|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Weaselior
GoonWaffe Goonswarm Federation
1428
|
Posted - 2011.11.07 16:09:00 -
[1] - Quote
I agree with cynonet two. The easiest solution is just going from 4 blocks to 40: it is trivial to add a zero to whatever math you were doing. More to the point, with blocks, you don't need to do math: you just shift-drag to the bay and fill the whole thing up, then note how many you stuck in if you need to do that. And it doesn't change any spreadsheeting to use 40 blocks instead of 4.
40 allows you to handle 10% reductions gracefully. If you went to 400 you could do 1%. |
Weaselior
GoonWaffe Goonswarm Federation
1430
|
Posted - 2011.11.07 16:35:00 -
[2] - Quote
Dierdra Vaal wrote:if this picture has the 4 icons for the fuel blocks, may I suggest changing the colour of the blocks themselves to hues of the racial colours? The blocks having a different colour will be much more recognisable than their little frames. It's a small thing, but you may as well get the icons right the first time. Usability goes a long way to getting happy customers :) This is precisely right, this absolutely should get done. Its one of those UI things that's easy to get wrong and EVE has tended to get wrong. Please do this. |
Weaselior
GoonWaffe Goonswarm Federation
1433
|
Posted - 2011.11.07 16:51:00 -
[3] - Quote
seriously cut out the cycle time nonsense
it's way easier to increase blocks produced and do different fuel consumption amounts cause that breaks nothing and requires no new code |
Weaselior
GoonWaffe Goonswarm Federation
1433
|
Posted - 2011.11.07 16:54:00 -
[4] - Quote
Grace Murray wrote:Wow, thanks for yet another w-space nerf in the winter patch. Now, not only is PI going to cost us a lot more, but instead of fueling our tower mostly on PI goods from in our system, and only needing to haul in ice goo for fuel, we either need to buy it ALL, or haul everything out, find a nearby factory, buy ice goo, and haul it all back in again.
CCP, PLEASE stop only considering the "big alliance in nullsec" case when you design these things. That's not your entire player base, and homogenizing your game takes out a lot of what makes it cool in the first place.
ammo array you blithering moron |
Weaselior
GoonWaffe Goonswarm Federation
1433
|
Posted - 2011.11.07 16:54:00 -
[5] - Quote
Gizan wrote:why cant i build these at a POS, where i have NO STATION NEARBY THAT I CAN DOCK IN? ammo array you blithering moron |
Weaselior
GoonWaffe Goonswarm Federation
1450
|
Posted - 2011.11.07 19:56:00 -
[6] - Quote
Neo Agricola wrote:Yeah. they are great if you are in Highsec. But I live in 0.0. There are times when you +ñhm. shouldn't use them. (neuts in System and so on). And yes. you can jump a JF from System A to System B. But i don't know what you are thinking about risking a 5 Bil. ISK ship for transporting Fuel from System A to B, well I hope you got the point... use a rorq just like every other 0.0 alliance |
Weaselior
GoonWaffe Goonswarm Federation
1454
|
Posted - 2011.11.07 20:37:00 -
[7] - Quote
Jin Rich wrote: Alliances. Nullsec. 5 B ISK.
a rorq isn't 5b isk numbnuts |
Weaselior
GoonWaffe Goonswarm Federation
1454
|
Posted - 2011.11.07 20:50:00 -
[8] - Quote
Dex Ironmind wrote:The only people this is really "easier" for are those who simply buy their fuel directly off the market! Am I mistaken?
For everyone else, this actually adds a step to the refuel process, as well as some potential initial logistics (buying BP's and/or installing an ammo array if you don't have one). It doesn't sound like this requires any skills.
fueling a tower is shift-dragging your fuel stack onto the tower instead of laborously computing the precise number of eight different fuel types to get a tower max-fueled then moving those fuel types one at a time
if you have ever fueled a tower anywhere but in w-space this is a stupendous improvement |
Weaselior
GoonWaffe Goonswarm Federation
1454
|
Posted - 2011.11.07 20:52:00 -
[9] - Quote
Des Jardin wrote:Proposed solution regarding faction towers:
Given that POS fuels are withdrawn from POSs once an hour and that withdrawals at other intervals are not practical, I suggest that faction towers skip a withdrawal cycle on a periodic basis. For example, have fuel withdrawn from a faction tower 3 out of 4 hours.
Hour 1: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 2: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 3: Fuel removed from non-faction flagged POSs Fuel removed from faction flagged POSs
Hour 4: Fuel removed from non-faction flagged POSs
Hours 5-8: Repeat Hours 1 - 4 cycle
Rinse and repeat.
jesus christ why does everyone insist on proposing ways to reinvent the wheel with huge potential for introduction of new bugs rather than tweaks to the system that completely fix faction towers with no new code or downside |
Weaselior
GoonWaffe Goonswarm Federation
1454
|
Posted - 2011.11.07 20:53:00 -
[10] - Quote
faction towers are a solved problem, you multiply the output blocks by 10x or 100x and you have sufficent granularity to do sov and faction towers, presto, no coding changes |
|
Weaselior
GoonWaffe Goonswarm Federation
1457
|
Posted - 2011.11.07 20:59:00 -
[11] - Quote
Smoking Blunts wrote:Weaselior wrote:Dex Ironmind wrote:The only people this is really "easier" for are those who simply buy their fuel directly off the market! Am I mistaken?
For everyone else, this actually adds a step to the refuel process, as well as some potential initial logistics (buying BP's and/or installing an ammo array if you don't have one). It doesn't sound like this requires any skills. fueling a tower is shift-dragging your fuel stack onto the tower instead of laborously computing the precise number of eight different fuel types to get a tower max-fueled then moving those fuel types one at a time if you have ever fueled a tower anywhere but in w-space this is a stupendous improvement fueled many pos's in my time and this isnt an improvement imo. increased cost in sov systems, increased cost of faction towers, more work involved than just droping stuff in 1 hanger from another.
sov system and faction towers are an easily solved problem that I have faith has been explained well enough in this thread to allow greyscale to make the needed tweak (400 blocks per run, large tower uses 400, faction and sov can be done with proper granularity here)
there is less work involved because you can pay some worthless empire peon pennies to make the blocks and get them in jita |
Weaselior
GoonWaffe Goonswarm Federation
1468
|
Posted - 2011.11.08 13:33:00 -
[12] - Quote
This is a pretty flawless implementation (besides the upgrade script, but such is life), thanks. Please keep the UI issue in mind though and make the blocks different colors. |
Weaselior
GoonWaffe Goonswarm Federation
1468
|
Posted - 2011.11.08 13:35:00 -
[13] - Quote
also there's no need for the bpos to be unresearchable, and it is a major flaw that pos bpos and the like are unresearchable (and you should fix that) |
Weaselior
GoonWaffe Goonswarm Federation
1480
|
Posted - 2011.11.08 23:54:00 -
[14] - Quote
Ugleb wrote:sukee tsayah wrote:Again, go ahead with all the changes you want. I just don't understand why you need to decrease the POS fuel need for small/medium POS. If it's just a matter of math, find another way to deal with it. Find ways around it. Anything is better than what you're planning on doing right now, which is to screw the little guy. The same little guys who are being screwed by the new COs changes and in the future by DUST. Why the heck would any of these new guys going into PI now? They'll just go back to high sec to run missions instead. Extremely disappointed and all in the name of saving us from a "gigantic production bottleneck"? Last time I checked the market adapts to bottlenecks. It's how it works. What you're doing is central planning of the economy, driving folks from one industry to another, for no apparent good reason.
I appreciate your response, but I'm still extremely disappointed and concerned for those new players who no one is listening to. Creating a bottleneck would likely play into the hands of those big alliances that you are worried about. If Robotics become the 'ultimate prize' then the most powerful will seek to monopolise its production. Like we all saw with Tech moons. Tech is a bottleneck in T2 production, so certain groups set out to seize as many tech moons as they could across the map. If Robotics became a key bottleneck, we'd likely see a greater effort being made to seize control over plasma planets. Distribute the value of resources more evenly however, and we should see fewer monopolies emerging.
pi isn't moonmats and nothing is comparable between the two |
Weaselior
GoonWaffe Goonswarm Federation
1483
|
Posted - 2011.11.09 15:57:00 -
[15] - Quote
CCP Greyscale wrote:Hi again.
Talked to Art people, they're going to take another look at the icons at some point and see if there are any usability improvements that could be made, but probably not for the Winter release as the relevant resources are all tied up making new spaceships and stuff.
dude this is something that could be done in a minute in any image program the art people are blowing smoke up your ass
they could have done it in the time they took making you go away |
Weaselior
GoonWaffe Goonswarm Federation
1483
|
Posted - 2011.11.09 15:58:00 -
[16] - Quote
i mean its changing colors in an image, grab some yahoo off the street and they can do it for a sandwich |
Weaselior
GoonWaffe Goonswarm Federation
1486
|
Posted - 2011.11.09 18:40:00 -
[17] - Quote
CCP Greyscale wrote:Weaselior wrote:CCP Greyscale wrote:Hi again.
Talked to Art people, they're going to take another look at the icons at some point and see if there are any usability improvements that could be made, but probably not for the Winter release as the relevant resources are all tied up making new spaceships and stuff. dude this is something that could be done in a minute in any image program the art people are blowing smoke up your ass they could have done it in the time they took making you go away We used prioritized lists for a reason There's always tiny things that people could be doing besides what they're currently working on, but as soon as you open the door to "just do this quick thing now it'll only take five minutes" (it takes an hour, things always take longer than you think they will), you find that all you're ever doing is five-minute (one-hour) fixes, and the #1 priority work you're supposed to be working on (Battlecruisers, in this case) never actually gets finished.
While getting the battlecruisers finished is a #1 priority as you can't launch those without being finished, a change to the box colors is a massive UI improvement for very little effort. It should be ranked quite highly as it's probably the most bang for your buck you can get from the art department for improving the game. Things that enable you to quickly tell things apart at a glance are massively helpful for a well-designed UI. |
|
|
|