvement before release- [list =1] Perhaps adding access to the PoS Shields by standing should be an option as well? We already Have the box for allow corp/alliance use. Why not one for use by standing? I know this would make a lot of NullSec people happy as safe poses would be that much safer. Fuel Cell production is going to take a vast amount of timers in its current iteration. I realize that you want to make the batches in a small denomination so folks don't feel forced to buy a larger quantity of fuel then they feel they need. However basic math lets us know for each large tower you are running you will be using 1/6th of that time on timers producing the fuel. 30 days of fuel for 1 large tower takes 5 days to produce with one Manu slot. There fore a single char5acter can at max produce fuel for 11 towers every 5 days. Meaning 66 towers over the course of a month. (of course you wont have much lee time in doing this)
Now building in an ammo array the numbers look slightly better 3.75 days per batch. So in theory using 3 ammo arrays you can run timers for 88 towers a month with a single character. That said this is a huge sink of time for industrial characters and their timers.
Increasing the batch size is one option for making things go faster but then you run into forcing players to buy larger amounts of fuel to make a single batch. The other option is to decrease the build time to something that feels significant, but also doesn't prevent them from using their timers for other production. Halving the current proposed time to 5 minutes would mean making fuel for one tower would take about 2 an a half days. Dropping it to 2minutes per batch would mean it would take 1 day to build 30days of fuel.
That number feels right to me personally, I don't know about you at CCP. but 2Minutes a batch meaning 1 day of production per tower per manu slot. When you get to alliance level you are still talking a huge investment of time from someone, but at the same time it is manageable. At the individual level you are more than capable of devoting 1 day per tower as well.
Compression! Alright, so at every stage of production in EVE compression is a big issue. In PI- T0 PI items are huge. T1 are smaller, but not small. T2/T3 pos fuel are small respectively. In Minerals- Ore is huge! Minerals are 1/0th the size on average. T1 Modules increase the compression even more so.
I ran the math and these blocks also get the benefits of a compression as well. 217.6 m3 in Items = 200m3 in block. Okay so thats not really a compression, you get 1.088 compression :D
My suggestion is that these fuel blocks are going through a manufacturing process as well. In a game continuity sense they should also be capable of compression. Looking at the more commonly used items for compression you get a range of compression from 12-40.
So lets start at a nice average number... 20. gives us about 11m3 per batch. I hate awkward Numbers, so lets make that a 10 instead. So now instead of hauling 134k m3 Per week for fuel for a large tower you are looking at moving 6740m3 a week. That is a bit low, checking through other numbers I found I personally like the number 5 for a compression value. This goes from hauling 134k a week to a mere 27k Per week per large tower. This gives a reason and assigns VALUE to the manufacturing time. I am sure many folks out there know how much of a pain it is to haul fuel around. Compressing it is something they would indeed have no qualms about paying a markup for!
In addition to this it will help the WH corps in moving fuel in as they will make far fewer trips. (No it doesn't help with the PI they were making in the WH... but it is something to help them cope.)
In regards to Sov bonuses and Faction tower bonuses all I have to say is I think it was already hit perfectly on the head previously in this thread. Change the batch size from 4 to 400 and you get granularity in 1% increments. All in all I love how much more focused yall at CCP are at FiS aspects. Just wanted to give some feedback. |
Smoking Blunts
Zebra Corp BricK sQuAD.
134
|
Posted - 2011.11.07 20:56:00 -
[443] - Quote
Weaselior wrote:Dex Ironmind wrote:The only people this is really "easier" for are those who simply buy their fuel directly off the market! Am I mistaken?
For everyone else, this actually adds a step to the refuel process, as well as some potential initial logistics (buying BP's and/or installing an ammo array if you don't have one). It doesn't sound like this requires any skills. fueling a tower is shift-dragging your fuel stack onto the tower instead of laborously computing the precise number of eight different fuel types to get a tower max-fueled then moving those fuel types one at a time if you have ever fueled a tower anywhere but in w-space this is a stupendous improvement
fueled many pos's in my time and this isnt an improvement imo. increased cost in sov systems, increased cost of faction towers, more work involved than just droping stuff in 1 hanger from another.
while the idea of fuel pellets is ok. they shouldnt include HW, LO or Topes. that should still be calclated by whats fitted to teh tower/sov discounts/faction pos discounts.
half arsed band aid to a burst water pipe of a problem is what this plan is CCP-áare full of words and no action. We will watch what they are doing, for now
|
Weaselior
GoonWaffe Goonswarm Federation
1457
|
Posted - 2011.11.07 20:59:00 -
[444] - Quote
Smoking Blunts wrote:Weaselior wrote:Dex Ironmind wrote:The only people this is really "easier" for are those who simply buy their fuel directly off the market! Am I mistaken?
For everyone else, this actually adds a step to the refuel process, as well as some potential initial logistics (buying BP's and/or installing an ammo array if you don't have one). It doesn't sound like this requires any skills. fueling a tower is shift-dragging your fuel stack onto the tower instead of laborously computing the precise number of eight different fuel types to get a tower max-fueled then moving those fuel types one at a time if you have ever fueled a tower anywhere but in w-space this is a stupendous improvement fueled many pos's in my time and this isnt an improvement imo. increased cost in sov systems, increased cost of faction towers, more work involved than just droping stuff in 1 hanger from another.
sov system and faction towers are an easily solved problem that I have faith has been explained well enough in this thread to allow greyscale to make the needed tweak (400 blocks per run, large tower uses 400, faction and sov can be done with proper granularity here)
there is less work involved because you can pay some worthless empire peon pennies to make the blocks and get them in jita |
Saikoyu
Rho Dynamics
11
|
Posted - 2011.11.07 20:59:00 -
[445] - Quote
darius mclever wrote:It is even mentioned in the dev blog itself....
Well, now I feel stupid. Thanks. Siakoyu Eblis-Kad Manager of Rho Dynamics Head of Capsuleer operations for New Life Project |
Arana Mirelin
Te'Rava Industries
7
|
Posted - 2011.11.07 21:00:00 -
[446] - Quote
Weaselior wrote:faction towers are a solved problem, you multiply the output blocks by 10x or 100x and you have sufficent granularity to do sov and faction towers, presto, no coding changes
This is the simplest answer. As for the comment about keeping numbers small, in terms of manufacturing, or even invention for that matter (hello datacores), 100 *IS* small. You get the advantage of still handling the reduced fuel for faction towers (which is the primary draw, not the fuel bay size. I had looked into upgrading to a faction tower for the savings. Since I need to do other tower interactions more often than 29 days anyway, the expanded fuel bay is to me pretty meaningless.) and the process is simplified, without having to balance fuel levels, etc. |
Kadassh
Legio Geminatus Gentlemen's Agreement
1
|
Posted - 2011.11.07 21:01:00 -
[447] - Quote
You guys fail to mention soverignity changes.
Sovergintiy did provide a reduction to tower fuel costs. How will you handle this now? |
Pierced Brosmen
Priory Of The Lemon
4
|
Posted - 2011.11.07 21:01:00 -
[448] - Quote
Good change indeed, however I have a suggestion regarding the faction towers (it may have been suggested already, but not reading through 20+ pages of posts to check)
As mentioned before the lower fuel consumption of faction towers is an important factor in why people use them. And I fully understand that you can't consume less then whole units of fuel per cycle...
However, wouldn't it be possible to give the faction towers a bonus to fuel cycle time instead of only bonus to fuel bay?
Proposal:
- Standard POS has capacity for 700 fuel cycles and has standard fuel cycle of 60 min like before, getting just over 29 days worth of fuel.
- Tier 1 faction POS has capacity for 750 cycles of fuel and has has fuel cycle of 70 min, getting close to 36,5 days worth of fuel.
- Tier 2 faction POS has capacity for 800 cycles of fuel and has fuel cycle of 80 min, getting almost 44,5 days worth of fuel.
[Edit] Fuel cycle time can also be used for the sov related fuel bonuses [/Edit] |
Kadassh
Legio Geminatus Gentlemen's Agreement
1
|
Posted - 2011.11.07 21:02:00 -
[449] - Quote
You guys fail to mention soverignity changes.
Sovergintiy did provide a reduction to tower fuel costs. How will you handle this now? |
Smoking Blunts
Zebra Corp BricK sQuAD.
134
|
Posted - 2011.11.07 21:03:00 -
[450] - Quote
Weaselior wrote:Smoking Blunts wrote:Weaselior wrote:Dex Ironmind wrote:The only people this is really "easier" for are those who simply buy their fuel directly off the market! Am I mistaken?
For everyone else, this actually adds a step to the refuel process, as well as some potential initial logistics (buying BP's and/or installing an ammo array if you don't have one). It doesn't sound like this requires any skills. fueling a tower is shift-dragging your fuel stack onto the tower instead of laborously computing the precise number of eight different fuel types to get a tower max-fueled then moving those fuel types one at a time if you have ever fueled a tower anywhere but in w-space this is a stupendous improvement fueled many pos's in my time and this isnt an improvement imo. increased cost in sov systems, increased cost of faction towers, more work involved than just droping stuff in 1 hanger from another. sov system and faction towers are an easily solved problem that I have faith has been explained well enough in this thread to allow greyscale to make the needed tweak (400 blocks per run, large tower uses 400, faction and sov can be done with proper granularity here) there is less work involved because you can pay some worthless empire peon pennies to make the blocks and get them in jita
i understand that its easily fixed. i just wish greyscale had put his stamp on it. until then its just words from players than mean nothing. i have many doubts in ccp's and personnaly i have no faith in them. i do hope your right and im wrong on this though. CCP-áare full of words and no action. We will watch what they are doing, for now
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